Eiren shudders at the undead, then draws his sword and launches an ice spike directly at the wight!
Attack: 9 Damage: 3 piercing
Hit or miss, the spike explodes and sends ice in every direction. The wight and every creature within 5 ft takes 12 cold damage. (DC 16 Dex Save for half).
Eiren then spins into a bladesong and advances on the enemy (moving to F10).
Eiren's Ice Dagger misses the Wight, but it explodes into chunks of ice (with that natural 1, I was tempted to have in fly into the pool and melt. Maybe next time.🤔)
Wight Dex save 15
Zombie 1 Dex save -1
Zombie 2 Dex save 10
Zombie 5 Dex save 15
The chunks of ice hammer the creatures in the area.
Baik throws a super charged Sacred Flame at the zombie behind the tree.
Z1 moves to G12 and attacks (1=Eiren, 2=Corvin) 1Corvin with it's slam Attack: 17 Damage: 5, actually hitting Corvin.
Z3 moves to F12
Z4 moves to G11 and attacks Eiren with it's slam Attack: 7 Damage: 6, missing Eiren.
Z5 moves to F11
Z6 moves to H11 and attacks Eiren with it's slam Attack: 20 Damage: 7, Zombies don't know what to do with Eiren's Bladesong.
Z7 moves east around the tree at L10 it makes a Perception check 15 vs Velmine stealth (25). Upon not detecting her, he walk into to her. Each of you make a DC 13 Dex save
If the zombie misses the save he can't act
If Velmine makes the save, she can take a reaction including an opportunity attack if he doesn't make his save.
Zombie 7 Dex save 4, the Zombie is quick enough on his feet to attack Velmine with it's Slam Attack: 16 Damage: 7, but is still started enough the it misses her.
Z8 moves to G10
Velmine make your Dex save and any reaction you want to do (except for an opportunity attack).
Yeah, basically he ran into you, and you where to slow to react. I really thought it would be the other way around, where you make it and he failed. In which case I was going to give you a off the books opportunity attack. Something the dice throw the odds.
Here is the updated Zombies turn additions will be in Purple, changes will be struck through And then added to.
The Zombies move:
Z1 moves to G12E9 and attacks (1=Eiren, 2=Corvin) 2CorvinEiren with it's slam Attack: 21 Damage: 3, actually hitting CorvinEiren.
Z3 moves to F12G13 and attacks Corvin with it's Slam Attack: 16 Damage: 4, but misses Corvin.
Z4 moves to G11G9 and attacks Eiren with it's slam Attack: 15 Damage: 3, missing Eiren.
Z5 moves to F11F9 and attacks Eiren with it's Slam Attack: 16 Damage: 7. Eiren's Bladesong is doing the trick, as this Zombie misses him.
Z6 moves to H11E10 and attacks Eiren with it's slam Attack: 7 Damage: 6, Zombies don't know what to do with Eiren's Bladesong.
Z7 moves east around the tree at L10 it makes a Perception check 6 vs Velmine stealth (25). Upon not detecting her, he walk into to her. Each of you make a DC 13 Dex save
If the zombie misses the save he can't act
If Velmine makes the save, she can take a reaction including an opportunity attack if he doesn't make his save.
Zombie 7 Dex save 13, the Zombie is quick enough on his feet to attack Velmine with it's Slam Attack: 9 Damage: 6, but is still started enough the it misses her.
Z8 moves to G10 and attacks Eiren with it's Slam Attack: 5 Damage: 3, but it is confused by its death and misses Eiren completely.
Velmine make your Dex save and any reaction you want to do (except for an opportunity attack). You already did.
Xavier will move up to H11 and cast burning hands toward Z8 hitting all in the block (including Z1 I think) dc 16 dex save or take 10 fire damage, half damage on save.
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Corvin casts his mystical weapon which is able to kill the zombie it attacks. He then bashes the zombie beside him with his War Hammer. The blow hurts the Zombie, but it is still trying to eat Corvin.
The zombie inadvertently blows Velmine's cover by bumping into her while she was distracted focusing on the group of undead instead of the specific one that came in her direction. Her response is an angry fierce look and an exclamation. "Oh, you fool. You don't know how much of a mistake you made running away from your group." She then uses the two weapons in her hand to stab at it twice. (Sneak Attack from Rakish Audacity)
Shortsword Attack:11Damage:5 Piercing
Dagger Attack:16Damage:1 Piercing
(Since missing the first would mean sneak attack would go to the second attack, I decided to roll it entirely separate here. Sneak Attack: 18.)
Eirenitiative: 18
Qu’othnitiative: 5
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren shudders at the undead, then draws his sword and launches an ice spike directly at the wight!
Attack: 9 Damage: 3 piercing
Hit or miss, the spike explodes and sends ice in every direction. The wight and every creature within 5 ft takes 12 cold damage. (DC 16 Dex Save for half).
Eiren then spins into a bladesong and advances on the enemy (moving to F10).
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Baik, taking cover at K13, will blast a Radiant Soul-powered Sacred flame at Z2, which conveniently ignores cover. Burn!
(dc 16 Dex save or 14)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Eiren's Ice Dagger misses the Wight, but it explodes into chunks of ice (with that natural 1, I was tempted to have in fly into the pool and melt. Maybe next time.🤔)
Wight Dex save 15
Zombie 1 Dex save -1
Zombie 2 Dex save 10
Zombie 5 Dex save 15
The chunks of ice hammer the creatures in the area.
Baik throws a super charged Sacred Flame at the zombie behind the tree.
Zombie 2 Dex save 10
Zombie 2 crumbles in dust and rages.
The Zombies move:
Z1 moves to G12 and attacks (1=Eiren, 2=Corvin) 1 Corvin with it's slam Attack: 17 Damage: 5, actually hitting Corvin.
Z3 moves to F12
Z4 moves to G11 and attacks Eiren with it's slam Attack: 7 Damage: 6, missing Eiren.
Z5 moves to F11
Z6 moves to H11 and attacks Eiren with it's slam Attack: 20 Damage: 7, Zombies don't know what to do with Eiren's Bladesong.
Z7 moves east around the tree at L10 it makes a Perception check 15 vs Velmine stealth (25). Upon not detecting her, he walk into to her. Each of you make a DC 13 Dex save
Zombie 7 Dex save 4, the Zombie is quick enough on his feet to attack Velmine with it's Slam Attack: 16 Damage: 7, but is still started enough the it misses her.
Z8 moves to G10
Velmine make your Dex save and any reaction you want to do (except for an opportunity attack).
Xavier and Qu'oth are up
Qu’oth will buzz the Wight with a flyby, helping Eiren’s next attack against it.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Velmine's dex save: 9
(Does that mean no reactions? It doesn't quite matter to me since I think it's a bit too soon to use Riposte - the only reaction I could use -.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Yeah, basically he ran into you, and you where to slow to react. I really thought it would be the other way around, where you make it and he failed. In which case I was going to give you a off the books opportunity attack. Something the dice throw the odds.
Xavier is up
Here is the updated Zombies turn additions will be in Purple, changes will be
struck throughAnd then added to.Xavier will move up to H11 and cast burning hands toward Z8 hitting all in the block (including Z1 I think) dc 16 dex save or take 10 fire damage, half damage on save.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier moves and casts Burning Hands hitting Eiren and the five zombies around him.
Zombie 1 Dex save 8
Zombie 4 Dex save 4
Zombie 5 Dex save -1
Zombie 6 Dex save 18
Zombie 8 Dex save 18
Zombie 1 Con save 15
All the zombies are still standing, but a couple of them are looking like they are in bad shape. In particular Z1.
Eiren you also need to make a dc 16 dex save or take 10 fire damage, half damage on save, from Xavier's Burning Hands.
The Wight moves to G11 and attacks Eiren with it's Longsword Attack: 21 Damage: 8. Missing Eiren completely.
It then attacks Xavier with it's Life Drain Attack: 16 Damage: 5. Xavier you need to make a Con save DC 13 or your hit point maximum is reduced by 8
Corvin is up
Cons save 18
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Eiren Dex Save: 24
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Dex save: 19
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Baik, you didn't need to roll that save...)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Corvin summons a spiritual hammer behind Z1 (at E8) before swinging his own hammer at Z3.
Spiritual Weapon Attack: 17 Damage: 6
Hammer Attack: 14 Damage: 5 + 6 psychic
Z1 Con save 7
Corvin casts his mystical weapon which is able to kill the zombie it attacks. He then bashes the zombie beside him with his War Hammer. The blow hurts the Zombie, but it is still trying to eat Corvin.
Velmine, Eiren, and Baik are up
The zombie inadvertently blows Velmine's cover by bumping into her while she was distracted focusing on the group of undead instead of the specific one that came in her direction. Her response is an angry fierce look and an exclamation. "Oh, you fool. You don't know how much of a mistake you made running away from your group." She then uses the two weapons in her hand to stab at it twice. (Sneak Attack from Rakish Audacity)
Shortsword Attack: 11 Damage: 5 Piercing
Dagger Attack: 16 Damage: 1 Piercing
(Since missing the first would mean sneak attack would go to the second attack, I decided to roll it entirely separate here. Sneak Attack: 18.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Zombie 7 Con save 13
Velmine's Shortsword lops of the zombie's head in a single stroke, putting the undead creature out of its misery.
You still have a bonus and move action if you want to use them.
Baik and Eiren are up
Velmine isn't moving anywhere, exactly where she is, she's going to use a cunning action to hide behind the tree again.
Stealth: 17
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon