Bottled Respite: Having your own personal Demiplane-lite is the perfect tool for mischief...but you bet that vessel is going to become a target once it works a few times. From a role-playing perspective, I like the "look" of a genie-themed sanctuary...in my mind, I'd picture it being very exotic & comfortable, likely based off whatever palace your Noble Genie would occupy themselves.
I already have plans to have ploys like backing myself up against a wall and putting my hands behind my back to slip the ring into a crevice or onto a shelf and then telling the people after me that I can teleport anywhere I want before poof vanishing into the now hidden ring.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
Bottled Respite: Having your own personal Demiplane-lite is the perfect tool for mischief...but you bet that vessel is going to become a target once it works a few times. From a role-playing perspective, I like the "look" of a genie-themed sanctuary...in my mind, I'd picture it being very exotic & comfortable, likely based off whatever palace your Noble Genie would occupy themselves.
I already have plans to have ploys like backing myself up against a wall and putting my hands behind my back to slip the ring into a crevice or onto a shelf and then telling the people after me that I can teleport anywhere I want before poof vanishing into the now hidden ring.
Sleight of Hand into a pocket or good hiding place and listen in on everything going on around you? Yes please.
I like how this "Phantom" Rogue seems like an occultist...that John Constantine-type scoundrel who dabbles in death, scaring the bejeezus out of enemies with "Wails from the Grave", interrogating annoyed departed souls for information, and carrying a multitude of magical trinkets on them at a given time. The ghostly-transformation is a nice feature for the flavor, and also for the disadvantage it incurs on enemy attack rolls...helps reduce those multi-attack woes.
The "Order of the Quill" Wizard seems tailor-made for the Order of the Starry Quill...that organization who gathers magical knowledge for the goddess Mystra, and protects dangerous magic from being used poorly.
It also seems like it takes the fun part of the Lore Wizard (swapping the damage type of spells for another in your spellbook), and giving you your own artificial intelligence as a companion...basically like Cortana from "Halo" or some other AI.
From an image standpoint, I enjoy the idea that this wizard is just standing around in combat, pen & book in hand, scribbling furiously as their narrative becomes reality...I had this concept of a bestselling writer character who went adventuring to overcome their writer's block...perhaps they found this dormant, sentient spellbook and it sort of inspired them to write again...or wait, maybe the soul of a bard became trapped in the book, and now they have this mutual companionship...? (definitely need to flesh this character out!)
Funny how they add that last bit of information at the end... the "Onomancy" and "Psionic" wizard subclasses are no longer a thing...implying that this Scribe WIzard is taking their place.
I'm good with that...but then they say that those concepts are better suited for other classes...
...man, if they are adding "Onomancy" or some other magical word-based subclass to the Bard...I am SO good with that.
Imagine a Dovahkhin Bard, burning Bardic Inspirations to roar magical phrases in combat for different effects...
phantom rogue: *insert Danny Phantom opening here*
I don’t know what that means. Probably age related.
It's an old Nickelodeon cartoon, the artist is the same that did Fairly Odd Parents.
I watched cartoons in the 1980s. Maybe into the early ‘90s. I remember telephones attached to walls, computers without a mouse or full-color graphic user interface (just all green words on black screens) , and betamax. I remember when a 5-pack of gum was 25¢. I am old.
Oof, that capstone for the scribe is HARSH. Its literally a capstone you hope to never have to use. Potentially permanently losing spells? Or using your Wish to restore one, only for you to roll badly and no longer be able to use Wish at all, meaning your spells are indeed gone forever?
I love the rest of it, but I guarantee i would never trigger that capstone revive.
First, the Phantom. I love the name change. I've been wanting a Phantom creature or subclass for years, the name is just super cool and underused. Whispers of the Dead: Super useful ability. I could definitely see an Artificer multiclassing into Rogue in order to get the free tool proficiency that can change every short rest. Very nice. Wails from the Grace: Very strange wording. I guess it's fair to be used an amount of times equal to your proficiency bonus, but no other ability in 5e works like this. I mean, it's a cool ability, but fairly limited. I wouldn't be upset if they changed it to your Intelligence or Dexterity modifier times per long rest. I would prefer it to be necrotic damage, but psychic is mechanically better. Tokens of the Departed:I love this ability. Again, it's usage is a bit strange, but I'll allow it. Very useful, but I think you should be able to give them to allies. Rogues normally don't focus on support, but this would be a nice option. It would be cool if you could use these to create soul coins, but I don't think they'd put that in as a mechanic, as it's pretty niche. Ghost Walk:Very cool ability. It certainly functions better than the previous version, and I love its relations with the Soul Trinket. Very nice. Death Knell: Very nice ability. Adds a good boost of damage. Overall, I like the changes. It got rid of the strangeness of "you learn that you used to be dead, at 3rd level"! It's still a viable background for this subclass, but it's much broader of a concept. I like it. It's good at dealing damage, it's very useful, and is the coolest themed rogue, IMHO.
Second, the Genie patron. I am glad they changed the name. Noble Genie seemed a bit strange. I don't think I'd ever refer to a Marid or Efreet as noble, but it's a nice change. It also helps distinguish between both versions of this subclass. Expanded Spell List:I love these added spells. They're very useful. Also: WISH!Awesome! It's really great. I love that there's different spell lists for each patron you could served. That seems like a much needed change. Honorable Mentions: Thunderwave, Fireball, Control Water, Wall of Stone, Blur. Genie's Vessel:Another much needed change to this subclass. Very nice. Bottled Respite is amazing. Once you get to ninth level you can take a full long rest inside, which is awesome. Genie's Wrath is awesome, and is great when you multiclass with Draconic Soul Sorcerers. A slight exploit is to purposefully destroy your vessel to take out the furniture inside it, and then just create a new one during a short rest. INFINITE SOFAS! You can then sell them, and make infinite money. They need to specify that destroying the vessel doesn't give you the pre-existing furniture. (Another tip: This is great for Spelljammer. If you float off into Wildspace, just enter your vessel, and you don't suffocate for a long time, probably long enough to have your party find you.) Elemental Gift: Amazingly useful. No concentration, no spell based flying. Also, resistance to bludgeoning damage is nothing to sneeze at. Sanctuary Vessel: When I first read Genie's Vessel I knew they'd have to do this. Extremely useful, again especially in Spelljammer. The short rest mechanic is also super useful. Limited Wish:Also a great ability! I love this! I mean, you don't get to use it super often, but you're essentially a genie now! The apprentice has become the master. This is much better than the previous version of this ability, which was really terrible. You can cast Raise Dead, Reincarnate, and other super useful spells without spell slots or needing components. Overall, I love this subclass! It's an amazing overhaul to the mess that was the previous version of this subclass. Very useful, nice-fully designed, and a viable Warlock subclass option.
Third, the Archivist, couch, hem . . . I mean the Scribe. I will miss the Archivist. I'm very sad to see it go. Weird that it's called an Order and not a tradition, but it sounds cool. Order of Scribes is definitely cooler than Tradition of Scibes. Wizardly Quill:Very cool theme, very useful. The limit is your imagination, and 5 feet of range. Awakened Spellbook: I can use my spellbook as a spellcasting focus! I always wondered why I couldn't do that. Most pop-culture wizards have scenes where they cast a spell with a spellbook in hand. Up until now, there was no reason at all to do this before. Also, the changing damage type feature is strange, and I would like to limit it to spells that are of the same level to avoid PsychicMeteor Swarms, but otherwise, very, very, extremely useful. Probably overpowered. Scratch that, it's very overpowered, and steps on the toes of the sorcerer. I'm not really complaining, I just think it should be a bit more limited. Now, the ritual casting as the normal casting time is awesome. Super useful. You no longer have the "Do I expend a spell slot to understand this language with Comprehend Languages, or do I wait to cast Thunderwave to possibly save my life?" scenarios. Very useful, maybe overpowered, but I don't think it is. Master Scrivener:(Is that a word? I just looked it up. Yep, it's a word.) Okay, so you are really good at making spell scrolls. Cool. Kind of weird that they said "the spell is 1st or 2nd level, but actually 1 level higher". It makes sense why they did that, but is in a kind of weird wording. I like the ability. Basically give you another 1st-2nd level spell slot, but better. Also neat that it can be from your spellbook, and doesn't need to be prepared. Very useful. (A bit abusable when combined with Dragonmarked added spell lists and Ravnica backgrounds, but still okay) Manifest Mind:So, it's like a mix of a familiar and an Abjurer's Ward. You can cast spells with a 300 feet extended range. Very useful. It's a neat ability, and limited enough to not be broken. Well done Wizards! One with the Word:(Weird name) Wow. Teleportation at 300 feet. Very neat. Also, the revivification ability is awesome, but brutal on your spellbook. Make sure you always have a lot of spellbooks with you to use this on. The worst part is getting rid of your ability to cast those spells ever. You have to keep track of the spells you're not able to cast. This really sucks, but is worth it if you don't have a cleric or druid, access to any revivification magic, or any magic that restores your life. Brutal, but effective. To summarize, I am very sad to see the archivist go. I loved that subclass, but I do very much like this subclass. This feels very much like a wizard subclass. I would love to give them the ability to cast any spell from their spellbook if they're holding it, even if they don't have it prepared. This subclass is very vulnerable to the loss of your spellbook, so you may want to consider getting a bag of holding to store it in, or getting an Enduring Spellbook.
Whither the Archivist?I am very disappointed the archivist is gone. I feel like these 2 subclasses can live together in peace, but I don't see that being possible. I'm also very sad to see Onomancy go, and mildly disappointed in the abandonment of the Psionic Wizard, but I understand the changes they made.
Summary of the whole UA:I like this UA. They did a very good job at building subclasses. There's a few quirks to work out, but otherwise it looks good. I am pleased with what they've done this month. The Phantom and Genie subclasses feel very Planescape-y to me, but I can't seem so find where the Scribe Wizard would fit into that theme. I like this UA, in my opinion, it's the best they've came out with in a long time.
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I looked over the Wizard. Levi, I’m sorry to say this. It looks like this might be what happened to your Archivist. I think I should offer you condolences for your loss.
The funeral services will be held on Saturday.
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I looked over the Wizard. Levi, I’m sorry to say this. It looks like this might be what happened to your Archivist. I think I should offer you condolences for your loss.
I looked over the Wizard. Levi, I’m sorry to say this. It looks like this might be what happened to your Archivist. I think I should offer you condolences for your loss.
The funeral services will be held on Saturday.
Where should we send the flowers?
Emoji flowers will do. I'll edit with a thread for this later.
phantom rogue: *insert Danny Phantom opening here*
I don’t know what that means. Probably age related.
It's an old Nickelodeon cartoon, the artist is the same that did Fairly Odd Parents.
I watched cartoons in the 1980s. Maybe into the early ‘90s. I remember telephones attached to walls, computers without a mouse or full-color graphic user interface (just all green words on black screens) , and betamax. I remember when a 5-pack of gum was 25¢. I am old.
Danny Phantom was merely my favorite TV show when I was 6-10 years old (I don't remember exactly when). It came out 2004. I remember telephones on walls, but never used them (my grandparents have one at their house), and I don't remember any of the other things you listed.
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Really disappointed that they've taken artificial intelligence away from the artificer.
Trust me, I know how you feel. The archivist was one of my favorite subclasses in the game. RIP Archivist: 2019-2020. "You were killed because you were loved."
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Oof, that capstone for the scribe is HARSH. Its literally a capstone you hope to never have to use. Potentially permanently losing spells? Or using your Wish to restore one, only for you to roll badly and no longer be able to use Wish at all, meaning your spells are indeed gone forever?
I love the rest of it, but I guarantee i would never trigger that capstone revive.
Very harsh. I mean, it might be worth it if literally everyone else in your party died, and you need to 1v1 the BBEG or something, but in most cases, it's not worth it.
Everyone knows now to add Witch Bolt and Skywrite to your spellbook to be used for this ability.
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Oof, that capstone for the scribe is HARSH. Its literally a capstone you hope to never have to use. Potentially permanently losing spells? Or using your Wish to restore one, only for you to roll badly and no longer be able to use Wish at all, meaning your spells are indeed gone forever?
I love the rest of it, but I guarantee i would never trigger that capstone revive.
Very harsh. I mean, it might be worth it if literally everyone else in your party died, and you need to 1v1 the BBEG or something, but in most cases, it's not worth it.
Everyone knows now to add Witch Bolt and Skywrite to your spellbook to be used for this ability.
Yeah, you choose which spells to destroy, so take a bunch of spells that aren't useful and burn them to stay alive.
Oof, that capstone for the scribe is HARSH. Its literally a capstone you hope to never have to use. Potentially permanently losing spells? Or using your Wish to restore one, only for you to roll badly and no longer be able to use Wish at all, meaning your spells are indeed gone forever?
I love the rest of it, but I guarantee i would never trigger that capstone revive.
Very harsh. I mean, it might be worth it if literally everyone else in your party died, and you need to 1v1 the BBEG or something, but in most cases, it's not worth it.
Everyone knows now to add Witch Bolt and Skywrite to your spellbook to be used for this ability.
Yeah, you choose which spells to destroy, so take a bunch of spells that aren't useful and burn them to stay alive.
Yep. There should be a thread for this. At this level, Tiny Servant is pretty useless. Copy down all the Wall spells, and erase a few of them.
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Wow, they really listened to feedback on the Revived and Genie. These are SO MUCH better than previously.
Genie might be a contender for my next character, all of those features are pretty powerful... though I will kind of miss sending an enemy to your genie's court, everything else is stellar.
The Revived sucked, Phantom is such a better theme and the mechanics seem to really mesh well with it.
Wow, they really listened to feedback on the Revived and Genie. These are SO MUCH better than previously.
Genie might be a contender for my next character, all of those features are pretty powerful... though I will kind of miss sending an enemy to your genie's court, everything else is stellar.
They definitely listened to feedback.
I will miss the "sending enemies to your patron's court" ability, but they could make that be a spell.
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I already have plans to have ploys like backing myself up against a wall and putting my hands behind my back to slip the ring into a crevice or onto a shelf and then telling the people after me that I can teleport anywhere I want before poof vanishing into the now hidden ring.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Sleight of Hand into a pocket or good hiding place and listen in on everything going on around you? Yes please.
She/Her Player and Dungeon Master
phantom rogue: *insert Danny Phantom opening here*
I like how this "Phantom" Rogue seems like an occultist...that John Constantine-type scoundrel who dabbles in death, scaring the bejeezus out of enemies with "Wails from the Grave", interrogating annoyed departed souls for information, and carrying a multitude of magical trinkets on them at a given time. The ghostly-transformation is a nice feature for the flavor, and also for the disadvantage it incurs on enemy attack rolls...helps reduce those multi-attack woes.
The "Order of the Quill" Wizard seems tailor-made for the Order of the Starry Quill...that organization who gathers magical knowledge for the goddess Mystra, and protects dangerous magic from being used poorly.
It also seems like it takes the fun part of the Lore Wizard (swapping the damage type of spells for another in your spellbook), and giving you your own artificial intelligence as a companion...basically like Cortana from "Halo" or some other AI.
From an image standpoint, I enjoy the idea that this wizard is just standing around in combat, pen & book in hand, scribbling furiously as their narrative becomes reality...I had this concept of a bestselling writer character who went adventuring to overcome their writer's block...perhaps they found this dormant, sentient spellbook and it sort of inspired them to write again...or wait, maybe the soul of a bard became trapped in the book, and now they have this mutual companionship...? (definitely need to flesh this character out!)
Funny how they add that last bit of information at the end... the "Onomancy" and "Psionic" wizard subclasses are no longer a thing...implying that this Scribe WIzard is taking their place.
I'm good with that...but then they say that those concepts are better suited for other classes...
...man, if they are adding "Onomancy" or some other magical word-based subclass to the Bard...I am SO good with that.
Imagine a Dovahkhin Bard, burning Bardic Inspirations to roar magical phrases in combat for different effects...
I don’t know what that means. Probably age related.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
It's an old Nickelodeon cartoon, the artist is the same that did Fairly Odd Parents.
I watched cartoons in the 1980s. Maybe into the early ‘90s. I remember telephones attached to walls, computers without a mouse or full-color graphic user interface (just all green words on black screens) , and betamax. I remember when a 5-pack of gum was 25¢. I am old.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Really disappointed that they've taken artificial intelligence away from the artificer.
Oof, that capstone for the scribe is HARSH. Its literally a capstone you hope to never have to use. Potentially permanently losing spells? Or using your Wish to restore one, only for you to roll badly and no longer be able to use Wish at all, meaning your spells are indeed gone forever?
I love the rest of it, but I guarantee i would never trigger that capstone revive.
Okay, here's my breakdown:
First, the Phantom. I love the name change. I've been wanting a Phantom creature or subclass for years, the name is just super cool and underused.
Whispers of the Dead: Super useful ability. I could definitely see an Artificer multiclassing into Rogue in order to get the free tool proficiency that can change every short rest. Very nice.
Wails from the Grace: Very strange wording. I guess it's fair to be used an amount of times equal to your proficiency bonus, but no other ability in 5e works like this. I mean, it's a cool ability, but fairly limited. I wouldn't be upset if they changed it to your Intelligence or Dexterity modifier times per long rest. I would prefer it to be necrotic damage, but psychic is mechanically better.
Tokens of the Departed: I love this ability. Again, it's usage is a bit strange, but I'll allow it. Very useful, but I think you should be able to give them to allies. Rogues normally don't focus on support, but this would be a nice option. It would be cool if you could use these to create soul coins, but I don't think they'd put that in as a mechanic, as it's pretty niche.
Ghost Walk: Very cool ability. It certainly functions better than the previous version, and I love its relations with the Soul Trinket. Very nice.
Death Knell: Very nice ability. Adds a good boost of damage.
Overall, I like the changes. It got rid of the strangeness of "you learn that you used to be dead, at 3rd level"! It's still a viable background for this subclass, but it's much broader of a concept. I like it. It's good at dealing damage, it's very useful, and is the coolest themed rogue, IMHO.
Second, the Genie patron. I am glad they changed the name. Noble Genie seemed a bit strange. I don't think I'd ever refer to a Marid or Efreet as noble, but it's a nice change. It also helps distinguish between both versions of this subclass.
Expanded Spell List: I love these added spells. They're very useful. Also: WISH! Awesome! It's really great. I love that there's different spell lists for each patron you could served. That seems like a much needed change. Honorable Mentions: Thunderwave, Fireball, Control Water, Wall of Stone, Blur.
Genie's Vessel: Another much needed change to this subclass. Very nice. Bottled Respite is amazing. Once you get to ninth level you can take a full long rest inside, which is awesome. Genie's Wrath is awesome, and is great when you multiclass with Draconic Soul Sorcerers. A slight exploit is to purposefully destroy your vessel to take out the furniture inside it, and then just create a new one during a short rest. INFINITE SOFAS! You can then sell them, and make infinite money. They need to specify that destroying the vessel doesn't give you the pre-existing furniture. (Another tip: This is great for Spelljammer. If you float off into Wildspace, just enter your vessel, and you don't suffocate for a long time, probably long enough to have your party find you.)
Elemental Gift: Amazingly useful. No concentration, no spell based flying. Also, resistance to bludgeoning damage is nothing to sneeze at.
Sanctuary Vessel: When I first read Genie's Vessel I knew they'd have to do this. Extremely useful, again especially in Spelljammer. The short rest mechanic is also super useful.
Limited Wish: Also a great ability! I love this! I mean, you don't get to use it super often, but you're essentially a genie now! The apprentice has become the master. This is much better than the previous version of this ability, which was really terrible. You can cast Raise Dead, Reincarnate, and other super useful spells without spell slots or needing components.
Overall, I love this subclass! It's an amazing overhaul to the mess that was the previous version of this subclass. Very useful, nice-fully designed, and a viable Warlock subclass option.
Third, the Archivist, couch, hem . . . I mean the Scribe. I will miss the Archivist. I'm very sad to see it go. Weird that it's called an Order and not a tradition, but it sounds cool. Order of Scribes is definitely cooler than Tradition of Scibes.
Wizardly Quill: Very cool theme, very useful. The limit is your imagination, and 5 feet of range.
Awakened Spellbook: I can use my spellbook as a spellcasting focus! I always wondered why I couldn't do that. Most pop-culture wizards have scenes where they cast a spell with a spellbook in hand. Up until now, there was no reason at all to do this before. Also, the changing damage type feature is strange, and I would like to limit it to spells that are of the same level to avoid Psychic Meteor Swarms, but otherwise, very, very, extremely useful. Probably overpowered. Scratch that, it's very overpowered, and steps on the toes of the sorcerer. I'm not really complaining, I just think it should be a bit more limited. Now, the ritual casting as the normal casting time is awesome. Super useful. You no longer have the "Do I expend a spell slot to understand this language with Comprehend Languages, or do I wait to cast Thunderwave to possibly save my life?" scenarios. Very useful, maybe overpowered, but I don't think it is.
Master Scrivener: (Is that a word? I just looked it up. Yep, it's a word.) Okay, so you are really good at making spell scrolls. Cool. Kind of weird that they said "the spell is 1st or 2nd level, but actually 1 level higher". It makes sense why they did that, but is in a kind of weird wording. I like the ability. Basically give you another 1st-2nd level spell slot, but better. Also neat that it can be from your spellbook, and doesn't need to be prepared. Very useful. (A bit abusable when combined with Dragonmarked added spell lists and Ravnica backgrounds, but still okay)
Manifest Mind: So, it's like a mix of a familiar and an Abjurer's Ward. You can cast spells with a 300 feet extended range. Very useful. It's a neat ability, and limited enough to not be broken. Well done Wizards!
One with the Word: (Weird name) Wow. Teleportation at 300 feet. Very neat. Also, the revivification ability is awesome, but brutal on your spellbook. Make sure you always have a lot of spellbooks with you to use this on. The worst part is getting rid of your ability to cast those spells ever. You have to keep track of the spells you're not able to cast. This really sucks, but is worth it if you don't have a cleric or druid, access to any revivification magic, or any magic that restores your life. Brutal, but effective.
To summarize, I am very sad to see the archivist go. I loved that subclass, but I do very much like this subclass. This feels very much like a wizard subclass. I would love to give them the ability to cast any spell from their spellbook if they're holding it, even if they don't have it prepared. This subclass is very vulnerable to the loss of your spellbook, so you may want to consider getting a bag of holding to store it in, or getting an Enduring Spellbook.
Whither the Archivist? I am very disappointed the archivist is gone. I feel like these 2 subclasses can live together in peace, but I don't see that being possible. I'm also very sad to see Onomancy go, and mildly disappointed in the abandonment of the Psionic Wizard, but I understand the changes they made.
Summary of the whole UA: I like this UA. They did a very good job at building subclasses. There's a few quirks to work out, but otherwise it looks good. I am pleased with what they've done this month. The Phantom and Genie subclasses feel very Planescape-y to me, but I can't seem so find where the Scribe Wizard would fit into that theme. I like this UA, in my opinion, it's the best they've came out with in a long time.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The funeral services will be held on Saturday.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Where should we send the flowers?
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Emoji flowers will do. I'll edit with a thread for this later.
Link for the funeral of the Archivist and Onomancer: https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/67293-rip-archivist
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Danny Phantom was merely my favorite TV show when I was 6-10 years old (I don't remember exactly when). It came out 2004. I remember telephones on walls, but never used them (my grandparents have one at their house), and I don't remember any of the other things you listed.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Trust me, I know how you feel. The archivist was one of my favorite subclasses in the game. RIP Archivist: 2019-2020. "You were killed because you were loved."
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Very harsh. I mean, it might be worth it if literally everyone else in your party died, and you need to 1v1 the BBEG or something, but in most cases, it's not worth it.
Everyone knows now to add Witch Bolt and Skywrite to your spellbook to be used for this ability.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yeah, you choose which spells to destroy, so take a bunch of spells that aren't useful and burn them to stay alive.
Yep. There should be a thread for this. At this level, Tiny Servant is pretty useless. Copy down all the Wall spells, and erase a few of them.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Wow, they really listened to feedback on the Revived and Genie. These are SO MUCH better than previously.
Genie might be a contender for my next character, all of those features are pretty powerful... though I will kind of miss sending an enemy to your genie's court, everything else is stellar.
The Revived sucked, Phantom is such a better theme and the mechanics seem to really mesh well with it.
They definitely listened to feedback.
I will miss the "sending enemies to your patron's court" ability, but they could make that be a spell.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms