Nockputs pedal to the metal in his racing across stone, deck, and thensome to reach the next bit of cover behind a highwall.
Koplonydoes much the same, if albeit magically so, until but a good hop and skip across the waters might yet remained between him and Olly. A bolt flame to follow strikes true... but not on the intended Olly.
As the round concludes, the faint sound of mechanical whirring can be heard throughout the arena. Only two more rounds before new foes join the fray.
Team(1)is up!
Arena 10: Mock Sea Battle(Round 2.)
A B C D E F G H I J K L M N O P 16 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ =========%__======%__================__%======== 15 ~ _ _ _ _ _ _ ~ ~ ~ ~ _ _ _ € =~~~~~=======______~~~~~=======~~~~~____~~~~~~~~ 14 ~ ~ ~ ~ _ _ ~ !+ !+ + ~ _ _ ~ ~ =~~~~+++~~~~~______~++++=+++++=++++~____~¬¬¬~~~~ 13 + + + + _ _ !+ != !+ = + _ _ + ~ =++=======++~~~~~~~~+====+++++====+~~~~~++=++~~~ 12 + = + ~ ~ ~ !¬ !¬ != ¬ ¬ ~ ~ = ~ =~++++=++++~~~~~~~~+++++=======+++++~~~~++=++~~~ 11 + + + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~ =~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~ 10 ~ + ~ ~ ~ ~ !_ !_ _ ~ ~ _ _ _ _ =~~~~~~~~~~~~~~~~_______=_______~~~~___===€===__ 09 ~ ~ ~ ~ !~ !_ !_ = _ _ ~ _ _ _ _ =~~~~~~~~~~~~~~~_____===¥===_____~~~~~~~~~~~~~~~ 08 _ _ _ _ ~ !_ !_ = _ _ ~ ~ ~ ~ ~ =__===€===___~~~~_______=_______~~~~~~~~~~~~~~~~ 07 _ B_ _ _ ~ ~ !_ _ _ ~ ~ ~ ~ + ~ =~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~ 06 ~ + ~ ~ !~ !~ ~ ~ ~ ~ ~ ~ + + + =~~~++=++~~~~+++++=======+++++~~~~~~~~++++=++++~ 05 ~ = ~ ~!k+?!+!?= + + ~ N~ ~ + = + =~~~++=++~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬ 04 ~ + _ _ + ?=!?+ = + _ _ + + + + =~~~~+++~____~¬¬¬¬=+++++=++++~______~~~~~+++~~~~ 03 ~ ~ _ _ ~ + + + ~ _ _ ~ ~ ~ ~ =~~~~~~~~____~~~~~=======~~~~~______=======~~~~~ 02 O€ _ _ _ ~ ~ t~ ~ _ _ _ _ _ _ ~ =========%__================__%======__%======== 01 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ A B C D E F G H I J K L M N O P
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Contestants:
Team(1):
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(9 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(3/3)-Active(9 Rds), Affected by Mirror Image(3/3 copies)-(9 Rds), Conc. on Flaming Sphere(9 Rds). Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. & Affected by Bless, Flame Tongue Greatsword(Active)
This post has potentially manipulated dice roll results.
(This probably won't work, but worth a shot.)
"I got'cha number, blue boy! Don't believe me? Well, just listen to this."
Olly starts swaying and tapping her hooves.
" You're a fraud and you know it~ But it's too good to throw it away Anyone would do the same~ Got'em going And you're careful not to show it~ Sometimes you even fool yourself a bit It's like Magic...
But it's always been a smoke and mirrors game Anyone would've done the same~"
She sings, lacing her song with a bit of magic meant to unravel his own, and weaken his resolve after. Olly then skeedadles back for some cover. But, not without at least yelling to Nock one last barb in hops to undermine his will.
"Face it, Nock! You'll never catch me with yo' slow ass! So give up for a really embarass ya!"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Ollytries to unravel the magical defenses of Koplony in song, only to be in turn find her magic undone by a few quick gestures from the wizard. Still, she gets out of dodge after throwing out a few words to get under Nock's skin. (See below results)
Baralfinally steps far enough into view to see Koplony at last(5F), and with tentacle rod in hand, compels the whips to lash him three times. And if all three make their mark, more is to come. As he puts the rod away, timmy flies back for safety for the time being(3G). (See spoilers for attack rolls/damage). Then
#1 Tentacle Rod Strike - Attack: 17 Damage: 4 bludgeoning. #2 Tentacle Rod Strike - Attack: 24 Damage: 5 bludgeoning. #3 Tentacle Rod Strike - Attack: 12 Damage: 1 bludgeoning.
(@LST: As rightly put, athletics would not work so moving on to the effect roll)
The effect is...2... Olly's attacks against Nock have advantage until the end of her next turn. As Nock finds it hard to focus on defense without thinking back on her words.
(@Koplony: Make a Con. Save(DC 15) or come under the effects of Tentacle Rod. If failed, you can repeat the save at the end of your turn.)
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(3/3 copies)-(8 Rds), Conc. on Flaming Sphere(8 Rds). Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. & Affected by Bless(9 Rds), Flame Tongue Greatsword(Active)
This post has potentially manipulated dice roll results.
(Now I could be wrong on this taking into account swimming and diagonals, but I think I can get to Baral. Let me know if I can’t and I’ll update accordingly.)
Nock begins the assault, with two sweeping blows of his fiery greatsword. He doesn’t aim at any particular Baral, just swings at all 4.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Koplony's CON save: 3
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Nock will move to O5 or as close as he can get, drop concentration on bless, and summon a moonbeam on Baral and Timmy, making sure to not catch Koplony in it.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If there is no interaction or interference with my turn then that will be the end of my turn.)
Also I think the only attack that hits (if it gets past any defenses) also does 1 thunder damage from the Absorb Elements I cast last round?
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Koplonycontinues to get up and personal with his foes in teleporting across the divide, and breaks out a whip of his own! Though two whips are destined to not find purchase, one may yet in the end!
Nockadvances along the side the meantime, leaping from one platform boat to the next to seek firmer ground. It is there from his new abode that he summons an moon's fury as a beam of divine light.
Over the sounds of a ships continuing to burn, more mechanical whirring in the walls can be heard. Soon, the match's hazard will be upon them.
(@Koplony: Unfortunately, Absorb Elements does not carry over for more than 1 Round, which you casted, just btw, during the 1st Round of combat. And you attacked with Fire Bolt following AE.)
(@Baral: Though 2 would miss, you still need to make 2 MIrror Image rolls. The first for the 16, which could dispel an image, and the 2nd for the 21.)
(@Baral: Additionally, make a Con. Save(DC 14) at the start of your turn for 1/2 damage(20) from Moonbeam. And Conc. Save(DC 10) for Flaming Sphere)
(@Nock: Due to previously mentioned radius limitations in Group PM, I'm assuming you mean to go for Baral. At least for the time being.)
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(3/3 copies)-(8 Rds), Conc. on Flaming Sphere(8 Rds). Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(9 Rds), Flame Tongue Greatsword(Active)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly jogs out into view again still singing the song from before to make the great Gotye proud! That, and maybe finally get rid of the pesky wizard's buffs before she lays into him with a few choice words!
"Do stop believin~ Mn! Just let go of that feelin! Oh! That you have an-y chances of winning~ Uh-huh, Uh-huh-uh~!
With a confident grin of having gotten under Koplony's skin too, she ducks to the left to hide at least partially behind whatever's there.
Movement: Skipty boop to C-2.
Action: Casting Smoke & Mirrors at 3rd level on Koplony. Skill Check for any spells higher than 3rd: 13.
Bonus Action: Unsettling Words, spending a bardic die to take off 3 from Koplonys next saving throw.
Movement: Hippity Hop over to A-2.
Deception: 18 vs Koplony(Insight or Investigation)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Ollygets in sight of Koplony and tries to unravel the magical defenses of Koplony in song. But thought she succeeds after a fashion, only one defense actually unravels through her efforts. Still, something to her song would go on to weigh him further as Satyr hustles behind a tree.
The effect is...8... A rogue thought continues to plague Koplony's mind, and , and starts to weighing him. Koplony's overall movement until the start of Olly's next turn is reduced by 10ft.
Baralburns in the light of the moonbeam, nearly losing his focus on the flaming sphere. Olly's early encouragement at the very beginning keeps his head in the game. "On second thought, let's change up venue." After sending his hawk for cover(2G), Baral dives into the water, swimming over to where Koplony's old platform(7B). From there he drops his rapier, pulls out a wand and spend 6 charges to cast (6th level)Magic Missile on Koplony. Then to add insult to injury, he has the flaming sphere leap one final gap, only to remain into Koplony, conscious or not.
Con Save(DC 14): 6. Conc. Save for Flaming Sphere(DC 10): 9. (expending Bardic Inspiration to get the last point needed to make the save)
Bonus Action: Move FS to 5F and ram into Koplony. Dex Save(DC 14) for 1/2 of 8 fire damage. If unconscious, dex save auto-failed and taking an in immediate failed death save.
(@Koplony: As a head's up, if the missile damage would be shielded, or an attempt is made to counter spell, Baral will counterspell either or.)
(@All: Forgot the Mirror Image rolls. One sec. Fixed. Baral is down to one Mirror Image)
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (31/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(1/3 copies)-(7 Rds), Conc. on Flaming Sphere(7 Rds). Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(9 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (0/44)+THP(/) - Cold Shield, Death Saves(0 Successes, 1 Failure)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(You should shield it to make him waste the spell slot. If it’s not too late.)
Nock will move the moonbeam to cover Baral once more, making sure to leave room for Koplony to move next to him if he so chooses. Nock will then dive into the water and swim to J5 (or as close as he can get), using the boat as cover if possible.
MB damage: 7 radiant
Oh, and using Channel Divinity as a bonus action to regain 1 2nd level spell slot.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
(damage for the only attack that might hit... 4 )
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Nock puts pedal to the metal in his racing across stone, deck, and thensome to reach the next bit of cover behind a highwall.
Koplony does much the same, if albeit magically so, until but a good hop and skip across the waters might yet remained between him and Olly. A bolt flame to follow strikes true... but not on the intended Olly.
As the round concludes, the faint sound of mechanical whirring can be heard throughout the arena. Only two more rounds before new foes join the fray.
Team(1) is up!
Arena 10: Mock Sea Battle(Round 2.)
A B C D E F G H I J K L M N O P
16 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
=========%__======%__================__%========
15 ~ _ _ _ _ _ _ ~ ~ ~ ~ _ _ _ €
=~~~~~=======______~~~~~=======~~~~~____~~~~~~~~
14 ~ ~ ~ ~ _ _ ~ !+ !+ + ~ _ _ ~ ~
=~~~~+++~~~~~______~++++=+++++=++++~____~¬¬¬~~~~
13 + + + + _ _ !+ != !+ = + _ _ + ~
=++=======++~~~~~~~~+====+++++====+~~~~~++=++~~~
12 + = + ~ ~ ~ !¬ !¬ != ¬ ¬ ~ ~ = ~
=~++++=++++~~~~~~~~+++++=======+++++~~~~++=++~~~
11 + + + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
10 ~ + ~ ~ ~ ~ !_ !_ _ ~ ~ _ _ _ _
=~~~~~~~~~~~~~~~~_______=_______~~~~___===€===__
09 ~ ~ ~ ~ !~ !_ !_ = _ _ ~ _ _ _ _
=~~~~~~~~~~~~~~~_____===¥===_____~~~~~~~~~~~~~~~
08 _ _ _ _ ~ !_ !_ = _ _ ~ ~ ~ ~ ~
=__===€===___~~~~_______=_______~~~~~~~~~~~~~~~~
07 _ B_ _ _ ~ ~ !_ _ _ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
06 ~ + ~ ~ !~ !~ ~ ~ ~ ~ ~ ~ + + +
=~~~++=++~~~~+++++=======+++++~~~~~~~~++++=++++~
05 ~ = ~ ~!k+?!+!?= + + ~ N~ ~ + = +
=~~~++=++~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬
04 ~ + _ _ + ?=!?+ = + _ _ + + + +
=~~~~+++~____~¬¬¬¬=+++++=++++~______~~~~~+++~~~~
03 ~ ~ _ _ ~ + + + ~ _ _ ~ ~ ~ ~
=~~~~~~~~____~~~~~=======~~~~~______=======~~~~~
02 O€ _ _ _ ~ ~ t~ ~ _ _ _ _ _ _ ~
=========%__================__%======__%========
01 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '+' Deck, '_' Stone, '%' Door, 'A-Z' Contestants, '!' Flaming Sphere Hazard, '?' Moonbeam Hazard
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(9 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(3/3)-Active(9 Rds), Affected by Mirror Image(3/3 copies)-(9 Rds), Conc. on Flaming Sphere(9 Rds).
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. & Affected by Bless, Flame Tongue Greatsword(Active)
Koplony(K): HP (38/44)+THP(/) - Affected by Mage Armor, Cold Shield, Affected by Bless.
When you realize you're doing too much: Signature.
(This probably won't work, but worth a shot.)
"I got'cha number, blue boy! Don't believe me? Well, just listen to this."
Olly starts swaying and tapping her hooves.
" You're a fraud and you know it~
But it's too good to throw it away
Anyone would do the same~
Got'em going
And you're careful not to show it~
Sometimes you even fool yourself a bit
It's like Magic...
But it's always been a smoke and mirrors game
Anyone would've done the same~"
She sings, lacing her song with a bit of magic meant to unravel his own, and weaken his resolve after. Olly then skeedadles back for some cover. But, not without at least yelling to Nock one last barb in hops to undermine his will.
"Face it, Nock! You'll never catch me with yo' slow ass! So give up for a really embarass ya!"
Action: Casting Smoke & Mirrors at 4th level on Koplony.
Bonus Action: Unsettling Words, spending a bardic die to take off 1 from Koplonys next saving throw.
Movement: Hippity Hop over to A-1 sauce.
Deception: 25 vs Nock(Insight or Investigation, though an argument can be made for something else?).
For Baral:
He'll have advantage, but if he counterspells that Dispel Magic, might be worth use Banishment to take him out the fight while we double team Nock?
And if he doesn't use it, stab'em to death. :D
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(Unless I can use athletics it’s impossible for me to win.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony will cast Counterspell to prevent the Dispel Magic from being cast.
Koplony's INT check: 18
Olly tries to unravel the magical defenses of Koplony in song, only to be in turn find her magic undone by a few quick gestures from the wizard. Still, she gets out of dodge after throwing out a few words to get under Nock's skin. (See below results)
Baral finally steps far enough into view to see Koplony at last(5F), and with tentacle rod in hand, compels the whips to lash him three times. And if all three make their mark, more is to come. As he puts the rod away, timmy flies back for safety for the time being(3G). (See spoilers for attack rolls/damage). Then
#1 Tentacle Rod Strike - Attack: 17 Damage: 4 bludgeoning.
#2 Tentacle Rod Strike - Attack: 24 Damage: 5 bludgeoning.
#3 Tentacle Rod Strike - Attack: 12 Damage: 1 bludgeoning.
(@LST: As rightly put, athletics would not work so moving on to the effect roll)
The effect is...2... Olly's attacks against Nock have advantage until the end of her next turn. As Nock finds it hard to focus on defense without thinking back on her words.
(@Koplony: Make a Con. Save(DC 15) or come under the effects of Tentacle Rod. If failed, you can repeat the save at the end of your turn.)
Arena 10: Mock Sea Battle(Round 2-Cont.)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(3/3 copies)-(8 Rds), Conc. on Flaming Sphere(8 Rds).
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. & Affected by Bless(9 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (23/44)+THP(/) - Affected by Mage Armor, Cold Shield, Affected by Bless.
When you realize you're doing too much: Signature.
(Now I could be wrong on this taking into account swimming and diagonals, but I think I can get to Baral. Let me know if I can’t and I’ll update accordingly.)
Nock begins the assault, with two sweeping blows of his fiery greatsword. He doesn’t aim at any particular Baral, just swings at all 4.
Attack: 24(2) Damage: 9 slashing, 6 fire, 19 radiant
Attack: 9(3) Damage: 12 slashing, 11 fire, 10 radiant
(If he wasn’t a bladesinger he’d be dead, lol.)
Except Nock isn’t a fast boy (turn tba).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony's CON save: 3
Koplony will cast Misty Step to appear at E5 next to Baral.
"I too have one of those my friend. Shall we duel?"
Koplony will attack Baral with his own Tentacle Rod.
Attack: 18 Damage: 6
Attack: 24 Damage: 2
Attack: 29 Damage: 9
(could be more to add to my turn based on how the attacks go.)
Nock will move to O5 or as close as he can get, drop concentration on bless, and summon a moonbeam on Baral and Timmy, making sure to not catch Koplony in it.
DC 14 Con save for half of 20 radiant
(Oh. Ok.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(If there is no interaction or interference with my turn then that will be the end of my turn.)
Also I think the only attack that hits (if it gets past any defenses) also does 1 thunder damage from the Absorb Elements I cast last round?
Koplony continues to get up and personal with his foes in teleporting across the divide, and breaks out a whip of his own! Though two whips are destined to not find purchase, one may yet in the end!
Nock advances along the side the meantime, leaping from one platform boat to the next to seek firmer ground. It is there from his new abode that he summons an moon's fury as a beam of divine light.
Over the sounds of a ships continuing to burn, more mechanical whirring in the walls can be heard. Soon, the match's hazard will be upon them.
(@Koplony: Unfortunately, Absorb Elements does not carry over for more than 1 Round, which you casted, just btw, during the 1st Round of combat. And you attacked with Fire Bolt following AE.)
(@Baral: Though 2 would miss, you still need to make 2 MIrror Image rolls. The first for the 16, which could dispel an image, and the 2nd for the 21.)
(@Baral: Additionally, make a Con. Save(DC 14) at the start of your turn for 1/2 damage(20) from Moonbeam. And Conc. Save(DC 10) for Flaming Sphere)
(@Nock: Due to previously mentioned radius limitations in Group PM, I'm assuming you mean to go for Baral. At least for the time being.)
Arena 10: Mock Sea Battle(Round 3)
Team(1) is up! Map Updated Here.
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(3/3 copies)-(8 Rds), Conc. on Flaming Sphere(8 Rds).
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(9 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (23/44)+THP(/) - Affected by Mage Armor, Cold Shield.
When you realize you're doing too much: Signature.
(Yes, for Baral.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly jogs out into view again still singing the song from before to make the great Gotye proud! That, and maybe finally get rid of the pesky wizard's buffs before she lays into him with a few choice words!
"Do stop believin~
Mn! Just let go of that feelin!
Oh! That you have an-y chances of winning~
Uh-huh, Uh-huh-uh~!
With a confident grin of having gotten under Koplony's skin too, she ducks to the left to hide at least partially behind whatever's there.
Movement: Skipty boop to C-2.
Action: Casting Smoke & Mirrors at 3rd level on Koplony. Skill Check for any spells higher than 3rd: 13.
Bonus Action: Unsettling Words, spending a bardic die to take off 3 from Koplonys next saving throw.
Movement: Hippity Hop over to A-2.
Deception: 18 vs Koplony(Insight or Investigation)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
"ARGH! Your magic has stripped away my Mage Armor!"
Koplony's Insight check: 12 (not sure what this is for?)
Olly gets in sight of Koplony and tries to unravel the magical defenses of Koplony in song. But thought she succeeds after a fashion, only one defense actually unravels through her efforts. Still, something to her song would go on to weigh him further as Satyr hustles behind a tree.
The effect is...8... A rogue thought continues to plague Koplony's mind, and , and starts to weighing him. Koplony's overall movement until the start of Olly's next turn is reduced by 10ft.
Baral burns in the light of the moonbeam, nearly losing his focus on the flaming sphere. Olly's early encouragement at the very beginning keeps his head in the game. "On second thought, let's change up venue." After sending his hawk for cover(2G), Baral dives into the water, swimming over to where Koplony's old platform(7B). From there he drops his rapier, pulls out a wand and spend 6 charges to cast (6th level)Magic Missile on Koplony. Then to add insult to injury, he has the flaming sphere leap one final gap, only to remain into Koplony, conscious or not.
Con Save(DC 14): 6.
Conc. Save for Flaming Sphere(DC 10): 9. (expending Bardic Inspiration to get the last point needed to make the save)
Action: Cast (6th level)Magic Missile from Wand of Magic Missiles on Koplony, inflicting 26 force damage.
Bonus Action: Move FS to 5F and ram into Koplony. Dex Save(DC 14) for 1/2 of 8 fire damage. If unconscious, dex save auto-failed and taking an in immediate failed death save.
(@Koplony: As a head's up, if the missile damage would be shielded, or an attempt is made to counter spell, Baral will counterspell either or.)
(@All: Forgot the Mirror Image rolls. One sec. Fixed. Baral is down to one Mirror Image)
Attack #1(16): 14.
Attack #2(21): 15.
Arena 10: Mock Sea Battle(Round 3-Cont.)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(2/3 copies)-(8 Rds).
Baral(B): HP (31/51)+THP(/) - Affected by Mage Armor, Bladesong(2/3)-Active(8 Rds), Affected by Mirror Image(1/3 copies)-(7 Rds), Conc. on Flaming Sphere(7 Rds).
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. on Moonbeam(9 Rds), Flame Tongue Greatsword(Active)
Koplony(K): HP (0/44)+THP(/) - Cold Shield, Death Saves(0 Successes, 1 Failure)
When you realize you're doing too much: Signature.
Koplony's Death Save: 20
(You should shield it to make him waste the spell slot. If it’s not too late.)
Nock will move the moonbeam to cover Baral once more, making sure to leave room for Koplony to move next to him if he so chooses. Nock will then dive into the water and swim to J5 (or as close as he can get), using the boat as cover if possible.
MB damage: 7 radiant
Oh, and using Channel Divinity as a bonus action to regain 1 2nd level spell slot.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony will stand up and cast Misty Step to appear at C7.
"Last chance to surrender!"
Koplony will then attack Baral with the tentacle rod.
Attack: 25 Damage: 1 bludgeoning.
Attack: 24 Damage: Unable to parse dice roll. bludgeoning.
Attack: 25 Damage: 3 bludgeoning.
(damage for the only attack that might hit... 4 )