(Hold it! I thought I didn't need to remember you, because it already happened once, but thanks to Velmine's Fancy Footwork ability, when she makes a melee attack against a creature, that creature can't make opportunity attacks against her. Sorry for assuming you'd remember, I know how much more work a DM has to put in, I just really thought I didn't need to tell you.)
(Hold it! I thought I didn't need to remember you, because it already happened once, but thanks to Velmine's Fancy Footwork ability, when she makes a melee attack against a creature, that creature can't make opportunity attacks against her. Sorry for assuming you'd remember, I know how much more work a DM has to put in, I just really thought I didn't need to tell you.)
Sorry, I forgot about that, I have wondered why you didn't disengage with Cunning Action, total forgot you didn't need to 😀 I just edited the post striking out the opportunity attack. It is probably a good idea to remind me of class/feat features unless you used it in the last few days. I'm DMing 2 different games and while I try to remember what each character can do, I often forget things.
(Sorry about the manipulating dice rolls, I added the Stealth Roll later, which made every dice after that change... So, Velmine's attack is still fine as it is... It was the bear's attacks that changed... Namely, the Claw Attack did a different damage than it was supposed to, but the attack rolls of both the claw and the bite are pretty similar to the real results, surprisingly... If they should've been useful, I'll roll them separetely, if that's alright...)
(Anytime you want to add new rolls to an existing post, gotta add them at the very end of the post, adding them before any existing rolls results in said modified dice flag)
Corvin remains where he is and swings his hammer at the creature before him.
This post has potentially manipulated dice roll results.
Corvin puts the last monstrosity out of his misery.
Fire roll 0
New round, are you going to go back through the gate and try to put out the fire? If so Corvin has the only key until you pass the attunement to Eiren (preferably not in initiative).
(Anytime you want to add new rolls to an existing post, gotta add them at the very end of the post, adding them before any existing rolls results in said modified dice flag)
(Thank you for trying to help, but... I already knew how it worked, the only reason I made the mistake is because it took me too long to realize what I was doing...)
It looks like it is going to take Corvin 2 rounds to open the gate.
Corvin dashes 60 feet.
Corvin moves 25 feet and opens the gate as an action and then finish moving forward into the gate
Fire roll 1 see above
Fire roll 2 1
Fire roll 3 1
To save time I am going to put you all around the map at the end of the second round.
Map 1 (as positions at the start of the round after Corvin finishes off the last monstrosity.
Map 2 (the end of the second round)
Map 3 (at the beginning of the third round. While the fire shrank at the beginning of the round, it moved into the the trees. I don't have you positions so let me know what you are doing to try to control the fire and where you move to.
Corvin will have to move last, after everyone else is through the gate.
(Anytime you want to add new rolls to an existing post, gotta add them at the very end of the post, adding them before any existing rolls results in said modified dice flag)
(Thank you for trying to help, but... I already knew how it worked, the only reason I made the mistake is because it took me too long to realize what I was doing...)
(Lol, just making sure :D.
At this point, the fires are all simply mundane fire that was ignited by the original spell and has spread since, correct? So dispel magic wouldn't do anything to it?)
At this point, the fires are all simply mundane fire that was ignited by the original spell and has spread since, correct? So dispel magic wouldn't do anything to it?)
That is correct, I believe Xavier is the only person who has a spell that can directly affect the fire. The rest of you will have to fight it the old fashioned way. Make fire brakes, bucket line, ect. Or come up with a out-of-the-box idea.
"Everyone, let’s burn the grass in a 10-foot radius around the tree close. And Xavier, can you keep the flames at bay while we do that? Keep it controlled, keep it contained.”
Eiren gets to work with a torch, burning and stamping out the dry grass around the burning trees.
(Hold it! I thought I didn't need to remember you, because it already happened once, but thanks to Velmine's Fancy Footwork ability, when she makes a melee attack against a creature, that creature can't make opportunity attacks against her. Sorry for assuming you'd remember, I know how much more work a DM has to put in, I just really thought I didn't need to tell you.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Sorry, I forgot about that, I have wondered why you didn't disengage with Cunning Action, total forgot you didn't need to 😀 I just edited the post striking out the opportunity attack. It is probably a good idea to remind me of class/feat features unless you used it in the last few days. I'm DMing 2 different games and while I try to remember what each character can do, I often forget things.
Eiren slings an arrow and spell combo at the hateful creature close by (L4), then stows his longbow and moves to join the others (M30).
(Bonus action) Longbow Attack: 27 Damage: 11 piercing
Chill touch Attack: 23 Damage: 7 necrotic
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Both Eiren's spell and arrow missed the hateful creature.
Corvin is up
(Anytime you want to add new rolls to an existing post, gotta add them at the very end of the post, adding them before any existing rolls results in said modified dice flag)
Corvin remains where he is and swings his hammer at the creature before him.
7Attack: 15 Damage: 6
L1 is dead the only one left is L4
(In that case, Corvin circles the tree to his southwest to move up to do the same attack at L4)
Corvin puts the last monstrosity out of his misery.
Fire roll 0
New round, are you going to go back through the gate and try to put out the fire? If so Corvin has the only key until you pass the attunement to Eiren (preferably not in initiative).
“Let’s deal with that fire, then we’ll figure out what to do from here. How many keys have we got so far, just the two?”
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(Thank you for trying to help, but... I already knew how it worked, the only reason I made the mistake is because it took me too long to realize what I was doing...)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
You have a key to the Forest of Recovery
Corvin has two keys. One for the Forest of Recovery and one for the Forest of Death .
It looks like it is going to take Corvin 2 rounds to open the gate.
Fire roll 1 see above
Fire roll 2 1
Fire roll 3 1
To save time I am going to put you all around the map at the end of the second round.
Map 1 (as positions at the start of the round after Corvin finishes off the last monstrosity.
Map 2 (the end of the second round)
Map 3 (at the beginning of the third round. While the fire shrank at the beginning of the round, it moved into the the trees. I don't have you positions so let me know what you are doing to try to control the fire and where you move to.
Corvin will have to move last, after everyone else is through the gate.
(Lol, just making sure :D.
At this point, the fires are all simply mundane fire that was ignited by the original spell and has spread since, correct? So dispel magic wouldn't do anything to it?)
That is correct, I believe Xavier is the only person who has a spell that can directly affect the fire. The rest of you will have to fight it the old fashioned way. Make fire brakes, bucket line, ect. Or come up with a out-of-the-box idea.
(If I jumped in and used Tomb of Livistus invocation, would it put the fire out?)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
No, I did the math and the water from the melting ice wouldn't make a whole lot of difference. Also you might die in the attempt.
Xavier will put out a 5 foot square per round
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Eiren do you want to take charge of manual labor and decide how to work totogeth to put out the fire?
"Everyone, let’s burn the grass in a 10-foot radius around the tree close. And Xavier, can you keep the flames at bay while we do that? Keep it controlled, keep it contained.”
Eiren gets to work with a torch, burning and stamping out the dry grass around the burning trees.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(I'm asuming everyone has gone through the gate)
Corvin frowns. "So...your solution to put out the fire is to....start more fires?"
(I get the idea, but Corvin might not :P. Though Im' not sure it's only the tree on fire looking at the map...)