Apologies if this has been addressed, but I wasn't able to find anything on this topic.
Long story short: A player is playing an Alchemist Artificer and wants to take the Firebolt cantrip and roll on the elemental damage type table to randomize the type of damage it deals whenever it is cast. The flavor is that he's coming up with random alchemical components on the spot and launching it at the enemy.
The only holdback I have here is that fire is a regularly resisted damage type, so by changing the damage type it makes this spell stronger. I'm a "yes and" kind of guy so I was thinking about allowing this randomization, but on a natural 1 the components will combust and hurt the caster for the standard amount.
What do you think about this change? What would you do different?
I'd say have a random elemental damage table (fire, cold, thunder, lightning, poison, acid). I would not include radiant, force, necrotic, or psychic in that table for this flavored cantrip.
Thanks for the input folks! I think I'll just let him have it without detriment, but only for fire, cold, lightning, acid, poison, & thunder. It's a fun flavor! I'm going to call it Unstable Runoff and treat it like he's throwing his leftover alchemical supplies into a wrist rocket and hurling it at enemies.
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Hi all,
Apologies if this has been addressed, but I wasn't able to find anything on this topic.
Long story short: A player is playing an Alchemist Artificer and wants to take the Firebolt cantrip and roll on the elemental damage type table to randomize the type of damage it deals whenever it is cast. The flavor is that he's coming up with random alchemical components on the spot and launching it at the enemy.
The only holdback I have here is that fire is a regularly resisted damage type, so by changing the damage type it makes this spell stronger. I'm a "yes and" kind of guy so I was thinking about allowing this randomization, but on a natural 1 the components will combust and hurt the caster for the standard amount.
What do you think about this change? What would you do different?
I'd say have a random elemental damage table (fire, cold, thunder, lightning, poison, acid). I would not include radiant, force, necrotic, or psychic in that table for this flavored cantrip.
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This is true, but Alchemist is also the weakest Artificer subclass by quite a bit. This would not bring it up to par, but it wouldn't hurt.
If you still feel it would be too strong, tone it down to a d8. It's basically already a new cantrip anyway.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Thanks for the input folks! I think I'll just let him have it without detriment, but only for fire, cold, lightning, acid, poison, & thunder. It's a fun flavor! I'm going to call it Unstable Runoff and treat it like he's throwing his leftover alchemical supplies into a wrist rocket and hurling it at enemies.