// Toward where the fireball went off, since our guys went poof, we will head toward the action. Occurs to me that might be a good idea in the future for Flint to ride, he is more melee and his tiny legs don't go fast.//
After using his move to get out of the forest, Ink can see the wight ahead of him, 50 feet to his southwest and striding through a clump of trees.
Should have specified—Ink, you moved 40 feet before seeing this guy 50 feet away and through the trees. Did you want to do anything with different with your action? He's got cover from you where you're at. Dashing to the west (closer to the Keep) would give you a clearer line of sight. Dashing further southwest would get you into difficult terrain.
// Ink is getting as far away from the burning light as he can, if that means putting himself ten feet away from the wight, in difficult terrain, he'll take his chances. //
The wight hisses at Ink's approach and Misty Steps out of the way, 30 feet to the east. Marav and Angel see him appear to their left as they ride northwards, just 40 feet to the west. He sees them as well, and points his finger at them. The beam of moonlight at the edge of the trees rushes south under his control, and Marav and Angel both feel the searing light upon them. The wight then rushes further to the south, trying to find someplace to hide (50 feet southeast from Ink).
// Marav & Angel, if you start your turn here in the light, you must succeed at a DC 13 Constitution check or take 21 radiant damage (half damage on a successful save). Marav makes this save with disadvantage, and if he fails he will instantly revert back to his half-orc form. //
Meanwhile, Flint and Rip riding boris see this moving beam of dim, silvery light to their northwest, and they see figures that look like Angel and Marav in his dire wolf form in the beam of light.
// Players are up and map is updated! Ink is just inside Difficult Terrain, so the first 5 feet of movement will cost double. //
This post has potentially manipulated dice roll results.
Ink tracking the wight, and noting the moving moonbeam, exclaims, "Oy that damn wight is controlling that moon light! I'll do what I can to disrupt it!"
Ink runs towards the wight, when he's about half way to the creature, a silver mist envelops Ink as he misty steps immediately to the south of the wight.
Flint points out marav and angel to rip "there they are!" //basically to get him to leave the road and go straight at the. Will boris's movement get us within view range and will we have an action this round if so?//
//Do I take the damage before or after I shift back?//
// You know what, I totally misread the power. Your wildshape feature is not directly affected by the moonlight, but you still failed the saving throw (on both d20 rolls) so you do take full radiant damage in your wildshape form //
Flint points out marav and angel to rip "there they are!" //basically to get him to leave the road and go straight at the. Will boris's movement get us within view range and will we have an action this round if so?//
You can ride on Boris right up to Marav & Angel this round. Ink is just a little out of Boris' reach, but you could put yourself in line of sight with him.
Marav howls in agony, burnt flesh evident, the smell of burned fur fills the air. He lowers his head and a shimmer comes over his form as burns start to dissipate. // Bonus Heal: 8 //
He then quickly crosses the distance and attempts to bring the wight down.
Grapple: 20
//Come Angel... I set him up... you knock him down... so to speak... oh yeah DC 13 or besides being grappled he will be prone with a giant dire wolf holding him still. :D //
The wight is caught by Marav, and can't break free!
// The enemy is grappled, but doesn't go prone or save because you're not using your bite attack. //
// Provided that you still have him grappled on your next turn you can attempt to shove him down while you are grappling him. He won't be 'pinned' which is only possible with the grappler feat, but shove & grapple combo are just as good in my opinion. //
Rip will do so
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Dex ST: 25
Angel will ride Marav.
Okay just let me know where Marav and Angel are going—Marav, you mentioned flames. Do you mean the low flames to the north?
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Toward where the fireball went off, since our guys went poof, we will head toward the action. Occurs to me that might be a good idea in the future for Flint to ride, he is more melee and his tiny legs don't go fast.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//that or don't split up//
//pffft that's no fun//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Ink is getting as far away from the burning light as he can, if that means putting himself ten feet away from the wight, in difficult terrain, he'll take his chances. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The wight hisses at Ink's approach and Misty Steps out of the way, 30 feet to the east. Marav and Angel see him appear to their left as they ride northwards, just 40 feet to the west. He sees them as well, and points his finger at them. The beam of moonlight at the edge of the trees rushes south under his control, and Marav and Angel both feel the searing light upon them. The wight then rushes further to the south, trying to find someplace to hide (50 feet southeast from Ink).
// Marav & Angel, if you start your turn here in the light, you must succeed at a DC 13 Constitution check or take 21 radiant damage (half damage on a successful save). Marav makes this save with disadvantage, and if he fails he will instantly revert back to his half-orc form. //
Meanwhile, Flint and Rip riding boris see this moving beam of dim, silvery light to their northwest, and they see figures that look like Angel and Marav in his dire wolf form in the beam of light.
// Players are up and map is updated! Ink is just inside Difficult Terrain, so the first 5 feet of movement will cost double. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Con: 5
//Do I take the damage before or after I shift back?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ink tracking the wight, and noting the moving moonbeam, exclaims, "Oy that damn wight is controlling that moon light! I'll do what I can to disrupt it!"
Ink runs towards the wight, when he's about half way to the creature, a silver mist envelops Ink as he misty steps immediately to the south of the wight.
" HI. "
Ink then slashes at him with a booming blade!
// Scimitar Attack: 24 Damage: 14 thunderous slashing damage, plus 13 thunder damage if it moves of its own accord.... //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Flint points out marav and angel to rip "there they are!" //basically to get him to leave the road and go straight at the. Will boris's movement get us within view range and will we have an action this round if so?//
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Con ST: 15
OOC: I’m already resistance to radiant so let’s take as little damage as possible
//Awesome... I'm not dead then. :)//
Marav howls in agony, burnt flesh evident, the smell of burned fur fills the air. He lowers his head and a shimmer comes over his form as burns start to dissipate. // Bonus Heal: 8 //
He then quickly crosses the distance and attempts to bring the wight down.
Grapple: 20
//Come Angel... I set him up... you knock him down... so to speak... oh yeah DC 13 or besides being grappled he will be prone with a giant dire wolf holding him still. :D //
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
The wight is caught by Marav, and can't break free!
// The enemy is grappled, but doesn't go prone or save because you're not using your bite attack. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//The whole pinning thing was more RP flavor than anything. I kinda assume that Angel will beat him to death this round or he will wisp away.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )