You should be able to move AND bonus action, and still take the Ready Action. All the Ready Action does, is spend your Action and set it up to be a Reaction (to whatever condition you are Ready for).
I thought that was the case with Bonus Action but you beat me to the follow-up question for confirmation. I just know you cannot take a bonus action during the ready action since Bonus is only allowed on your turn and not someone/thing turn.
So another necromancy (sorry) but also didn't want to start a new thread for the same topic.
You have a movement speed of 30. Your party's rogue is 30ft from three different enemies and isn't sure which they'll attack. You are 40-55ft away from those enemies.
Spend all your movement on your turn. Take Ready action: trigger "when the rogue moves to 5ft from an enemy" you "move to that enemy."
The Ready Action says you can move up to your speed in reaction to the trigger. So can you get a double move? I would rule no, but I'm not certain that's RAW. Any thoughts?
You're allowed to move on your turn and prepare additional movement with the Ready action, if that's what you mean.
But is it a new set movement if your ready action involves movement?
ie from PHB: "If the goblin steps next to me, I move away." If you already exhausted all your movement on your turn you couldn't move again at the trigger point of the ready action.
You're allowed to move on your turn and prepare additional movement with the Ready action, if that's what you mean.
But is it a new set movement if your ready action involves movement?
ie from PHB: "If the goblin steps next to me, I move away." If you already exhausted all your movement on your turn you couldn't move again at the trigger point of the ready action.
The Ready action lets you ready movement - kind of like the Dash action.
[...] you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it.
Yeah, that's where I'm torn. If you've used your full movement, why can you move extra without the Dash action? But I suppose it makes sense - you're giving up doing something to just get extra movement, which the Dash action does, but allows you to be more responsive.
Yeah, that's where I'm torn. If you've used your full movement, why can you move extra without the Dash action? But I suppose it makes sense - you're giving up doing something to just get extra movement, which the Dash action does, but allows you to be more responsive.
Yeah, seeing as how you could have just dashed to get that movement anyway, I don't see the issue. In fact this is a great use of ready IMO to give rogue sneak attack.
Yeah, that's where I'm torn. If you've used your full movement, why can you move extra without the Dash action? But I suppose it makes sense - you're giving up doing something to just get extra movement, which the Dash action does, but allows you to be more responsive.
As I was corrected in another thread recently - the Ready action specifically calls out allowing you to move because if you took the Dash action - you couldn't do anything with it. It would give you movement up to your speed for the turn that you acted on the Ready action - but you wouldn't be able use it to move because you can only use movement on your own turn - unless a feature says otherwise (like the Ready action). And since the Ready action does call out movement - it has no need to mention Dash.
If the trigger for your Ready action doesn't take place then you never get to use your Reaction to do the action you readied. The action - whatever it may have been - basically gets wasted.
I played Advanced D&D when I was young and introduced my wife and kids to the game. A couple years ago we started playing 5th addition and love it. I don’t have the time necessary to DM so my wife has taken over the roll of DM in our sessions. The way we apply the ready action for the attack action at our table is this. Say a player states they are going to ready their attack action with a sword. If an opponent comes into range, they will use that attack action. Upon using that readied attack, they can use multiple attacks if their normal attack action allows it.
As stated earlier in this thread, a player is using their reaction to trigger the readied attack. So in order to do this, a player is giving up their reaction to use their readied attack. We allow the player to use their full attack, meaning if a character has 2 attacks per attack action, they can use them both. It doesn’t state in the Players Handbook that a reaction is only one attack. It states that an opportunity attack, which is a type of reaction, is only one attack. Therefore, at our table, a readied attack is the characters full attack.
If the house rule works for you, that's good. But the source for readied attack is one attack is the Extra Attack feature itself.
Extra Attack: "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
They aren't taking the Attack action, they are taking the Ready action. They also are not attacking "on your turn" but you are doing it during another character's turn.
Yep we can see why persons would interpret the rules that way. The “on your turn” part of the statement does it. We had a discussion about it and are sticking to the house rule we’ve been playing by for two reasons.
One, D&D 5e rules are pretty good but do leave some things in a bit of a grey area and this is one of them. We question what the intention of the rule writers were. You would think they would have clarified this more under reaction and/or the ready action rules if the intention was to not get your full attack when readied.
Two, we feel the extra attack is because of the characters growing experience and skill set. In real life, as a person gets better at using a weapon, they will get faster with it. So let’s say a 5th level fighter plants his feet in the face of an approaching enemy and readies himself to attack when they move into range of his proficient weapon, his skill level with that weapon didn't change. He’s still just as fast with it and should get his full attack. This is different from an opportunity attack which is on top of his normal 2 attacks he took on his turn. As we know, with a readied attack, he negates an opportunity attack as he is using his reaction to make his readied attack.
That’s why we have that house rule and we feel it’s fare to the skill set of the character and to the skill set of opponent characters that attack the players
Yep we can see why persons would interpret the rules that way. The “on your turn” part of the statement does it. We had a discussion about it and are sticking to the house rule we’ve been playing by for two reasons.
One, D&D 5e rules are pretty good but do leave some things in a bit of a grey area and this is one of them. We question what the intention of the rule writers were. You would think they would have clarified this more under reaction and/or the ready action rules if the intention was to not get your full attack when readied.
Two, we feel the extra attack is because of the characters growing experience and skill set. In real life, as a person gets better at using a weapon, they will get faster with it. So let’s say a 5th level fighter plants his feet in the face of an approaching enemy and readies himself to attack when they move into range of his proficient weapon, his skill level with that weapon didn't change. He’s still just as fast with it and should get his full attack. This is different from an opportunity attack which is on top of his normal 2 attacks he took on his turn. As we know, with a readied attack, he negates an opportunity attack as he is using his reaction to make his readied attack.
That’s why we have that house rule and we feel it’s fare to the skill set of the character and to the skill set of opponent characters that attack the players
If you think about it a little more it makes sense. A single round is 6 seconds - if you Ready your Attack action in preparation for <some event> to occur - you're delaying your attack action. This means when it comes to use the readied attack - you don't have as much time available as you would otherwise have.
Now before someone comes in and says "but you can ready spells and they have a cast time of 1 action so they can't be cast with less time". This is because the spellcaster starts casting it the moment they decide to Ready it - and for the time that it is readied the caster is a) concentrating on it which means they could lose it if they fail a concentration check before it goes off - and b) if the trigger never happens - they lose the spell slot (and material components if applicable).
Essentially - the Ready action provides a tactical bonus - but with a cost. For martials it's losing their Extra Attack - for spellcasters it's the worry they may waste their spell.
Yep we can see why persons would interpret the rules that way. The “on your turn” part of the statement does it. We had a discussion about it and are sticking to the house rule we’ve been playing by for two reasons.
One, D&D 5e rules are pretty good but do leave some things in a bit of a grey area and this is one of them. We question what the intention of the rule writers were. You would think they would have clarified this more under reaction and/or the ready action rules if the intention was to not get your full attack when readied.
I totally respect your decision and will always support the use of houserules, but for the sake of clarity to other readers here I have issues with the bolded statements.
You keep referring to this as a gray area or up for interpretation when it is not. You are not taking the Attack action and you are not attacking on your turn. There are two clearly written, unambiguous rules that prevent Extra Attacks from being used with the Ready action. Other additional attack features like the Hunter's Horde Breaker or Beast's claw attack also specify you must be attacking on your turn. This is all very intentional language for the express purpose of working this way with features like Ready.
Again, you are totally within your rights to houserule this. But let's be clear that it's not due to any shortcomings of the rules. There are indeed places where 5e is vague on rules but this is not one of them.
If the house rule works for you, that's good. But the source for readied attack is one attack is the Extra Attack feature itself.
Extra Attack: "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
They aren't taking the Attack action, they are taking the Ready action. They also are not attacking "on your turn" but you are doing it during another character's turn.
No, an attack made as a result of Ready action is still an Attack Action.
There is nothing in the "Ready" action that implies that you can attack. Only that you can take "one other action or move up to your speed". Since everything is written under the available actions in combat, attacking as a result of readied action is still making an Attack Action. There is no such thing as attacking as a readied action but there is such a thing as making an attack action that is used because of readied action.
The only thing preventing Extra Attack from working is the description that it needs to be on your turn.
Just because you take Ready action on your turn doesn't mean that the attack used as a reaction is not an Attack Action.
First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it.
Yep we can see why persons would interpret the rules that way. The “on your turn” part of the statement does it. We had a discussion about it and are sticking to the house rule we’ve been playing by for two reasons.
One, D&D 5e rules are pretty good but do leave some things in a bit of a grey area and this is one of them. We question what the intention of the rule writers were. You would think they would have clarified this more under reaction and/or the ready action rules if the intention was to not get your full attack when readied.
I totally respect your decision and will always support the use of houserules, but for the sake of clarity to other readers here I have issues with the bolded statements.
You keep referring to this as a gray area or up for interpretation when it is not. You are not taking the Attack action and you are not attacking on your turn. There are two clearly written, unambiguous rules that prevent Extra Attacks from being used with the Ready action. Other additional attack features like the Hunter's Horde Breaker or Beast's claw attack also specify you must be attacking on your turn. This is all very intentional language for the express purpose of working this way with features like Ready.
Again, you are totally within your rights to houserule this. But let's be clear that it's not due to any shortcomings of the rules. There are indeed places where 5e is vague on rules but this is not one of them.
Like I said above, just because you used Ready action on your turn, doesn't mean that you are not attacking as Attack action. Ready specifically calls for using "the action you will take".
But yes, you are not taking it on your turn so Extra Attack still doesn't work.
If the house rule works for you, that's good. But the source for readied attack is one attack is the Extra Attack feature itself.
Extra Attack: "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
They aren't taking the Attack action, they are taking the Ready action. They also are not attacking "on your turn" but you are doing it during another character's turn.
No, an attack made as a result of Ready action is still an Attack Action.
There is nothing in the "Ready" action that implies that you can attack. Only that you can take "one other action or move up to your speed". Since everything is written under the available actions in combat, attacking as a result of readied action is still making an Attack Action. There is no such thing as attacking as a readied action but there is such a thing as making an attack action that is used because of readied action.
The only thing preventing Extra Attack from working is the description that it needs to be on your turn.
Just because you take Ready action on your turn doesn't mean that the attack used as a reaction is not an Attack Action.
First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it.
If the house rule works for you, that's good. But the source for readied attack is one attack is the Extra Attack feature itself.
Extra Attack: "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
They aren't taking the Attack action, they are taking the Ready action. They also are not attacking "on your turn" but you are doing it during another character's turn.
No, an attack made as a result of Ready action is still an Attack Action.
There is nothing in the "Ready" action that implies that you can attack. Only that you can take "one other action or move up to your speed". Since everything is written under the available actions in combat, attacking as a result of readied action is still making an Attack Action. There is no such thing as attacking as a readied action but there is such a thing as making an attack action that is used because of readied action.
The only thing preventing Extra Attack from working is the description that it needs to be on your turn.
Just because you take Ready action on your turn doesn't mean that the attack used as a reaction is not an Attack Action.
First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it.
This is why we see it as a grey area in the rules. The only reason we can see where the rules prevent a characters 2 attacks with a readied attack action is the “on your turn” statement in the description of extra attack. I feel the description is lacking in defining the whole reason for multiple attacks is the increased skill level of the character. The readied attack action could easily be interpreted as just an extension of that players turn. Which I suppose is how we are looking at it with our house rule of being able to use both attacks for a readied attack action.
Again, we see not allowing multiple attacks as part of a readied attack action as an unfair take away from the characters skill level. It’s no different than a character taking two attacks on their turn and then using a reaction to take a single opportunity attack. In the case of a readied attack, the character readies it then uses their two attacks when the readied trigger takes place but they have now used their reaction. What I’m saying is we don’t see it as a matter of not enough time.
We also feel that if the rule writers intended to limit attacks to one attack when taking a readied attack, they would have spelled it out clearly in the description of the readied action. Just like it’s clearly spelled out that an opportunity attack is a single attack under the opportunity attack description and the reaction description clearly refers to the opportunity attack description, leaving no doubt about the rules intentions.
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I thought that was the case with Bonus Action but you beat me to the follow-up question for confirmation. I just know you cannot take a bonus action during the ready action since Bonus is only allowed on your turn and not someone/thing turn.
So another necromancy (sorry) but also didn't want to start a new thread for the same topic.
You have a movement speed of 30. Your party's rogue is 30ft from three different enemies and isn't sure which they'll attack. You are 40-55ft away from those enemies.
Spend all your movement on your turn. Take Ready action: trigger "when the rogue moves to 5ft from an enemy" you "move to that enemy."
The Ready Action says you can move up to your speed in reaction to the trigger. So can you get a double move? I would rule no, but I'm not certain that's RAW. Any thoughts?
You're allowed to move on your turn and prepare additional movement with the Ready action, if that's what you mean.
But is it a new set movement if your ready action involves movement?
ie from PHB: "If the goblin steps next to me, I move away." If you already exhausted all your movement on your turn you couldn't move again at the trigger point of the ready action.
The Ready action lets you ready movement - kind of like the Dash action.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Yeah, that's where I'm torn. If you've used your full movement, why can you move extra without the Dash action? But I suppose it makes sense - you're giving up doing something to just get extra movement, which the Dash action does, but allows you to be more responsive.
Yeah, seeing as how you could have just dashed to get that movement anyway, I don't see the issue. In fact this is a great use of ready IMO to give rogue sneak attack.
As I was corrected in another thread recently - the Ready action specifically calls out allowing you to move because if you took the Dash action - you couldn't do anything with it. It would give you movement up to your speed for the turn that you acted on the Ready action - but you wouldn't be able use it to move because you can only use movement on your own turn - unless a feature says otherwise (like the Ready action). And since the Ready action does call out movement - it has no need to mention Dash.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Just asking since we are on the topic of movement and ready.
So if my ready trigger does not occur I could or not replace it with a movement up to my speed as an alternative before my next turn.
If the trigger for your Ready action doesn't take place then you never get to use your Reaction to do the action you readied. The action - whatever it may have been - basically gets wasted.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Correct. You can't change what you readied (movement has to be what you chose to ready).
I played Advanced D&D when I was young and introduced my wife and kids to the game. A couple years ago we started playing 5th addition and love it. I don’t have the time necessary to DM so my wife has taken over the roll of DM in our sessions. The way we apply the ready action for the attack action at our table is this. Say a player states they are going to ready their attack action with a sword. If an opponent comes into range, they will use that attack action. Upon using that readied attack, they can use multiple attacks if their normal attack action allows it.
As stated earlier in this thread, a player is using their reaction to trigger the readied attack. So in order to do this, a player is giving up their reaction to use their readied attack. We allow the player to use their full attack, meaning if a character has 2 attacks per attack action, they can use them both. It doesn’t state in the Players Handbook that a reaction is only one attack. It states that an opportunity attack, which is a type of reaction, is only one attack. Therefore, at our table, a readied attack is the characters full attack.
If the house rule works for you, that's good. But the source for readied attack is one attack is the Extra Attack feature itself.
Extra Attack: "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
They aren't taking the Attack action, they are taking the Ready action. They also are not attacking "on your turn" but you are doing it during another character's turn.
Yep we can see why persons would interpret the rules that way. The “on your turn” part of the statement does it. We had a discussion about it and are sticking to the house rule we’ve been playing by for two reasons.
One, D&D 5e rules are pretty good but do leave some things in a bit of a grey area and this is one of them. We question what the intention of the rule writers were. You would think they would have clarified this more under reaction and/or the ready action rules if the intention was to not get your full attack when readied.
Two, we feel the extra attack is because of the characters growing experience and skill set. In real life, as a person gets better at using a weapon, they will get faster with it. So let’s say a 5th level fighter plants his feet in the face of an approaching enemy and readies himself to attack when they move into range of his proficient weapon, his skill level with that weapon didn't change. He’s still just as fast with it and should get his full attack. This is different from an opportunity attack which is on top of his normal 2 attacks he took on his turn. As we know, with a readied attack, he negates an opportunity attack as he is using his reaction to make his readied attack.
That’s why we have that house rule and we feel it’s fare to the skill set of the character and to the skill set of opponent characters that attack the players
If you think about it a little more it makes sense. A single round is 6 seconds - if you Ready your Attack action in preparation for <some event> to occur - you're delaying your attack action. This means when it comes to use the readied attack - you don't have as much time available as you would otherwise have.
Now before someone comes in and says "but you can ready spells and they have a cast time of 1 action so they can't be cast with less time". This is because the spellcaster starts casting it the moment they decide to Ready it - and for the time that it is readied the caster is a) concentrating on it which means they could lose it if they fail a concentration check before it goes off - and b) if the trigger never happens - they lose the spell slot (and material components if applicable).
Essentially - the Ready action provides a tactical bonus - but with a cost. For martials it's losing their Extra Attack - for spellcasters it's the worry they may waste their spell.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I totally respect your decision and will always support the use of houserules, but for the sake of clarity to other readers here I have issues with the bolded statements.
You keep referring to this as a gray area or up for interpretation when it is not. You are not taking the Attack action and you are not attacking on your turn. There are two clearly written, unambiguous rules that prevent Extra Attacks from being used with the Ready action. Other additional attack features like the Hunter's Horde Breaker or Beast's claw attack also specify you must be attacking on your turn. This is all very intentional language for the express purpose of working this way with features like Ready.
Again, you are totally within your rights to houserule this. But let's be clear that it's not due to any shortcomings of the rules. There are indeed places where 5e is vague on rules but this is not one of them.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
No, an attack made as a result of Ready action is still an Attack Action.
There is nothing in the "Ready" action that implies that you can attack. Only that you can take "one other action or move up to your speed". Since everything is written under the available actions in combat, attacking as a result of readied action is still making an Attack Action. There is no such thing as attacking as a readied action but there is such a thing as making an attack action that is used because of readied action.
The only thing preventing Extra Attack from working is the description that it needs to be on your turn.
Just because you take Ready action on your turn doesn't mean that the attack used as a reaction is not an Attack Action.
Like I said above, just because you used Ready action on your turn, doesn't mean that you are not attacking as Attack action. Ready specifically calls for using "the action you will take".
But yes, you are not taking it on your turn so Extra Attack still doesn't work.
This is why we see it as a grey area in the rules. The only reason we can see where the rules prevent a characters 2 attacks with a readied attack action is the “on your turn” statement in the description of extra attack. I feel the description is lacking in defining the whole reason for multiple attacks is the increased skill level of the character. The readied attack action could easily be interpreted as just an extension of that players turn. Which I suppose is how we are looking at it with our house rule of being able to use both attacks for a readied attack action.
Again, we see not allowing multiple attacks as part of a readied attack action as an unfair take away from the characters skill level. It’s no different than a character taking two attacks on their turn and then using a reaction to take a single opportunity attack. In the case of a readied attack, the character readies it then uses their two attacks when the readied trigger takes place but they have now used their reaction. What I’m saying is we don’t see it as a matter of not enough time.
We also feel that if the rule writers intended to limit attacks to one attack when taking a readied attack, they would have spelled it out clearly in the description of the readied action. Just like it’s clearly spelled out that an opportunity attack is a single attack under the opportunity attack description and the reaction description clearly refers to the opportunity attack description, leaving no doubt about the rules intentions.