Once everyone is ready you’re once again taken to the arena door. When you step through, it’s into complete and total darkness.
Through the blackness you hear a voice that you can only assume is an announcer’s saying “Today we’re going to change things up a bit. Previously, our fearless gladiators have always fought as a group…let’s see how they do alone.”
The dark fades into light and, looking around you, you’re alone-no sign of the other three. You each are in an area about 25 ft wide by 100 long. You’re at one end, and at the other you can see two figures.
Count, the two you’re facing are an ape and a barovian witch
Dolrik, You’re fighting an ambush drake and an amphisbaena.
Nadir, you’ll be engaging with an Anvilwright Raptor and Amidor the Dandelion
And for Yoku, you’ve got a Baaz Draconian astride an ashen warhorse
Roll initiative!
(@PlotArmored, we’ve started going to block initiative to make it easier for everyone- i average out the initiative rolls of both groups and whichever group has the highest goes first, posting in any order)
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Is Sir Spitz with coint or not for this? Also I am so screwed if that Witch puts Count to sleep!)
Yes. You have your horse/camel/blink dog/I don’t know if you’d want the griffon with the possibility of it dying since it’ll get much more powerful later)
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count desides to try and take advantage of the distance unless the Witch proves to be able to fight at thus distance as well and will hold Sir Spitz back and fire Fire Bolt at the witch..
And for Yoku, you’ve got a Baaz Draconian astride an ashen warhorse
(Yoku magically attacking my enemies?)
Assuming we’re 100’ feet apart, Dolrik and Rawer will advance 25’ and Dolrik will Ready a Toll the Dead at the two headed amphisbaena to trigger when it enters the 60’ range. Rawrer will Distract should there be an incoming attack.
DC 15 Wis Save or 6 necrotic damage. Rolled in Game log.
(If the amphisbaena only moves 30’, it will trigger the readied spell at the first 15’ of movement and they would still be 45’ away at the end. If they Dash, they’ll still be 15’ away at the end of their turn.)
And for Yoku, you’ve got a Baaz Draconian astride an ashen warhorse
(Yoku magically attacking my enemies?)
Assuming we’re 100’ feet apart, Dolrik and Rawer will advance 25’ and Dolrik will Ready a Toll the Dead at the two headed amphisbaena to trigger when it enters the 60’ range. Rawrer will Distract should there be an incoming attack.
DC 15 Wis Save or 6 necrotic damage. Rolled in Game log.
(If the amphisbaena only moves 30’, it will trigger the readied spell at the first 15’ of movement and they would still be 45’ away at the end. If they Dash, they’ll still be 15’ away at the end of their turn.)
The amphisbaena does indeed advance. Save of 6
The ambush drake moves and dashes towards you as well.
Count desides to try and take advantage of the distance unless the Witch proves to be able to fight at thus distance as well and will hold Sir Spitz back and fire Fire Bolt at the witch..
Attack: 13 Damage: 8
That does hit and the Witch doesn’t like it. She moves 30 ft forward and casts Alter Self, choosing claws. The ape moves and dashes towards you.
Ok! With an average initiative of 15.75 for you all and 12.stuff for the enemies, you all go first.
(I see yours, Yoku, but I believe I’ll wait till everyone has taken their turns before doing the enemies turns)
My bad, I didn't mean to assume that we went first. CR 1/2 means tougher monsters!
double my bad, I misread the combat, these are solo fights, then I am targeting the Baaz Draconian
No problems. The arrow does hit, sticking deep in his shoulder. He rides toward you (the horse using its action to dash) and makes two shortsword attacks. Attack: 10 Damage: 3
Attack: 10 Damage: 6
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Hate seeing that AC drop but got the long sword in hand and Count and Sir Spitz are ready to go!
Dolrik prays over the amulet and at attunement, feels the surge of extra divinity that is now unlocked to him.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Once everyone is ready you’re once again taken to the arena door. When you step through, it’s into complete and total darkness.
Through the blackness you hear a voice that you can only assume is an announcer’s saying “Today we’re going to change things up a bit. Previously, our fearless gladiators have always fought as a group…let’s see how they do alone.”
The dark fades into light and, looking around you, you’re alone-no sign of the other three. You each are in an area about 25 ft wide by 100 long. You’re at one end, and at the other you can see two figures.
Count, the two you’re facing are an ape and a barovian witch
Dolrik, You’re fighting an ambush drake and an amphisbaena.
Nadir, you’ll be engaging with an Anvilwright Raptor and Amidor the Dandelion
And for Yoku, you’ve got a Baaz Draconian astride an ashen warhorse
Roll initiative!
(@PlotArmored, we’ve started going to block initiative to make it easier for everyone- i average out the initiative rolls of both groups and whichever group has the highest goes first, posting in any order)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Is Sir Spitz with coint or not for this? Also I am so screwed if that Witch puts Count to sleep!)
Count initiative: 14
Yoku initiative 19
Dolrik Initiative: 22
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Yes. You have your horse/camel/blink dog/I don’t know if you’d want the griffon with the possibility of it dying since it’ll get much more powerful later)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Just need Nadir’s init now)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir: 8 Nadir rides her mount.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Yoku will start the combat off by casting Hunter's Mark on the Amphisbaena
Longbow, Hunter's Mark, Attack 18, Damage 19
Ok! With an average initiative of 15.75 for you all and 12.stuff for the enemies, you all go first.
(I see yours, Yoku, but I believe I’ll wait till everyone has taken their turns before doing the enemies turns)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
My bad, I didn't mean to assume that we went first. CR 1/2 means tougher monsters!
Nadir rides towards the enemies, bows down and tries to pierce the raptor with her shortsword and dagger.
Attack: 22 Damage: 9
Attack: 12 Damage: 1
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count desides to try and take advantage of the distance unless the Witch proves to be able to fight at thus distance as well and will hold Sir Spitz back and fire Fire Bolt at the witch..
Attack: 13 Damage: 8
(Yoku magically attacking my enemies?)
Assuming we’re 100’ feet apart, Dolrik and Rawer will advance 25’ and Dolrik will Ready a Toll the Dead at the two headed amphisbaena to trigger when it enters the 60’ range. Rawrer will Distract should there be an incoming attack.
DC 15 Wis Save or 6 necrotic damage. Rolled in Game log.
(If the amphisbaena only moves 30’, it will trigger the readied spell at the first 15’ of movement and they would still be 45’ away at the end. If they Dash, they’ll still be 15’ away at the end of their turn.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
double my bad, I misread the combat, these are solo fights, then I am targeting the Baaz Draconian
The sword hits, and it is now bloodied. The raptor retaliates with two beak attacks, one at you and one at the horse: Attack: 9 Damage: 7
Attack: 18 Damage: 4
The dandelion slings a seed at you: Attack: 14 Damage: 5
The amphisbaena does indeed advance. Save of 6
The ambush drake moves and dashes towards you as well.
That does hit and the Witch doesn’t like it. She moves 30 ft forward and casts Alter Self, choosing claws. The ape moves and dashes towards you.
No problems. The arrow does hit, sticking deep in his shoulder. He rides toward you (the horse using its action to dash) and makes two shortsword attacks. Attack: 10 Damage: 3
Attack: 10 Damage: 6
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir shields the horse with her own body and takes the blow that was destined for it. Then she retaliates with her shortsword and dagger.
3 plus Attack: 9 Damage: 5
1 plus Attack: 17 Damage: 4
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||