Rip will Dash after Flint, casting light on the tip of his Rip-ier to see better. would I be able to cast firebolt as a bonus action if i just shoot it straight up like a flare?
Rip will Dash after Flint, casting light on the tip of his Rip-ier to see better. would I be able to cast firebolt as a bonus action if i just shoot it straight up like a flare?
// Dash and Light are both actions—sure you don't want to bareback on Boris, and catch up to Flint in like one round of running? :D
// That way you could cast Light next round while having Boris dash.
// Yes, as a bonus action, go ahead and make a spellcasting check (Cha + Proficiency) with a DC of 12 to get a flare off—assuming you are trying to let people know where you are? //
This post has potentially manipulated dice roll results.
// Sorry...passed out instead, slept for like 11 hours straight...not intentionally //
Among the trees, Ink suddenly sees a pale, silvery light from the sky shine about him right through the high tree branches. Then the light starts to burn. A figure at the edge of his darkvision—another mounted wight—recedes into the shadows to the southwest.
At the start of his turn, if he's within the beam of light, Ink must make a DC 13 Constitution Save or take 18 radiant damage.
The unarmed wight disengages with Marav and Angel and runs towards the darkness to the north. As soon as he is outside of the light of the flames, he vanishes in wisps of inky blackness.
Angel and Marav need to make a DC 15 Dexterity Check this turn to avoid being burned by the encroaching flames, 11 fire damage on a failed save.
You can now see some low-burning flames to the north of the village, and a tall beam of what looks like concentrated moonlight among the flames. In the center of the village, the fire there appears as if it's being stoked by a hungry power, threatening to engulf the small tree cluster.
// BTW positioning is not exactly to scale; just for reference purposes. It will take Rip riding on Boris two turns (taking the dash action) to get to Angel & Marav, while it would take Flint about 4 more rounds to do the same. //
Among the trees, Ink suddenly sees a pale, silvery light from the sky shine about him right through the high tree branches. Then the light starts to burn. A figure at the edge of his darkvision—another mounted wight—recedes into the shadows to the southwest.
At the start of his turn, if he's within the beam of light, Ink must make a DC 13 Constitution Save or take 18 radiant damage.
Ink peers at where his prey was last seen in the embers of the fireball he cast (// does he see the moving? //), when a silvery light engulfs him (// CON SAVE 11 //) - regardless of its effects, Ink moves to the southwest and then dashes in the same direction putting a good 80 feet between him and the column of moon light... he then looks around to see if he can find the caster.
// Note to self: turn 6 since enacting blade song, have 4 more turns to go. These last 36 seconds have been very exciting for Ink... //
// Ink takes 9 radiant damage instead of the full 18 //
The undead horse and wight are writhing silently in the flames. It's unclear at this distance whether they are moving of their own volition or just having their physical forms warped by the intense heat.
After using his move to get out of the forest, Ink can see the wight ahead of him, 50 feet to his southwest and striding through a clump of trees.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav turns snarling loudly toward the unarmed wight between him and Angel and attacks him.
Attack: 20 Damage: 10
Bonus: Heal myself level 2. 8
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
The unarmed wight is knocked prone, but Marav’s bite damage doesn’t seem to be doing much to the undead creature.
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Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
With the wight now prone Angel stands up and says
“May the power of Lathander destroy you.”
Before unleashing three curb stomps on him. (All at advantage)
Kick 1: To Hit: 10 for 6
Kick 2: To Hit: 21 for 6
Kick 3: To Hit: 17 for 6
Angel detaches the wight’s jaw from his skull, but still the creature is hanging on, trying to block the ferocious assault.
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Flint will leave Boris and just dash towards the flashes and sounds of combat.
// okay—and Rip, what are you doing? //
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Rip will Dash after Flint, casting light on the tip of his Rip-ier to see better. would I be able to cast firebolt as a bonus action if i just shoot it straight up like a flare?
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
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oops lol, I'll get Boris then
17 for the "flare"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The rest of you see a small bolt of fire quickly flare up, and you can tell that it came from nearby the White Hart Inn.
// Will get NPCs turn up tonight! //
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Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Sorry...passed out instead, slept for like 11 hours straight...not intentionally //
Among the trees, Ink suddenly sees a pale, silvery light from the sky shine about him right through the high tree branches. Then the light starts to burn. A figure at the edge of his darkvision—another mounted wight—recedes into the shadows to the southwest.
At the start of his turn, if he's within the beam of light, Ink must make a DC 13 Constitution Save or take 18 radiant damage.
The unarmed wight disengages with Marav and Angel and runs towards the darkness to the north. As soon as he is outside of the light of the flames, he vanishes in wisps of inky blackness.
Angel and Marav need to make a DC 15 Dexterity Check this turn to avoid being burned by the encroaching flames, 11 fire damage on a failed save.
You can now see some low-burning flames to the north of the village, and a tall beam of what looks like concentrated moonlight among the flames. In the center of the village, the fire there appears as if it's being stoked by a hungry power, threatening to engulf the small tree cluster.
// I've updated the map on my sig and here...
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// BTW positioning is not exactly to scale; just for reference purposes. It will take Rip riding on Boris two turns (taking the dash action) to get to Angel & Marav, while it would take Flint about 4 more rounds to do the same. //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Dexterity Check: 8
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Ink takes 9 radiant damage instead of the full 18 //
The undead horse and wight are writhing silently in the flames. It's unclear at this distance whether they are moving of their own volition or just having their physical forms warped by the intense heat.
After using his move to get out of the forest, Ink can see the wight ahead of him, 50 feet to his southwest and striding through a clump of trees.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav yelps in pain then pauses to let Angel ride if he wants, then he runs toward the flames.
Bonus Heal:
13
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Unless he getsa chance to get on Norris without slowing down rip, don't will dash along the road until something changes
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM