Khan decides to continue ignoring the pestering guard and focuses her attacks on the nearby quadruped. Her flourishes are not as effective as she had hoped, and her first two attacks miss their mark. It is only when she refocuses her Ki that a couple of kicks earn a response from the jaguar. (Kamadan#2 takes 10 bludgeoning damage.)
Still holding her axe, Khan remains alert. (Agile Parry enacted.)
Bleep looks to the side and notices he's been made, care of the elf. In response, he first tries to break line of sight with her (moving to AS-10), the fires a poisoned bolt at her. Bad enough he is trying to deal with one spell caster. Two would be dangerous for him.
Ghee continues his pursuit of Mez but with less haste, content to corrall the mage into a position where the other members of the party might take a shot.
Move to BA,10.
Ducking behind some well placed topiary, Ghee looks to protect himself (dodge) from anymore scorching rays that may have his name on them.
(@Drache: To be fair, I think the same caveat that applied to @Grimnir needs to be applied here. Bleep's shot also needs to go through some dense plants before hitting the target, and as a grung, I'm no so sure he is tall enough to shoot over the hedge. As per the source material, "grungs stand between 2 ½ and 3 ½ feet tall." So, I'll apply disadvantage + cover to this attack. I'll take your first die in that roll, for a result of 23.)
Ghee chases Mez but at a more cautious pace. He crouches by a nearby ledge and let his enhanced natural healing take effect. (Ghee heals for 10 HP.)
His position discovered, Bleep finds another section of trimmed vegetation to hide behind, just to almost immediately reveal his location by shooting a missile at the running wizardry apprentice. The risky maneuver is rewarded with a hit. Mez Kara holds her midsection, which now bleeds profusely. She does not seem to be reacting to the poison. (Mez Kara takes 16 piercing damage.)
(@MB: So that's three Hit Dice out of six, right?)
Noticing that she might have run straight into further danger, and still holding her midsection, Mez Kara moves back to a more covered position {BA-7}. She looks at Ghee in agony, bends over a bit, painfully, and mutters a few words in Elvish. Her hands, still on her stomach, begin to glow in a yellowish-orange color.
Ghee is the only one that sees this but, not understanding either magic nor Elvish, he can't be quite sure what she is doing.
This post has potentially manipulated dice roll results.
On the assumption that he will have line of sight to Weirding, Saros moves to AN4 (which by my calculation is less than 60ft from the nearest Weirding) pulls out a small flask of water and drips it into his hands, then, after completing a series of gestures, his flings his hand toward the wizard and all can see an icicle fly towards the nearest 'wizard' then explodes into a series of icy shards (Attack roll 10, doing 8 piercing damage if it hits, then exploding doing a 5 damage to the target and all within 5ft that fail a DEX save). As it strikes, he briefly smiles then mutters "Rock dweller, eh" somewhat amused by the obvious prejudices Weirding is displaying, before settling in closer to the bush to take whatever cover it might give.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
On the assumption that he will have line of sight to Weirding, Saros moves to AN4 (which by my calculation is less than 60ft from the nearest Weirding) pulls out a small flask of water and drips it into his hands, then, after completing a series of gestures, his flings his hand toward the wizard and all can see an icicle fly towards the nearest 'wizard' then explodes into a series of icy shards (Attack roll 11, doing 7 piercing damage if it hits, then exploding doing a 4 damage to the target and all within 5ft that fail a DEX save). As it strikes, he briefly smiles then mutters "Rock dweller, eh" somewhat amused by the obvious prejudices Weirding is displaying, before settling in closer to the bush to take whatever cover it might give.
Amended post given the distance issue if permitted
Seeing that he is still not close enough to target Weirding with his spells, Saros targets the last remaining guard with Toll the Dead (DC 15 WIS save or 8 damage) muttering to himself "Rock dweller, my arse"
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
(@MuggsHill: Yep, the edit is fine. Thanks for doing it!)
Darrik times his next attack perfectly. He waits for one of the snake-heads to snap at him, side-steps it, and then swings his stick like a (baseball) bat. That one snake goes right to sleep. (Kamadan#2 takes 13 bludgeoning damage.)
Still unhappy about the insult, Saros decides to help the others clear the battle field. He moves a bit closer {AN-4} and produces the sound of bells inside the remaining guard's head. The guard almost drops his shield and blade as he staggers, but he manages to recompose himself. (Guard#1 takes 8 necrotic damage.)
Lord Weirding continues to insult Saros now that the gnome is out in the open again: "I know your kind, rock dweller. Run, run for your life!" He flies a bit closer {AQ-11, AQ-12} but keeps his altitude. From up high, he can now see most, if not all of the enemies in the battle field. The wizard and his copy put their hands together to produce more fiery rays but, this time, they concentrate for an extra second, creating five of them.
This post has potentially manipulated dice roll results.
This time Khan has had enough of the guard. Like a reed in the wind, she comes out of the sidestepped entering an opening in his guard with an uppercutting palm strike to the chin meant to snap his neck. Even in failure however, the moment's revenge could not deter her away from the Kamadan at her heels forever. With axe held again in both hands tightly, she feigned a swing for the face, only to carry on through for the snakes at neck, and then burned the remaining momentum after in leaping up into a snap kick to the main body's jaw.
If both are felled at last after, she finally set her sights on the wizard in the sky, and calmly make her way for his position from the ground while avoiding entering the hedges.
Action: Frog Kenpo(Melee) upon remaining Kamadan! (1st unarmed strike is at Guard however) [Lethal]Unarmed Strike - Attack: 12 Damage: 4 Non-magical bludgeoning damage. Agile Parry becomes active, increasing AC by +2. [Two-Handed, Silvered, Lethal]D'Ahken'khar - Attack: 14 Damage: 10 Non-magical Slashing damage.
Bonus Action: Lily Pad Smash at Kamadan: #1 [Lethal]Unarmed Strike - Attack: 10 Damage: 7 Non-magical bludgeoning damage.
(If last jaguar falls before attack sequence completes, targeting the last guard with the rest. If both fall, moving towards wizard by closest direction possible)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As the wizard continues his taunts, Saros responds by calling out to the others "Get rid of his last image if you can, and give me a proper shot at this charlatan"
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Ang moves a few feet (AP5) to have a clear view on Mez and shoot her with her crossbow Light crossbow:25, damage 5 + 15 + poison (DC12 CON 5)
(was hiding with a stealth of 15, it might be enough to trigger the sneak attack)... (forgot the advantage > 26) (Ahhhhhhh, critic ! additional damage 4 + 11)
Ang then jump into the next bush (AS4) and tries to hide from the floating wizard Hide: 26
(note.... if you rule that I was not hidden anymore, I would then hide first and trigger my attack. Still moving to AS4, but just with cover and not hidden... I hope its clear :( )
Saros responds to another insult but, for now, his follow-up request goes answered.
Ang takes a step to her left as to get a better glimpse of Mez Kara. Although she is mostly covered by a hedge, Ang can still see her neck, and that is where she trains her next shot. As the bolt flies, the young elf raises her eyes to meet Ghee's. She still holds the gnarly crossbow wound from a moment ago. With difficulty, she says in Common: "Don't... kill me." Those are her last words. Ang's projectile passes cleanly through her soft neck. The elf apprentice chokes on her own blood for a couple of seconds before slumping forward and falling face first on the ground. (Mez Kara takes 40 piercing and poison damage and is DEFEATED.)
Khan is still lost in her two-vs-tow fight. With her next flurry of attacks, the orange grung tries to hit both enemies but her first strike only connects with a shield. Her next two attacks are more successful. She adds another slash and one more kick to the list of strikes she has now landed on this horrid hybrid creature. (Kamadan#2 takes 19 slashing and bludgeoning damage.)
Khan notices that the jaguar is finally slowing down. Nonetheless, she keeps her axed raised (Agile Parry enacted.)
-> Darrik's CON saving throw {DC 12}(Dwarven Resilience):26 Damage: 7.5
As she expected, Khan finds the need to parry a set of claws with her axe. The few serpents who are still active, however, manage to sink in some fangs into Darrik's skin. (Darrik takes 10 piercing and poison damage, already halved.)
Khan decides to continue ignoring the pestering guard and focuses her attacks on the nearby quadruped. Her flourishes are not as effective as she had hoped, and her first two attacks miss their mark. It is only when she refocuses her Ki that a couple of kicks earn a response from the jaguar. (Kamadan#2 takes 10 bludgeoning damage.)
Still holding her axe, Khan remains alert. (Agile Parry enacted.)
The hybrid creature lashes out in response:
-> Claw vs. Khan: Attack: 11
Damage: 4-> Snakes vs. Darrik: Attack: 9
Damage: 5Its uncalculated attacks pass wide of both dwarf and grung.
END OF INITIATIVE ROUND 4.
(Ghee and Bleep are up next.)
Bleep looks to the side and notices he's been made, care of the elf. In response, he first tries to break line of sight with her (moving to AS-10), the fires a poisoned bolt at her. Bad enough he is trying to deal with one spell caster. Two would be dangerous for him.
Cunning Hide: 24
Crossbow (w/ advantage and sneak attack, if hide successful) Attack: 26 Damage: 16
Poison DC12: 6
Extended Signature
Ghee continues his pursuit of Mez but with less haste, content to corrall the mage into a position where the other members of the party might take a shot.
Move to BA,10.
Ducking behind some well placed topiary, Ghee looks to protect himself (dodge) from anymore scorching rays that may have his name on them.
Healing as part of dwarven fortitude for 10
DM's Screen:
13
(@Drache: To be fair, I think the same caveat that applied to @Grimnir needs to be applied here. Bleep's shot also needs to go through some dense plants before hitting the target, and as a grung, I'm no so sure he is tall enough to shoot over the hedge. As per the source material, "grungs stand between 2 ½ and 3 ½ feet tall." So, I'll apply disadvantage + cover to this attack. I'll take your first die in that roll, for a result of 23.)
Ghee chases Mez but at a more cautious pace. He crouches by a nearby ledge and let his enhanced natural healing take effect. (Ghee heals for 10 HP.)
His position discovered, Bleep finds another section of trimmed vegetation to hide behind, just to almost immediately reveal his location by shooting a missile at the running wizardry apprentice. The risky maneuver is rewarded with a hit. Mez Kara holds her midsection, which now bleeds profusely. She does not seem to be reacting to the poison. (Mez Kara takes 16 piercing damage.)
(@MB: So that's three Hit Dice out of six, right?)
Noticing that she might have run straight into further danger, and still holding her midsection, Mez Kara moves back to a more covered position {BA-7}. She looks at Ghee in agony, bends over a bit, painfully, and mutters a few words in Elvish. Her hands, still on her stomach, begin to glow in a yellowish-orange color.
Ghee is the only one that sees this but, not understanding either magic nor Elvish, he can't be quite sure what she is doing.
(Darrik and Saros are next up.)
On the assumption that he will have line of sight to Weirding, Saros moves to AN4 (which by my calculation is less than 60ft from the nearest Weirding) pulls out a small flask of water and drips it into his hands, then, after completing a series of gestures, his flings his hand toward the wizard and all can see an icicle fly towards the nearest 'wizard' then explodes into a series of icy shards (Attack roll 10, doing 8 piercing damage if it hits, then exploding doing a 5 damage to the target and all within 5ft that fail a DEX save). As it strikes, he briefly smiles then mutters "Rock dweller, eh" somewhat amused by the obvious prejudices Weirding is displaying, before settling in closer to the bush to take whatever cover it might give.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Darrik continues frantically bashing at the creature with his big stick.
"Attack: 6 Damage: 8 Crit: 2
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Amended post given the distance issue if permitted
Seeing that he is still not close enough to target Weirding with his spells, Saros targets the last remaining guard with Toll the Dead (DC 15 WIS save or 8 damage) muttering to himself "Rock dweller, my arse"
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
DM's Screen:
8
(@MuggsHill: Yep, the edit is fine. Thanks for doing it!)
Darrik times his next attack perfectly. He waits for one of the snake-heads to snap at him, side-steps it, and then swings his stick like a (baseball) bat. That one snake goes right to sleep. (Kamadan#2 takes 13 bludgeoning damage.)
Still unhappy about the insult, Saros decides to help the others clear the battle field. He moves a bit closer {AN-4} and produces the sound of bells inside the remaining guard's head. The guard almost drops his shield and blade as he staggers, but he manages to recompose himself. (Guard#1 takes 8 necrotic damage.)
Lord Weirding continues to insult Saros now that the gnome is out in the open again: "I know your kind, rock dweller. Run, run for your life!" He flies a bit closer {AQ-11, AQ-12} but keeps his altitude. From up high, he can now see most, if not all of the enemies in the battle field. The wizard and his copy put their hands together to produce more fiery rays but, this time, they concentrate for an extra second, creating five of them.
-> Scorching Ray vs. Darrik: Attack: 15
Damage: 8-> Scorching Ray vs. Khan: Attack: 13
Damage: 11-> Scorching Ray vs. Ghee: Attack: 11
Damage: 5-> Scorching Ray vs. Saros: Attack: 11
Damage: 7-> Scorching Ray vs. Ang: Attack: 25 Damage: 9
Weirding's emotions must be getting in the way of proper aim. Only one of the rays manages to singe its intended target. (Ang takes 9 fire damage.)
The last guard continues to harass Khan:
-> Shortsword vs. Khan: Attack: 22
Damage: 7This time, the orange grung doesn't even have to parry. She simple side-steps the pathetic attempt.
(Ang and Khan are up next.)
This time Khan has had enough of the guard. Like a reed in the wind, she comes out of the sidestepped entering an opening in his guard with an uppercutting palm strike to the chin meant to snap his neck. Even in failure however, the moment's revenge could not deter her away from the Kamadan at her heels forever. With axe held again in both hands tightly, she feigned a swing for the face, only to carry on through for the snakes at neck, and then burned the remaining momentum after in leaping up into a snap kick to the main body's jaw.
If both are felled at last after, she finally set her sights on the wizard in the sky, and calmly make her way for his position from the ground while avoiding entering the hedges.
Action: Frog Kenpo(Melee) upon remaining Kamadan! (1st unarmed strike is at Guard however)
[Lethal]Unarmed Strike - Attack: 12 Damage: 4 Non-magical bludgeoning damage. Agile Parry becomes active, increasing AC by +2.
[Two-Handed, Silvered, Lethal]D'Ahken'khar - Attack: 14 Damage: 10 Non-magical Slashing damage.
Bonus Action: Lily Pad Smash at Kamadan:
#1 [Lethal]Unarmed Strike - Attack: 10 Damage: 7 Non-magical bludgeoning damage.
(If last jaguar falls before attack sequence completes, targeting the last guard with the rest. If both fall, moving towards wizard by closest direction possible)
When you realize you're doing too much: Signature.
As the wizard continues his taunts, Saros responds by calling out to the others "Get rid of his last image if you can, and give me a proper shot at this charlatan"
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Ang moves a few feet (AP5) to have a clear view on Mez and shoot her with her crossbow
Light crossbow: 25, damage 5 + 15 + poison (DC12 CON 5)
(was hiding with a stealth of 15, it might be enough to trigger the sneak attack)... (forgot the advantage > 26)
(Ahhhhhhh, critic ! additional damage 4 + 11)
Ang then jump into the next bush (AS4) and tries to hide from the floating wizard
Hide: 26
(note.... if you rule that I was not hidden anymore, I would then hide first and trigger my attack. Still moving to AS4, but just with cover and not hidden... I hope its clear :( )
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
DM's Screen:
4
Saros responds to another insult but, for now, his follow-up request goes answered.
Ang takes a step to her left as to get a better glimpse of Mez Kara. Although she is mostly covered by a hedge, Ang can still see her neck, and that is where she trains her next shot. As the bolt flies, the young elf raises her eyes to meet Ghee's. She still holds the gnarly crossbow wound from a moment ago. With difficulty, she says in Common: "Don't... kill me." Those are her last words. Ang's projectile passes cleanly through her soft neck. The elf apprentice chokes on her own blood for a couple of seconds before slumping forward and falling face first on the ground. (Mez Kara takes 40 piercing and poison damage and is DEFEATED.)
Ang the hides in the next bush.
Khan is still lost in her two-vs-tow fight. With her next flurry of attacks, the orange grung tries to hit both enemies but her first strike only connects with a shield. Her next two attacks are more successful. She adds another slash and one more kick to the list of strikes she has now landed on this horrid hybrid creature. (Kamadan#2 takes 19 slashing and bludgeoning damage.)
Khan notices that the jaguar is finally slowing down. Nonetheless, she keeps her axed raised (Agile Parry enacted.)
Although moving more slowly now, the jaguar and serpents are still lashing out:
-> Claw vs. Khan: Attack: 18
Damage: 6-> Snakes vs. Darrik: Attack: 23 Damage: 6
-> Darrik's CON saving throw {DC 12}(Dwarven Resilience): 26 Damage: 7.5
As she expected, Khan finds the need to parry a set of claws with her axe. The few serpents who are still active, however, manage to sink in some fangs into Darrik's skin. (Darrik takes 10 piercing and poison damage, already halved.)
END OF INITIATIVE ROUND 5
(Ghee, Bleep, Darrik, and Saros are all up next.)