The Sphinx also calms itself down, realizing its new cage is not causing it any immediate harm. It then follows through with its predetermine plan.
-> It casts Flame Strike at the point defined by the following four squares: {C76, C77, D76, D77} (note the lack of a requirement to be able to see where the spell is being cast). This just catches Jury, Bone, and Karwin, who need to make a DEX saving throw {DC 18} or take 17 fire damage plus 15 radiant damage. A success results in half that damage. Saves below:
Jury: auto-fail due to being [condition]paralyzed[condition] - takes a total of 32 damage (Jury - HP: 26/89);
Bone: auto-fail due to being [condition]paralyzed[condition] -takes a total of 32 damage (Bone - HP: 0/(86+15));
Karwin: 13 - takes a total of 32 damage (Karwin - HP: 5/(116+15));
This would mean that Bone is now unconscious, incapacitated, and prone. He needs to start rolling DEATH saving throws in his turn.
The Sphinx then moves to the squares {E72, E73, D72, D73}, 40 feet into the air.
(OOC: I'm going off of the PHB here: "A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition," which implies that being healed after being unconscious does not cure you of other conditions. Kinda like how Aid still sticks around too.)
(@Grx: Bone had moved, so I had to edit your choice of movement for Grixx to be next to his current position.)
The Androsphinx tried to move while still inside the metal box and was unable to reach its walls. It was still able to flap its wings however, and therefore the creature rationalizes this as being stuck within. It does not know where it currently is in the map, or in relation to its enemies. It will then try to get out of the metal box by teleporting just outside it.
You all see the Androsphinx teleport from its current location to simply 20 feet in a random direction (4, where 1 is north and the other 7 main cardinal directions are represented by increasing numbers in a clockwise fashion -> it moves southeast, maintaining itself at its current height of 40 feet.)
The Androsphinx is at squares {H76. H77, I76, I77} still 40 feet into the air. It still perceives the box surrounding it, and rationalizes this as also teleporting along with it, as if it where a piece of equipment it is wearing or carrying.
(OOC: I am assuming that this is happening after Karwin takes a turn so the leftover advantage from his previous Guiding Bolt hit is available to Karwin. I'm just ready to make a move and didn't want to hold up the game.)
Drago reappears at K,74 (10 feet from where he disappeared at I, 74) and immediately uses his bonus action to move his duplicate image (currently at G,78 and 20feet in the air) up 20 feet so he is at 40 feet and still on G,78. Drago uses the magic he channels through Tymora to cast a 5th level Inflict Wounds through the hands of his duplicate image. His concentration is still intact (True Strike) and he calls on his elven heritage to improve the accuracy of the spell that much more: Attack: 26 Damage: 44 -damage is necrotic - Elven Accuracy roll: 21
(@poke & @All: Going by his advanced notice, @poke will be out for a few days. With the 24-hour rule now being triggered, it sounds like Karwin will be in autopilot for a little bit. Recommendations on what you'd like Karwin to do in her future turns are welcome.)
KARWIN'S TURN
Following Drago's recommendation, Karwin takes advantage of her previous Guiding Bolt by recasting it (at 2nd level).
-> Guiding Bolt (ranged spell attack with advantage): Attack: 28 Damage: 41 radiant. The Androsphinx has no idea what hit it (Fallen Androsphinx - CMD: 119)
-> Next attack on it has advantage again (We'll skip Drago's immediate attack once more for this as he has already rolled).
-> She will also activate Fighting Spirit with her bonus action (Not so much for the advantage this time around, but for the temporary HP.) Karwin gains 10 temp HP (Karwin - HP: 5/(115+15) + 10/10).
Drago comes back from his trip to the Ethereal and maneuvers his duplicate for a cracking spell with the aid of his previous True Strike. From the Sphinx's perspective, the duplicate comes partially through the metal box to touch it and unleash the spell. The creature rationalizes this as Drago having some sort of power to walk through walls. As the upcast Inflict Wounds's necrotic touch hits, some of the Androsphinx's fur falls of in patches, giving it a sickly look (Fallen Androsphinx - CMD: 163).
Drago moves but does not return to the Ethereal this time around.
20. Nox (HP: 87/87) - has activated Hexblade's Curse (counter: 6), concentration on Phantasmal Force (counter: 10);
20. Lair action
19. Dredge (HP: 113/131) - has one Bardic Inspiration die stored (d8).
15. Fallen Androsphinx (CMD: 163) - benefiting from Tongues, next attack against it has advantage, affected by Phantasmal Force (counter: 10), flying 40 feet above ground;
14. Grixx (HP: 134/137)
10. Jury (HP: 26/89; Verdict's HP: 5/5; Justice's HP: 5/23) - missing facial armor plate until repaired (-1 to AC), frightened, paralyzed, incapacitated, and deafened, Verdict is momentarily out of play;
08. Karwin (HP: 5/(116+15) + 10/10);
07. Drago (HP: 18/(99+15)) - flying 5 feet above ground, concentrating on Channel Divinity: Invoke Duplicity (counter: 5) with his duplicate 40 feet above ground, affected by Hexblade's Curse (counter: 6) and Blink (counter: 8), Spiritual Weapon is in play (counter: 8);
Nox keeps his assault at the Androxphinx. Two of his Eldritch Blast's rays manage to hit, the first of which uses the help from Karwin's previous Guiding Bolt (Fallen Androsphinx - CMD: 184).
Nox moves south and enables a Bardic Inspiration die (d8) for Jury.
LEGENDARY ACTION
The Andropshix continues its study of the metal box by swiping its claws at it once. It rationalizes it as a miss, as it does not hurt the box and it does not hurt back.
Dredge stares as the Androsphinx for a second before laughing. “Is this it? My people raised me to fear your kind. But you... YOU ARE NOTHING!” With his shout, the air of the open arena darkens, and dark clouds form 120 feet in the air, kicking up dust and crackling with electricity. Out of the cloud shoots a large lightning bolt, streaking towards the Androsphinx. Dredge then moves away from Grixx, hoping to be out of the way in case of any further Flame Strikes.
This post has potentially manipulated dice roll results.
DREDGE'S TURN
The druid calls forth a storm cloud, managing to conjure a small one inside a space that is unfamiliar to him. As soon as Dredge's threat is yelped, the lightning strikes!
-> Androsphinx's DEX saving throw {DC 15}: 22 - Even though the creature is more bothered by the metal box, the crackling sound of thunder gives enough of a warning for the Sphinx to swirl out of the way while mid-air (Fallen Androsphinx - CMD: 191).
Now a bit frustrated in its current predicament, the less elegant Androsphinx puts everything behing its third roar. Its entire body shines in bright golden light, extending from its already shiny mane. For a moment, the creature looks lost inside a sphere of radiant light.
-> Everyone in the arena except Jury (the good side of still being deafened) must make a CON saving throw {DC 18}. A failed save results in 39 thunder damage and being knocked prone. A successful save results instead in half as much damage and not being knocked prone. Saves below:
Nox: 9 - takes 39 thunder damage (Nox - HP: 48/87) - prone. Nox uses a Luck die to re-roll and succeed the CON saving throw (reference). He takes 19 thunder damage instead (Nox - HP: 68/87) and is not prone
-> Concentration save with advantage {DC 10} for Nox on that Phantasmal Force: 21 - the spell persists.
-> Concentration save {DC 10} for Dredge on that Call Lightning (reference) - the spell persists.
"V-v-voice.. C-call... Echo? Echo... Assessing... Assessing... Mustmustmustmust…. Rebooting...." Jury continues to emit as his body continues to twitch and spark on the spot. By now the creature in his head has started to foam at the mouth...
End Turn: Wis. Save Vs 2nd Roar(DC 18): 24. (Mines as well) Spending Nox Barding Inspiration for an additional: 2 to the save.
BONE'S TURN
Bone is paralyzed with fear and will need more time to regain his poise.
NOX'S TURN
Nox moves south, unleashes his illusion spell, and inspires Dredge.
-> Fallen Androsphinx's INT saving throw {DC 17}: 14 - the creature is affected by Phantasmal Force and believes it is trapped in a box.
-> Nox drops concentration on Hex, freeing Drago of this curse.
-> Dredge has an additional d8 for an upcoming d20 roll within the next 10 minutes.
LAIR ACTION
Nothing happens.
(Dredge is up)
Dredge stands locked in place, fighting with his own body for the turn.
Wis Save: 19
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
DREDGE'S TURN
The druid spends a few extra seconds calming himself. Dredge is no longer frightened, paralyzed, incapacitated, or deafened.
FALLEN ANDROSPHINX'S TURN
The Sphinx also calms itself down, realizing its new cage is not causing it any immediate harm. It then follows through with its predetermine plan.
-> It casts Flame Strike at the point defined by the following four squares: {C76, C77, D76, D77} (note the lack of a requirement to be able to see where the spell is being cast). This just catches Jury, Bone, and Karwin, who need to make a DEX saving throw {DC 18} or take 17 fire damage plus 15 radiant damage. A success results in half that damage. Saves below:
This would mean that Bone is now unconscious, incapacitated, and prone. He needs to start rolling DEATH saving throws in his turn.
The Sphinx then moves to the squares {E72, E73, D72, D73}, 40 feet into the air.
(Grixx, Jury, Karwin, and Drago are up next.)
"Re-... Re-... Attempting Rebooting... Rebooting...." Jury says through the flames and the increasingly frequent smoke and sparks coming off his body.
End Turn: Wisdom Save vs Roar(DC 18): 11.
When you realize you're doing too much: Signature.
Grixx will move to C,83 and will pour a Potion of Healing into the mouth of Bones.
Potion of Healing: 7
GRIXX'S TURN
Grixx moves to {C79} and feeds a Potion of Healing to Bone, healing him a bit (Bone - HP: 7/(86+15)). The kenku is no longer unconscious but he is still incapacitated, frightened, paralyzed, deafened, and also still prone.
(OOC: I'm going off of the PHB here: "A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition," which implies that being healed after being unconscious does not cure you of other conditions. Kinda like how Aid still sticks around too.)
(@Grx: Bone had moved, so I had to edit your choice of movement for Grixx to be next to his current position.)
JURY'S TURN
Jury is still unable to return to the fight. The warforged remains frightened, incapacitated, paralyzed, and deafened.
LEGENDARY ACTION
The Androsphinx tried to move while still inside the metal box and was unable to reach its walls. It was still able to flap its wings however, and therefore the creature rationalizes this as being stuck within. It does not know where it currently is in the map, or in relation to its enemies. It will then try to get out of the metal box by teleporting just outside it.
You all see the Androsphinx teleport from its current location to simply 20 feet in a random direction (4, where 1 is north and the other 7 main cardinal directions are represented by increasing numbers in a clockwise fashion -> it moves southeast, maintaining itself at its current height of 40 feet.)
The Androsphinx is at squares {H76. H77, I76, I77} still 40 feet into the air. It still perceives the box surrounding it, and rationalizes this as also teleporting along with it, as if it where a piece of equipment it is wearing or carrying.
(Karwin and Drago are still up.)
==Drago=Elf=Cleric/Sorcerer==
(OOC: I am assuming that this is happening after Karwin takes a turn so the leftover advantage from his previous Guiding Bolt hit is available to Karwin. I'm just ready to make a move and didn't want to hold up the game.)
Drago reappears at K,74 (10 feet from where he disappeared at I, 74) and immediately uses his bonus action to move his duplicate image (currently at G,78 and 20feet in the air) up 20 feet so he is at 40 feet and still on G,78. Drago uses the magic he channels through Tymora to cast a 5th level Inflict Wounds through the hands of his duplicate image. His concentration is still intact (True Strike) and he calls on his elven heritage to improve the accuracy of the spell that much more: Attack: 26 Damage: 44 -damage is necrotic - Elven Accuracy roll: 21
Lot's of stuff ...
Drago is still under the influence of Blink: 9 - But it does not take effect at this time.
Drago will fly to P,77 and rise 5 feet into the air, still using his Broom of Flying
Lot's of stuff ...
(@poke & @All: Going by his advanced notice, @poke will be out for a few days. With the 24-hour rule now being triggered, it sounds like Karwin will be in autopilot for a little bit. Recommendations on what you'd like Karwin to do in her future turns are welcome.)
KARWIN'S TURN
Following Drago's recommendation, Karwin takes advantage of her previous Guiding Bolt by recasting it (at 2nd level).
-> Guiding Bolt (ranged spell attack with advantage): Attack: 28 Damage: 41 radiant. The Androsphinx has no idea what hit it (Fallen Androsphinx - CMD: 119)
-> Next attack on it has advantage again (We'll skip Drago's immediate attack once more for this as he has already rolled).
-> She will also activate Fighting Spirit with her bonus action (Not so much for the advantage this time around, but for the temporary HP.) Karwin gains 10 temp HP (Karwin - HP: 5/(115+15) + 10/10).
DRAGO'S TURN
Drago comes back from his trip to the Ethereal and maneuvers his duplicate for a cracking spell with the aid of his previous True Strike. From the Sphinx's perspective, the duplicate comes partially through the metal box to touch it and unleash the spell. The creature rationalizes this as Drago having some sort of power to walk through walls. As the upcast Inflict Wounds's necrotic touch hits, some of the Androsphinx's fur falls of in patches, giving it a sickly look (Fallen Androsphinx - CMD: 163).
Drago moves but does not return to the Ethereal this time around.
END OF INITIATIVE ROUND 6
UPDATED MAP:
(Bone and Nox are up next.)
Wisdom Save: 12
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Action: Nox fire volley of [eldritch blast] toward the spinx while moving to L69
Attack: advantage 23 Damage: 9
Attack: 29 Damage: 11
Attack: 22 Damage: 13
BA: inspiring jury (+1d8)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
BONE'S TURN
Bone manages to slowly steel his resolution. The kenku is no longer frightened, paralyzed, incapacitated, or deafened, but remains prone.
NOX'S TURN
Nox keeps his assault at the Androxphinx. Two of his Eldritch Blast's rays manage to hit, the first of which uses the help from Karwin's previous Guiding Bolt (Fallen Androsphinx - CMD: 184).
Nox moves south and enables a Bardic Inspiration die (d8) for Jury.
LEGENDARY ACTION
The Andropshix continues its study of the metal box by swiping its claws at it once. It rationalizes it as a miss, as it does not hurt the box and it does not hurt back.
LAIR ACTION
You all get a feeling that the air around your becomes momentarily a bit heavier, but it soon returns to normal.
(Dredge is up next.)
Dredge stares as the Androsphinx for a second before laughing. “Is this it? My people raised me to fear your kind. But you... YOU ARE NOTHING!” With his shout, the air of the open arena darkens, and dark clouds form 120 feet in the air, kicking up dust and crackling with electricity. Out of the cloud shoots a large lightning bolt, streaking towards the Androsphinx. Dredge then moves away from Grixx, hoping to be out of the way in case of any further Flame Strikes.
Damage: 14 Lightning
Dex Save: DC 15, half damage on success
A: Call Lightning
Movement: H83
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
DREDGE'S TURN
The druid calls forth a storm cloud, managing to conjure a small one inside a space that is unfamiliar to him. As soon as Dredge's threat is yelped, the lightning strikes!
-> Androsphinx's DEX saving throw {DC 15}: 22 - Even though the creature is more bothered by the metal box, the crackling sound of thunder gives enough of a warning for the Sphinx to swirl out of the way while mid-air (Fallen Androsphinx - CMD: 191).
FALLEN ANDROSPHINX'S TURN
Now a bit frustrated in its current predicament, the less elegant Androsphinx puts everything behing its third roar. Its entire body shines in bright golden light, extending from its already shiny mane. For a moment, the creature looks lost inside a sphere of radiant light.
-> Everyone in the arena except Jury (the good side of still being deafened) must make a CON saving throw {DC 18}. A failed save results in 39 thunder damage and being knocked prone. A successful save results instead in half as much damage and not being knocked prone. Saves below:
-> Concentration save with advantage {DC 10} for Nox on that Phantasmal Force: 21 - the spell persists.
-> Concentration save {DC 10} for Dredge on that Call Lightning (reference) - the spell persists.
(Grixx, Jury, Karwin, and Drago are up next.)
(@All Ahahaha! Nice! Saved by stun. XD)
"V-v-voice.. C-call... Echo? Echo... Assessing... Assessing... Mustmustmustmust…. Rebooting...." Jury continues to emit as his body continues to twitch and spark on the spot. By now the creature in his head has started to foam at the mouth...
End Turn: Wis. Save Vs 2nd Roar(DC 18): 24.
(Mines as well) Spending Nox Barding Inspiration for an additional: 2 to the save.
When you realize you're doing too much: Signature.