Grixx pops another Potion of Healing into Bone's beak (OOC: Please make sure you are ticking them down in your inventory.) The kenku is awake once again, although he is still prone (Bone - HP: 9/(86+15)).
The barbarian then moves towards Drago.
LEGENDARY ACTION
Having gathered enough info on its metal prison, the Sphinx will cast Dispel Magic and end the effects of Phantasmal Force on itself. Nox's concentration spot is free again.
(@Palfatreos & @Hydra & @Ori: We'll go ahead and let that Bardic Inspiration die to Jury slip through. Unfortunately it didn't work, but make sure you mark it down as a use of inspiration in your sheet, since he did use it and all. Technically, you had also inspired Dredge before he broke free from being deafened. We all will have to pay closer attention to this going forward, but those two uses will be accepted. Dredge still has his up for use if he so chooses.)
JURY'S TURN
Jury continues to struggle to regain full use of his body, despite hearing a faint word of encouragement from his new (temporary?) ally, Nox.
KARWIN'S TURN (autopilot)
DEATH saving throw: 14 - (successes: 1; failures: 0).
(Drago is still up. Please roll a DEATH saving throw.)
10. Jury (HP: 26/89; Verdict's HP: 5/5; Justice's HP: 5/23) - missing facial armor plate until repaired (-1 to AC), frightened, paralyzed, incapacitated, and deafened, Verdict is momentarily out of play;
08. Karwin (HP: 0/(116+15)) - DEATH saving throws (successes: 1; failures: 0), unconscious, incapacitated, and prone;
07. Drago (HP: 0/(99+15)) - DEATH saving throws (successes: 1; failures: 0), unconscious, incapacitated, and prone, affected by Hexblade's Curse (counter: 5) and Blink (counter: 7), Spiritual Weapon is in play (counter: 7);
Bone's eyes will snap open and glance around. He watches as the Sphinx unleashes cocky carnage upon his allies and temporary allies. He glances at Jury and sees the bucket of bolts seizing on the ground. This is no longer about victory, it is about survival. He will crawl over to Jury and touch Jury on the chest piece, where a heart is usually on a humanoid. He sends a pulse of energy throughout his body and his body stops malfunctioning.
Action: Casted Lesser Restoration at 2nd-level on Jury. (Ending paralyzed.)
A resolute Bone stands up, moves to {B77}, and casts Lesser Restoration on Jury. For a moment, the warforged seems to recover some movement of his joints, but the creature now revealed to be housed in his head still looks as frightened as he has been for the last several seconds. Jury's joints stiffen once again, and he remains paralyzed. Bone deduces that he needs to end the fear first, or his efforts will be for naught. Although, he could still probably do something about Jury's malfunctioning ear holes separately if so desired...
Dredge raises his arm and again calls lightning down from the sky, striking the sphinx. “FIGHT ME, YOU COWARDLY ANIMAL! WHY ARE ALL THE TRIALS SO WEAK!” The lightning comes down and sizzles against the pelt of the creature.
Dredge challenges the Trials' reputation and calls forth another streak of lightning.
-> Fallen Androsphinx's DEX saving throw {DC 15}: 21 - The sizzle does not go much beyond the creature's thick gleaming mane (Fallen Androsphinx - CMD: 198).
This post has potentially manipulated dice roll results.
FALLEN ANDROSPHINX'S TURN
Free from its imaginary cage, the Sphinx recoups its proper poise: "Very well." The Sphinx will then upcast Flame Strike at its highest potential (6th-level spell slot) in a way that encompasses the largest number of enemies. It chooses the same spot it did last time, catching Karwin, Bone, and Jury on the blast of fiery righteousness.
(Failing a DEX saving throws {DC 18} results in 16fire damage plus 28radiant damage. Half damage on a success. Saves below:
Karwin: auto-fails due to being unconscious - takes a full 26 points of damage(Karwin - HP: 0/(116+15)). DEATH saving throws (successes: 1; failures: 1);
Jury: auto-fails due to being paralyzed - takes a full 26 points of damage(Jury - HP: 0/89), becoming unconscious, incapacitated, and prone. DEATH saving throws (successes: 0; failures: 0).;
Bone: 22 - takes a full 26 points of damage(Bone - HP: 0/(86+15)), becoming once again unconscious, incapacitated, and prone. DEATH saving throws (successes: 0; failures: 0).
The Androsphinx then moves to squares {D72, D73, E72, E73} maintaining its 40 feet of distance from the ground.
(Grixx is up next. Jury, Karwin and Drago need to roll a DEATH saving throw each.)
By the time the flames of fire and holiness, Jury can be seen crumpled on the ground. After a few moments of silence, the blackened husk of a creature slumped over in its web of simmering wires stirs and cracks an eye open weakly. "Not... yet...The lady's will... be... done..." He says as he taps a button on the wall. A short, jolt of electricity cascades through the Jury's form as the creature falls back seemingly unconscious.
Another moment passes... then another... before a metallic finger twitches...
Drago death save: 8 Drago could Blink himself into oblivion if he fails more death saves and is not around to be revived or healed. New concept, death by Blink
Grixx, who was on his way to heal Drago, turns around once he sees the elf Blink away. The barbarian then rushes back to Bone once again and heals him with another potion (Bone - HP: 9/(89+15)).
Nox use one of his luck roll (striaght roll) 15 +3 con (DC18)
Edit: phew just went over the finish line :O
Con save to maintain Phantasmal Force on the sphinx. 19 (DC 10)you already did it for me :P the luxuryNox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
**I dont get that luxury this time around**
Concentration Check for Call Lightning: 17, DC of 10
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Grixx Con Save: 21
Grixx will pour a Potion of Healing into Bone's mouth. 9
Grixx will then use movement to move as close to Drago as possible at K,79.
GRIXX'S TURN
Grixx pops another Potion of Healing into Bone's beak (OOC: Please make sure you are ticking them down in your inventory.) The kenku is awake once again, although he is still prone (Bone - HP: 9/(86+15)).
The barbarian then moves towards Drago.
LEGENDARY ACTION
Having gathered enough info on its metal prison, the Sphinx will cast Dispel Magic and end the effects of Phantasmal Force on itself. Nox's concentration spot is free again.
(@Palfatreos & @Hydra & @Ori: We'll go ahead and let that Bardic Inspiration die to Jury slip through. Unfortunately it didn't work, but make sure you mark it down as a use of inspiration in your sheet, since he did use it and all. Technically, you had also inspired Dredge before he broke free from being deafened. We all will have to pay closer attention to this going forward, but those two uses will be accepted. Dredge still has his up for use if he so chooses.)
JURY'S TURN
Jury continues to struggle to regain full use of his body, despite hearing a faint word of encouragement from his new (temporary?) ally, Nox.
KARWIN'S TURN (autopilot)
DEATH saving throw: 14 - (successes: 1; failures: 0).
(Drago is still up. Please roll a DEATH saving throw.)
Drago death saving throw: 17
Lot's of stuff ...
DRAGO'S TURN
DEATH saving throw is a success - (successes: 1; failures: 0).
Blink is still in play. Here's a roll on your behalf: 14 - Drago vanishes to the Ethereal, unconscious.
END OF INITIATIVE ROUND 7
UPDATED MAP:
(Bone and Nox are up next.)
Action: Nox put his right hand on his chest and cast Greater Invisibility on itself.
BA: He take out his arcana staff and cast Shillelagh on it.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
NOX'S TURN
Nox goes invisible via Greater Invisibility and then prepares for close-quarter combat with a Shillelagh, but otherwise stays in place.
(@All: Unless you can see through invisibility, it'd be hard to tell that Nox cast this cantrip on his staff, or that he has not moved).
(Bone is still up)
Bone's eyes will snap open and glance around. He watches as the Sphinx unleashes cocky carnage upon his allies and temporary allies. He glances at Jury and sees the bucket of bolts seizing on the ground. This is no longer about victory, it is about survival. He will crawl over to Jury and touch Jury on the chest piece, where a heart is usually on a humanoid. He sends a pulse of energy throughout his body and his body stops malfunctioning.
Action: Casted Lesser Restoration at 2nd-level on Jury. (Ending paralyzed.)
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
BONE'S TURN
A resolute Bone stands up, moves to {B77}, and casts Lesser Restoration on Jury. For a moment, the warforged seems to recover some movement of his joints, but the creature now revealed to be housed in his head still looks as frightened as he has been for the last several seconds. Jury's joints stiffen once again, and he remains paralyzed. Bone deduces that he needs to end the fear first, or his efforts will be for naught. Although, he could still probably do something about Jury's malfunctioning ear holes separately if so desired...
-> Jury is still frightened, paralyzed, incapacitated, and deafened.
-> Bone is no longer prone.
LAIR ACTION
The liquid wall portions of the arena surroundings stop rippling and you notice that the announcer hasn't spoken in a while.
(Dredge is up.)
Dredge raises his arm and again calls lightning down from the sky, striking the sphinx. “FIGHT ME, YOU COWARDLY ANIMAL! WHY ARE ALL THE TRIALS SO WEAK!” The lightning comes down and sizzles against the pelt of the creature.
Damage: 15
Save: Dex, DC 15 to take half damage
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
DREDGE'S TURN
Dredge challenges the Trials' reputation and calls forth another streak of lightning.
-> Fallen Androsphinx's DEX saving throw {DC 15}: 21 - The sizzle does not go much beyond the creature's thick gleaming mane (Fallen Androsphinx - CMD: 198).
FALLEN ANDROSPHINX'S TURN
Free from its imaginary cage, the Sphinx recoups its proper poise: "Very well." The Sphinx will then upcast Flame Strike at its highest potential (6th-level spell slot) in a way that encompasses the largest number of enemies. It chooses the same spot it did last time, catching Karwin, Bone, and Jury on the blast of fiery righteousness.
(Failing a DEX saving throws {DC 18} results in 16 fire damage plus 28 radiant damage. Half damage on a success. Saves below:
The Androsphinx then moves to squares {D72, D73, E72, E73} maintaining its 40 feet of distance from the ground.
(Grixx is up next. Jury, Karwin and Drago need to roll a DEATH saving throw each.)
Jury's 1st Death Save: 20.
By the time the flames of fire and holiness, Jury can be seen crumpled on the ground. After a few moments of silence, the blackened husk of a creature slumped over in its web of simmering wires stirs and cracks an eye open weakly. "Not... yet...The lady's will... be... done..." He says as he taps a button on the wall. A short, jolt of electricity cascades through the Jury's form as the creature falls back seemingly unconscious.
Another moment passes... then another... before a metallic finger twitches...
End Turn: Wisdom Save Vs Roar(DC 18): 8.
When you realize you're doing too much: Signature.
Drago death save: 8 Drago could Blink himself into oblivion if he fails more death saves and is not around to be revived or healed. New concept, death by Blink
Lot's of stuff ...
"BONE!" Grixx shouts as he charges to C,79.
Grixx will pull another Potion of Healing and pour it down Bone's throat.
Healing: 7
Grixx will pat Bone on the cheek, "Come on! You're not dead yet!"
GRIXX'S TURN
Grixx, who was on his way to heal Drago, turns around once he sees the elf Blink away. The barbarian then rushes back to Bone once again and heals him with another potion (Bone - HP: 9/(89+15)).
-> Bone remains prone.
-> Grixx is at {C78} as Bone had moved 5 feet west in his last turn.
The Sphinx takes note of the 180º turn and looks south, letting out a "Hmmm..."