Saros continues to advance toward the Mansion, stopping behind the tree at T77 where he quickly surveys the remnants of the battle, deciding to target the furthest goblin at P68 with yet another Toll the Dead (WIS DC 15 or it suffers 11 Necrotic damage as the discordant ringing sounds)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Drache: An 11 is still good enough versus these goblins' passive perception.)
Once again, Bleep is the fastest to react to an opponent's death. He aims at one of the goblins {R-68} after changing his perching position on the tree once more {U-79}. The shot just barely avoids hitting the Batiri's mask and sinks into its chest. Fortunately for Bleep, the poison does its job and brings the foe down. (Batiri #1 takes 22 piercing and poison damage and is DEFEATED.)
Despite only seeing his next target partially, Saros orders his bells to return and fill the enemy's head with their sounds. The spell works, though the now injured goblin still stands. (Batiri #3 takes 11 necrotic damage.)
Angchanges position to improve her angle of attack and shoots another poisoned projectile. Noticing that the goblin in front of her orange commander is already preparing an attack, Ang swiftly brings that Batiri down is spite of the poison having no effect. (Batiri #4 takes 24 piercing damage and is DEFEATED.)
Bearrik ruthlessly mangles the nearby goblin. A little screech is stifled as soon as the bear's claws rake the creature entire body. (Batiri #2 takes 30 piercing and slashing damage and is DEFEATED.)
Not yet done, the mutated druid rushes onward {Q-67. R-68} to try and intercept the last remaining Batiri. As he moves, some of Bearrik's wounds close. (Bearrik heals for 6 HP.)
Watching the last goblin flee, Ghee shoots a glance towards Khan, trying to work out whether they should pursue and kill the group to a man, or whether letting one go to tell of the defeat of their chief and ogre might add to her legend.
Deciding that an advance to allow either option to occur might not be such a bad option, Ghee gives chase to the goblin, swaying a little in his movements to throw off any incoming attacks.
(OOC Having Ghee use the dodge action to use Dwarven Fortitude for the first time this game! So spending a hit die for 1d8+4 healing... 9.)
This post has potentially manipulated dice roll results.
Ghee would notice Khan's eyes are narrowed after the fleeing goblin, and know beyond a shadow of a doubt the Grung's intentions; especially after being denied vengeance not once, but technically twice, if albeit in hindsight. So it would come as no surprise when she practically becomes a living, orange blur in her rush after the goblin, closing the distance within seconds.
The only mercy she shows in that moment is by aiming to cut out the back of the knees to end its running days, before bringing the axe down atop its head, killing it quickly... in theory.
Movement/Bonus Action: To move 70 ft, expending a 1 Ki point for Step of the Wind.
(if technically just 5ft out of reach, she'll use the Urch bullets instead. Use same above attack rolls, but ehre's the damage dice.) Damage #1: 5 piercing, and 5 poison on failed Con Save(DC 12). Damage #2: 9 piercing, and 6 poison on failed Con Save(DC 12).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@MB: Regarding Dwarven Fortitude, there is no way in D&DBeyond to mark down a used Hit Die without actually having to click on the "Take Short Rest" button and then "Confirming" it. The toggle for the Hit Die simply resets if you don't press the button to confirm. So, please make a note somewhere in your sheet that you have used a Hit Die.)
Ghee and Khan exchange a few wordless looks and understand each other in a way only master and graduated pupil can. The dwarf runs toward the goblin but makes no especial effort to catch up to the creature, trusting the grung to take care of that. Instead, Ghee stays nearby to provide any support, if needed, being careful to stay alert. Passively, the blood of his ancestors comes to Ghee's aid while he moves, helping close some of his lightest cuts. (Ghee heals for 9 HP.)
Khan overtakes Ghee, catches up to the goblin, and splits her head in half after missing the first attack aimed at the back of her knees. (Batiri #3 takes 11 slashing damage and is DEFEATED.)
END OF INITIATIVE ROUND 3
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
As the melee ends, Saros turns his attention to the manor to the north, looking in that direction to gauge whether there are any guards observing the activity.
While Bleep collects some of his crossbow darts after the battle, Darrik maintains his bear shape and sniffs around the corpses. The Batiri had been looting, so the druid is able to spot some heavy coin purses on them (amounting to a total of 360gp.)
Saros tries to take a look beyond the gate but notices that he is still too far from it at this point to make any sort of informative conclusion.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Khan eventually returns to the main site of the battle looking somehow yet dissatisfied and slightly frustrated about something or other. Even so, she says not a word before tossing the body of the runner into the general pile with the rest. And even then, a moment of silence passes with her staring at the general collection, before eventually sighing and shaking her head. "... Rest likely scatter if bring chief's head."The Orange spoke plainly. "But time not on side if want catch mage. Some foolish goblin may try step up. These and other Ogre maybe not only pair. Strong backing. Waste too much time fighting that. Would not be enough. Would not score fully." She added, frowning before spitting on one of the goblins.
"You... Sa-ross? You know magic. Any here have any on them?"She asked. "And Bearrik? You still understand, yes? Not many wild singers in tribe. Not sure how your magic work. But, if understand, you toss in one body, yes? Into moat. Need confirm something." Following the request, she looks to Ang and B'leep, and if either hadn't already, they are given orders to start collecting everything of use among the bodies. With some things then hopefully in motion Khan finally makes her way over to the bugbear chief with every intention of beheading the brute. Though before then, she gingerly removes the head of the Grungs on his belt, and with a clearly forced flat expression, set them off to the side.
They would be burned, as was tradition. They, and the body of the third Grung triplet left behind in the tunnel. Though the recovery of that one at this point would have to wait until all others matters were set aside.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As Khan makes his request Saros nods but adds "It is possible....but it would take some time to cast, can we afford 10 minutes for the casting with those in the Manor perhaps aware of our presence here?"
If there is agreement that is worth the risk, then Saros takes himself off into cover and begins the ritual to cast Detect Magic, and assuming that he completes the spell, will then walk around the area to check all of the bodies (noting that he will undoubtedly pass close to all the Grungs as well.
Thoughts of thoroughly scattering the Batiri's morale pass through Khan's mind, but she reprioritizes her mental to-do list and decides to focus on Lord Weirding first. The orange grung chooses to ignore Bearrik's indicative nose thrusts toward the gathered coin purses and instead asks for the bear to toss one of the dead goblins into the moat. The druid does so and the entire party observes as the body floats in place for several seconds after splashing into the water. Slowly, with barely any water displacement, a large lump of decaying leaves, vines, roots, and other natural swamp and forest compost floats upward, breaking the surface in an almost inanimate manner. Some roots cling to the dead goblin and slowly pull it into the rest of the mass of plant waste. A few seconds later, the mound completely engulfs the body and begins to descend once more.
Khan then turns to Saros. She has a request for the gnome, who then interprets it to mean that the group should search the bodies for magical trinkets. Ang and Bleep are already searching the bodies for anything practical but the superficial search only unearths the weapons, masks, and armor scraps that were visible during the fight. Their coin has already been placed in a neat pile by Bearrik, though it remain on the floor.
Finally, Khan takes a few steps toward the bugbear and begins dealing with no less than four heads.
(OOC: Before resolving Saros' ritual, I'll take a page from @MuggsHill's book and wait to see if most of the party agrees to use the next dozen minutes or so to cast the ritual and search the vicinity. The alternative would be to advance toward the manor, I am guessing. What do you all want to do?)
Rolling out a few aches from his muscles, Ghee offers no resistance to Saros' plan. Getting a clearer picture of the magics at play in the manor couldn't hurt and if Khan is along for it; he's content to follow her lead.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"If they aware, and come at us, we deal with then. If not, nothing change anyways. Just... do what you must."Khan replied without the usual tone of either command or superiority to her tone for a change. If anything, she seemed almost sad for a moment, before soon turning stone faced and focused on the next task ahead. Which, after seeing what lay dormant within the moat, meant stay as far away from it as possible.
That said, seeing Bearik at least unable and unconcerned further about the coin, Khan bids Ang to count it up and divide it up for the group while B'lip found an angle in the trees to keep general watch over the area, assuming they hadn't already being doing so. And after which, her second would be free to act as she willed it. In the meantime, the Orange Grung spent her time bundling and tying a few goblin javelins together into a little more reinforced short pole to plant the Bugbear Chief's head atop of.
A perhaps unnecessary project to undertake, and yet -- apart from the occasional glance over to check up on B'Lip -- the female seemed devoted to the task, if only to keep busy.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Saros continues to advance toward the Mansion, stopping behind the tree at T77 where he quickly surveys the remnants of the battle, deciding to target the furthest goblin at P68 with yet another Toll the Dead (WIS DC 15 or it suffers 11 Necrotic damage as the discordant ringing sounds)
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Bleep moves back down the behind the tree and launches a poisoned dart at the nearest Batiri.
Stealth: 25
Crossbow (w/ sneak attack) Attack: 23 Damage: 23
(Yeah, I dunno if that stealth will work... so take first roll if that didn't work)
Poison damage DC12: 4
Extended Signature
(I feel like there’s a decent chance that they’re all dead anyways.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM's Screen:
11 4
(@Drache: An 11 is still good enough versus these goblins' passive perception.)
Once again, Bleep is the fastest to react to an opponent's death. He aims at one of the goblins {R-68} after changing his perching position on the tree once more {U-79}. The shot just barely avoids hitting the Batiri's mask and sinks into its chest. Fortunately for Bleep, the poison does its job and brings the foe down. (Batiri #1 takes 22 piercing and poison damage and is DEFEATED.)
Despite only seeing his next target partially, Saros orders his bells to return and fill the enemy's head with their sounds. The spell works, though the now injured goblin still stands. (Batiri #3 takes 11 necrotic damage.)
DM's Screen:
17
Ang changes position to improve her angle of attack and shoots another poisoned projectile. Noticing that the goblin in front of her orange commander is already preparing an attack, Ang swiftly brings that Batiri down is spite of the poison having no effect. (Batiri #4 takes 24 piercing damage and is DEFEATED.)
Bearrik ruthlessly mangles the nearby goblin. A little screech is stifled as soon as the bear's claws rake the creature entire body. (Batiri #2 takes 30 piercing and slashing damage and is DEFEATED.)
Not yet done, the mutated druid rushes onward {Q-67. R-68} to try and intercept the last remaining Batiri. As he moves, some of Bearrik's wounds close. (Bearrik heals for 6 HP.)
(Goblin goes next.)
Suddenly alone, the last goblin rolls out of the way of the approaching bear and continues running as far west as she can.
(OOC: This is the goblin that Saros attacked. She is now off the map, to the left of it. The group can still see her.)
(Ghee and Khan are up next. They are both 75 feet away from the surviving goblin.)
Watching the last goblin flee, Ghee shoots a glance towards Khan, trying to work out whether they should pursue and kill the group to a man, or whether letting one go to tell of the defeat of their chief and ogre might add to her legend.
Deciding that an advance to allow either option to occur might not be such a bad option, Ghee gives chase to the goblin, swaying a little in his movements to throw off any incoming attacks.
(OOC Having Ghee use the dodge action to use Dwarven Fortitude for the first time this game! So spending a hit die for 1d8+4 healing... 9.)
Ghee would notice Khan's eyes are narrowed after the fleeing goblin, and know beyond a shadow of a doubt the Grung's intentions; especially after being denied vengeance not once, but technically twice, if albeit in hindsight. So it would come as no surprise when she practically becomes a living, orange blur in her rush after the goblin, closing the distance within seconds.
The only mercy she shows in that moment is by aiming to cut out the back of the knees to end its running days, before bringing the axe down atop its head, killing it quickly... in theory.
Movement/Bonus Action: To move 70 ft, expending a 1 Ki point for Step of the Wind.
Action: Frog Kenpo - Tree Feller Dance upon last goblin.
[Two-Handed, Silvered, Lethal]D'Ahken'khar - Attack: 19 Damage: 10 Non-magical Slashing damage.
[Two-Handed, Silvered, Lethal]D'Ahken'khar - Attack: 15 Damage: 13 Non-magical Slashing damage.
(if technically just 5ft out of reach, she'll use the Urch bullets instead. Use same above attack rolls, but ehre's the damage dice.)
Damage #1: 5 piercing, and 5 poison on failed Con Save(DC 12).
Damage #2: 9 piercing, and 6 poison on failed Con Save(DC 12).
When you realize you're doing too much: Signature.
(@MB: Regarding Dwarven Fortitude, there is no way in D&DBeyond to mark down a used Hit Die without actually having to click on the "Take Short Rest" button and then "Confirming" it. The toggle for the Hit Die simply resets if you don't press the button to confirm. So, please make a note somewhere in your sheet that you have used a Hit Die.)
Ghee and Khan exchange a few wordless looks and understand each other in a way only master and graduated pupil can. The dwarf runs toward the goblin but makes no especial effort to catch up to the creature, trusting the grung to take care of that. Instead, Ghee stays nearby to provide any support, if needed, being careful to stay alert. Passively, the blood of his ancestors comes to Ghee's aid while he moves, helping close some of his lightest cuts. (Ghee heals for 9 HP.)
Khan overtakes Ghee, catches up to the goblin, and splits her head in half after missing the first attack aimed at the back of her knees. (Batiri #3 takes 11 slashing damage and is DEFEATED.)
END OF INITIATIVE ROUND 3
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Bleep takes some time to gather what ammunition had survived to replenish his quickly-depleting supply.
"We had our first revenge..." he croaks, "But our second one remains..."
Extended Signature
Bearrik will stay in bear form still, nosing around the goblin corpses for anything interesting.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As the melee ends, Saros turns his attention to the manor to the north, looking in that direction to gauge whether there are any guards observing the activity.
Perception 5
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
While Bleep collects some of his crossbow darts after the battle, Darrik maintains his bear shape and sniffs around the corpses. The Batiri had been looting, so the druid is able to spot some heavy coin purses on them (amounting to a total of 360gp.)
Saros tries to take a look beyond the gate but notices that he is still too far from it at this point to make any sort of informative conclusion.
Bearrik lets out a sharp bark, nosing at the purses and walking in circles around them.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Khan eventually returns to the main site of the battle looking somehow yet dissatisfied and slightly frustrated about something or other. Even so, she says not a word before tossing the body of the runner into the general pile with the rest. And even then, a moment of silence passes with her staring at the general collection, before eventually sighing and shaking her head. "... Rest likely scatter if bring chief's head." The Orange spoke plainly. "But time not on side if want catch mage. Some foolish goblin may try step up. These and other Ogre maybe not only pair. Strong backing. Waste too much time fighting that. Would not be enough. Would not score fully." She added, frowning before spitting on one of the goblins.
"You... Sa-ross? You know magic. Any here have any on them?" She asked. "And Bearrik? You still understand, yes? Not many wild singers in tribe. Not sure how your magic work. But, if understand, you toss in one body, yes? Into moat. Need confirm something." Following the request, she looks to Ang and B'leep, and if either hadn't already, they are given orders to start collecting everything of use among the bodies. With some things then hopefully in motion Khan finally makes her way over to the bugbear chief with every intention of beheading the brute. Though before then, she gingerly removes the head of the Grungs on his belt, and with a clearly forced flat expression, set them off to the side.
They would be burned, as was tradition. They, and the body of the third Grung triplet left behind in the tunnel. Though the recovery of that one at this point would have to wait until all others matters were set aside.
When you realize you're doing too much: Signature.
As Khan makes his request Saros nods but adds "It is possible....but it would take some time to cast, can we afford 10 minutes for the casting with those in the Manor perhaps aware of our presence here?"
If there is agreement that is worth the risk, then Saros takes himself off into cover and begins the ritual to cast Detect Magic, and assuming that he completes the spell, will then walk around the area to check all of the bodies (noting that he will undoubtedly pass close to all the Grungs as well.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Thoughts of thoroughly scattering the Batiri's morale pass through Khan's mind, but she reprioritizes her mental to-do list and decides to focus on Lord Weirding first. The orange grung chooses to ignore Bearrik's indicative nose thrusts toward the gathered coin purses and instead asks for the bear to toss one of the dead goblins into the moat. The druid does so and the entire party observes as the body floats in place for several seconds after splashing into the water. Slowly, with barely any water displacement, a large lump of decaying leaves, vines, roots, and other natural swamp and forest compost floats upward, breaking the surface in an almost inanimate manner. Some roots cling to the dead goblin and slowly pull it into the rest of the mass of plant waste. A few seconds later, the mound completely engulfs the body and begins to descend once more.
Khan then turns to Saros. She has a request for the gnome, who then interprets it to mean that the group should search the bodies for magical trinkets. Ang and Bleep are already searching the bodies for anything practical but the superficial search only unearths the weapons, masks, and armor scraps that were visible during the fight. Their coin has already been placed in a neat pile by Bearrik, though it remain on the floor.
Finally, Khan takes a few steps toward the bugbear and begins dealing with no less than four heads.
(OOC: Before resolving Saros' ritual, I'll take a page from @MuggsHill's book and wait to see if most of the party agrees to use the next dozen minutes or so to cast the ritual and search the vicinity. The alternative would be to advance toward the manor, I am guessing. What do you all want to do?)
Rolling out a few aches from his muscles, Ghee offers no resistance to Saros' plan. Getting a clearer picture of the magics at play in the manor couldn't hurt and if Khan is along for it; he's content to follow her lead.
Bearrik sits on his haunches and patiently waits for Saros to finish.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"If they aware, and come at us, we deal with then. If not, nothing change anyways. Just... do what you must." Khan replied without the usual tone of either command or superiority to her tone for a change. If anything, she seemed almost sad for a moment, before soon turning stone faced and focused on the next task ahead. Which, after seeing what lay dormant within the moat, meant stay as far away from it as possible.
That said, seeing Bearik at least unable and unconcerned further about the coin, Khan bids Ang to count it up and divide it up for the group while B'lip found an angle in the trees to keep general watch over the area, assuming they hadn't already being doing so. And after which, her second would be free to act as she willed it. In the meantime, the Orange Grung spent her time bundling and tying a few goblin javelins together into a little more reinforced short pole to plant the Bugbear Chief's head atop of.
A perhaps unnecessary project to undertake, and yet -- apart from the occasional glance over to check up on B'Lip -- the female seemed devoted to the task, if only to keep busy.
When you realize you're doing too much: Signature.