Is it because you have chose Chronourgy rather than the Gravimancy (or whatever it is) as your arcane tradition? If you change that and check the feat again does it make any difference?
You cannot add them to your spell list that way. You can add the spells to the character with a feat, but not their spell list.
You would either need to create homebrews of the spells and add the other subclass to their spell list, or you would need to make a homebrewed version of the subclass and add those spells as “additional specific spells.”
It is kind of a pain in the posterior to do anything that is outside the rules. Variant Class Features still haven't been added because of the difficulty involved.
It is kind of a pain in the posterior to do anything that is outside the rules. Variant Class Features still haven't been added because of the difficulty involved.
Yep, and the homebrew doesn't always work. For example, I have some homebrew items that regain all charges on a long rest but when you long rest nothing happens, so you have to remember to manually rest them, which sucks.
It would be nice if they could just and a button to add Dunamancy Spells, but I imagine this feature request is low on the totem poll :'(
It is kind of a pain in the posterior to do anything that is outside the rules. Variant Class Features still haven't been added because of the difficulty involved.
Yep, and the homebrew doesn't always work. For example, I have some homebrew items that regain all charges on a long rest but when you long rest nothing happens, so you have to remember to manually rest them, which sucks.
It would be nice if they could just and a button to add Dunamancy Spells, but I imagine this feature request is low on the totem poll :'(
Well, two things about that:
The vast majority of Magic Items do not reset on a long rest, in fact I can only think of one or two. They usually reset at “dawn” and that doesn’t necessarily happen during a long rest. In addition, a lot of magic items reset a randomly determined number of charges/day, and the character sheet has no way of addressing that. Even when the dice roller feature gets incorporated into charges, as players we would still most likely need to manually hit the button.
Rules as Written, those Wildmount spells are not intended to be used by any other subclass. Period. Fin. Matthew Mercer listed a DM could make a houserule about that if they wanted to. There are no official tools on DDB to allow a simple toggle for any house rules except the ones for coin wight and prerequisites and such since they were specifically listed in either the PHB or DMG. We will most likely never get a toggle for these spells.
It is kind of a pain in the posterior to do anything that is outside the rules. Variant Class Features still haven't been added because of the difficulty involved.
Yep, and the homebrew doesn't always work. For example, I have some homebrew items that regain all charges on a long rest but when you long rest nothing happens, so you have to remember to manually rest them, which sucks.
It would be nice if they could just and a button to add Dunamancy Spells, but I imagine this feature request is low on the totem poll :'(
Well, two things about that:
The vast majority of Magic Items do not reset on a long rest, in fact I can only think of one or two. They usually reset at “dawn” and that doesn’t necessarily happen during a long rest. In addition, a lot of magic items reset a randomly determined number of charges/day, and the character sheet has no way of addressing that. Even when the dice roller feature gets incorporated into charges, as players we would still most likely need to manually hit the button.
Rules as Written, those Wildmount spells are not intended to be used by any other subclass. Period. Fin. Matthew Mercer listed a DM could make a houserule about that if they wanted to. There are no official tools on DDB to allow a simple toggle for any house rules except the ones for coin wight and prerequisites and such since they were specifically listed in either the PHB or DMG. We will most likely never get a toggle for these spells.
I know, but it never hurts to ask. Realistically, it will just land on a JIRA board as a trivial item, but maybe one day they will get to it...lolz
As for the item charges, they literally have a drop down called "Charge Reset Condition". All they would need to do is make it functional for short and long rests, otherwise it's basically a UX issue and an annoying one. But this is probably the same, a trivial JIRA ticket that they will never get too. Granted most of my problems with DnDBeyond revolve around UX issues that will never get solved; all I can do is hope, pray, and perform ritual sacrifices to the Gods of DnDBeyond that one day they get to solving the problems.
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Hey Everyone,
I am currently trying to add gravity spells to my chrono wizard via the "creating a feat method".
What I have done, in no particular order:
Not sure what else I can try to get this to work, so any and all help is appreciated.
Thank you!
For the Mods, if you see this, here is the character and the feat:
https://www.dndbeyond.com/profile/APenguinKing/characters/32252092
https://www.dndbeyond.com/feats/360139-dunamancy-spells
Is it because you have chose Chronourgy rather than the Gravimancy (or whatever it is) as your arcane tradition? If you change that and check the feat again does it make any difference?
You cannot add them to your spell list that way. You can add the spells to the character with a feat, but not their spell list.
You would either need to create homebrews of the spells and add the other subclass to their spell list, or you would need to make a homebrewed version of the subclass and add those spells as “additional specific spells.”
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Yes, our necromancer-chronurgist had to make a new subclass that was school of necromancy + chronurgist spells. Seems to work pretty well.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Thanks everyone, I guess I will have to go the subclass route.
It is kind of a pain in the posterior to do anything that is outside the rules. Variant Class Features still haven't been added because of the difficulty involved.
She/Her Player and Dungeon Master
Yep, and the homebrew doesn't always work. For example, I have some homebrew items that regain all charges on a long rest but when you long rest nothing happens, so you have to remember to manually rest them, which sucks.
It would be nice if they could just and a button to add Dunamancy Spells, but I imagine this feature request is low on the totem poll :'(
Well, two things about that:
The vast majority of Magic Items do not reset on a long rest, in fact I can only think of one or two. They usually reset at “dawn” and that doesn’t necessarily happen during a long rest. In addition, a lot of magic items reset a randomly determined number of charges/day, and the character sheet has no way of addressing that. Even when the dice roller feature gets incorporated into charges, as players we would still most likely need to manually hit the button.
Rules as Written, those Wildmount spells are not intended to be used by any other subclass. Period. Fin. Matthew Mercer listed a DM could make a houserule about that if they wanted to. There are no official tools on DDB to allow a simple toggle for any house rules except the ones for coin wight and prerequisites and such since they were specifically listed in either the PHB or DMG. We will most likely never get a toggle for these spells.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I know, but it never hurts to ask. Realistically, it will just land on a JIRA board as a trivial item, but maybe one day they will get to it...lolz
As for the item charges, they literally have a drop down called "Charge Reset Condition". All they would need to do is make it functional for short and long rests, otherwise it's basically a UX issue and an annoying one. But this is probably the same, a trivial JIRA ticket that they will never get too. Granted most of my problems with DnDBeyond revolve around UX issues that will never get solved; all I can do is hope, pray, and perform ritual sacrifices to the Gods of DnDBeyond that one day they get to solving the problems.