As Qu'oth enters the room he is overwhelmed by the colorful lights. He forgets everything else while he contemplates them.
(Qu'oth is unable to help you in your attack, and I can't read the die rolls to see if your first attack hit or not. So can you make a new Attack roll?)
This post has potentially manipulated dice roll results.
As Qu'oth is transfixed by the lights, Eiren throws a Icy Dagger at the zombie in the middle of the pact. The dagger hits the zombie, and then shatters into chunks of ice.
Wight 2 Dex save 1, he is able to avoid the flying ice.
The three zombies don't react to the flying chunks of ice and are pummeled by them.
Z4 Wisdom save 12
Z5 Wisdom save 13
Z6 Wisdom save 3
One of the zombies stirs as if from a long rest.
Qu'oth takes 11 necrotic damage, and puffs into wherever familiars go when not on this plain.
Xavier casts Darkness but the colorful lights overwhelm the darkness. The darkness spell has no effect.
"There's something going over there. Looks like Eiren's bird just died for some reason and the zombies are clearly distracted by something... I'm not getting any closer myself before we have some assurance it's fine to." Velmine says, pulling out her rapier, which she only puts on the ready to attack if any enemy gets within 5 ft. of her.
Attack:20Damage:31 (To speed things up if it happens that she can attack one of them. Gets Sneak Attack because to get closer to her in that position, they'd be within 5 ft. of Eiren as well.)
This post has potentially manipulated dice roll results.
The Dread Warrior moves to K10 and throws a Javelin at (1=Velmine, 2=Eiren, 3=Xavier, 4=Corvin) 3 Corvin Attack: 14 Damage: 7, misses Corvin. He then moves back to O11 (only Velmine and Baik have line of sight on his new position).
The Wight with take out his longbow and shoot at (1=Velmine, 2=Eiren, 3=Xavier, 4=Corvin) 3 Eiren for it's first Arrow Attack: 5 Damage: 5, hittingEiren. He losses a second arrow at (1=Velmine, 2=Eiren, 3=Xavier, 4=Corvin) 2 Eiren again, Attack: 6 Damage: 9, but this time the arrow is off and misses.
Baik watches as the Wight proceeds to aim for the Longbow. He takes note that the Dread Warrior chose to attack from range instead of up close, where it missed- and believes that’s a large mistake. We should focus on the ones who are strong in Melee while we can, then get rid of the Wight! One is a major threat right now, while the other can be dealt with. With a tip of his spear, the Dread Warrior proceeds to find himself inside a pool of Sacred Flames.
(DC 16 Dex save or 8 )
He stands his ground, watching them Warrior. Anyone who can’t see the Warrior, should probably attack the Wight while you can!
Corvin looks over the group of foes and thinks for a moment, then summons his Spirit Guardians to help protect the group (all allies/pets designated as unaffected. Enemies in the 15 foot radius around me have half spee,d and when they enter or start turn there, take 3d8 radiant damage, or half that on DC17 wisdom save). Then for good measure he summons his Spiritual Weapon (level 2 spell slot) next to the wight.
Eiren nods approvingly at Velmine, then begins to spin his blade in a seemingly random, defensive pattern. The magical rapier sings through the air as Eiren awaits the rest of the foul creatures.
// Activating Bladesong. Readying an action to attack the next enemy that comes within reach:
Attack: 19 Damage: Unable to parse dice roll. piercing
Eiren and Corvin still have a surprise round.
Corvin steps around the corner (to L4) and fires off his own Sacred Flame at the wight Velmine attacked. DC 17 dex or 11 damage.
Initiative: 7
W2 Dex save 13
The Wight is unable to avoid the hoy flames, but is still standing.
Eiren is up, Baik roll initiative
I going to continue waiting for Eiren for a couple more days. Hopefully he isn't sick.
(I don't want to post for Eiren right now, if someone else would like to be my guest, otherwise we will continue to wait for him to come back. )
Initiative: 15
Qu'oth initiative: 18
Surprise turn:
Quo'th swoops in and out, harassing the middle zombie (Z4). Then Eiren fires an ice knife (second level) into the cluster.
Attack: 18 Damage: 2 piercing
(Elven accuracy: 23)
Z4 and every creature within 5 feet takes 14 cold damage as the ice shard explodes!
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
I need a Wisdom save from Qu'oth.
WIS: 16
(Also forgot to mention that the enemies can save against the cold damage from the spell, DC 16 Dex)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
As Qu'oth enters the room he is overwhelmed by the colorful lights. He forgets everything else while he contemplates them.
(Qu'oth is unable to help you in your attack, and I can't read the die rolls to see if your first attack hit or not. So can you make a new Attack roll?)Never mind, your Elven Accuracy roll will work.
As Qu'oth is transfixed by the lights, Eiren throws a Icy Dagger at the zombie in the middle of the pact. The dagger hits the zombie, and then shatters into chunks of ice.
Wight 2 Dex save 1, he is able to avoid the flying ice.
The three zombies don't react to the flying chunks of ice and are pummeled by them.
Z4 Wisdom save 12
Z5 Wisdom save 13
Z6 Wisdom save 3
One of the zombies stirs as if from a long rest.
Qu'oth takes 11 necrotic damage, and puffs into wherever familiars go when not on this plain.
Xavier casts Darkness but the colorful lights overwhelm the darkness. The darkness spell has no effect.
Wight initiative 5
Dread Warrior initiative 10
Zombies initiative 1
Velmine, Xavier, and Eiren are up
Xavier casts fire bolt at the wight
Attack: 20 Damage: 6
Spend 1 sorcery point to reroll the 1
3
New total damage is 8
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"There's something going over there. Looks like Eiren's bird just died for some reason and the zombies are clearly distracted by something... I'm not getting any closer myself before we have some assurance it's fine to." Velmine says, pulling out her rapier, which she only puts on the ready to attack if any enemy gets within 5 ft. of her.
Attack: 20 Damage: 31 (To speed things up if it happens that she can attack one of them. Gets Sneak Attack because to get closer to her in that position, they'd be within 5 ft. of Eiren as well.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Xavier casts a firebolt at the Wight, the fire bolt hits, but the wight is still standing.
Velmine is readied to attack if an enemy approaches.
Eiren is up
Eiren holds the line with Velmine, also readying a weapon attack as soon as an enemy comes within reach.
If appropriate, Attack: 21 Damage: 13 piercing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The Dread Warrior moves to K10 and throws a Javelin at (1=Velmine, 2=Eiren, 3=Xavier, 4=Corvin) 3 Corvin Attack: 14 Damage: 7, misses Corvin. He then moves back to O11 (only Velmine and Baik have line of sight on his new position).
The Wight with take out his longbow and shoot at (1=Velmine, 2=Eiren, 3=Xavier, 4=Corvin) 3 Eiren for it's first Arrow Attack: 5 Damage: 5, hitting Eiren. He losses a second arrow at (1=Velmine, 2=Eiren, 3=Xavier, 4=Corvin) 2 Eiren again, Attack: 6 Damage: 9, but this time the arrow is off and misses.
Baik and Corvin are up
Baik watches as the Wight proceeds to aim for the Longbow. He takes note that the Dread Warrior chose to attack from range instead of up close, where it missed- and believes that’s a large mistake. We should focus on the ones who are strong in Melee while we can, then get rid of the Wight! One is a major threat right now, while the other can be dealt with. With a tip of his spear, the Dread Warrior proceeds to find himself inside a pool of Sacred Flames.
(DC 16 Dex save or 8 )
He stands his ground, watching them Warrior. Anyone who can’t see the Warrior, should probably attack the Wight while you can!
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Corvin looks over the group of foes and thinks for a moment, then summons his Spirit Guardians to help protect the group (all allies/pets designated as unaffected. Enemies in the 15 foot radius around me have half spee,d and when they enter or start turn there, take 3d8 radiant damage, or half that on DC17 wisdom save). Then for good measure he summons his Spiritual Weapon (level 2 spell slot) next to the wight.
Attack: 11 Damage: 13
(Oops I forgot Baik when I started typing...)
Baik calls forth his Sacred Flame to attack the Dread Warrior.
Dread Warrior Dex save (see spoiler below), he is unable to get out of the way, and is hit with the holy fire.
Corvin calls upon his holy guardians to protect him and his allies. Then he Summons him Spiritual Hammer to attack the Wight, but it misses.
One if the zombies (Z6) moves to attack Velmine. As it enters into the Spirit Guardians reach it is attacked by them. Wisdom save 18.
Dread Warrior Dex save 16
The Zombie takes 15 Radiance damage, is still standing and moves to attack Velmine.
Velmine's rapier comes out and stabs the Zombie.
Zombie Con save 19. The Zombie dies and becomes a pile of dust and rags.
Velmine, Xavier, and Eiren are up
Eiren nods approvingly at Velmine, then begins to spin his blade in a seemingly random, defensive pattern. The magical rapier sings through the air as Eiren awaits the rest of the foul creatures.
// Activating Bladesong. Readying an action to attack the next enemy that comes within reach:
Attack: 19 Damage: Unable to parse dice roll. piercing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM