There is now only one, badly-wounded, orc riding through on his axe-beak, and both take the disengage action before fleeing 50 more feet towards the town center. The orc grins evilly as his axe-beak chases down a halfling villager trying to make a mad dash for his home...
The one riderless axe-beak also disengages and follows the lead of the lone rider.
Meanwhile, the orogs are closing in fast, now less than 60 feet away from you and well ahead of the lumbering giants. Their greataxes glint in the sunlight.
This post has potentially manipulated dice roll results.
//Assuming I'm reading this right then the orc rider is 50 feet away//
Darathrea seeing the orc rider attack a villager she is sworn to protect she'll exclaim
"You will not harm my people!"
Followed by chasing after the orc rider (her warhorse has 60 ft of movement) and taking two slashes at the Orc with her Greatsword
Attack 1: Attack: 14 Damage: 14
Attack 2: Attack: 10 Damage: 10
Angel seeing the Orog's closing in will manuever within 30 ft of one before lashing out with a flurry of Ki Sun Bolt Strikes (spending a Ki point to do a bonus 2 so 4 in total all on one Orog unless he dies halfway through and then onto the next Orog)
Darathrea seeing the orc rider attack a villager she is sworn to protect she'll exclaim "You will not harm my people!" Followed by chasing after the orc rider (her warhorse has 60 ft of movement) and taking two slashes at the Orc with her Greatsword
Attack 1: Attack: 15 Damage: 9
Attack 2: Attack: 7 Damage: 7
Angel seeing the Orog's closing in will manuever within 30 ft of one before lashing out with a flurry of Ki Sun Bolt Strikes (spending a Ki point to do a bonus 2 so 4 in total all on one Orog unless he dies halfway through and then onto the next Orog)
Sun Bolt 1: Attack: 14 Damage: 7
Sun Bolt 2: Attack: 20 Damage: 4
Sun Bolt 3: Attack: 26 Damage: 11
Sun Bolt 4: Attack: 25 Damage: 9
Darathra easily slaughters the orc with her greatsword. The orc falls off her blade, which now drips with black blood.
Angel's advance attack on the orog staggers the brute; his first attack splashing harmlessly on the orog's armor, but the other three hits connecting with solid radiant energy. The orog is hurt but still advances with his squadmates.
Ink tells Narth, "Focus your fire on that orog Angel hit..."
Narth takes aim with his hand crossbow and let's loose! Attack: 9 Damage: 3
Ink, focuses on the same orog, and just in front of him, a small glint of fire begins to appear.. And in front of the running orog a Flaming Sphere appears instantly causing tendrils of fire to run the orog. (DC 15 DEX save, 5 fire damage on failure, half that on a success)
Ink, not waiting to see the effects, flicks his wrist to the left and the Flaming Sphere smashes into the orog adjacent to the one just burned on the front line, a trail of fire in its wake. (DC 15 DEX save, 5 fire damage on failure, half that on a success)
Quill being out of position to safely buzz the orogs circles above awaiting for the right opportunity.
Ink tells Narth, "Focus your fire on that orog Angel hit..."
Narth takes aim with his hand crossbow and let's loose! Attack: 9 Damage: 3
Ink, focuses on the same orog, and just in front of him, a small glint of fire begins to appear.. And in front of the running orog a Flaming Sphere appears instantly causing tendrils of fire to run the orog. (DC 15 DEX save, 5 fire damage on failure, half that on a success)
Ink, not waiting to see the effects, flicks his wrist to the left and the Flaming Sphere smashes into the orog adjacent to the one just burned on the front line, a trail of fire in its wake. (DC 15 DEX save, 5 fire damage on failure, half that on a success)
Quill being out of position to safely buzz the orogs circles above awaiting for the right opportunity.
Narth, perhaps a little jittery, misses with his shot. He frantically tries to reload his crossbow as the orogs close in...
Dex Save: 12 Dex Save: 6
The two orogs are hit with the fire, but brush it off and continue their death march.
This post has potentially manipulated dice roll results.
//Going to sleep but to keep action going, on previous turn, Narth will use his bonus action to hide (Stealth 19)... Sorry about that, not forgot he could do that.........
On next turn if you all get there......
Ink will cast grease under the feet of the closest lead orog as they should be right upon the group... And use his bonus action to move the Flaming sphere to the last lead orog he previously hit. (DC 15 DEX save for both spells, FS causes 8 damage on a failed save, half on success...)
If greased orog does not fall prone, Quill buzzes him to create advantage then flies out of reach. Otherwise Quill buzzes the other lead orog.
If greased orog falls prone, Narth will run up and slice with his short sword then disengage and retreat. If greased orog does not fall prone then Narth shoots him with his crossbow.. Either way he should have advantage (from either grease or Quill) and damage is the same, so....
Attack higher of 5 or 7 Damage 4....... //
//woke up and saw no activity, so I'm scrubbing this post so that I can properly react to the situation as it unfolds. //
This post has potentially manipulated dice roll results.
Marav shifts his hunter's mark to the wounded Orog //unless the flaming sphere took it out or will hit us then we will move to an unburning one, no friendly fire wanted here... get it... friendly FIRE... :-p//
Urgala nudges Marav toward the Orogs readying her morning star again. All her combat reflexes back and in full force.
Marav and Urgala's onslaught fells the first of the orogs, first bringing him down to the ground, and then knocking him out with the morningstar (Rolling Urgala's last attack w/ Advantage for the orog being prone 19).
"Dammit, Marav - I don't think that's the kind of retirement she was looking for!"
//This completely changes my strategy but I might be able to pull something off kind of cool - hopefully Marav and Urgala survive. Seriously though, when our turn comes around, let me go first and try to see if I can change the battlefield some before you all start swinging.//
//Marav can take some hits... might revert me temporarily back to an orc, but I can take up to 80 HP and still be able to come back again as a full HP dire wolf... hoping to save that for the giant portion though.//
//Right because you can heal yourself with spell slots, right? That's why you can extend the Dire Wolf beyond it normal 37hp cap. Druids - they make good tanks. //
// Quick note on where we stand. Marav has rushed forward towards the second wave with Urgala on his back, about 50 feet north of the rest of you, and 4 orogs are all within about 15-20 feet of them. They killed the 5th orog, taking advantage of the earlier damage Angel and Ink had done to it.
There is one axe beak who seems to have halted its aggressive charge, about 50 feet south of you. This axebeak is all that is left of the first wave.
The third wave (the fire giants) are still at long range. I believe it is Rip & Foehammer's turn—can either of you do anything from 50 feet away to help Marav and Urgala? //
There is now only one, badly-wounded, orc riding through on his axe-beak, and both take the disengage action before fleeing 50 more feet towards the town center. The orc grins evilly as his axe-beak chases down a halfling villager trying to make a mad dash for his home...
The one riderless axe-beak also disengages and follows the lead of the lone rider.
Meanwhile, the orogs are closing in fast, now less than 60 feet away from you and well ahead of the lumbering giants. Their greataxes glint in the sunlight.
// Players up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Assuming I'm reading this right then the orc rider is 50 feet away//
Darathrea seeing the orc rider attack a villager she is sworn to protect she'll exclaim
"You will not harm my people!"
Followed by chasing after the orc rider (her warhorse has 60 ft of movement) and taking two slashes at the Orc with her Greatsword
Attack 1: Attack: 14 Damage: 14
Attack 2: Attack: 10 Damage: 10
Angel seeing the Orog's closing in will manuever within 30 ft of one before lashing out with a flurry of Ki Sun Bolt Strikes (spending a Ki point to do a bonus 2 so 4 in total all on one Orog unless he dies halfway through and then onto the next Orog)
Sun Bolt 1: Attack: 26 Damage: 7
Sun Bolt 2: Attack: 10 Damage: 5
Sun Bolt 3: Attack: 13 Damage: 4
Sun Bolt 4: Attack: 12 Damage: 7
Flint casts sacred flame on the axe beak which is chasing the halfling: Dex DC 14 or 10.
Othovir will attack that axebeak (or the other one if that one falls) with flaming bolt Attack: 24 Damage: 3
Noting that his allies are taking care of the escaping axe beaks and orc, Ink turns his attention to the orogs...
//DM question - still same formation 2 - 3 with 10' to 15' of space between them? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Othovir then breaks cover and chases the axebeaks.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink tells Narth, "Focus your fire on that orog Angel hit..."
Narth takes aim with his hand crossbow and let's loose! Attack: 9 Damage: 3
Ink, focuses on the same orog, and just in front of him, a small glint of fire begins to appear.. And in front of the running orog a Flaming Sphere appears instantly causing tendrils of fire to run the orog. (DC 15 DEX save, 5 fire damage on failure, half that on a success)
Ink, not waiting to see the effects, flicks his wrist to the left and the Flaming Sphere smashes into the orog adjacent to the one just burned on the front line, a trail of fire in its wake. (DC 15 DEX save, 5 fire damage on failure, half that on a success)
Quill being out of position to safely buzz the orogs circles above awaiting for the right opportunity.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Dex Save: 6
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Going to sleep but to keep action going, on previous turn, Narth will use his bonus action to hide (Stealth 19)... Sorry about that, not forgot he could do that.........
On next turn if you all get there......Ink will cast grease under the feet of the closest lead orog as they should be right upon the group... And use his bonus action to move the Flaming sphere to the last lead orog he previously hit. (DC 15 DEX save for both spells, FS causes 8 damage on a failed save, half on success...)If greased orog does not fall prone, Quill buzzes him to create advantage then flies out of reach. Otherwise Quill buzzes the other lead orog.If greased orog falls prone, Narth will run up and slice with his short sword then disengage and retreat. If greased orog does not fall prone then Narth shoots him with his crossbow.. Either way he should have advantage (from either grease or Quill) and damage is the same, so....Attack higher of 5 or 7 Damage 4....... ////woke up and saw no activity, so I'm scrubbing this post so that I can properly react to the situation as it unfolds. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav shifts his hunter's mark to the wounded Orog //unless the flaming sphere took it out or will hit us then we will move to an unburning one, no friendly fire wanted here... get it... friendly FIRE... :-p//
Urgala nudges Marav toward the Orogs readying her morning star again. All her combat reflexes back and in full force.
Marav Attack: 24 Damage: 8 + HM: 1
Urgala Attack 1: 12 Damage: 6
Urgala Attack 2: 21 Damage: 11
//If one dies shift to the next.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Now Marav and Urgala are surrounded by 4 angry orogs...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Well for what it is worth this was a fun game. :D //
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"Dammit, Marav - I don't think that's the kind of retirement she was looking for!"
//This completely changes my strategy but I might be able to pull something off kind of cool - hopefully Marav and Urgala survive. Seriously though, when our turn comes around, let me go first and try to see if I can change the battlefield some before you all start swinging.//
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Marav can take some hits... might revert me temporarily back to an orc, but I can take up to 80 HP and still be able to come back again as a full HP dire wolf... hoping to save that for the giant portion though.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Yeah, I know you'll be fine... it's Urgala that I'm worried about. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Right because you can heal yourself with spell slots, right? That's why you can extend the Dire Wolf beyond it normal 37hp cap. Druids - they make good tanks. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Quick note on where we stand. Marav has rushed forward towards the second wave with Urgala on his back, about 50 feet north of the rest of you, and 4 orogs are all within about 15-20 feet of them. They killed the 5th orog, taking advantage of the earlier damage Angel and Ink had done to it.
There is one axe beak who seems to have halted its aggressive charge, about 50 feet south of you. This axebeak is all that is left of the first wave.
The third wave (the fire giants) are still at long range. I believe it is Rip & Foehammer's turn—can either of you do anything from 50 feet away to help Marav and Urgala? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM