“All right; you’re going to open that door for me now and later well talk about why you shouldn’t serve the undead.” Angel says pointing at the door his friends dissaperered behind.
He’ll then hold his action to attack and knockout the dwarf once he opens the door.
// Please make a DC 17 Persuasion check, with Advantage //
...while the wight from behind the throne calls out to Ink, in a cold, raspy voice, "The time is nigh...join us and share in the glory of our lord!"
// Ink please make a DC 13 Charisma saving throw, or have disadvantage on ability checks, attack rolls, and saving throws until the start of the wight's next turn.
Ink feels the wight's words seep into his mind... // CHA Save 11 // ... and for the first time in a long time, a seed of doubt has crept into Ink's mind as he turns to face his scimitar wielding foe....
...while the wight from behind the throne calls out to Ink, in a cold, raspy voice, "The time is nigh...join us and share in the glory of our lord!"
// Ink please make a DC 13 Charisma saving throw, or have disadvantage on ability checks, attack rolls, and saving throws until the start of the wight's next turn.
Ink feels the wight's words seep into his mind... // CHA Save 11 // ... and for the first time in a long time, a seed of doubt has crept into Ink's mind as he turns to face his scimitar wielding foe....
// Just realized that the wight behind the throne might still be slowed, so in case he is.... 1-10 the spell goes off this round, 11-20 it goes off next round and the above never happened........... 4 ... darn it, this spell has not worked out for me at all... should've waited to use it when my allies were closer. //
// Just realized that the wight behind the throne might still be slowed, so in case he is.... 1-10 the spell goes off this round, 11-20 it goes off next round and the above never happened........... 4 ... darn it, this spell has not worked out for me at all... should've waited to use it when my allies were closer. //
// And actually this is not a spell at all, but an innate ability (similar to Rip's Cutting Words). Slow has actually severely limited these guys; they have reactions and bonus actions they haven't been able to use for a few rounds //
...while the wight from behind the throne calls out to Ink, in a cold, raspy voice, "The time is nigh...join us and share in the glory of our lord!"
// Ink please make a DC 13 Charisma saving throw, or have disadvantage on ability checks, attack rolls, and saving throws until the start of the wight's next turn.
Ink feels the wight's words seep into his mind... // CHA Save 11 // ... and for the first time in a long time, a seed of doubt has crept into Ink's mind as he turns to face his scimitar wielding foe....
// Just realized that the wight behind the throne might still be slowed, so in case he is.... 1-10 the spell goes off this round, 11-20 it goes off next round and the above never happened........... 4 ... darn it, this spell has not worked out for me at all... should've waited to use it when my allies were closer. //
// DAGNABIT....!!! #BLESSED 3 .... //
Suddenly, as the seeds of doubt surround him, Ink looks around at his allies, Marav, Rip, Angel... err where's Angel? ... and Flint and remembers that he's blessed to be a part of the group that he is and shakes off the seeds of doubt, grimaces at the hiding, cowardly wight, then turns and roars at the wizard he's faced off against!
The wizard wight, now with his full spellcasting ability before him, makes a gesture at Ink before misty stepping away, behind cover of one of the nearby oak pillars. A numbing frost begins to form on the elf.
// Ink, please make a Constitution saving throw. On a failed save, you will take 6 cold damage, and will also have disadvantage on the next weapon attack roll you make before the end of your next turn.
The wizard wight, now with his full spellcasting ability before him, makes a gesture at Ink before misty stepping away, behind cover of one of the nearby oak pillars. A numbing frost begins to form on the elf.
// Ink, please make a Constitution saving throw. On a failed save, you will take 6 cold damage, and will also have disadvantage on the next weapon attack roll you make before the end of your next turn.
Ink feels the frost begin to form on his face and chest trying to expand around his entire being.... // CON Save 23 // .... as if a sheer rage took over Ink's form, his swords pulse with a flash of arcane energy... the forming frost cracks and shatters falling off of Ink's body. He makes eye contact with the wight and yells, "Why do you run?!?"
// How far away is the wight from Ink's present location? //
// Okay, now it's players up! Flint and Rip are being mobbed by skeletons, while Marav is getting beat up by the wight that is unarmed. Ink is in a wizard's duel with another wight, and a third wight is doing his best to undermine Ink. //
"Steele, the bodak is gone... it's our turn to fight!" Marav shifts his form once again becoming the familiar Dire Wolf. He leaps away from the wight he is fighting to take attack the magic using wight.
Concentration Check for Zephyr: 22 (No AOO if it is above 10).
This post has potentially manipulated dice roll results.
Ink charges at the wizarding wight, and will spin around him once engaged, so that he can keep an eye out on the other wight and its burning lunar light...
Ink first stabs with Bloodthen pivots and spins, using the momentum to carry Undeathin a reverse grip into the wight; he finishes the turn, and now, facing the wight again, re-aims Blood up and into the wight's ribs hoping to rend its flesh like a blood-crazed predator!
// BloodShort Sword - Attack: 16, plus Bless to Hit of 1 Damage: 9 .... UndeathShort Sword (offhand) - Attack: 20, plus Bless to Hit of 3 Damage: 11 .... BloodShort Sword Attack: 24, plus Bless to Hit of 2 Damage: 10 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
does bless work on saving throws?
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
ill do the 7 dmg hit, sorry Marav I tried lol
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//I'm still standing... Marav can absorb quite a bit of damage before going down.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Well done on the Bless roll! //
The wizard wight, now with his full spellcasting ability before him, makes a gesture at Ink before misty stepping away, behind cover of one of the nearby oak pillars. A numbing frost begins to form on the elf.
// Ink, please make a Constitution saving throw. On a failed save, you will take 6 cold damage, and will also have disadvantage on the next weapon attack roll you make before the end of your next turn.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Is the wizard wight the one who cast moonbeam?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Okay, now it's players up! Flint and Rip are being mobbed by skeletons, while Marav is getting beat up by the wight that is unarmed. Ink is in a wizard's duel with another wight, and a third wight is doing his best to undermine Ink. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Steele, the bodak is gone... it's our turn to fight!" Marav shifts his form once again becoming the familiar Dire Wolf. He leaps away from the wight he is fighting to take attack the magic using wight.
Concentration Check for Zephyr: 22 (No AOO if it is above 10).
Marav Attack: 15 Damage: 10 (DC 13 or Prone)
Steele Attack: 21 Damage: 6
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
“Fine then. Have it your way.” Angel says before he attempts to knock out the dwarf and take his key.
Knockout Attack 1: 20 for 9
Knockout Attack 2 (in case the first doesn’t hit/isn’t enough): 18 for 6
After getting the key Angel will go to and unlock the door.
Ink charges at the wizarding wight, and will spin around him once engaged, so that he can keep an eye out on the other wight and its burning lunar light...
Ink first stabs with Blood then pivots and spins, using the momentum to carry Undeath in a reverse grip into the wight; he finishes the turn, and now, facing the wight again, re-aims Blood up and into the wight's ribs hoping to rend its flesh like a blood-crazed predator!
// Blood Short Sword - Attack: 16, plus Bless to Hit of 1 Damage: 9 .... Undeath Short Sword (offhand) - Attack: 20, plus Bless to Hit of 3 Damage: 11 .... Blood Short Sword Attack: 24, plus Bless to Hit of 2 Damage: 10 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'