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Falynn remains quiet in the back, until she actually sees the use she could make of sharing her opinion. "Of course I don't trust him..." She starts talking, but right after takes another glare at the bandit to see his reaction, if she could trust him or not, on that he would be willing to stay if they didn't hamstring him.
And then continues. "But we don't need to go to extreme lenghts to keep us sure he'll be put in jail... I don't have any better plans, so I still look for the group's judgement over mine."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nessie thinks about it, but shudders and ruffles her feathers before saying, "He seems harmless, let's just tie him up and we'll get him on the way back."
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Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Lance Rock is about two days of travel away from your current location. To get there, you'll mostly be able to follow the main road.
On the first day:
(14413)
(151110)
The first day passes uneventfully, full of generic woodland scenery and the occasional isolated farm. That night, however (15), Falynn hears a rustling and clanking of metal (I'm using the watch order you had determined earlier). It sounds like a heavily armored creature is coming closer. As said noise comes closer, it steps into the light of your campfire. You see it is in fact a suit of armor without a creature in it, with an odd red glow shining from where it's eyes should be. It advances towards Falynn, and stops once it's within 5 feet. It merely stands there, staring at you.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Falynn remains quiet in the back, until she actually sees the use she could make of sharing her opinion. "Of course I don't trust him..." She starts talking, but right after takes another glare at the bandit to see his reaction, if she could trust him or not, on that he would be willing to stay if they didn't hamstring him.
Insight 18
And then continues. "But we don't need to go to extreme lenghts to keep us sure he'll be put in jail... I don't have any better plans, so I still look for the group's judgement over mine."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(He still appears to be telling the truth.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
X'rax
X'rax takes Nessie's dagger moves up to the bandits and looks around into the eyes of his companions. "Well, what's the verdict?"
Nessie thinks about it, but shudders and ruffles her feathers before saying, "He seems harmless, let's just tie him up and we'll get him on the way back."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Falynn nods, and positions herself to show that she'd be willing to help on the process.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Hansel proceeds to tie up the bandit. "We'll be back for you later my friend."
I have an intelligence of six, I know what I'm doing.
Nessie collects the third dagger from the bandits loot and moves toward X’rax and reaches out to reclaim her dagger from.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
You tie the bandit up nice and tight. He doesn't resist at all.
(Are you taking a rest of any sort before you head to Lance Rock?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(good question. I'm fine with continuing or resting).
I have an intelligence of six, I know what I'm doing.
(I'd prefer to rest... I have no more spells left.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Yeah let’s rest until morning. I’ll take first watch)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Let me take second watch, with Trance, Falynn will be able to take half the time needed to take a long rest awaken.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(rest it is. I can take the third watch)
I have an intelligence of six, I know what I'm doing.
(Ok, I'll start the rolling of the Perception checks... I don't know how many watches we need, but here is mine:)
Perception 10
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Trying to roll on mobile)
perception: 18
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(9 12 9)
Nothing of any import happens during the night, and you manage to rest undisturbed.
(Are you heading straight to Lance Rock?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sorry about not rolling for perception for the watch. I'm still up for going to Lance Rock)
I have an intelligence of six, I know what I'm doing.
(It's alright, it didn't matter anyways. I'll generally tell you on watch if you have to roll a Perception check, although it never hurts anyways.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(To lance rock we go!)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Lance Rock is about two days of travel away from your current location. To get there, you'll mostly be able to follow the main road.
On the first day:
(14 4 13)
(15 11 10)
The first day passes uneventfully, full of generic woodland scenery and the occasional isolated farm. That night, however (15), Falynn hears a rustling and clanking of metal (I'm using the watch order you had determined earlier). It sounds like a heavily armored creature is coming closer. As said noise comes closer, it steps into the light of your campfire. You see it is in fact a suit of armor without a creature in it, with an odd red glow shining from where it's eyes should be. It advances towards Falynn, and stops once it's within 5 feet. It merely stands there, staring at you.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)