Utar's eyes flash open and he takes a short, sharp breath in before his body is wracked by a series of coughs. Finally they stop and Utar is able to sit up, breathing heavily.
Taking in the aftermath of the carnage around him, he looks down at the damp patch on his tabbard, touching it and staring as his grey-green fingers come away red.
Looking up at the rest of the party to check they are ok, he locks eyes with Andmarir and realises he owes the elf ranger his life. "Torm be praised, although I think the real thanks goes to your lady of thr forest. I owe you a debt."
Utar's body seems to be stabilizing slowly on its own. Unaware of this, Marfaen tries to do his best to stabilize the cleric's condition, but healing has never been his specialty.
(Well, Marfaen's proficiency in Medicine from his hermit background shows that what you say might not be completely true, but he did get a bad roll of 3, so it makes sense and I guess you needed some explanation as to why he failed. I don't want to look like I'm complaining, you took attention to detail while describing Marfaen's fail, which I appreciate, I really do, I think it makes the whole experience more immersive, and I like that.)
Seeing the conflict with Utar's health resolved, he steps up, and looks at the dead, frozen in ice enemy he himself had defeated. "Wow... I saw this happening before... Yet, for some reason, I didn't expect it to actually happen..." Marfaen puts his glasses back into place, while using the same hand to scratch his hair, and in his face is a smile, albeit it was forced and tense.
In response to Graxx, one of the one-eared prisoners, now crying, points at the eastern door and says "... Funhouse." She looks absolutely terrified.
Utar and Andmarir nod in unison, understanding each others' devotions to their respective deities. Utar is partially healed now, ready to move forward with not only the ranger, but also the rest of the party.
Neya and Marfaen, in a parallel conversation, ponder on the randomness of magic. The Acolyte is tied up but is starting to wake up. The Mastiff is not restrained and has also begun moving.
Rag continues to revel on his bounty. Drazzim seems to still not realize his side has won the battle, ready to attack the next challenger... perhaps that dog?
Rillo Leadstopper yells from outside the room: "I heard a loud commotion. Is the fight over? Is my daughter OK?"
Drazzim whirls around, nearly smacking people with his glaive. "Whuzzat? Oh..." He looks at the defeated foes. "Well that'sh all dunn..." He says slowly before looking to the others. "Sssssho, what now?"
Andmarir gives a slight smile to Utar and nods. " Aye, at this time, she came to your aid. Let us not rush to far further without somehow getting you more healing from somewhere. Maybe if we search the ones we fought, they may have some potions. " At the same time looking around and taking note on who is awakening.
"We should restrain all the others, perhaps utilize the cells. " he says in some urgency.
Utar hoists himself onto onto his feet and looks around the group. Gathering his dropped things and stowing them he asks "Does anyone else need healing?"
Graxx walks up to the girl who he believes is a Welcomer and kneels down.
"Listen, Welcomer. You will do better than that."
Graxx points at the wounds on his body.
"In order for you to make it out of here alive. I need to make it out of here alive. Now, I am about to open that door. You need to help make sure I kill it so it doesn't kill you. Now tell me what is behind that door and in this funhouse."
As the group recovers from the fight, they begin to claim spoils. Neya searches the bound Acolyte, Drazzim checks out the Knight's gear, and Rag investigates one of the Guards' pockets (@RagnerMonk: Sorry, but DracheLehre claimed the live Acolyte first.)
LOOT:
Acolyte#2: club, vestments, 12sp, a small jar containing three live fireflies, a small silver mirror, a vial of holy water.
Knight: plate armor fitted for a medium humanoid (adorned with several references to Bane and a large Black First on the breast plate), greatsword, crossbow, heavy placed by the south wall along with a quiver housing 10 crossbow bolts, a metal urn containing the ashes of a hero, no gold (Rag already took that mid-battle), a heavy iron key.
Guard#1: chain shirt, shield, spear, 47cp, a wooden box with a ceramic bottom that holds a living worm with a head on each end of it's body.
Meanwhile in the cell room, the spiritually-broken Welcomer whimpers and says to Graxx: "I don't know... too dark... there is a cage... some wormy monsters torment us... they call it the Funhouse... I don't know... I don't know..." she begins sobbing and her words do not form properly after that.
As Andmarir and Neya then begin to lift the Acolyte intent on locking her up within an empty cell. The woman-of-faith wakes up from her slumber, as does the unbound Mastiff. Noticing her precarious situation, she yells "Attack", and casts Thaumaturgy (verbal component only) causing the door to slam shut.
Driven by a mix of loyalty and instinct, the Mastiff attacks the nearest target (Drazzim):
-> Bite (melee weapon attack) vs. Drazzim: Attack: 13Damage: 3 piercing. The animal is still a bit drowsy and misses his bite after putting its front legs on the dwarf's chest.
-> Drazzim's {DC 11} STR saving throw or falls prone with the dog on top of him: 24. Drazzim pushe the dog aside.
(@All: With Rag's earlier sleight of hand roll, no one really noticed that he took the Knight's purse during combat. Perhaps Drazzim would suspect something after looting the Knight and not finding any coin.)
(You can each take a turn. No need to roll initiative. Use map in this post as reference. The Acolyte is considered restrained.)
(Nah, Drazzim isn't interested in that right now.)
As the dog jumps at Drazzim, he initially sees it as playing. "Heh, easy there d-dog..." He says, attempting to heavily pat its head before Neya beats the everloving life out of it. "H-hey! Watcsh whur you're swingin' those punches!"
Graxx will come back into the room with the others.
"Do what you need to do. The fight is not over yet. The prisoners say there is another room with wormy monsters they use for torture... I hate torturers."
Graxx will put his greatsword on his back and draw out a single handaxe and motion to the bound acolyte.
"Mind if I hack this one up?"
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(Hey, back from weekend now! Thanks for taking over Drazzim for me, DM.)
"Yeah... That'sh what you git!" Drazzim tells the knight as they fall, continuing this brawl with the evil cult.
Utar's eyes flash open and he takes a short, sharp breath in before his body is wracked by a series of coughs. Finally they stop and Utar is able to sit up, breathing heavily.
Taking in the aftermath of the carnage around him, he looks down at the damp patch on his tabbard, touching it and staring as his grey-green fingers come away red.
Looking up at the rest of the party to check they are ok, he locks eyes with Andmarir and realises he owes the elf ranger his life. "Torm be praised, although I think the real thanks goes to your lady of thr forest. I owe you a debt."
(Well, Marfaen's proficiency in Medicine from his hermit background shows that what you say might not be completely true, but he did get a bad roll of 3, so it makes sense and I guess you needed some explanation as to why he failed. I don't want to look like I'm complaining, you took attention to detail while describing Marfaen's fail, which I appreciate, I really do, I think it makes the whole experience more immersive, and I like that.)
Seeing the conflict with Utar's health resolved, he steps up, and looks at the dead, frozen in ice enemy he himself had defeated. "Wow... I saw this happening before... Yet, for some reason, I didn't expect it to actually happen..." Marfaen puts his glasses back into place, while using the same hand to scratch his hair, and in his face is a smile, albeit it was forced and tense.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
"That seems to be the nature of things nowadays, the even unexpected can be unexpected." Neya says as she finishes the knot on the acolyte.
Extended Signature
In response to Graxx, one of the one-eared prisoners, now crying, points at the eastern door and says "... Funhouse." She looks absolutely terrified.
Utar and Andmarir nod in unison, understanding each others' devotions to their respective deities. Utar is partially healed now, ready to move forward with not only the ranger, but also the rest of the party.
Neya and Marfaen, in a parallel conversation, ponder on the randomness of magic. The Acolyte is tied up but is starting to wake up. The Mastiff is not restrained and has also begun moving.
Rag continues to revel on his bounty. Drazzim seems to still not realize his side has won the battle, ready to attack the next challenger... perhaps that dog?
Rillo Leadstopper yells from outside the room: "I heard a loud commotion. Is the fight over? Is my daughter OK?"
UPDATED MAP:
Drazzim whirls around, nearly smacking people with his glaive. "Whuzzat? Oh..." He looks at the defeated foes. "Well that'sh all dunn..." He says slowly before looking to the others. "Sssssho, what now?"
Andmarir gives a slight smile to Utar and nods. " Aye, at this time, she came to your aid. Let us not rush to far further without somehow getting you more healing from somewhere. Maybe if we search the ones we fought, they may have some potions. " At the same time looking around and taking note on who is awakening.
"We should restrain all the others, perhaps utilize the cells. " he says in some urgency.
"Takin' their shhhhtuff?" Drazzim ponders. "Well Clanksalot hash sum shiny shtuff, right?" He looks to the knight and his armour. "Let'sh take that."
Neya responds to Andmarir, "Good idea. I did as well of a job as I could on this one, but there's no guarantee that the knot will hold."
She also searches the acolyte as she turns to Drazzim "Do you see any keys on that one?"
Extended Signature
Utar hoists himself onto onto his feet and looks around the group. Gathering his dropped things and stowing them he asks "Does anyone else need healing?"
Graxx shouts back to the gnome, "Remain outside!"
Graxx walks up to the girl who he believes is a Welcomer and kneels down.
"Listen, Welcomer. You will do better than that."
Graxx points at the wounds on his body.
"In order for you to make it out of here alive. I need to make it out of here alive. Now, I am about to open that door. You need to help make sure I kill it so it doesn't kill you. Now tell me what is behind that door and in this funhouse."
(@Grx: Mr. Graxx needs to roll an intimidation check, with advantage since she is already traumatized.)
Intimidation: 22
Rag will slip his bounty into his pocket and stroll over to the bound acolyte and attempt to pick pocket:
12
He will then search the other bodies.
As the group recovers from the fight, they begin to claim spoils. Neya searches the bound Acolyte, Drazzim checks out the Knight's gear, and Rag investigates one of the Guards' pockets (@RagnerMonk: Sorry, but DracheLehre claimed the live Acolyte first.)
LOOT:
Acolyte#2: club, vestments, 12sp, a small jar containing three live fireflies, a small silver mirror, a vial of holy water.
Knight: plate armor fitted for a medium humanoid (adorned with several references to Bane and a large Black First on the breast plate), greatsword, crossbow, heavy placed by the south wall along with a quiver housing 10 crossbow bolts, a metal urn containing the ashes of a hero, no gold (Rag already took that mid-battle), a heavy iron key.
Guard#1: chain shirt, shield, spear, 47cp, a wooden box with a ceramic bottom that holds a living worm with a head on each end of it's body.
Meanwhile in the cell room, the spiritually-broken Welcomer whimpers and says to Graxx: "I don't know... too dark... there is a cage... some wormy monsters torment us... they call it the Funhouse... I don't know... I don't know..." she begins sobbing and her words do not form properly after that.
As Andmarir and Neya then begin to lift the Acolyte intent on locking her up within an empty cell. The woman-of-faith wakes up from her slumber, as does the unbound Mastiff. Noticing her precarious situation, she yells "Attack", and casts Thaumaturgy (verbal component only) causing the door to slam shut.
Driven by a mix of loyalty and instinct, the Mastiff attacks the nearest target (Drazzim):
-> Bite (melee weapon attack) vs. Drazzim: Attack: 13
Damage: 3 piercing. The animal is still a bit drowsy and misses his bite after putting its front legs on the dwarf's chest.-> Drazzim's {DC 11} STR saving throw or falls prone with the dog on top of him: 24. Drazzim pushe the dog aside.
(@All: With Rag's earlier sleight of hand roll, no one really noticed that he took the Knight's purse during combat. Perhaps Drazzim would suspect something after looting the Knight and not finding any coin.)
(You can each take a turn. No need to roll initiative. Use map in this post as reference. The Acolyte is considered restrained.)
"Bad dog! No treat!"
Neya moves to the dog and makes a couple of unarmed melee attacks.
Unarmed Strike: Attack: 10 Damage: 5
(Bonus action) unarmed Strike: Attack: 21 Damage: 5
(OOF! Poor doggo...)
Extended Signature
(Nah, Drazzim isn't interested in that right now.)
As the dog jumps at Drazzim, he initially sees it as playing. "Heh, easy there d-dog..." He says, attempting to heavily pat its head before Neya beats the everloving life out of it. "H-hey! Watcsh whur you're swingin' those punches!"
Utar stands over the restrained form of the acolyte, casting a dark shadow over them. Looking down, a sneer drawn across his face he speaks,
"Bane has not deemed fit to favour you this day, you are defeated and we have shown you our strength."
Kneeling now, he draws his mouth back, revealing a grimacing smile as his tusks become more prominent within his face,
"Answer some questions for us now and you may yet live to regret this day."
Intimidation - 12
Graxx will come back into the room with the others.
"Do what you need to do. The fight is not over yet. The prisoners say there is another room with wormy monsters they use for torture... I hate torturers."
Graxx will put his greatsword on his back and draw out a single handaxe and motion to the bound acolyte.
"Mind if I hack this one up?"