Neya interrupts what Drazzim interprets as playtime. Each punch is followed by the sickening sound of crunching bones (Mastiff#2 - CMD: 17->DEFEATED).
The Acolyte initially has no words to share with Utar, spitting at his face in defiance. When the cleric persist and shows his fangs and Grixx arrives menacing to hack her up, her tone changes, although her pride still shows: "I'll share only what the Black Lord wants me to share."
Rillo approaches the main entrance door but remains on the other side: "Are you all OK?"
Rag tries the key in a couple of the room doors before realizing that the metal contraption works on the cell doors only.
"Yer mean destroy the evil b@$7@rds that are kidnappin'?" Drazzim replies. "Sssssure." Drazzim wanders over towards the doorway. "Thish needin' shum good ol' mechanical knack?" He says to the group, rolling his shoulders and getting ready to barge into it to break it open.
Andmarir is a bit on the defensive as things go bad again but the others seem to have gotten the situation back to safety.
As others discuss, he looks towards the others, seeing if they all seem ready to go further or it is best to step back and leave.
" Are we all willing to go further? I know a few are hurt but my healing was spent on bringing him back from unconsciousness. The willing to go further if you all are. "
This post has potentially manipulated dice roll results.
Utar drops his voice to a whisper and fixes the restrained acolyte with a hard stare.
"I think your Black Lord has abandoned you having witnessed our strength. Tell us about this place, these worms and about your prisoners, lest I let my friend here,"
Utar pauses for dramatic effect and nods his head towards Graxx,
She then goes out of the room and addresses Rillo, "We're doing as well as can be. There's no useful information just yet, but that may change. Additionally, there is another chamber we've yet to explore. Just tying up some unexpected loose ends before heading there."
"Jam the door and only release the one which the father paid for. The others... They can pay for their freedom with information. These cultists and welcomers and... Blackfist have tormented the innocents of this town for too long."
Graxx will recklessly cleave the bound Acolytes shoulder with handaxe.
"TEMPUS!"
Attack: 15 Slashing Damage: 23 <---EDIT: WRONG ROLL. Accidentally did D20 and not D6. Here is right one 4
This post has potentially manipulated dice roll results.
Drazzim rolls his shoulders, "Well yer havin' a resht, so I'm takin a nap."He gives himself a bit of a breather before slumping in front of the door to barricade it with his heavily armoured dwarven frame and passes out.
"Arhhg" The acolyte screams as Graxx almost cleaves her left arm at the shoulder. She takes a moment to regain her strength and looks at Utar: "Fine... fine... The east room is the home of terrible creatures. When we are ready to kill a prisoner, or if we just want to drive a prisoner mad to help with later interrogations, we lock them in that room." Her words are often interrupted by the coughing of blood and heavy breathing.
Meanwhile, as Neya speaks to Rillo, the gnome assumes the group is about to take a rest despite the monk's warning for them not to linger. "Ok... Ok... I'd feel safer in here with you brave ones. I can feel we are close to Villonah but for us to save her, we'd need you in top shape, yes?" He can't resist but to light up his magical pipe. "A few last puffs before I give this trinket to you guys, yes? I'm optimistic!"
Drazzim lets his frame block the eastern door, and the group relaxes for about an hour, regaining their strength. During the rest, Rillo begins to explain to whoever is listening how his precious Pipe of Smoke Monsters works, as a farewell to his dear pipe, in a way. Drazzim also hears gentle cries and mumbling coming from the other side of the door, but nothing that sounds violent or threatening for now. The prisoners are mostly silent for now, except the cultist, who keeps talking to himself the whole time.
SHORT REST
It looks like we have at least 3 players wanting to take a short rest, so we'll go ahead and do just that. Everyone can go ahead and complete a successful short rest. If rolling hit dice, please do so in this thread. Unless something is done about it, the acolyte will not-so-slowly continue to loose blood from the wound Graxx administered. I'll assume the 5 prisoners, including the insane cultist, are left within their cells for the duration of the rest unless told otherwise. This would be a good time for people to claim any of the loot described previously. The mastiffs don't have anything on them. Other humanoids can be assumed to have similar gear as those described here for their companions.
This post has potentially manipulated dice roll results.
OOC: No need to stop the Acolyte's bleeding.
Before taking his short rest Graxx would like to lean down to the Acolyte. "You have done terrible things to these people. The people of this town deserve peace and they are going to get it."
Graxx stands up. "You are no longer needed in this realm. The wrath of Tempus will guide you out."
Graxx would like to attempt to make it quick but will hack the Acolytes skull with the handaxe recklessly as many times as necessary until death comes(feel free to make additional rolls to expedite)
Attack: 25 Slashing Damage: 8
Divine Fury Radiant Damage: 6
After the death, Graxx will run his hands into the blood of the acolyte and rub it over his face and body to look like Tempus Incarnate.
Graxx will then walk into the room with the prisoners with his bloodied handaxe and body.
"Many of you have tormented the citizens of this town with your plots and evil doings. If you are not willing to help us with information then I will be wearing your blood next."
Graxx will then walk over to the Welcomer girl in the call who told him of the east room and starts reaching into his bag.
"If you provide us with information regarding your warbands activities in Phlan then you are rewarded with freedom."
Graxx will then give the Welcomer girl one of his rations.
"It is up for you to decide your fate."
Graxx will set his bloodied body down with his handaxe in his lap to begin his short rest in front of the prisoners.
(OOC: Hm, sorry for the unnanounced break I took around here... I'd have agreed with the short rest, had I've been able to respond. And I'm using no hit dies since last fight Marfaen just did what wizards do best, and stayed away from the battle, leaving completely unscathed.)
During the break, Marfaen takes his spellbook again, and reads it over once more, reminding his mind of the spells, and regaining a bit of calm and concentration to focus on its use better. (Arcane Recovery to take one level two spell slot back.)
He was tuned out of the whole situation of Graxx and the acolyte, and he's a bit confused at the seemingly spontantaneous outburst as far as he was concerned. (Marfaen's pretty aloof when he stops to think about anything, so he really didn't notice the first slash on the shoulder of the acolyte.)
He tries to follow slowly, but stops before leaving the first room, comenting with to no one in particular, as long as they were close and also watching. "Oh, cool. I thought he was calmer from the first time I met him, but now I think I have proof of the contrary... I at least hope it works."
Utar slowly wipes a hand down his face, collecting spit and more than a little blood. Reminding himself not to play bad guardsman, crazy guardsman with Graxx again, he runs his hand over the acolytes face, closing the eyes. Patting the acolyte down he gives quick, perfunctory blessing for the newly departed, pocketing the vial of holy water.
Leaning back against a wall, Utar gives out a deep sigh.
This post has potentially manipulated dice roll results.
(@DracheLehre & MoistBooks: There were two acolytes, each caring a separate holy water (flask), so you can each have one.)
Before everyone takes their rest, the acolyte is shown Tempus' mercy by Graxx. One strike is all that it takes. The acolyte joins her companions in Bane's realm, if lucky.
WIS saving throw for the female Welcomer prisoner due to Graxx's bloody entrance: 10. Although she is initially terrified, her current busy state in devouring the food that the barbarian gave her is a clear indication that she is willing to share information afterwards (after the rest). Nonetheless, she seems quite young and inexperienced, and is probably not privy to whatever grand schemes her guild might have...
(@All: Rag, Drazzim, and Andmarir have yet to clarify whether they are rolling any hit dice during the short rest. Otherwise, the rest can be considered over. What do you guys do next?)
This post has potentially manipulated dice roll results.
Rag will hand the Key to Graxx "Here is a little more MOTIVATION for them" He then jams the door and stays near it listening for any movement. His cloak is now the same color as the walls of the room.
This post has potentially manipulated dice roll results.
Rag will take a Quiver and any loot that is not taken and easily fits in his packs. He will actually try and swipe any cash of that others have not already taken. If he is caught he will hand over instantly to Utar "For the church or whatever you feel right"
Rag will take the key and examine it to see if it matches what door
Investigation: 26
Hafling Luck: 25
Neya interrupts what Drazzim interprets as playtime. Each punch is followed by the sickening sound of crunching bones (Mastiff#2 - CMD: 17->DEFEATED).
The Acolyte initially has no words to share with Utar, spitting at his face in defiance. When the cleric persist and shows his fangs and Grixx arrives menacing to hack her up, her tone changes, although her pride still shows: "I'll share only what the Black Lord wants me to share."
Rillo approaches the main entrance door but remains on the other side: "Are you all OK?"
Rag tries the key in a couple of the room doors before realizing that the metal contraption works on the cell doors only.
"Yer mean destroy the evil b@$7@rds that are kidnappin'?" Drazzim replies. "Sssssure." Drazzim wanders over towards the doorway. "Thish needin' shum good ol' mechanical knack?" He says to the group, rolling his shoulders and getting ready to barge into it to break it open.
Andmarir is a bit on the defensive as things go bad again but the others seem to have gotten the situation back to safety.
As others discuss, he looks towards the others, seeing if they all seem ready to go further or it is best to step back and leave.
" Are we all willing to go further? I know a few are hurt but my healing was spent on bringing him back from unconsciousness. The willing to go further if you all are. "
Utar drops his voice to a whisper and fixes the restrained acolyte with a hard stare.
"I think your Black Lord has abandoned you having witnessed our strength. Tell us about this place, these worms and about your prisoners, lest I let my friend here,"
Utar pauses for dramatic effect and nods his head towards Graxx,
"Work out his frustrations."
Intimidation again I guess - 19
"Do what you need to, but we shouldn't linger."
She then goes out of the room and addresses Rillo, "We're doing as well as can be. There's no useful information just yet, but that may change. Additionally, there is another chamber we've yet to explore. Just tying up some unexpected loose ends before heading there."
Extended Signature
Rag responds "I say we release these prisoners and we jam that door so we don't get surprised and take a short rest."
Graxx walks up to the acolyte and says to Rag.
"Jam the door and only release the one which the father paid for. The others... They can pay for their freedom with information. These cultists and welcomers and... Blackfist have tormented the innocents of this town for too long."
Graxx will recklessly cleave the bound Acolytes shoulder with handaxe.
"TEMPUS!"
Attack: 15 Slashing Damage: 23 <---EDIT: WRONG ROLL. Accidentally did D20 and not D6. Here is right one 4
OOC I was all set for a "...think ya used enough dynamite there, Butch?" moment for Utar.
Drazzim rolls his shoulders, "Well yer havin' a resht, so I'm takin a nap." He gives himself a bit of a breather before slumping in front of the door to barricade it with his heavily armoured dwarven frame and passes out.
Second Wind: Heal 8 hit points.
"Arhhg" The acolyte screams as Graxx almost cleaves her left arm at the shoulder. She takes a moment to regain her strength and looks at Utar: "Fine... fine... The east room is the home of terrible creatures. When we are ready to kill a prisoner, or if we just want to drive a prisoner mad to help with later interrogations, we lock them in that room." Her words are often interrupted by the coughing of blood and heavy breathing.
Meanwhile, as Neya speaks to Rillo, the gnome assumes the group is about to take a rest despite the monk's warning for them not to linger. "Ok... Ok... I'd feel safer in here with you brave ones. I can feel we are close to Villonah but for us to save her, we'd need you in top shape, yes?" He can't resist but to light up his magical pipe. "A few last puffs before I give this trinket to you guys, yes? I'm optimistic!"
Drazzim lets his frame block the eastern door, and the group relaxes for about an hour, regaining their strength. During the rest, Rillo begins to explain to whoever is listening how his precious Pipe of Smoke Monsters works, as a farewell to his dear pipe, in a way. Drazzim also hears gentle cries and mumbling coming from the other side of the door, but nothing that sounds violent or threatening for now. The prisoners are mostly silent for now, except the cultist, who keeps talking to himself the whole time.
Neya took the Acolyte's club, and small silver mirror while she (the acolyte, that is) was unconscious.
Extended Signature
OOC: No need to stop the Acolyte's bleeding.
Before taking his short rest Graxx would like to lean down to the Acolyte. "You have done terrible things to these people. The people of this town deserve peace and they are going to get it."
Graxx stands up. "You are no longer needed in this realm. The wrath of Tempus will guide you out."
Graxx would like to attempt to make it quick but will hack the Acolytes skull with the handaxe recklessly as many times as necessary until death comes(feel free to make additional rolls to expedite)
Attack: 25 Slashing Damage: 8
Divine Fury Radiant Damage: 6
After the death, Graxx will run his hands into the blood of the acolyte and rub it over his face and body to look like Tempus Incarnate.
Graxx will then walk into the room with the prisoners with his bloodied handaxe and body.
"Many of you have tormented the citizens of this town with your plots and evil doings. If you are not willing to help us with information then I will be wearing your blood next."
Graxx will then walk over to the Welcomer girl in the call who told him of the east room and starts reaching into his bag.
"If you provide us with information regarding your warbands activities in Phlan then you are rewarded with freedom."
Graxx will then give the Welcomer girl one of his rations.
"It is up for you to decide your fate."
Graxx will set his bloodied body down with his handaxe in his lap to begin his short rest in front of the prisoners.
Hit Die: 4
(OOC: Hm, sorry for the unnanounced break I took around here... I'd have agreed with the short rest, had I've been able to respond. And I'm using no hit dies since last fight Marfaen just did what wizards do best, and stayed away from the battle, leaving completely unscathed.)
During the break, Marfaen takes his spellbook again, and reads it over once more, reminding his mind of the spells, and regaining a bit of calm and concentration to focus on its use better. (Arcane Recovery to take one level two spell slot back.)
He was tuned out of the whole situation of Graxx and the acolyte, and he's a bit confused at the seemingly spontantaneous outburst as far as he was concerned. (Marfaen's pretty aloof when he stops to think about anything, so he really didn't notice the first slash on the shoulder of the acolyte.)
He tries to follow slowly, but stops before leaving the first room, comenting with to no one in particular, as long as they were close and also watching. "Oh, cool. I thought he was calmer from the first time I met him, but now I think I have proof of the contrary... I at least hope it works."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Neya's Hit die: 9
Extended Signature
Utar slowly wipes a hand down his face, collecting spit and more than a little blood. Reminding himself not to play bad guardsman, crazy guardsman with Graxx again, he runs his hand over the acolytes face, closing the eyes. Patting the acolyte down he gives quick, perfunctory blessing for the newly departed, pocketing the vial of holy water.
Leaning back against a wall, Utar gives out a deep sigh.
Hit die: 10
(@DracheLehre & MoistBooks: There were two acolytes, each caring a separate holy water (flask), so you can each have one.)
Before everyone takes their rest, the acolyte is shown Tempus' mercy by Graxx. One strike is all that it takes. The acolyte joins her companions in Bane's realm, if lucky.
WIS saving throw for the female Welcomer prisoner due to Graxx's bloody entrance: 10. Although she is initially terrified, her current busy state in devouring the food that the barbarian gave her is a clear indication that she is willing to share information afterwards (after the rest). Nonetheless, she seems quite young and inexperienced, and is probably not privy to whatever grand schemes her guild might have...
(@All: Rag, Drazzim, and Andmarir have yet to clarify whether they are rolling any hit dice during the short rest. Otherwise, the rest can be considered over. What do you guys do next?)
Rag will hand the Key to Graxx "Here is a little more MOTIVATION for them" He then jams the door and stays near it listening for any movement. His cloak is now the same color as the walls of the room.
Perception: 7
Rag will take a Quiver and any loot that is not taken and easily fits in his packs. He will actually try and swipe any cash of that others have not already taken. If he is caught he will hand over instantly to Utar "For the church or whatever you feel right"
Slight of Hand: 11 18
(Andmarir does not really take a rest or spend any dice to heal as he did not suffer damage. )