Velmine looks confused at Eiren. "So what? We know there's a threat here, and we decide to stay and pick a fight with an ooze? Couldn't we continue along through that path?" She points to the tunnel heading south-west.
For the sake of avoiding any ooze's attacks, she distances herself from the pool, by deciding to stay on C12. And, just in case, she grabs a dagger and readies it to attack any enemy that may appear within her field of vision.
“I didn’t think we wanted one of them trying to kill us while we weren’t paying attention,” Eiren says, matter-of-fact. “I’ll cover you while you move that way.”
Baik (62/77) - 0/1 Saving Face, 0/2 rages, 2d6/9d6 healing light, 0/1 tomb of levistus, and 0/2 fourth level spells. Hit Dice 0/8 Warlock, 0/1 Barbarian.
Corvin (66/66) - 0/4 first level spells, 0/3 second level spell, 0/3 third level spells, 0/3 fourth level spells, 0/1 fifth level spells. 0/5 Embodiment of the Law, 0/2 Channel Divinity. Hit Dice 0/9.
Eiren (58/63) - 1/2 Bladesong, 0/1 Second Wind 0/1 Action Surge, 1/4 first level spells, 0/3 second level spells, 0/1 Blessing of the Raven Queen, 0/1 Arcana Recovery. Arrows 30 remaining (out of 40). Hit Dice: 0/7 Fighter, 0/2 Wizard.
Velmine (54/57) -Martial Adept 0/1. Bag of Tricks 0/3, Hellish Rebuke 0/1, Darkness 0/1. Hit Dice 0/9 - [Animal Hit Points: ]
Xavier (65/65) - 0/4 first level spells, 0/3 second level spells, 0/3 third level spells. 0/3 fourth level spells. 0/1 fifth level spells.0/9 Sorcery Points, Healing Hands 0/1, Necrotic Shroud 0/1. Hit Dice 0/9.
Velmine, I believe that you only got hit once (post #1394) for 7 HP. Your Character sheet said you had 54 Hp which would be right of you used Uncanny Dodge, but I don't see that. So I edited you to 50 HP. If you did use Uncanny Dodge give me a post # and I will change it back to 54.)
Velmine, I believe that you only got hit once (post #1394) for 7 HP. Your Character sheet said you had 54 Hp which would be right of you used Uncanny Dodge, but I don't see that. So I edited you to 50 HP. If you did use Uncanny Dodge give me a post # and I will change it back to 54.)
(Yeah, I lowered Velmine's HP with it in mind that I did use Uncanny Dodge, but I never mentioned it in-game because I forgot since I was already using it all the time.)
Velmine, I believe that you only got hit once (post #1394) for 7 HP. Your Character sheet said you had 54 Hp which would be right of you used Uncanny Dodge, but I don't see that. So I edited you to 50 HP. If you did use Uncanny Dodge give me a post # and I will change it back to 54.)
(Yeah, I lowered Velmine's HP with it in mind that I did use Uncanny Dodge, but I never mentioned it in-game because I forgot since I was already using it all the time.)
As Eiren leads the party through the western corridor he sees that the new cavern has...
A reeking, acrid pool of slime and sludge fills most of this cavern, leaving only a rocky ledge to both sides.
East of the pool is a contact stone.
There are three other exits in this room. A corridor leading north, a corridor leading west, and a White Gate heading south.
From the western corridor you can hear the sounds of battle raging.
While in this room we won't be in initiative, but we will be moving in rounds. Eiren as the leader you move first, let me know where you move to (and how). Everyone else let me know if you follow Eiren or do something else. If you do something else let me know where you end your turn (and how you got there).
Everyone else let me know if you follow Eiren or do something else. If you do something else let me know where you end your turn (and how you got there).
This post has potentially manipulated dice roll results.
Corvin casts guidance on himself, then inspects the room and the footing carefully as he follows Eiren, watching for any traps, sections of loose footing that might break away, etc (investigation: 11 + [/roll]). Assuming nothing bad happens to Eiren and he doesn't notice anything out of the ordinary, Corvin follows the same path, ending at I12.
Xavier will follow to I13. He will pick up a loose rock/stone from the floor and cast light on it causing it to glow in a purplish light and toss it into the pool of slimy sludge
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
To post a comment, please login or register a new account.
Velmine looks confused at Eiren. "So what? We know there's a threat here, and we decide to stay and pick a fight with an ooze? Couldn't we continue along through that path?" She points to the tunnel heading south-west.
For the sake of avoiding any ooze's attacks, she distances herself from the pool, by deciding to stay on C12. And, just in case, she grabs a dagger and readies it to attack any enemy that may appear within her field of vision.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
“I didn’t think we wanted one of them trying to kill us while we weren’t paying attention,” Eiren says, matter-of-fact. “I’ll cover you while you move that way.”
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Another Jelly appears in C9 and moves to attack (1=Velmine, 2=Eiren) 2 Eiren, but doesn't quite make it to Eiren. It ends it's turn in D10.
Corvin is up
Seeing the new jelly appear, Corvin moves over and tries to smash it with his hammer.
Attack: 22 Damage: 10 + 6 from divine strike
Eiren looses his readied spell at the interloping jelly...
Chill Touch Attack: 21 Damage: 10 necrotic
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(Sorry I forgot you had that readied action.)
Eiren casts his skeletal hand attack at the emerging Jelly hitting it with Necrotic damage.
Corvin moves over and smashes it with his bludgeoning warhammer and inflicting devine psychic damage on top, and the Jelly is just goop as it dies.
(Don't forget to give me the damage type when you are attacking oozes and jellies.)
Everyone receives 660 Xp
Time in the Doomvault: 0 Days 11 Hours 13 Minute
Baik (62/77) - 0/1 Saving Face, 0/2 rages, 2d6/9d6 healing light, 0/1 tomb of levistus, and 0/2 fourth level spells. Hit Dice 0/8 Warlock, 0/1 Barbarian.
Corvin (66/66) - 0/4 first level spells, 0/3 second level spell, 0/3 third level spells, 0/3 fourth level spells, 0/1 fifth level spells. 0/5 Embodiment of the Law, 0/2 Channel Divinity. Hit Dice 0/9.
Eiren (58/63) - 1/2 Bladesong, 0/1 Second Wind 0/1 Action Surge, 1/4 first level spells, 0/3 second level spells, 0/1 Blessing of the Raven Queen, 0/1 Arcana Recovery. Arrows 30 remaining (out of 40). Hit Dice: 0/7 Fighter, 0/2 Wizard.
Velmine (54/57) -Martial Adept 0/1. Bag of Tricks 0/3, Hellish Rebuke 0/1, Darkness 0/1. Hit Dice 0/9 - [Animal Hit Points: ]
Xavier (65/65) - 0/4 first level spells, 0/3 second level spells, 0/3 third level spells. 0/3 fourth level spells. 0/1 fifth level spells.0/9 Sorcery Points, Healing Hands 0/1, Necrotic Shroud 0/1. Hit Dice 0/9.
Velmine, I believe that you only got hit once (post #1394) for 7 HP. Your Character sheet said you had 54 Hp which would be right of you used Uncanny Dodge, but I don't see that. So I edited you to 50 HP. If you did use Uncanny Dodge give me a post # and I will change it back to 54.)
Xavier has looted the wizards body, does anyone want to check out the apprentices bodies as well? Or do anything else in this room?
(Yeah, I lowered Velmine's HP with it in mind that I did use Uncanny Dodge, but I never mentioned it in-game because I forgot since I was already using it all the time.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Notifications aren’t working for anyone. Letting you know)
Baik smirks. We did it! He puts his hand on his wound and heals himself for 7. Anyone else need the magic touch?
(If course)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Velmine, I decided to allow it this time and changed both your character sheet and the post battle total to 54.
Baik I went ahead and marked the changes in you character sheet and also above.
Eiren, Corvin, Xavier and/or Velmine, do you want any healing from Baik? Or do anything else before moving forward?
(Last time we posted, a no notifications thing was going around. May be why no one responded.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Xavier will go and loot the apprentices bodies
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier searches the bodies of the two apprentices but all he finds are two more of the strange short quarterstaffs.
As Eiren leads the party through the western corridor he sees that the new cavern has...
A reeking, acrid pool of slime and sludge fills most of this cavern, leaving only a rocky ledge to both sides.
East of the pool is a contact stone.
There are three other exits in this room. A corridor leading north, a corridor leading west, and a White Gate heading south.
From the western corridor you can hear the sounds of battle raging.
While in this room we won't be in initiative, but we will be moving in rounds. Eiren as the leader you move first, let me know where you move to (and how). Everyone else let me know if you follow Eiren or do something else. If you do something else let me know where you end your turn (and how you got there).
Eiren moves to H12, keeping aware of any danger and ordering Qu'oth to stay close.
(Both Eiren and Qu'oth take the dodge action.)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Everyone else let me know if you follow Eiren or do something else. If you do something else let me know where you end your turn (and how you got there).
Corvin casts guidance on himself, then inspects the room and the footing carefully as he follows Eiren, watching for any traps, sections of loose footing that might break away, etc (investigation: 11 + [/roll]). Assuming nothing bad happens to Eiren and he doesn't notice anything out of the ordinary, Corvin follows the same path, ending at I12.
Xavier will follow to I13. He will pick up a loose rock/stone from the floor and cast light on it causing it to glow in a purplish light and toss it into the pool of slimy sludge
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City