Nox cast light cantrip on the tip of her staff and ritual cast detect magic, wondering if the maze magical. She respond to legal "I can summon 8 beast for 1 hour and use them as scouts."
Just as quickly as Le'gal's eyes lit up, the dim and narrow in deep thought. "But can you sense through them?"She says slowly and deliberately, still unused to stringing common tongue words together. "If not. Better hold. Avoid attracting unwanted attention without warning." She replied, and after an awkward moment's pause pats Nox on the shoulder. "Good thought, though."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Le'gal settles in for a brief consultation with Erathis (Commune). She remembers doing this before, or perhaps in a previous life, but never had the lady of civilization answered with more than a simple yes or no until now:
Can we truly trust Mumed Sepret at previous word? "His stated intentions are true"
Is the Labyrinth ensorcelled in someway as make physical means of finding way through possible? "Not the entire Labyrinth"
Are there any schools of magic that would be hindered by being in the Labyrinth? "Yes"
Nox then joins Graxximus in being a source of Light for the group. Sigil notes that despite benefiting from the extra illumination, he could have perhaps benefited more from some dim lighting (i.e. the hallways are dim enough to enable Dark Velocity, but if you are close to two other characters who are emanating bright Light, that feature would not kick in. Sigil would have to be 20 feet away from either Nox or Graxximus for that feature to work, as per the spell Light.)
-> Present time:
While the party continues to discuss which path to take, Nox takes the opportunity to perform a Detect Magic ritual. Once she is done, she fails to detect anything obviously magical in the hallways immediately around her, but will continue to focus on the spell in case something 'pops up on her radar'. Satisfied with the lack of magical tricks around the groups' two current alternatives, Le'gal begins taking the path to the right and the rest of the party follows.
The path turns right after 50 feet, but it continues on for only another 15 feet. At that point, the group sees a closed door, which looks heavy on its hinges and stuck in place. Nox does not detect any magic on the door.
Nox take a crowbar out her shell and look at the rest. "Sombody want to force open the door or have any other suggestion to open it? Or are we going another way?"
Talon will first try to open the door using the handle. If it does not open he will cast guidance on himself and then examine the door closely pulling out his Thieves' Tools and start working on the door: Thieves' Tools check (dexterity + proficiency) 13 + Master of Locks 3 + Guidance 2
Talon examines the door and notices that it is unlocked but waterlogged and swollen. Forcing it open, as suggested by Nox, might be the only way through.
Le'gal had been examining the door from afar in her own way. Once she hears news from Talon about its condition, her expression darkens as she stares up at it. "Waterlogged? Hn... Let us hope is not holding back flood." She looks to Grixximus and Sigil, and gives them the go ahead to go at it with a crowbar(s). Though if it looks to be a group effort, she'll join in towards the tail end of the effort, using her long limbs to create some distance.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Talon will pull out his crowbar and with Nox go to work trying to force the door open. Athletics19 + Guidance3
"Hey Graxximus, this may be something more up your ally with those big arms of yours. I can give you a divine boost if you wish to make an attempt. That should help." (if Graxx accepts the Talon will cast Guidance on him for any skill check he choose to help open the door.)
(OOC: Bah, who needs strong friends when they can roll like that!)
Graxximus approaches the door, "I honorably accept this task and will approach it with all my might! I would welcome the Divine boost to accompany the strength of Tempus!"
Realizing that Nox's idea is the way to go, Talon invites Graxximus over to force the door open. The crowbar and the shield do the trick, the door becomes unstuck, and a fair amount of water comes out of the room behind it. It is not enough water to cause any trouble to the party, but small waves do reach the top portion of your ankles.
Beyond the door the group sees a chamber that is about twice as long as it is wide, although the low ceiling of the hallways persists in the chamber as well (10 feet). Apart from a landing immediately beyond the door (5x25 feet) and a small patch of solid ground near the far wall (5x10 feet), the entire room is occupied by a pool of water. At the very center of the pool, a thin metal rod rises from the water, serving as a support for a small glass pyramid. This small pyramid seems to rumble a bit. The room is only dimly lit.
Nox's Detect Magic picks up arcane power within the room. (@Palfatreos: as per the spell description, you can spend an action to try to pinpoint the source.)
"By Tempus's fire we are through! Well done all!", Graxximus proclaims.
Graxx will walk out onto the immediate landing. "Tsk... Tsk.. This water will not do. I am afraid I would sink to the bottom like an ol' lagoon fisher's anchor! That pyramid does seem to be of importance. If you like, I can fly out without touching to water and take the Pyramid for us! For Glory! For Tempus!" Graxx says pointing to his Winged Boots.
Charles will hop off Le'gal's shoulder and will stand in the doorway and look around, "It'd be smart to look around for traps before we just grab the pyramid. Gather as much information as possible, then make a calculated decision."
Perception: 8 around the room, relying on Glowing Graxximus for light.
Arcana: 14 around the room, but mostly focused on the pyramid. If it requires Charles to move closer, he does so but will NOT climb in the water.
Both Graxximus and Charles enter the room, sloshing though the ankle-deep water in which the landing is submerged (the rest of the pool is much deeper). Charles gets a sense that the pyramid is magical in nature, but that only confirms what Nox already knew. Charles also notices that the water immediately around the rod that supports the small pyramid is rippling, and the rumble of the pyramid is getting slightly louder.
Everyone notices that (by virtue of their passive perception), something is doing a horrible job of hiding in the water, although its form is hard to ascertain. Whatever it is, it is making a lot of noise deep below.
(Those with passive perception scores of 20 or higher --Nox and Le'gal-- suspect that the disconnect between the visual and the sonorous cues you are getting from the water may suggest something is invisible down there.)
Nox tries to find the origin of the magic that he sensed with Detect Magic. hearing graxx respond "I wouldn't do that although i can't see it we aren't alone, something lurking in the waters, you're wings can't fly if you get dragged in the water."
"Ah! Something in the water you say!" Graxx steps back from the edge of the platform. "I have an alternate idea. What if... Now hear me out... What if, we just go the other way? I do not fancy a swim."
Le'gal snickers to herself. "Bad memories, Graxximus?" She asks, poorly teasing him. WIth a sigh, she narrows her eyes at the pyramid. "But yes. In and Invisible. Other Small problem. Pyramid. Navigational key?" At that, she looks over to Nox for confirmation or some form of clearing things up. Afterwards, a step or two back is taken just to make sure she wasn't past the threshold of the room before requesting Strength(1st level) in what may be the coming trial be given to her.
Graxximus replies to Le'gal, "Indeed. For some reason when I see water I feel extremely frustrated."
Graxximus then lifts his [Tooltip Not Found] to the sky. "Let us see if I can help determine if this foe is evil. Tempus! Bring the invisible coward to the light if they are evil!"
Graxximus will use Divine Sense.
Divine Sense
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.
Upon mention of an invisible creature underwater, Charles' face loses all of its color and he starts to back away from the water, but will stop almost in the doorway. "I do not feel comfortable here, but I'm here if feces hits the windmill."
The party reacts to the sudden realization that they are not alone. Le'gal prepares for a fight with a quick casting of Heroism, while Graximmus tries to identify the exact nature of the potential threat but fails to come up with anything through his Divine Sense. Like the paladin, Charles steps away from the water a bit, while Nox pinpoints different sources of magic in the room. The tortle realizes that the small pyramid is the only such source that is out of the water. A creature in the pool of water is also shrouded in magic, and the water itself, at least near the landing, seems to be magic. Before she can warn her companions, the magical portion of the water surrounds the still submerged ankle of both Graxximus and Charles.
05. Le'gal - concentrating on Heroism (counter: 9), benefiting from Death Ward;
05. Invisible Threat
NOTE: All party members are benefiting from Aid to some degree.
POOL OF WATER MAP UPDATE (I'm not placing the enemies' tokens yet as you are not entirely sure of their location just yet, except for Nox):
NOTE: White spaces are solid ground, though those adjacent to the pool are still submerged in ankle-deep water. The square {DN,-13} is a closed door. The pyramid in the center is represented by the recycling symbol.
(The pyramid is up first. It counts as an environmental effect.)
Nox cast light cantrip on the tip of her staff and ritual cast detect magic, wondering if the maze magical. She respond to legal "I can summon 8 beast for 1 hour and use them as scouts."
(On my phone)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Just as quickly as Le'gal's eyes lit up, the dim and narrow in deep thought. "But can you sense through them?" She says slowly and deliberately, still unused to stringing common tongue words together. "If not. Better hold. Avoid attracting unwanted attention without warning." She replied, and after an awkward moment's pause pats Nox on the shoulder. "Good thought, though."
When you realize you're doing too much: Signature.
-> Some moments ago:
Le'gal settles in for a brief consultation with Erathis (Commune). She remembers doing this before, or perhaps in a previous life, but never had the lady of civilization answered with more than a simple yes or no until now:
Nox then joins Graxximus in being a source of Light for the group. Sigil notes that despite benefiting from the extra illumination, he could have perhaps benefited more from some dim lighting (i.e. the hallways are dim enough to enable Dark Velocity, but if you are close to two other characters who are emanating bright Light, that feature would not kick in. Sigil would have to be 20 feet away from either Nox or Graxximus for that feature to work, as per the spell Light.)
-> Present time:
While the party continues to discuss which path to take, Nox takes the opportunity to perform a Detect Magic ritual. Once she is done, she fails to detect anything obviously magical in the hallways immediately around her, but will continue to focus on the spell in case something 'pops up on her radar'. Satisfied with the lack of magical tricks around the groups' two current alternatives, Le'gal begins taking the path to the right and the rest of the party follows.
The path turns right after 50 feet, but it continues on for only another 15 feet. At that point, the group sees a closed door, which looks heavy on its hinges and stuck in place. Nox does not detect any magic on the door.
Nox take a crowbar out her shell and look at the rest. "Sombody want to force open the door or have any other suggestion to open it? Or are we going another way?"
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Talon will first try to open the door using the handle. If it does not open he will cast guidance on himself and then examine the door closely pulling out his Thieves' Tools and start working on the door: Thieves' Tools check (dexterity + proficiency) 13 + Master of Locks 3 + Guidance 2
Lot's of stuff ...
Talon examines the door and notices that it is unlocked but waterlogged and swollen. Forcing it open, as suggested by Nox, might be the only way through.
Le'gal had been examining the door from afar in her own way. Once she hears news from Talon about its condition, her expression darkens as she stares up at it. "Waterlogged? Hn... Let us hope is not holding back flood." She looks to Grixximus and Sigil, and gives them the go ahead to go at it with a crowbar(s). Though if it looks to be a group effort, she'll join in towards the tail end of the effort, using her long limbs to create some distance.
When you realize you're doing too much: Signature.
Talon will pull out his crowbar and with Nox go to work trying to force the door open. Athletics 19 + Guidance 3
"Hey Graxximus, this may be something more up your ally with those big arms of yours. I can give you a divine boost if you wish to make an attempt. That should help." (if Graxx accepts the Talon will cast Guidance on him for any skill check he choose to help open the door.)
(OOC: Bah, who needs strong friends when they can roll like that!)
Lot's of stuff ...
Graxximus approaches the door, "I honorably accept this task and will approach it with all my might! I would welcome the Divine boost to accompany the strength of Tempus!"
Graxximus kneels to receive Talon's Guidance.
Graxximus sets his glowing shortsword to the side and grabs his shield with both hands. "I do not have a Crowbar but this shield should work"
Graxximus will try to slam the edge of his shield into the gap created by Talon and Nox and shove the lever with all this might!
Athletics: 20
Guidance: 1
Realizing that Nox's idea is the way to go, Talon invites Graxximus over to force the door open. The crowbar and the shield do the trick, the door becomes unstuck, and a fair amount of water comes out of the room behind it. It is not enough water to cause any trouble to the party, but small waves do reach the top portion of your ankles.
Beyond the door the group sees a chamber that is about twice as long as it is wide, although the low ceiling of the hallways persists in the chamber as well (10 feet). Apart from a landing immediately beyond the door (5x25 feet) and a small patch of solid ground near the far wall (5x10 feet), the entire room is occupied by a pool of water. At the very center of the pool, a thin metal rod rises from the water, serving as a support for a small glass pyramid. This small pyramid seems to rumble a bit. The room is only dimly lit.
Nox's Detect Magic picks up arcane power within the room. (@Palfatreos: as per the spell description, you can spend an action to try to pinpoint the source.)
"By Tempus's fire we are through! Well done all!", Graxximus proclaims.
Graxx will walk out onto the immediate landing. "Tsk... Tsk.. This water will not do. I am afraid I would sink to the bottom like an ol' lagoon fisher's anchor! That pyramid does seem to be of importance. If you like, I can fly out without touching to water and take the Pyramid for us! For Glory! For Tempus!" Graxx says pointing to his Winged Boots.
Charles will hop off Le'gal's shoulder and will stand in the doorway and look around, "It'd be smart to look around for traps before we just grab the pyramid. Gather as much information as possible, then make a calculated decision."
Perception: 8 around the room, relying on Glowing Graxximus for light.
Arcana: 14 around the room, but mostly focused on the pyramid. If it requires Charles to move closer, he does so but will NOT climb in the water.
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
DM's Screen:
8
Both Graxximus and Charles enter the room, sloshing though the ankle-deep water in which the landing is submerged (the rest of the pool is much deeper). Charles gets a sense that the pyramid is magical in nature, but that only confirms what Nox already knew. Charles also notices that the water immediately around the rod that supports the small pyramid is rippling, and the rumble of the pyramid is getting slightly louder.
Everyone notices that (by virtue of their passive perception), something is doing a horrible job of hiding in the water, although its form is hard to ascertain. Whatever it is, it is making a lot of noise deep below.
(Those with passive perception scores of 20 or higher --Nox and Le'gal-- suspect that the disconnect between the visual and the sonorous cues you are getting from the water may suggest something is invisible down there.)
Nox tries to find the origin of the magic that he sensed with Detect Magic. hearing graxx respond "I wouldn't do that although i can't see it we aren't alone, something lurking in the waters, you're wings can't fly if you get dragged in the water."
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
"Ah! Something in the water you say!" Graxx steps back from the edge of the platform. "I have an alternate idea. What if... Now hear me out... What if, we just go the other way? I do not fancy a swim."
Le'gal snickers to herself. "Bad memories, Graxximus?" She asks, poorly teasing him. WIth a sigh, she narrows her eyes at the pyramid. "But yes. In and Invisible. Other Small problem. Pyramid. Navigational key?" At that, she looks over to Nox for confirmation or some form of clearing things up. Afterwards, a step or two back is taken just to make sure she wasn't past the threshold of the room before requesting Strength(1st level) in what may be the coming trial be given to her.
When you realize you're doing too much: Signature.
Graxximus replies to Le'gal, "Indeed. For some reason when I see water I feel extremely frustrated."
Graxximus then lifts his [Tooltip Not Found] to the sky. "Let us see if I can help determine if this foe is evil. Tempus! Bring the invisible coward to the light if they are evil!"
Graxximus will use Divine Sense.
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.
Upon mention of an invisible creature underwater, Charles' face loses all of its color and he starts to back away from the water, but will stop almost in the doorway. "I do not feel comfortable here, but I'm here if feces hits the windmill."
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
The party reacts to the sudden realization that they are not alone. Le'gal prepares for a fight with a quick casting of Heroism, while Graximmus tries to identify the exact nature of the potential threat but fails to come up with anything through his Divine Sense. Like the paladin, Charles steps away from the water a bit, while Nox pinpoints different sources of magic in the room. The tortle realizes that the small pyramid is the only such source that is out of the water. A creature in the pool of water is also shrouded in magic, and the water itself, at least near the landing, seems to be magic. Before she can warn her companions, the magical portion of the water surrounds the still submerged ankle of both Graxximus and Charles.
ROLLING FOR INITIATIVE:
POOL OF WATER MAP UPDATE (I'm not placing the enemies' tokens yet as you are not entirely sure of their location just yet, except for Nox):
NOTE: White spaces are solid ground, though those adjacent to the pool are still submerged in ankle-deep water. The square {DN,-13} is a closed door. The pyramid in the center is represented by the recycling symbol.
(The pyramid is up first. It counts as an environmental effect.)