Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
While watching the uncaring bolt drill it's way through Mez's neck is a touch harrowing given the plea for clemency that she uttered moments ago, there is still a larger threat that needs bringing down to earth. Preferably following a big drop.
Wasting little time, Ghee turns on his heels and beings moving up the central walkway of the garden. Arms and legs pumping hard. (Moving to AT,12)
Trying to get the angles right in his mind, he adjusts this grip on his spear, shaping to launch it at what he hopes isn't an image of Lord Weirding but is the head honcho himself.
Attack: 10 Damage: 4
(OOC Assuming disadvantage at least for the attack on LW given the distance the spear needs to travel.)
This post has potentially manipulated dice roll results.
With the elf now on the ground, Bleep returns his attention to the Wizard. He poisons another dart and fires at the floating wizard, not caring whether or not he hits the right target.
Attack: 17 Damage: 8
Poison DC12: 7
He then hides from the wizard to get a better vantage point (to AS-8), hiding behind the statue.
If Weirding manages to survive all those attacks, and on the presumption that one of them dispels the last image, Saros reaches into his cloak to pull out a small iron rod and with a few eager flourishes, he points the rod at the wizard, with a quiet "Stop" added for his own self-satisfaction, casting Hold Person, and knowing that Weirding will not be able to resist unless he is immune (he expends last portent die to give Weirding a 3 for the saving throw against DC 15 WIS).
If he is held, Saros will yell out "The wizard will be paralysed for a minute, he is more valuable alive then dead, so try to bring him down that way so we can get the truth about your Grung friends and other matters". He is not hopeful that the revenge fueled Grung's will listen, but he had to try, and moves to AM4 to put the bush in better him and the remaining guard as he concentrates on maintaining the spell.
If the wizard is immune to the spell effect, then Saros will move to AK4.
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
This post has potentially manipulated dice roll results.
DM's Screen:
62018
(@MB: Yes, that attack would be at disadvantage. Nice job anticipating it. Also, please note you'd have to go retrieve your spear if you want to attack with it again.)
Not letting Mez Kara's death affect him too much, Ghee turns around and reduces the distance between him and the flying lord. Before getting too close, the dwarf hurls his spear, putting more focus on power than accuracy. The effort pays off. Not only does the spear make glancing contact with one of the two Weirdings, but it also seems to have luckily chosen the more solid of the two. Both of the wizard's images wince briefly as they suffer the second small cut of the fight, so far. As it was the case with the first, no blood drops, and neither does the wizard. (Lord Weirding takes 2 piercing damage.)
As Ghee's spear continue its flight path and lands shy of the water fountain {AL-12}, Bleep poisons and shoots another of his crossbow darts. The aim is perfect, locked at the wizard's forehead. However, even though the green grung was sure he was aiming for the image Ghee had just attacked, the projectile passes harmlessly through the remaining fake image, dispelling it. There is only one Lord Weirding flying about now.
Bleep then cuts the wizard's direct line of sight to him.
(@MuggsHil: Lord Weirding has nothing but two small cuts on him in terms of damage from this fight. Separately, let me also just kindly remind you to be sure to mark down your spell slots.)
Several feet away, Darrik continues his frenzied fight against the wizard's pet. The dwarf whirls his staff one more time and whacks another serpent head. This one also goes limp after the direct hit. (Kamadan#2 takes 6 bludgeoning damage.)
Back to the fight against the flying wizard, Saros notices his companions' efforts and joins in once again. With a metal rod in hand, he attempts to magically hold the enemy in place. Unfortunately, Saros' efforts are frustrated once again. The spell fizzes just as the incantation is completed. It never has a chance to take hold (pun intended.)
(@MuggsHill: There was no roll associated with your spell, so you can keep your Portent Die. Also, please roll an arcana check.)
In an apparent retaliatory move for the recent cut, Lord Weirding turns to face Ghee and quickly produces six magic darts. For a moment, Ghee thinks he can possibly sway away from at least a few of the darts, but they twist and turn in response to the dwarf's movements.
Every dart finds its mark. (Ghee takes 25 force damage.)
The lord of the manor does not wait to see if the Chultan dwarf falls. Instead, he flies to the southeast, lowering his altitude by about 5 feet {BC-23}.
@Bleep:
Although both injuries are small, you have now seen Lord Weirding be cut twice in this fight and in neither occasion did the wound produce any blood. If the wizard has somehow altered his circulatory system such that his blood flow works differently than normal, then you suspect poison would have no effect on him.
Now sure he was the best guard among his peers, the last sword-wielder attacks Khan once again. This time, he even adds some footwork to this thrust {AL-16}.
(@MuggsHil: Lord Weirding has nothing but two small cuts on him in terms of damage from this fight. Separately, let me also just kindly remind you to be sure to mark down your spell slots.)
Several feet away, Darrik continues his frenzied fight against the wizard's pet. The dwarf whirls his staff one more time and whacks another serpent head. This one also goes limp after the direct hit. (Kamadan#2 takes 6 bludgeoning damage.)
Back to the fight against the flying wizard, Saros notices his companions' efforts and joins in once again. With a metal rod in hand, he attempts to magically hold the enemy in place. Unfortunately, Saros' efforts are frustrated once again. The spell fizzes just as the incantation is completed. It never has a chance to take hold (pun intended.)
(@MuggsHill: There was no roll associated with your spell, so you can keep your Portent Die. Also, please roll an arcana check.)
Arcana check roll: 23
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
(@MuggsHil: Lord Weirding has nothing but two small cuts on him in terms of damage from this fight. Separately, let me also just kindly remind you to be sure to mark down your spell slots.)
Pretty sure I have been, and just checked back through posts since long rest
1st fight - Blur (gnomish ability, Misty Step (2nd level), several Toll the Dead cantrips
2nd fight - Toll the Dead cantrips x lots, Detect Magic (ritual)
Wierding fight - Hypnotic Pattern x 2 (3rd level), Hold Person x1 (2nd Level), Toll the Dead
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
This post has potentially manipulated dice roll results.
Remaining hidden behind the bush, Ang moves quickly (bonus action dash) to shorten the distance between her and the floating wizard (AZ6). While he looks in Bleep direction, she loads a bolt and aims for the head. Light crossbow:24, damage piercing 5 + 12
Ang then hides behind the bush and take as much cover she can
Either Khan pretends to not have heard the gnome, or is too embroiled in close quarters combat to acknowledge it. Either way, the gnome was likely to be right about his concerns, as she doesn't echo the command either to her compatriots, reinforcing its supposed importance...
Regardless, after parrying the guards shortsword off to the side, she follows through in attempt to hack into his leg in hopes of bringing him down once and for all. With the 'threat' hopefully then dealt with, the rest of her fury is spent trying to shatter the jaguar monstrosity's jaw or crush its throat with a few well placed jabs.
Action: Frog Kenpo(Melee) upon remaining Kamadan! (1st attack is at Guard however) [Two-Handed, Silvered, Lethal]D'Ahken'khar - Attack: 14 Damage: 10 Non-magical Slashing damage. [Lethal]Unarmed Strike - Attack: 22 Damage: 8 Non-magical bludgeoning damage. Agile Parry becomes active, increasing AC by +2.
Bonus Action: Lily Pad Smash at Kamadan: #1 [Lethal]Unarmed Strike - Attack: 17 Damage: 7 Non-magical bludgeoning damage.
(If last jaguar falls before attack sequence completes, targeting the last guard with the rest. Regardless, if the jaguar fall, moving closer towards wizard(AS-20.), accepting an OA)
This post has potentially manipulated dice roll results.
DM's Screen:
10
(@Ang: Sorry for having to be the bearer of bad news again, but I have two points to make. First, and I believe this has come up in this game before, you cannot remain hidden as you move if you are dashing at full speed. At least not in my book. Hence, you would not be attacking from a hidden/unseen position and, once again, you'd have a straight roll. Second, you are also attacking from a distance that is beyond your crossbow's optimal range, so you actually have disadvantage on the attack. I'm afraid that I'll be taking the lowest of your two rolls, which was an 18 after including the modifier. This also means that Sneak Attack does not trigger.)
Angsprints to a more advanced vantage point and releases another bolt. This time, she knowd where to aim, since there is only one flying wizard. Nonetheless, and for the third time, a ranged attack accomplishes little but a glancing wound. The wizard remains in the air. (Lord Weirding takes 2 piercing damage.)
In what is now one of Khan's most epic rivalries (probably), the orange grung brings her axe down on the guard again, only to have the raise-deserving human block with his shield once more. With her weapon now imbedded on the shield, Khan leaves it for a moment and delivers a well-placed jab to the jaguar's weakened throat. Khan can feel it crush under her fist. (Kamadan#2 takes 8 bludgeoning damage and is DEFEATED.)
The aspiring noble returns to her dual against the guard with a pirouette, which lands her behind him. A little saddened to have to put this rivalry to an end, Khan delivers a jumping kick to the man's left kidney, which bursts and immediately brings him down. (Guard#1 takes 7 bludgeoning damage and is DEAFETED.)
Khan recovers her axe (Agile Parry enacted.)
@Saros:
Attempting to cast Hold Person on Lord Weirding and observing it just fizzle reminded you of your days as a young apprentice. When you attempteded this spell for the first time, you were still unaware of its full limitations. You targeted one of your tutors' cats, just for fun, but was left disappointed by the result. It was only later you understood the spell was designed to work specifically on humanoids. The fact that it fizzled against the lord as it did against the cat is more than enough proof that the man floating in the air in front of you is no human or elf or any of the more common species in these lands...
This post has potentially manipulated dice roll results.
Dipping a hand into his pack, Ghee pulls out a bulbous portion bottle containing a rusty red liquid. Ripping the cork stopper out with his teeth, he spits out away and downs the contents, healing for (2d4+2) 4.
Scrambling towards his spear, Ghee stands over it, ready to re-arm himself.
(Think Ghee has just enough movement to do this, have adjusted his potions from five to four to cover off the use here.)
Seeing his spell fail, when it should have worked against a human(oid), Saros realises that whatever Weirding is, he is not human, and whilst it will not alter their intent, calls out to inform the others "The wizard is not a human as he appears".
In an attempt to close the gap, he cast Misty Step to bring him 30 feet closer (AR10 if you are generous) before moving another 25 feet (to AU15). This would place him pretty much 60 feet from him (if my pythogorean calcs are correct) but if you add elevation he would be about 67 feet away. At this distance he realises he has little in the way of spells that could reach the wizard, so instead taunts him with his own words despite being exposed "Now who's running, coward!"
Without the ability to throw a spell he pulls out his remaining healing potion and chuggs it down (recouping another 6 HP)
Darrik will come out of rage as a bonus action, and take a second to tend to some of his worse wounds. He’ll still move as close to Weirding as he can manage.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Poison is wasted on wizard!" Bleep informs the others as he climbs the statue and he fires another bolt at the wizard, not bothering to poison it any more.
Darrik roars in pain, but goes into a frenzy of attacks on the leopard thing.
Attack: 19 Damage: 6
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
While watching the uncaring bolt drill it's way through Mez's neck is a touch harrowing given the plea for clemency that she uttered moments ago, there is still a larger threat that needs bringing down to earth. Preferably following a big drop.
Wasting little time, Ghee turns on his heels and beings moving up the central walkway of the garden. Arms and legs pumping hard. (Moving to AT,12)
Trying to get the angles right in his mind, he adjusts this grip on his spear, shaping to launch it at what he hopes isn't an image of Lord Weirding but is the head honcho himself.
Attack: 10 Damage: 4
(OOC Assuming disadvantage at least for the attack on LW given the distance the spear needs to travel.)
With the elf now on the ground, Bleep returns his attention to the Wizard. He poisons another dart and fires at the floating wizard, not caring whether or not he hits the right target.
Attack: 17 Damage: 8
Poison DC12: 7
He then hides from the wizard to get a better vantage point (to AS-8), hiding behind the statue.
Stealth: 16
Extended Signature
If Weirding manages to survive all those attacks, and on the presumption that one of them dispels the last image, Saros reaches into his cloak to pull out a small iron rod and with a few eager flourishes, he points the rod at the wizard, with a quiet "Stop" added for his own self-satisfaction, casting Hold Person, and knowing that Weirding will not be able to resist unless he is immune (he expends last portent die to give Weirding a 3 for the saving throw against DC 15 WIS).
If he is held, Saros will yell out "The wizard will be paralysed for a minute, he is more valuable alive then dead, so try to bring him down that way so we can get the truth about your Grung friends and other matters". He is not hopeful that the revenge fueled Grung's will listen, but he had to try, and moves to AM4 to put the bush in better him and the remaining guard as he concentrates on maintaining the spell.
If the wizard is immune to the spell effect, then Saros will move to AK4.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
DM's Screen:
6 20 18
(@MB: Yes, that attack would be at disadvantage. Nice job anticipating it. Also, please note you'd have to go retrieve your spear if you want to attack with it again.)
Not letting Mez Kara's death affect him too much, Ghee turns around and reduces the distance between him and the flying lord. Before getting too close, the dwarf hurls his spear, putting more focus on power than accuracy. The effort pays off. Not only does the spear make glancing contact with one of the two Weirdings, but it also seems to have luckily chosen the more solid of the two. Both of the wizard's images wince briefly as they suffer the second small cut of the fight, so far. As it was the case with the first, no blood drops, and neither does the wizard. (Lord Weirding takes 2 piercing damage.)
As Ghee's spear continue its flight path and lands shy of the water fountain {AL-12}, Bleep poisons and shoots another of his crossbow darts. The aim is perfect, locked at the wizard's forehead. However, even though the green grung was sure he was aiming for the image Ghee had just attacked, the projectile passes harmlessly through the remaining fake image, dispelling it. There is only one Lord Weirding flying about now.
Bleep then cuts the wizard's direct line of sight to him.
(@Drache: Please roll a medicine check.)
(@MuggsHil: Lord Weirding has nothing but two small cuts on him in terms of damage from this fight. Separately, let me also just kindly remind you to be sure to mark down your spell slots.)
Several feet away, Darrik continues his frenzied fight against the wizard's pet. The dwarf whirls his staff one more time and whacks another serpent head. This one also goes limp after the direct hit. (Kamadan#2 takes 6 bludgeoning damage.)
Back to the fight against the flying wizard, Saros notices his companions' efforts and joins in once again. With a metal rod in hand, he attempts to magically hold the enemy in place. Unfortunately, Saros' efforts are frustrated once again. The spell fizzes just as the incantation is completed. It never has a chance to take hold (pun intended.)
(@MuggsHill: There was no roll associated with your spell, so you can keep your Portent Die. Also, please roll an arcana check.)
Medibleep: 19
Extended Signature
In an apparent retaliatory move for the recent cut, Lord Weirding turns to face Ghee and quickly produces six magic darts. For a moment, Ghee thinks he can possibly sway away from at least a few of the darts, but they twist and turn in response to the dwarf's movements.
-> Magic Missile vs. Ghee: Damage: 25
Every dart finds its mark. (Ghee takes 25 force damage.)
The lord of the manor does not wait to see if the Chultan dwarf falls. Instead, he flies to the southeast, lowering his altitude by about 5 feet {BC-23}.
@Bleep:
Although both injuries are small, you have now seen Lord Weirding be cut twice in this fight and in neither occasion did the wound produce any blood. If the wizard has somehow altered his circulatory system such that his blood flow works differently than normal, then you suspect poison would have no effect on him.
Now sure he was the best guard among his peers, the last sword-wielder attacks Khan once again. This time, he even adds some footwork to this thrust {AL-16}.
-> Shortsword vs. Khan: Attack: 7
Damage: 7Despite his renewed confidence, his technique is still flawed. The orange grung effortlessly parries it away.
(Ang and Khan are up next.)
Arcana check roll: 23
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
(@MuggsHil: Lord Weirding has nothing but two small cuts on him in terms of damage from this fight. Separately, let me also just kindly remind you to be sure to mark down your spell slots.)
Pretty sure I have been, and just checked back through posts since long rest
1st fight - Blur (gnomish ability, Misty Step (2nd level), several Toll the Dead cantrips
2nd fight - Toll the Dead cantrips x lots, Detect Magic (ritual)
Wierding fight - Hypnotic Pattern x 2 (3rd level), Hold Person x1 (2nd Level), Toll the Dead
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Remaining hidden behind the bush, Ang moves quickly (bonus action dash) to shorten the distance between her and the floating wizard (AZ6). While he looks in Bleep direction, she loads a bolt and aims for the head.
Light crossbow: 24, damage piercing 5 + 12
Ang then hides behind the bush and take as much cover she can
(rolling with advantage due to my 25 hiding)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Either Khan pretends to not have heard the gnome, or is too embroiled in close quarters combat to acknowledge it. Either way, the gnome was likely to be right about his concerns, as she doesn't echo the command either to her compatriots, reinforcing its supposed importance...
Regardless, after parrying the guards shortsword off to the side, she follows through in attempt to hack into his leg in hopes of bringing him down once and for all. With the 'threat' hopefully then dealt with, the rest of her fury is spent trying to shatter the jaguar monstrosity's jaw or crush its throat with a few well placed jabs.
Action: Frog Kenpo(Melee) upon remaining Kamadan! (1st attack is at Guard however)
[Two-Handed, Silvered, Lethal]D'Ahken'khar - Attack: 14 Damage: 10 Non-magical Slashing damage.
[Lethal]Unarmed Strike - Attack: 22 Damage: 8 Non-magical bludgeoning damage. Agile Parry becomes active, increasing AC by +2.
Bonus Action: Lily Pad Smash at Kamadan:
#1 [Lethal]Unarmed Strike - Attack: 17 Damage: 7 Non-magical bludgeoning damage.
(If last jaguar falls before attack sequence completes, targeting the last guard with the rest. Regardless, if the jaguar fall, moving closer towards wizard(AS-20.), accepting an OA)
When you realize you're doing too much: Signature.
DM's Screen:
10
(@Ang: Sorry for having to be the bearer of bad news again, but I have two points to make. First, and I believe this has come up in this game before, you cannot remain hidden as you move if you are dashing at full speed. At least not in my book. Hence, you would not be attacking from a hidden/unseen position and, once again, you'd have a straight roll. Second, you are also attacking from a distance that is beyond your crossbow's optimal range, so you actually have disadvantage on the attack. I'm afraid that I'll be taking the lowest of your two rolls, which was an 18 after including the modifier. This also means that Sneak Attack does not trigger.)
Ang sprints to a more advanced vantage point and releases another bolt. This time, she knowd where to aim, since there is only one flying wizard. Nonetheless, and for the third time, a ranged attack accomplishes little but a glancing wound. The wizard remains in the air. (Lord Weirding takes 2 piercing damage.)
In what is now one of Khan's most epic rivalries (probably), the orange grung brings her axe down on the guard again, only to have the raise-deserving human block with his shield once more. With her weapon now imbedded on the shield, Khan leaves it for a moment and delivers a well-placed jab to the jaguar's weakened throat. Khan can feel it crush under her fist. (Kamadan#2 takes 8 bludgeoning damage and is DEFEATED.)
The aspiring noble returns to her dual against the guard with a pirouette, which lands her behind him. A little saddened to have to put this rivalry to an end, Khan delivers a jumping kick to the man's left kidney, which bursts and immediately brings him down. (Guard#1 takes 7 bludgeoning damage and is DEAFETED.)
Khan recovers her axe (Agile Parry enacted.)
@Saros:
Attempting to cast Hold Person on Lord Weirding and observing it just fizzle reminded you of your days as a young apprentice. When you attempteded this spell for the first time, you were still unaware of its full limitations. You targeted one of your tutors' cats, just for fun, but was left disappointed by the result. It was only later you understood the spell was designed to work specifically on humanoids. The fact that it fizzled against the lord as it did against the cat is more than enough proof that the man floating in the air in front of you is no human or elf or any of the more common species in these lands...
END OF INITIATIVE ROUND 6
(Ghee, Bleep, Darrik, and Saros are all up next.)
Dipping a hand into his pack, Ghee pulls out a bulbous portion bottle containing a rusty red liquid. Ripping the cork stopper out with his teeth, he spits out away and downs the contents, healing for (2d4+2) 4.
Scrambling towards his spear, Ghee stands over it, ready to re-arm himself.
(Think Ghee has just enough movement to do this, have adjusted his potions from five to four to cover off the use here.)
Seeing his spell fail, when it should have worked against a human(oid), Saros realises that whatever Weirding is, he is not human, and whilst it will not alter their intent, calls out to inform the others "The wizard is not a human as he appears".
In an attempt to close the gap, he cast Misty Step to bring him 30 feet closer (AR10 if you are generous) before moving another 25 feet (to AU15). This would place him pretty much 60 feet from him (if my pythogorean calcs are correct) but if you add elevation he would be about 67 feet away. At this distance he realises he has little in the way of spells that could reach the wizard, so instead taunts him with his own words despite being exposed "Now who's running, coward!"
Without the ability to throw a spell he pulls out his remaining healing potion and chuggs it down (recouping another 6 HP)
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Darrik will come out of rage as a bonus action, and take a second to tend to some of his worse wounds. He’ll still move as close to Weirding as he can manage.
Cure wounds: 4
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Poison is wasted on wizard!" Bleep informs the others as he climbs the statue and he fires another bolt at the wizard, not bothering to poison it any more.
Crossbow (w/ sneak attack) Attack: 12 Damage: Unable to parse dice roll..
Extended Signature