General question, not necessarily of the day as it were: Is anyone here relatively familiar with M:tG (the card game, not the D&D settings), and is willing to look over some monsters I created as imports to D&D? I could use some fresh eyes on things and outside perspectives as to how I tried to express and represent their M:tG mechanics within D&D’s action economy and relative CR scaling (for what CR is worth at any rate 🙄).
Yes, very familiar with the game it you're talking 5 or more years ago.
The ramp up of power in MtG and CR are very different. MtG mana cost for creature power/life seems at first a straight scale up, but in reality is more geometric/multiplicative.
Brown bear is 2G and 2/2. Red Dragon is 4+2R and 4/4 flying, breath weapon.
In D&D Brown bear is CR1 and Red Dragon is CR 10+
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
General question, not necessarily of the day as it were: Is anyone here relatively familiar with M:tG (the card game, not the D&D settings), and is willing to look over some monsters I created as imports to D&D? I could use some fresh eyes on things and outside perspectives as to how I tried to express and represent their M:tG mechanics within D&D’s action economy and relative CR scaling (for what CR is worth at any rate 🙄).
I love MTG and anything from it! I’d happily take a look
Awesome!! Thanks guys, I really appreciate the assist.
Bard, I used to build decks for fun myself, but then all of my friends either stopped playing or life happened to them and so I stopped because I saw no further point to it since I had nobody to play with anymore. However, we could definitely swap deck designs if you’d like. None of mine are type-2 legal by any stretch of the imagination, but they should all still be type-1 legal unless they changed the banned & restricted lists again.
Wysp, yeah, I’m well aware. To your point I spent some time employing my general life motto* towards figuring out a conversion. After several attempts I eventually settled on what I think is a decent system that at least captures the overall feeling of how things in M:tG scale, if not the exact multipliers. I’ll share the conversion chart I used when I post the monsters in a little while.
*(Efff around and find out.)
Amnon, perfect. I was hoping someone in here was a current enthusiast.
Thanks for the help, all of you. I really appreciate it. I’ll post again soon with my conversion chart, a little info on my theorycraft as to how and why I did things the way I did, and all of the statblocks with links to the original cards for comparison.
First off, thank you all again for doing this for me. I apologize for the delay in posting this, but life happens. Wadaya gonna do? Right? Anyhoo, here’s a brief short, short version of some designer notes, followed by the good stuff.
Obviously there is no easy conversion for M:tG creatures to D&D monsters, but here’s generally what I came up with:
I looked for the best metrics when attempting to consider relative overall strength*/power*/awesomeness level. I ended up deciding that the best metric was to compare and convert a creature’s Casting Cost (CC) to a monster’s Challenge Rating (CR). Obviously there’s not any 1-1 conversion there.CC span anywhere from as little as 0 mana for a token creature, to 16 mana for a big honkin’ mofo creature. So I spread things out to cover the spread from CR 0 up to CR 30.
I also tried various ways to correlate creatures’ Power (P) and Toughness (T) with the monster Offensive and Defensive Challenge Rating brackets (OCR) & (DCR). (The spread from lowest to highest P is 0-18 on printed cards, and for T it’s 1-17.) Then I tried to fit them into D&D using the guidelines in the DMG for calculating those CRs, and averaging them to get an overall CR for a monster. Lemme tell ya, it wasn’t working for me on several fronts.
Early Failed Attempts
Then I decided to think small and only focus on the cards I was trying to port, and I decided to focus on a much smaller portion of the CR chart as well, and I got much better results.
The chart I used
Alt chart I am considering for revisions
Anyway, here are the statblocks, and along with each one is a link to the official M:tG database entry for the card that inspired it. If you have any questions about how I interpreted the M:tG mechanics as D&D’s Action Economy, please don’t hesitate to ask. Okay, have at ‘em, I hope you enjoy. I look forward to reading your feedback.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge2 (450 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Multiattack. The savage thallid makes three slam attacks.
Slam. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Reactions
Consumptive Regeneration. When the savage thallid is reduced to 0 hit points but not killed outright, it can consume an saproling that is within 5 ft. and immediately regains 10 hit points.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/4 (50 XP)
Proficiency Bonus+2
False Appearance. While the spore flower remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slam. Melee Weapon Attack:+2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Reactions
Emit Spores (Recharge 5—6). Creatures within 30 ft. of the spore flower cannot deal damage of any kind until the start of the spore flower’s next turn.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other cards monsters to interact properly.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1 (200 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Sporesower. Any friendly thallid that starts its turn within 30 ft. of the sporesower thallid and has an action or trait with limited uses that have a Recharge Notation of “X—Y” (including the sporesower thallid itself), the X number decreases by 1 for that action or trait until the start of that creature’s next turn. If the creature has more than one action or trait with an X—Y Recharge Notation, it chooses which action or trait gains this benefit each turn. For example, if a qualifying creature has an action listing “Recharge 5–6” as its recharge notation, it becomes “Recharge 4–6” until the start of that creature’s next turn.
Actions
Multiattack. The thallid makes three slam attacks on its turn.
Slam. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge3 (700 XP)
Proficiency Bonus+2
False Appearance. While the sporoloth remains motionless, it is indistinguishable from a giant fungus or normal tree.
Sporoloth Sporesowing. Each friendly creature that starts its turn within 30 ft. of the sporoloth ancient gains the ancient's Spawning Acceleration bonus action.
Actions
Slam. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Bonus Actions
Spawning Acceleration (Recharge 4—6). This creature creates a saproling, which appears in the nearest unoccupied space within 10 ft. of this creature, and is friendly to its creator.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other cards monsters to interact properly.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/8 (25 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slash. Melee Weapon Attack:+3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/2 (100 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slam. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Reactions
Devourer Saproling (Version A?). The devourer can consume a saproling that is within 5 ft. and gains 10 temporary hit points and the ability to make two slam attacks as an action on its turn instead of one. These benefits last until the end of the devourer’s next turn.
Devourer Saproling (Version B?). The devourer can consume any number of saprolings that are within 5 ft., for each saproling consumed in this way, the devourer’s current and maximum hit points increase by 10 and if it makes a slam attack as an action on its turn it makes one additional slam attack. These benefits last until the end of the devourer’s next turn.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/2 (100 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slash. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Reactions
Germinate. The thallid germinator consumes a saproling within 5 ft. and targets a friendly plant creature that it can see within within 30 ft. of itself. Until the start of the germinator’s next turn, that creature’s Strength and Constitution scores each increase by 2, as do its maximums for those scores.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/4 (50 XP)
Proficiency Bonus+2
Defender. The shell-dweller cannot make attacks of any kind, including unarmed strikes, but can still Grapple and Shove other creatures.
False Appearance. While the thallid remains motionless, it is indistinguishable from a giant fungus or plant.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/8 (25 XP)
Proficiency Bonus+2
False Appearance. While the mycon remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Channel Utopia. The utopia mycon can consume a saproling that is within 5 ft. and target a friendly creature it can see within 30 ft. of itself. The target creature immediately regains either one 1st-level spell slot, or the ability to cast a single 1st-level spell it has previously cast since the end of its last long rest. If that creature has not spent that spell slot or cast that spell by the start of the utopia mycon’s next turn, that creature looses that slot or spell and 1d4 hit points. This loss of hit points cannot be prevented or reduced in any way.
Slam. Melee Weapon Attack:+2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The mycon creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the mycon, and is friendly to its creator.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other cards monsters to interact properly.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/4 (50 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Reactions
Invigorating Spores. The vitaspore thallid consumes a saproling within 5 ft. and targets a friendly creature it can see within 30 ft. of itself. Until the start of the vitaspore thallid’s next turn, the target creature’s speed increases by 10 ft., it gets a +1 bonus to Dexterity saving throws, and it can take its choice of either an additional action or bonus action on its turn. This action can only be used to take the Disengage, Dodge, Hide, or Use an Object actions, or to make a single weapon attack. Once this effect ends for the target, it cannot be affected by any vitaspore thallid’s Invigorating Spores for the next 24 hours.
I play all sorts of games, card games included. I used to be really interested in Pokemon as a kid so I still have a lot of those. I also play a bunch of card games casually like hearts, spades, spoons, poker, etc. A lot of the games made by the folks who did Exploding Kittens are great.
-For the people who have been playin awhile: What is the highest level character you played? Talk about how long you played them, what their final build was, what was their growth and character arc, ETC
-For the newer players: What is one cool build you would want to try or mechanic you want to explore in a character in the future?
Rollback Post to RevisionRollBack
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters:Brorminthe Devout Crusher; Ellorathe Romantic Rookie
-For the people who have been playin awhile: What is the highest level character you played? Talk about how long you played them, what their final build was, what was their growth and character arc, ETC
-For the newer players: What is one cool build you would want to try or mechanic you want to explore in a character in the future?
Level 20 multiclass I tried to grab everything that did bonus damage on attack - sneak attack, hunter's mark, spiritual whatever, diving smite.
Lasted about a week of frantic see who can post the most with the GM having no concept of initiative order.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Just kidding. Was planning/playing D&D with my elementary school kids so didn't have time yet.
Okay. That’s a relief. Sometimes when nobody gives feedback it’s because they’re trying to avoid hurting someone’s feelings or something. Y’know, the ol’ “if you don’t have anything nice to say….” I personally would rather receive constructive criticism so as to improve things rather than polite silence anytime.
Need clarification on Feral Thallid regeneration. What's the difference between 0 hp and killed outright?
Thallid Devourer should still be able to consume many saprolings. That is the point of the thing. It goes from eh ok, to holy shit! from eating 3 saprolings. Instead of temporary hp, just increase current and maximum hp by 10. More wordy but THP don't stack.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
You create a Large cluster of plants and fungi in an unoccupied space you can see within 30 feet where it remains for the spell’s duration. A saproling immediately crawls from the cluster, appearing in the closest unoccupied space within 10 feet of it. Until this spell ends you can spend a bonus action on each of your turns to create another saproling, which appears in the nearest unoccupied space within 10 feet of the cluster. These saprolings are friendly to you and your companions and obey your commands. A saproling created by this spell remains under your control until it is killed, or this spell ends and it runs away under its own control.
In combat a saproling created by this spell shares your initiative count, but takes its turns immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you have commanded it to take some other action. On your turn you can verbally command a saproling created by this spell that you can see within 60 feet of you to take an action other than Dodge (no action required by you). You can decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given an order, the saproling continues to follow it until its task is complete. You command all saprolingscreated by this spell as a group, issuing the same command to each one.
Until this spell ends you can spend a bonus action on each of your turns to target the corpse of a beast, fey, giant, humanoid, or monstrosity that you can see within 30 feet and create a saproling. The corpse immediately decomposes and the saproling appears in the nearest unoccupied space within 10 feet of the corpse. These saprolings are friendly to you and your companions and obey your commands. A saproling created by this spell remains under your control until it is killed, or this spell ends and it runs away under its own control..
In combat a saproling created by this spell shares your initiative count, but takes its turns immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you have commanded it to take some other action. On your turn you can verbally command a saproling created by you that you can see within 60 feet of you to take an action other than Dodge (no action required by you). You can decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given it an order, the saproling continues to follow it until its task is complete. You command all saprolingscreated by this spell as a group, issuing the same command to each one.
Until this spell ends you can spend an Action and destroy a saproling you control that you can see within 30 feet to regain 2d4 hit points.
You summon a saproling swarm that appears in an unoccupied space you can see within 30 feet. The swarm is friendly to you and your companions, and obeys your commands. The swarm remains under your control for 1 minute, until you are incapacitated, or until it dies. If the minute ends or you otherwise lose control of the swarm while it is still alive, it runs away under its own control.
In combat, the saproling swarm shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but if you issue no commands, the only action it takes on its turn is the Dodge action. On each of your turns, you can use a bonus action to verbally command the swarm if it is within 60 feet of you. You can decide what action the swarm will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given a command, the swarm continues to follow it until its task is complete. If you control multiple saproling swarms created by this spell, you can command any or all of them at the same time, issuing the same command to each one.
At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, you summon an additional saproling swarm for every two slot levels above 1st.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/4 (50 XP)
Proficiency Bonus+2
False Appearance. While the saproling remains motionless, it is indistinguishable from a normal fungus or plant.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny saproling. The swarm can't regain hit points or gain temporary hit points.
Actions
Slam. Melee Weapon Attack:+3 to hit, reach 0 ft., one target in the swarm's space. Hit: 8 (2d6 + 1) bludgeoning damage, or 4 (1d6 + 1) bludgeoning damage if the swarm has half of its hit points or fewer.
Yes, very familiar with the game it you're talking 5 or more years ago.
The ramp up of power in MtG and CR are very different. MtG mana cost for creature power/life seems at first a straight scale up, but in reality is more geometric/multiplicative.
Brown bear is 2G and 2/2. Red Dragon is 4+2R and 4/4 flying, breath weapon.
In D&D Brown bear is CR1 and Red Dragon is CR 10+
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I love MTG and anything from it! I’d happily take a look
Awesome!! Thanks guys, I really appreciate the assist.
Bard, I used to build decks for fun myself, but then all of my friends either stopped playing or life happened to them and so I stopped because I saw no further point to it since I had nobody to play with anymore. However, we could definitely swap deck designs if you’d like. None of mine are type-2 legal by any stretch of the imagination, but they should all still be type-1 legal unless they changed the banned & restricted lists again.
Wysp, yeah, I’m well aware. To your point I spent some time employing my general life motto* towards figuring out a conversion. After several attempts I eventually settled on what I think is a decent system that at least captures the overall feeling of how things in M:tG scale, if not the exact multipliers. I’ll share the conversion chart I used when I post the monsters in a little while.
*(Efff around and find out.)
Amnon, perfect. I was hoping someone in here was a current enthusiast.
Thanks for the help, all of you. I really appreciate it. I’ll post again soon with my conversion chart, a little info on my theorycraft as to how and why I did things the way I did, and all of the statblocks with links to the original cards for comparison.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I also play Magic and have critiqued my fair share of custom cards.
Awesome. The more the merrier!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
M:tG —> D&D Conversions
First off, thank you all again for doing this for me. I apologize for the delay in posting this, but life happens. Wadaya gonna do? Right? Anyhoo, here’s a brief short, short version of some designer notes, followed by the good stuff.
Obviously there is no easy conversion for M:tG creatures to D&D monsters, but here’s generally what I came up with:
I looked for the best metrics when attempting to consider relative overall strength*/power*/awesomeness level. I ended up deciding that the best metric was to compare and convert a creature’s Casting Cost (CC) to a monster’s Challenge Rating (CR). Obviously there’s not any 1-1 conversion there. CC span anywhere from as little as 0 mana for a token creature, to 16 mana for a big honkin’ mofo creature. So I spread things out to cover the spread from CR 0 up to CR 30.
I also tried various ways to correlate creatures’ Power (P) and Toughness (T) with the monster Offensive and Defensive Challenge Rating brackets (OCR) & (DCR). (The spread from lowest to highest P is 0-18 on printed cards, and for T it’s 1-17.) Then I tried to fit them into D&D using the guidelines in the DMG for calculating those CRs, and averaging them to get an overall CR for a monster. Lemme tell ya, it wasn’t working for me on several fronts.
Early Failed Attempts
Then I decided to think small and only focus on the cards I was trying to port, and I decided to focus on a much smaller portion of the CR chart as well, and I got much better results.
The chart I used
Alt chart I am considering for revisions
Anyway, here are the statblocks, and along with each one is a link to the official M:tG database entry for the card that inspired it. If you have any questions about how I interpreted the M:tG mechanics as D&D’s Action Economy, please don’t hesitate to ask. Okay, have at ‘em, I hope you enjoy. I look forward to reading your feedback.
Saproling: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209162)
False Appearance. While the saproling remains motionless, it is indistinguishable from a normal fungus or plant.
Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Feral Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184485)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Multiattack. The feral thallid makes three slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Fungal Regeneration (Recharge 5—6). When the feral thallid is reduced to 0 hit points but not killed outright, it immediately regains 20 hit points.
Savage Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=106643)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Multiattack. The savage thallid makes three slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Consumptive Regeneration. When the savage thallid is reduced to 0 hit points but not killed outright, it can consume an saproling that is within 5 ft. and immediately regains 10 hit points.
Spore Flower: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184521)
False Appearance. While the spore flower remains motionless, it is indistinguishable from a normal fungus or plant.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Emit Spores (Recharge 5—6). Creatures within 30 ft. of the spore flower cannot deal damage of any kind until the start of the spore flower’s next turn.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other
cardsmonsters to interact properly.Sporesower Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509596)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Sporesower. Any friendly thallid that starts its turn within 30 ft. of the sporesower thallid and has an action or trait with limited uses that have a Recharge Notation of “X—Y” (including the sporesower thallid itself), the X number decreases by 1 for that action or trait until the start of that creature’s next turn. If the creature has more than one action or trait with an X—Y Recharge Notation, it chooses which action or trait gains this benefit each turn. For example, if a qualifying creature has an action listing “Recharge 5–6” as its recharge notation, it becomes “Recharge 4–6” until the start of that creature’s next turn.
Multiattack. The thallid makes three slam attacks on its turn.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Sporoloth Ancient: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509597)
False Appearance. While the sporoloth remains motionless, it is indistinguishable from a giant fungus or normal tree.
Sporoloth Sporesowing. Each friendly creature that starts its turn within 30 ft. of the sporoloth ancient gains the ancient's Spawning Acceleration bonus action.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Spawning Acceleration (Recharge 4—6). This creature creates a saproling, which appears in the nearest unoccupied space within 10 ft. of this creature, and is friendly to its creator.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other
cardsmonsters to interact properly.Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370352)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Thallid Devourer: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184527)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Devourer Saproling (Version A?). The devourer can consume a saproling that is within 5 ft. and gains 10 temporary hit points and the ability to make two slam attacks as an action on its turn instead of one. These benefits last until the end of the devourer’s next turn.
Devourer Saproling (Version B?). The devourer can consume any number of saprolings that are within 5 ft., for each saproling consumed in this way, the devourer’s current and maximum hit points increase by 10 and if it makes a slam attack as an action on its turn it makes one additional slam attack. These benefits last until the end of the devourer’s next turn.
Thallid Germinator: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509601)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Germinate. The thallid germinator consumes a saproling within 5 ft. and targets a friendly plant creature that it can see within within 30 ft. of itself. Until the start of the germinator’s next turn, that creature’s Strength and Constitution scores each increase by 2, as do its maximums for those scores.
Thallid Shell Dweller: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509602)
Defender. The shell-dweller cannot make attacks of any kind, including unarmed strikes, but can still Grapple and Shove other creatures.
False Appearance. While the thallid remains motionless, it is indistinguishable from a giant fungus or plant.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Thorn Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159196)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Eject Thorn (Recharge 5—6). Dexterity Saving Throw: DC 13, one target within 60 ft., Failed Save: 5 (1d4 + 3)piercing damage, plus 5 (2d4) poison damage. Successful Save: half damage.
Utopia Mycon: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509609)
False Appearance. While the mycon remains motionless, it is indistinguishable from a normal fungus or plant.
Channel Utopia. The utopia mycon can consume a saproling that is within 5 ft. and target a friendly creature it can see within 30 ft. of itself. The target creature immediately regains either one 1st-level spell slot, or the ability to cast a single 1st-level spell it has previously cast since the end of its last long rest. If that creature has not spent that spell slot or cast that spell by the start of the utopia mycon’s next turn, that creature looses that slot or spell and 1d4 hit points. This loss of hit points cannot be prevented or reduced in any way.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Spawn Saproling (Recharge 5—6). The mycon creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the mycon, and is friendly to its creator.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other
cardsmonsters to interact properly.Vitaspore Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=128941)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Invigorating Spores. The vitaspore thallid consumes a saproling within 5 ft. and targets a friendly creature it can see within 30 ft. of itself. Until the start of the vitaspore thallid’s next turn, the target creature’s speed increases by 10 ft., it gets a +1 bonus to Dexterity saving throws, and it can take its choice of either an additional action or bonus action on its turn. This action can only be used to take the Disengage, Dodge, Hide, or Use an Object actions, or to make a single weapon attack. Once this effect ends for the target, it cannot be affected by any vitaspore thallid’s Invigorating Spores for the next 24 hours.
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Anybody else play card games?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Should I take that to mean you don’t like my imports?
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That would be me.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
I play all sorts of games, card games included. I used to be really interested in Pokemon as a kid so I still have a lot of those. I also play a bunch of card games casually like hearts, spades, spoons, poker, etc. A lot of the games made by the folks who did Exploding Kittens are great.
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Shhhh.... you'll wake the thread!
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
I HAVE AWOKEN!
time for a...QOTD!:
-For the people who have been playin awhile: What is the highest level character you played? Talk about how long you played them, what their final build was, what was their growth and character arc, ETC
-For the newer players: What is one cool build you would want to try or mechanic you want to explore in a character in the future?
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
I always wanted to play that one fear build based around using Form of Dread with Aura of Conquest.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Tawmis, Bard, Wysp, Amnon, Choir… anybody? Any feedback at all? Or are they that bad you don’t want to say?
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SO bad....
Just kidding. Was planning/playing D&D with my elementary school kids so didn't have time yet.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Level 20 multiclass I tried to grab everything that did bonus damage on attack - sneak attack, hunter's mark, spiritual whatever, diving smite.
Lasted about a week of frantic see who can post the most with the GM having no concept of initiative order.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Okay. That’s a relief. Sometimes when nobody gives feedback it’s because they’re trying to avoid hurting someone’s feelings or something. Y’know, the ol’ “if you don’t have anything nice to say….” I personally would rather receive constructive criticism so as to improve things rather than polite silence anytime.
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Need clarification on Feral Thallid regeneration. What's the difference between 0 hp and killed outright?
Thallid Devourer should still be able to consume many saprolings. That is the point of the thing. It goes from eh ok, to holy shit! from eating 3 saprolings. Instead of temporary hp, just increase current and maximum hp by 10. More wordy but THP don't stack.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Here are some related M:tG spells I’m attempting to port too
Saproling Cluster: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=21385)
Fungal Plots: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=627755)
Saproling Migration: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443066)
False Appearance. While the saproling remains motionless, it is indistinguishable from a normal fungus or plant.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny saproling. The swarm can't regain hit points or gain temporary hit points.
Slam. Melee Weapon Attack:+3 to hit, reach 0 ft., one target in the swarm's space. Hit: 8 (2d6 + 1) bludgeoning damage, or 4 (1d6 + 1) bludgeoning damage if the swarm has half of its hit points or fewer.
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