Krull will try to pass through the briars and once he sees the remaining goblin will attack him with his greataxe (I think i can get there even if the briars are difficult terrain) Attack: 24 Damage: 6
(If he can't do that instead he will throw one his javelins at him)
The combination of Edryd and Krull work nicely. Edryd’s attack robs the goblin of life, and as it falls, Krull’s great swing robs it’s body of any dignity, bisecting it in half from shoulder to hip, spraying great hours of blood and offal all over the Goliath.
This post has potentially manipulated dice roll results.
“I imagine goblins rarely put up a good fight, is that right Krull?” Mau turns his attention to the makeshift camp the goblins had searching for anything valuable/useful Perception:22.
“We need to know what we are dealing with inside the cave perhaps a small group of us should sneak in and scout them out?”
Mau, you find 13 sp and some born carvings. There is one short bow with about 15 arrows [we’ll call it a full quiver]. The other short bow lies sliced in two.
"So, easy peasy right? Mau, could you have a peek inside, tell us what we're up against? We'll come in loud if you sneak into trouble, right Krull? Oh, I've noticed you are a lethal lot but should we happen to take one alive we might actually learn something about the fate of Mr. Rockseeker and his escort, just saying." Wolfe suggests coming out of the briars again.
Rabbit says, "I could go with Mau. Give us better numbers if something goes wrong."
She then walks over to Krull, "Think you could tell me how to say 'help' in Goblin? Or 'help me' - something like that. I've got an idea... for just in case."
She then looks as at the others. "We ready then? The rest of you have a hiding spot?"
Wolfe does not seem to appreciate Rabbit planning to sneak away from him again but doesn't intervene. "There are likely an abundance of words for help in goblin Rabbit."Wolfe says with a smirk. "I think we'll just make ourselves comfortable by the cave entrance over there. If we hear your dying screams we'll be sure to come and get your corpses." He adds to Rabbit, half-jokingly trying to convince her to stay back.
“I’m happy to scout out the area, your help would be beneficial Rabbit, I’ve seen first hand how well you can keep yourself hidden”. Mau stows the found items in a pack to easily return to the wagon. He looks over to the caves, then back at Rabbit “it could be dark in there are you able to see at night well?” He stops in thought for a moment, remembering the blessing from Edryd on the road “perhaps your blessings would be of use Edryd?”
"yes yes..if you find trouble we go in and chop some heads!he he " and his smile widens showing his big teeth..he replies to Rabbit "you can say Bree-yark but is more like surrender.. it has the same meaning for them "
This post has potentially manipulated dice roll results.
Rabbit tries to repeat after Krull, "bree-yark. Well, hope it'll do."
She then turns to Mau. "Just fine seeing in the dark. Thanks though," Rabbit says. She pays no attention to Wolfe as she heads toward the cave with Mau. She tries to keep quiet and out of sight while searching for any traps or goblins.
Edryd move with Wolf and Krull to the mouth of the cave. He leans in and peers into the darkness as far as he can see. He lightly touches Rabbit on the shoulder and utters, "May Selune guide you in the darkness."As he casts Guidance. His hands are rough and worn and his touch is cold and dry. He shudders being so close to a person and as soon as the blessing is complete he moves away quickly.
With your comrades waiting, you both move quietly up to the tunnel and around the briars. You use the narrow footpath to the right of the entrance. Mau is very quiet, Rabbit manages to avoid kicking rocks around but scuffs her boots on the ground. The tunnel slopes upwards in the distance and beers to the right. The ceilings are high - maybe 20-30 feet - and covered in stalactites. Some areas of the floor have stalagmites reaching upwards, like skeletal fingers. In stark contrast to the outside, the inside is darkness (dim light for you both). Right where you are, the light from outside creeps in still, but decreases the further you go. You stop just inside the cave mouth and take stock of your surroundings. There is a deeper pool of water that meets the path. To the right, perhaps 5 or 10 feet ahead of you, are a few worn stone steps that lead into some sort of chamber, you’d guess. Even from here you can smell the odor - dank, moldy, and a heavy stench of animal. You hear some snarls, whines, and growls, and the sound of clinking metal. Chains, if you had to guess. Up ahead further, perhaps 30 feet, the light disappears Completely, but with your Darkvision you can make out what you think is another passageway but it is strewn at its base with rubble and rocks. 16. 23. 14.
Rabbit looks at Mau, pointing to the right and giving a shrug. She waits to see if he has a preference in direction. When decided she will again try to follow quietly.
Meanwhile outside Wolfe drops his backpack, leans against the cliffside and produces his deck of cards from a pocket and casually starts a shuffle. "Say Edryd, could you do that see in the dark trick for us." He says looking first at Edryd and the at Krull. "Would be really convenient to be able to see in the dark if we have to go in there after them, wouldn't you say?"
This post has potentially manipulated dice roll results.
When Rabbit points towards the path on the right Mau shakes his head, snarling means dogs of some sort which means barking. Mau points further up the cavern and begins moving again, brushing the stones aside as best he can making as little noise as possible.
Krull will try to pass through the briars and once he sees the remaining goblin will attack him with his greataxe (I think i can get there even if the briars are difficult terrain) Attack: 24 Damage: 6
(If he can't do that instead he will throw one his javelins at him)
7.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The combination of Edryd and Krull work nicely. Edryd’s attack robs the goblin of life, and as it falls, Krull’s great swing robs it’s body of any dignity, bisecting it in half from shoulder to hip, spraying great hours of blood and offal all over the Goliath.
Goblins are dead
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"can't say that was a good fight but we need to have some plan..who is good at that?" looking at his companions
“I imagine goblins rarely put up a good fight, is that right Krull?” Mau turns his attention to the makeshift camp the goblins had searching for anything valuable/useful Perception:22.
“We need to know what we are dealing with inside the cave perhaps a small group of us should sneak in and scout them out?”
Mau, you find 13 sp and some born carvings. There is one short bow with about 15 arrows [we’ll call it a full quiver]. The other short bow lies sliced in two.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"you could say that..they are mostly hit n run..but if something gives you a bit of a challenge is a good fight..might be wrong Mau..don't know "
"So, easy peasy right? Mau, could you have a peek inside, tell us what we're up against? We'll come in loud if you sneak into trouble, right Krull? Oh, I've noticed you are a lethal lot but should we happen to take one alive we might actually learn something about the fate of Mr. Rockseeker and his escort, just saying." Wolfe suggests coming out of the briars again.
Rabbit says, "I could go with Mau. Give us better numbers if something goes wrong."
She then walks over to Krull, "Think you could tell me how to say 'help' in Goblin? Or 'help me' - something like that. I've got an idea... for just in case."
She then looks as at the others. "We ready then? The rest of you have a hiding spot?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Wolfe does not seem to appreciate Rabbit planning to sneak away from him again but doesn't intervene.
"There are likely an abundance of words for help in goblin Rabbit." Wolfe says with a smirk. "I think we'll just make ourselves comfortable by the cave entrance over there. If we hear your dying screams we'll be sure to come and get your corpses." He adds to Rabbit, half-jokingly trying to convince her to stay back.
“I’m happy to scout out the area, your help would be beneficial Rabbit, I’ve seen first hand how well you can keep yourself hidden”. Mau stows the found items in a pack to easily return to the wagon. He looks over to the caves, then back at Rabbit “it could be dark in there are you able to see at night well?” He stops in thought for a moment, remembering the blessing from Edryd on the road “perhaps your blessings would be of use Edryd?”
"yes yes..if you find trouble we go in and chop some heads!he he " and his smile widens showing his big teeth..he replies to Rabbit "you can say Bree-yark but is more like surrender.. it has the same meaning for them "
Rabbit tries to repeat after Krull, "bree-yark. Well, hope it'll do."
She then turns to Mau. "Just fine seeing in the dark. Thanks though," Rabbit says. She pays no attention to Wolfe as she heads toward the cave with Mau. She tries to keep quiet and out of sight while searching for any traps or goblins.
(Stealth: 18, Perception: 21)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
OKay, so Mau and Rabbit are heading into the cave? Mau roll a stealth check for me.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
“Very well let’s get going, if we run into trouble we come back to the entrance?” Mau shed any unnecessary weight in order to help keep quiet.
Stealth: 25
Perception: 11
Edryd move with Wolf and Krull to the mouth of the cave. He leans in and peers into the darkness as far as he can see. He lightly touches Rabbit on the shoulder and utters, "May Selune guide you in the darkness." As he casts Guidance. His hands are rough and worn and his touch is cold and dry. He shudders being so close to a person and as soon as the blessing is complete he moves away quickly.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
With your comrades waiting, you both move quietly up to the tunnel and around the briars. You use the narrow footpath to the right of the entrance. Mau is very quiet, Rabbit manages to avoid kicking rocks around but scuffs her boots on the ground. The tunnel slopes upwards in the distance and beers to the right. The ceilings are high - maybe 20-30 feet - and covered in stalactites. Some areas of the floor have stalagmites reaching upwards, like skeletal fingers. In stark contrast to the outside, the inside is darkness (dim light for you both). Right where you are, the light from outside creeps in still, but decreases the further you go.
You stop just inside the cave mouth and take stock of your surroundings. There is a deeper pool of water that meets the path. To the right, perhaps 5 or 10 feet ahead of you, are a few worn stone steps that lead into some sort of chamber, you’d guess. Even from here you can smell the odor - dank, moldy, and a heavy stench of animal. You hear some snarls, whines, and growls, and the sound of clinking metal. Chains, if you had to guess.
Up ahead further, perhaps 30 feet, the light disappears Completely, but with your Darkvision you can make out what you think is another passageway but it is strewn at its base with rubble and rocks.
16. 23. 14.
what would you like to do?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Just FYI, my Darkvision is 120 ft.)
Rabbit looks at Mau, pointing to the right and giving a shrug. She waits to see if he has a preference in direction. When decided she will again try to follow quietly.
(Stealth: 25, Perception: 7)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Meanwhile outside Wolfe drops his backpack, leans against the cliffside and produces his deck of cards from a pocket and casually starts a shuffle. "Say Edryd, could you do that see in the dark trick for us." He says looking first at Edryd and the at Krull. "Would be really convenient to be able to see in the dark if we have to go in there after them, wouldn't you say?"
When Rabbit points towards the path on the right Mau shakes his head, snarling means dogs of some sort which means barking. Mau points further up the cavern and begins moving again, brushing the stones aside as best he can making as little noise as possible.
Stealth:17
Perception:24