Eldritch Adept (UA). Unfortunately, we're not currently able to model this feat with the D&D Beyond feats system. It has been created and you will be able to select it for your characters, however it does not allow you to select and gain Eldritch Invocations.
Fey Touched (UA). Three versions of this feat have been created - one for each of the ability scores that the feat cab be based upon. Please select the version with the ability score you want. When selecting the spell for this feat the user will have to bear in mind the restriction in school.
Fighting Initiate (UA). To model this, six separate feats have been created (one for each fighting style). Please select the feat that represents the fighting style you want. Please note the rule that states you may not learn the same fighting style multiple times, as this is not enforced here.
Shadow Touched (UA). Three versions of this feat have been created - one for each of the ability scores that the feat can be based upon. Please select the version with the ability score you want. When selecting the spell for this feat the user will have to bear in mind the restriction in school.
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Thanks Timer!
(A question however, when the Class Feature Variants UA has also finally gone live, will those fighting styles also be added: Superior Technique, Blind Fighting, Interception, Thrown Weapon Fighting, and Unarmed Fighting?)
Do you need to own rising from the last war to get access to the artificer spells or not? Just in case. Also, hoe do you add feats when you aren't v human, or get it from ASI? This is super cool UA!
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Do you need to own rising from the last war to get access to the artificer spells or not? Just in case. Also, hoe do you add feats when you aren't v human, or get it from ASI? This is super cool UA!
Artificer spells are all in the PHB as I recall.
On the character sheet, go to: Features & Traits->Feats->Manage Feats.
LIVE - Please give some time for the internal cache to catch up!
Thanks Timer!
(A question however, when the Class Feature Variants UA has also finally gone live, will those fighting styles also be added: Superior Technique, Blind Fighting, Interception, Thrown Weapon Fighting, and Unarmed Fighting?)
The answer is - we don't know at this point in time, as there are a number of variables at play there - whether the UA is still current, has changed, or been replaced/updated is one consideration.
In short, we can't make a promise on that, but when we do implement Class Feature Variants, we will be looking to ensure that it functions as fully as possible and we support other UA releases, such as this one.
LIVE - Please give some time for the internal cache to catch up!
Thanks Timer!
(A question however, when the Class Feature Variants UA has also finally gone live, will those fighting styles also be added: Superior Technique, Blind Fighting, Interception, Thrown Weapon Fighting, and Unarmed Fighting?)
The answer is - we don't know at this point in time, as there are a number of variables at play there - whether the UA is still current, has changed, or been replaced/updated is one consideration.
In short, we can't make a promise on that, but when we do implement Class Feature Variants, we will be looking to ensure that it functions as fully as possible and we support other UA releases, such as this one.
That’s fair enough. Can’t ask for more than that. Thanks for the fast answers!!
Do you need to own rising from the last war to get access to the artificer spells or not? Just in case. Also, hoe do you add feats when you aren't v human, or get it from ASI? This is super cool UA!
Artificer spells are all in the PHB as I recall.
On the character sheet, go to: Features & Traits->Feats->Manage Feats.
Yeah, figured out just before I saw this! I wasn't sure if any spells had been added with the Eberron book, thanks!
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Do you need to own rising from the last war to get access to the artificer spells or not? Just in case. Also, hoe do you add feats when you aren't v human, or get it from ASI? This is super cool UA!
The Artificer Initiate does not give access to the full spell list, just a selection of spells from it.
Within the rules the only two ways to gain a feat are as stated, Variant Human or choosing the option when you gain an ability score improvement. On character sheet you can add a feat at any time using manage feats button under the feats tab. This is usually used when you have been granted a feat outside of normal progress (perhaps as a quest reward, or homebrew rule)
Hey, I'm not sure if this is just me or not, but Fey Touched is giving me quite a weird list of spells to choose from. Things like Absorb Elements, Armor of Agathys are there and I think some spells are missing too? (Gift of Alacrity is the only one I see missing for now).
edit: welp I can't read, still maybe Gift of Alacrity missing is a problem
Hey, I'm not sure if this is just me or not, but Fey Touched is giving me quite a weird list of spells to choose from. Things like Absorb Elements, Armor of Agathys are there and I think some spells are missing too? (Gift of Alacrity is the only one I see missing for now).
That does seem strange...
Rollback Post to RevisionRollBack
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
Eldritch Adept (UA). Unfortunately, we're not currently able to model this feat with the D&D Beyond feats system. It has been created and you will be able to select it for your characters, however it does not allow you to select and gain Eldritch Invocations.
Could you explain why this is, and when it will be able to function as intended? I feel like this is a huge blow to those who multiclass warlock
Hey, I'm not sure if this is just me or not, but Fey Touched is giving me quite a weird list of spells to choose from. Things like Absorb Elements, Armor of Agathys are there and I think some spells are missing too? (Gift of Alacrity is the only one I see missing for now).
The list presented is unfiltered by School, this is a limitation of the system at present. Gift of Alacrity specifically is in a unique position as it is not tied to the specific spell list of a class but all other options should be represented.
Eldritch Adept (UA). Unfortunately, we're not currently able to model this feat with the D&D Beyond feats system. It has been created and you will be able to select it for your characters, however it does not allow you to select and gain Eldritch Invocations.
Could you explain why this is, and when it will be able to function as intended? I feel like this is a huge blow to those who multiclass warlock
As with all things we do not give timelines for upcoming features. But the technical revamp of how classes are built to support the Class Feature Variants UA is still ongoing.
Hey, I'm not sure if this is just me or not, but Fey Touched is giving me quite a weird list of spells to choose from. Things like Absorb Elements, Armor of Agathys are there and I think some spells are missing too? (Gift of Alacrity is the only one I see missing for now).
The list presented is unfiltered by School, this is a limitation of the system at present. Gift of Alacrity specifically is in a unique position as it is not tied to the specific spell list of a class but all other options should be represented.
So am I understanding correctly that that spell should be there, but that is also just a limitation of the system?
Do you need to own rising from the last war to get access to the artificer spells or not?
The Artificer Initiate does not give access to the full spell list, just a selection of spells from it.
Can you please clarify that statement for me? I am looking through the list of Cantrips and 1st-level spells available to my Artificer, and comparing them to the list available via the feat. I have not yet checked every single spell 1:1, but from my initial cross reference it seems that they are the same. The only things I can think of are:
I misunderstood your statement.
I missed some discrepancies between the lists.
They look the same to me because I own the relevant sourcebooks on DDB.
Since 2/3 of the possibilities that I came up with involve my having made a mistake, I would not be surprised if one of those is the answer, but I just wanted to double check just in case.
Thanks in advance for clearing that up for me. Lei è molto gentile.
Sorry, my implication was that you only have access to the specific part of the list that the feat grants. Rather than the entire list the class has access to over its levels.
Sorry, my implication was that you only have access to the specific part of the list that the feat grants. Rather than the entire list the class has access to over its levels.
Welcome to the Support thread for the July 2020 Unearthed Arcana content, "Feats"
If you find any issues/bugs with this content, please post in this thread.
The Unearthed Arcana article, "Feats" is on the Wizards of the Coast website HERE
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Please ensure that you enable Playtest Content - this can be accomplished in two places:
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Thanks Timer!
(A question however, when the Class Feature Variants UA has also finally gone live, will those fighting styles also be added: Superior Technique, Blind Fighting, Interception, Thrown Weapon Fighting, and Unarmed Fighting?)
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I will forward that question to our team!
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Awesome. You folks rock!
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Do you need to own rising from the last war to get access to the artificer spells or not? Just in case. Also, hoe do you add feats when you aren't v human, or get it from ASI? This is super cool UA!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Artificer spells are all in the PHB as I recall.
On the character sheet, go to:
Features & Traits->Feats->Manage Feats.
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The answer is - we don't know at this point in time, as there are a number of variables at play there - whether the UA is still current, has changed, or been replaced/updated is one consideration.
In short, we can't make a promise on that, but when we do implement Class Feature Variants, we will be looking to ensure that it functions as fully as possible and we support other UA releases, such as this one.
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That’s fair enough. Can’t ask for more than that. Thanks for the fast answers!!
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Yeah, figured out just before I saw this! I wasn't sure if any spells had been added with the Eberron book, thanks!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
The Artificer Initiate does not give access to the full spell list, just a selection of spells from it.
Within the rules the only two ways to gain a feat are as stated, Variant Human or choosing the option when you gain an ability score improvement.
On character sheet you can add a feat at any time using manage feats button under the feats tab. This is usually used when you have been granted a feat outside of normal progress (perhaps as a quest reward, or homebrew rule)
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
Hey, I'm not sure if this is just me or not, but Fey Touched is giving me quite a weird list of spells to choose from. Things like Absorb Elements, Armor of Agathys are there and I think some spells are missing too? (Gift of Alacrity is the only one I see missing for now).
edit: welp I can't read, still maybe Gift of Alacrity missing is a problem
That does seem strange...
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Could you explain why this is, and when it will be able to function as intended? I feel like this is a huge blow to those who multiclass warlock
The list presented is unfiltered by School, this is a limitation of the system at present. Gift of Alacrity specifically is in a unique position as it is not tied to the specific spell list of a class but all other options should be represented.
As with all things we do not give timelines for upcoming features. But the technical revamp of how classes are built to support the Class Feature Variants UA is still ongoing.
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
So am I understanding correctly that that spell should be there, but that is also just a limitation of the system?
Correct
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
Can you please clarify that statement for me? I am looking through the list of Cantrips and 1st-level spells available to my Artificer, and comparing them to the list available via the feat. I have not yet checked every single spell 1:1, but from my initial cross reference it seems that they are the same. The only things I can think of are:
Since 2/3 of the possibilities that I came up with involve my having made a mistake, I would not be surprised if one of those is the answer, but I just wanted to double check just in case.
Thanks in advance for clearing that up for me. Lei è molto gentile.
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Sorry, my implication was that you only have access to the specific part of the list that the feat grants. Rather than the entire list the class has access to over its levels.
[ Site Rules & Guidelines ] - [ Homebrew Rules ] - [ D&D Beyond FAQ ] - [ Homebrew FAQ ] - [ Homebrew Video Tutorials ]
Standard "free" content is restricted to the D&D 5th Edition Basic Rules, SRD, and other free content.
Gotcha gotcha. Thanks a bundle!
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