I play all sorts of games, card games included. I used to be really interested in Pokemon as a kid so I still have a lot of those. I also play a bunch of card games casually like hearts, spades, spoons, poker, etc. A lot of the games made by the folks who did Exploding Kittens are great.
-For the people who have been playin awhile: What is the highest level character you played? Talk about how long you played them, what their final build was, what was their growth and character arc, ETC
-For the newer players: What is one cool build you would want to try or mechanic you want to explore in a character in the future?
Rollback Post to RevisionRollBack
Hey, It's me, RaccoonMaster! I'm back! I disappeared for a while there, but now everything's good and I'm trying to get into more games!
I'm an actor, writer, singer (opera, musical theatre, and rock are my preferred genres), backpacker, and tall person (6'5 and counting). Pronouns are whatever, I mostly use They/Them though.
My Characters: Elsenia Selevarum:The Popular Paladin, Aasimar Noble, Level 5 Paladin of Redemption;
-For the people who have been playin awhile: What is the highest level character you played? Talk about how long you played them, what their final build was, what was their growth and character arc, ETC
-For the newer players: What is one cool build you would want to try or mechanic you want to explore in a character in the future?
Level 20 multiclass I tried to grab everything that did bonus damage on attack - sneak attack, hunter's mark, spiritual whatever, diving smite.
Lasted about a week of frantic see who can post the most with the GM having no concept of initiative order.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Just kidding. Was planning/playing D&D with my elementary school kids so didn't have time yet.
Okay. That’s a relief. Sometimes when nobody gives feedback it’s because they’re trying to avoid hurting someone’s feelings or something. Y’know, the ol’ “if you don’t have anything nice to say….” I personally would rather receive constructive criticism so as to improve things rather than polite silence anytime.
Need clarification on Feral Thallid regeneration. What's the difference between 0 hp and killed outright?
Thallid Devourer should still be able to consume many saprolings. That is the point of the thing. It goes from eh ok, to holy shit! from eating 3 saprolings. Instead of temporary hp, just increase current and maximum hp by 10. More wordy but THP don't stack.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
You create a Large cluster of plants and fungi in an unoccupied space you can see within 30 feet where it remains for the spell’s duration. A saproling immediately crawls from the cluster, appearing in the closest unoccupied space within 10 feet of it. Until this spell ends you can spend a bonus action on each of your turns to create another saproling, which appears in the nearest unoccupied space within 10 feet of the cluster. These saprolings are friendly to you and your companions and obey your commands. A saproling created by this spell remains under your control until it is killed, or this spell ends and it runs away under its own control.
In combat a saproling created by this spell shares your initiative count, but takes its turns immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you have commanded it to take some other action. On your turn you can verbally command a saproling created by this spell that you can see within 60 feet of you to take an action other than Dodge (no action required by you). You can decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given an order, the saproling continues to follow it until its task is complete. You command all saprolingscreated by this spell as a group, issuing the same command to each one.
Until this spell ends you can spend a bonus action on each of your turns to target the corpse of a beast, fey, giant, humanoid, or monstrosity that you can see within 30 feet and create a saproling. The corpse immediately decomposes and the saproling appears in the nearest unoccupied space within 10 feet of the corpse. These saprolings are friendly to you and your companions and obey your commands. A saproling created by this spell remains under your control until it is killed, or this spell ends and it runs away under its own control..
In combat a saproling created by this spell shares your initiative count, but takes its turns immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you have commanded it to take some other action. On your turn you can verbally command a saproling created by you that you can see within 60 feet of you to take an action other than Dodge (no action required by you). You can decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given it an order, the saproling continues to follow it until its task is complete. You command all saprolingscreated by this spell as a group, issuing the same command to each one.
Until this spell ends you can spend an Action and destroy a saproling you control that you can see within 30 feet to regain 2d4 hit points.
You summon a saproling swarm that appears in an unoccupied space you can see within 30 feet. The swarm is friendly to you and your companions, and obeys your commands. The swarm remains under your control for 1 minute, until you are incapacitated, or until it dies. If the minute ends or you otherwise lose control of the swarm while it is still alive, it runs away under its own control.
In combat, the saproling swarm shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but if you issue no commands, the only action it takes on its turn is the Dodge action. On each of your turns, you can use a bonus action to verbally command the swarm if it is within 60 feet of you. You can decide what action the swarm will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given a command, the swarm continues to follow it until its task is complete. If you control multiple saproling swarms created by this spell, you can command any or all of them at the same time, issuing the same command to each one.
At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, you summon an additional saproling swarm for every two slot levels above 1st.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/4 (50 XP)
Proficiency Bonus+2
False Appearance. While the saproling remains motionless, it is indistinguishable from a normal fungus or plant.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny saproling. The swarm can't regain hit points or gain temporary hit points.
Actions
Slam. Melee Weapon Attack:+3 to hit, reach 0 ft., one target in the swarm's space. Hit: 8 (2d6 + 1) bludgeoning damage, or 4 (1d6 + 1) bludgeoning damage if the swarm has half of its hit points or fewer.
Need clarification on Feral Thallid regeneration. What's the difference between 0 hp and killed outright?
Thallid Devourer should still be able to consume many saprolings. That is the point of the thing. It goes from eh ok, to holy shit! from eating 3 saprolings. Instead of temporary hp, just increase current and maximum hp by 10. More wordy but THP don't stack.
The whole “but not killed outright” part on Feral Thallid is for the DMs who uses the instant death rules and let monsters make death saves. I can omit that part.
I was afraid that the Thallid Devourer would be too strong for its CR if I did that. If you look you’ll see the alternate “B” version of that reaction beneath the first. And I could make it raise current and Max HP for a round instead of THP. There, I changed the B version to increase HP instead. Wadaya think now?
-For the people who have been playin awhile: What is the highest level character you played? Talk about how long you played them, what their final build was, what was their growth and character arc, ETC
I have a warforged bard who just got up to level seven. I know that ain't a lot, but we don't play often and always start at low levels. I'm starting to multiclass him into a clockwork soul sorcerer because it fits his character and it'll hopefully make him more fun to play. So far he hasn't had any major arcs because our DM has been focusing on our paladin, but my son was recently imprisoned in a hell dimension so that might be where he goes from now. I jokingly said I was going to convince a random guard that I was his long lost father who transcended my mortal form by becoming a machine, and I rolled a nat 20 and I have really high deception. The DM and I have embraced the joke, my robot now legitimately thinks of the guy as his son and feels guilty for leading him into danger and deceiving him, and the guy actually thinks I am his father.
Need clarification on Feral Thallid regeneration. What's the difference between 0 hp and killed outright?
Thallid Devourer should still be able to consume many saprolings. That is the point of the thing. It goes from eh ok, to holy shit! from eating 3 saprolings. Instead of temporary hp, just increase current and maximum hp by 10. More wordy but THP don't stack.
The whole “but not killed outright” part on Feral Thallid is for the DMs who uses the instant death rules and let monsters make death saves. I can omit that part.
I was afraid that the Thallid Devourer would be too strong for its CR if I did that. If you look you’ll see the alternate “B” version of that reaction beneath the first. And I could make it raise current and Max HP for a round instead of THP. There, I changed the B version to increase HP instead. Wadaya think now?
Better I think. Has a closer feel to the game. While technically speaking every creature in the MTG universe have greater regeneration every turn HA!
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
You create a Large cluster of plants and fungi in an unoccupied space you can see within 30 feet where it remains for the spell’s duration. A saproling immediately crawls from the cluster, appearing in the closest unoccupied space within 10 feet of it. Until this spell ends you can spend a bonus action on each of your turns to create another saproling, which appears in the nearest unoccupied space within 10 feet of the cluster. These saprolings are friendly to you and your companions and obey your commands. A saproling created by this spell remains under your control until it is killed, or this spell ends and it runs away under its own control.
In combat a saproling created by this spell shares your initiative count, but takes its turns immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you have commanded it to take some other action. On your turn you can verbally command a saproling created by this spell that you can see within 60 feet of you to take an action other than Dodge (no action required by you). You can decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given an order, the saproling continues to follow it until its task is complete. You command all saprolingscreated by this spell as a group, issuing the same command to each one.
Until this spell ends you can spend a bonus action on each of your turns to target the corpse of a beast, fey, giant, humanoid, or monstrosity that you can see within 30 feet and create a saproling. The corpse immediately decomposes and the saproling appears in the nearest unoccupied space within 10 feet of the corpse. These saprolings are friendly to you and your companions and obey your commands. A saproling created by this spell remains under your control until it is killed, or this spell ends and it runs away under its own control..
In combat a saproling created by this spell shares your initiative count, but takes its turns immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you have commanded it to take some other action. On your turn you can verbally command a saproling created by you that you can see within 60 feet of you to take an action other than Dodge (no action required by you). You can decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given it an order, the saproling continues to follow it until its task is complete. You command all saprolingscreated by this spell as a group, issuing the same command to each one.
Until this spell ends you can spend an Action and destroy a saproling you control that you can see within 30 feet to regain 2d4 1d4 hit points.
You summon a saproling swarm that appears in an unoccupied space you can see within 30 feet. The swarm is friendly to you and your companions, and obeys your commands. The swarm remains under your control for 1 minute, until you are incapacitated, or until it dies. If the minute ends or you otherwise lose control of the swarm while it is still alive, it runs away under its own control.
In combat, the saproling swarm shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but if you issue no commands, the only action it takes on its turn is the Dodge action. On each of your turns, you can use a bonus action to verbally command the swarm if it is within 60 feet of you. You can decide what action the swarm will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given a command, the swarm continues to follow it until its task is complete. If you control multiple saproling swarms created by this spell, you can command any or all of them at the same time, issuing the same command to each one.
At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, you summon an additional saproling swarm for every two slot levels above 1st.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/8 (25 XP)
Proficiency Bonus+2
False Appearance. While the swarm remains motionless, it is indistinguishable from normal fungi or plants.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny saproling. The swarm can't regain hit points or gain temporary hit points.
Actions
Slam.Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half of its hit points or fewer.
Create Fungal Plots is a bit OP. 20d4 healing even if it's only on you is quite a lot for a lvl 1 spell.
Summon Saproling Migration seems a bit strong as well. The saproling swarm is significantly stronger than a skeleton or zombie. If both spells are cast at level 3 then you get 2 swarms vs 1 skeleton or zombie. the swarm has triple the hp and double the damage output. You can also burn all of your spell slots which the Animate Dead is still trying to get their spell off. 1 Action vs 1 minute.
True the swarm only hangs for a minute and the undead for much longer but fights already over in a minute.
Create Fungal Plots is a bit OP. 20d4 healing even if it's only on you is quite a lot for a lvl 1 spell.
Summon Saproling Migration seems a bit strong as well. The saproling swarm is significantly stronger than a skeleton or zombie. If both spells are cast at level 3 then you get 2 swarms vs 1 skeleton or zombie. the swarm has triple the hp and double the damage output. You can also burn all of your spell slots which the Animate Dead is still trying to get their spell off. 1 Action vs 1 minute.
True the swarm only hangs for a minute and the undead for much longer but fights already over in a minute.
Hmm…. 🤔 Okay, lemme think on it, rattle it around in my coconut a bit as it were.
That would be me.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
I play all sorts of games, card games included. I used to be really interested in Pokemon as a kid so I still have a lot of those. I also play a bunch of card games casually like hearts, spades, spoons, poker, etc. A lot of the games made by the folks who did Exploding Kittens are great.
Creating Epic Boons on DDB
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Shhhh.... you'll wake the thread!
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
I HAVE AWOKEN!
time for a...QOTD!:
-For the people who have been playin awhile: What is the highest level character you played? Talk about how long you played them, what their final build was, what was their growth and character arc, ETC
-For the newer players: What is one cool build you would want to try or mechanic you want to explore in a character in the future?
Hey, It's me, RaccoonMaster! I'm back! I disappeared for a while there, but now everything's good and I'm trying to get into more games!
I'm an actor, writer, singer (opera, musical theatre, and rock are my preferred genres), backpacker, and tall person (6'5 and counting). Pronouns are whatever, I mostly use They/Them though.
My Characters: Elsenia Selevarum: The Popular Paladin, Aasimar Noble, Level 5 Paladin of Redemption;
Hope to see you around!
I always wanted to play that one fear build based around using Form of Dread with Aura of Conquest.
Let him who is without sin cast the first stone.
Awake, impure, divine
Breathgiver of the Strugels
Tawmis, Bard, Wysp, Amnon, Choir… anybody? Any feedback at all? Or are they that bad you don’t want to say?
Creating Epic Boons on DDB
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SO bad....
Just kidding. Was planning/playing D&D with my elementary school kids so didn't have time yet.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Level 20 multiclass I tried to grab everything that did bonus damage on attack - sneak attack, hunter's mark, spiritual whatever, diving smite.
Lasted about a week of frantic see who can post the most with the GM having no concept of initiative order.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Okay. That’s a relief. Sometimes when nobody gives feedback it’s because they’re trying to avoid hurting someone’s feelings or something. Y’know, the ol’ “if you don’t have anything nice to say….” I personally would rather receive constructive criticism so as to improve things rather than polite silence anytime.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Need clarification on Feral Thallid regeneration. What's the difference between 0 hp and killed outright?
Thallid Devourer should still be able to consume many saprolings. That is the point of the thing. It goes from eh ok, to holy shit! from eating 3 saprolings. Instead of temporary hp, just increase current and maximum hp by 10. More wordy but THP don't stack.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Here are some related M:tG spells I’m attempting to port too
Saproling Cluster: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=21385)
Fungal Plots: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=627755)
Saproling Migration: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443066)
False Appearance. While the saproling remains motionless, it is indistinguishable from a normal fungus or plant.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny saproling. The swarm can't regain hit points or gain temporary hit points.
Slam. Melee Weapon Attack:+3 to hit, reach 0 ft., one target in the swarm's space. Hit: 8 (2d6 + 1) bludgeoning damage, or 4 (1d6 + 1) bludgeoning damage if the swarm has half of its hit points or fewer.
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The whole “but not killed outright” part on Feral Thallid is for the DMs who uses the instant death rules and let monsters make death saves. I can omit that part.
I was afraid that the Thallid Devourer would be too strong for its CR if I did that. If you look you’ll see the alternate “B” version of that reaction beneath the first. And I could make it raise current and Max HP for a round instead of THP. There, I changed the B version to increase HP instead. Wadaya think now?
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Probably already been done, but i don't care.
QotD: WHAT IS THE STUPIDEST THING THAT HAS EVER BEEN SAID OR DONE IN ONE OF YOUR D&D GAMES?
Heya everyone! I'm EJO, DDB's resident immortal Welsh medieval rat who appears randomly roughly once every week.
I'm not active much, but always up to talk when I am.
I'm known as CptKurn nearly everywhere but here.
Do not ask me about anything I like because I WILL waffle on for half an hour.
I have a warforged bard who just got up to level seven. I know that ain't a lot, but we don't play often and always start at low levels. I'm starting to multiclass him into a clockwork soul sorcerer because it fits his character and it'll hopefully make him more fun to play. So far he hasn't had any major arcs because our DM has been focusing on our paladin, but my son was recently imprisoned in a hell dimension so that might be where he goes from now. I jokingly said I was going to convince a random guard that I was his long lost father who transcended my mortal form by becoming a machine, and I rolled a nat 20 and I have really high deception. The DM and I have embraced the joke, my robot now legitimately thinks of the guy as his son and feels guilty for leading him into danger and deceiving him, and the guy actually thinks I am his father.
Better I think. Has a closer feel to the game. While technically speaking every creature in the MTG universe have greater regeneration every turn HA!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Right! The rest of them okay? And didja get a chance to check out the spells?
Creating Epic Boons on DDB
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Create Fungal Plots is a bit OP. 20d4 healing even if it's only on you is quite a lot for a lvl 1 spell.
Summon Saproling Migration seems a bit strong as well. The saproling swarm is significantly stronger than a skeleton or zombie. If both spells are cast at level 3 then you get 2 swarms vs 1 skeleton or zombie. the swarm has triple the hp and double the damage output. You can also burn all of your spell slots which the Animate Dead is still trying to get their spell off. 1 Action vs 1 minute.
True the swarm only hangs for a minute and the undead for much longer but fights already over in a minute.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Hmm…. 🤔 Okay, lemme think on it, rattle it around in my coconut a bit as it were.
Creating Epic Boons on DDB
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Heh - I was the one who said I'd only ever played M:TG once. And that was eons ago. I know nothing of the game, really.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up