Hello world!
As I mentioned in my 2025 Wrap-Up, the D&D Beyond team is committed to being more transparent about our development process and to keeping communication with you—our community—flowing.
Today, I’m happy to share D&D Beyond’s public development Roadmap hub! This is something we plan to keep updated for years to come, all from one central place.
D&D Beyond’s 2026 Development Roadmap
The new Roadmap hub lives on a static landing page. Check it out here:
Be sure to check back regularly for updates!
A few important caveats about the information included on the Roadmap hub:
- Quality-of-life improvements and bug fixes are not included. The roadmap will focus on larger features and projects.
- Priorities and scope can change, and sometimes a planned feature may never launch at all. Software development is a winding road, not often a linear path.
- We reserve the right to surprise and delight you sometimes.
Roadmap items are split into 3 categories:
- Now: Roll for Initiative! We’re actively working on this right now.
- Next: Make an Investigation check. We’re designing, scoping, researching. Active development has not yet begun.
- Complete: It’s live on D&D Beyond, ICYMI!
The team and I look forward to hearing what you think of the roadmap and the features we are working on. With that in mind, join Zac Cohn and me for a Reddit AMA on Feb 24 at 10 AM PT at r/dndbeyond. We look forward to answering your questions about D&D Beyond there.
Roadmap Priorities
Over the past few months, we’ve launched a new homepage, a revamped and more sortable content library, image reveals in the Maps VTT to help DMs immerse their players more easily, and several other quality-of-life improvements.
2026 is a year of refocusing and rebuilding D&D Beyond to make it easier to play D&D your way. Three major initiatives will drive most of our work:
- Rebuilding D&D Beyond’s Game Platform
- Improving Player Onboarding and Revamping the Character Builder Experience
- Launching a Suite of Dungeon Master Tools
I’d like to introduce you to a few members of the team to discuss these three major initiatives in detail.
Rebuilding D&D Beyond’s Game Platform

Laura Thompson (Software Engineering Manager, D&D Beyond Game Platform)
To power everything we have planned for D&D Beyond, we’re rebuilding our Game Platform from the ground up. D&D has grown to be more dynamic and interconnected, and our systems need to scale with this evolution.
The new platform is an opinionated set of modular, scalable services designed to work together seamlessly. It is fundamentally data-driven, so rules, content, access, search, and messaging can be defined and updated as data rather than hard-coded logic. In short: we’re building a true game engine for D&D Beyond.
For players and Dungeon Masters, that will mean faster load times, more responsive character updates, smarter search, and smoother rules validation. This multi-phase project will take time to complete, but you’ll begin to see benefits with releases this year.
Because rules will be defined as data instead of hard-coded logic, we can deliver updates and new options more quickly and reliably. And later this year, when the new Character Builder fully launches on this platform, you’ll experience expanded build flexibility, stronger compatibility with the rules, and a foundation ready for deeper play.
Improving Player Onboarding and Revamping the Character Builder Experience
Jeff Turriff (Director of Product Management, D&D Beyond)
Character creation is the front door to D&D, and we want to make that first experience more inspiring and more intuitive without sacrificing depth. That’s why in March, we’re launching Quickbuilder, the first public milestone in our Character Builder modernization project.
It’s a streamlined, art-forward way to build a level 1 character in just a few guided steps, letting you make the most impactful character decisions while using thoughtful, optimized defaults for the details so you can go from idea to playable hero in minutes. It’s designed to spark creativity and reduce cognitive load, whether you’re brand new to D&D or a veteran spinning up your next concept.
And importantly, it’s built on our new game platform foundation, so it’s fast, flexible, and ready to evolve.
Quickbuilder is just the beginning. Throughout the year, we’ll expand it into a fully modernized Character Builder that supports deeper customization, advanced options, and multiple creation paths, all powered by our new data-defined rules engine.
We’re taking a phased approach so players can jump in at the beginning, give feedback, and help shape what comes next.
The goal is simple: Build Your Character Your Way.
Launching a Suite of Dungeon Master Tools

Zac Cohn (Principal Technical Product Manager, D&D Beyond DM Tools)
We have two big focuses for our Maps VTT this year: Quality-of-life improvements and DM prep.
Our product development philosophy for Maps is “Honda Accord, not F-16." Anyone should be able to sit down and immediately know how to drive it. We’re continually looking for ways to make D&D easier to play and to introduce new features that improve the Maps experience. We’ve already released three quality-of-life updates this year, with features ranging from Copy and Paste, Polygonal Fog of War, and Monster Reveals, to 90 new stickers. Expect plenty more progress here, both big and small.
Speaking of making D&D easier to play, we know one of the biggest barriers for new and experienced DMs alike is the amount of prep work required to run a game.
That’s why, throughout the year, we’re rolling out a number of DM Prep features, including new ways to document what happened during a session, easier ways to embed rules, lore, and rollable tables, and embedding your prep directly into the tools you use to run the game.
These tools will reduce the cognitive overhead of DMing, reduce tab switching or the need to hunt for information in the middle of a game, and, most of all, help new and potential DMs build confidence running their first campaigns.
Let's Keep Talking
Brian touching base back at the end to close us out.
I truly believe D&D is the best way to spend time with your friends. Our job on D&D Beyond is to make it easier for everyone to experience that joy of playing—however they want to play. We love all the questions you keep asking and ideas you keep sharing to help us continue to make things easier. So, thank you so much for continuing to spend your time with us and for sharing your feedback. It really does help shape what we build next.
Speaking of feedback, don’t forget to join us for our next D&D Beyond Reddit AMA on Feb 24 at 10 AM PT over at r/dndnext. See you there!
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Posted Feb 27, 2026I second that motion!
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Posted Feb 27, 2026I'm a ProGM, I'd love to bring over all 9 tables from Roll20 to DDB and not having to buy each digital book and compendium twice. Why can't I do it? DDB maps is a great tool if you want to run an in-person game with a digital map on a tablet for a one shot. If I want to run an online game for a campaign, we'll then it's missing A LOT of functionalities, but three key ones are (1) the ability to have several prepped maps in a campaign tracker so I can move my player from one map/chapter to the next without having to create everything from scratch on the fly, (2) dynamic lighting for tokens, and (3) ability to upload my own art and maps.
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Posted Feb 27, 2026This honestly. App feels pretty ignored for ages even though many forum topics clamour for improvements. On top of that with the new 2024 rules added it is not intuitive, specially not for anyone else than veterans. New players are screwed which is why I totally see them picking something else than the beyond app.
The VTT makes sense, but ignoring the app while VTT players and real-life players depend on it makes no sense to me at all... Just a good way to lose subscriptions I'd say.
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Posted Feb 28, 2026You guys gonna streamline homebrew creation too?
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Posted Feb 28, 2026You'll certainly have to do a lot to earn back our trust.
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Posted Mar 1, 2026I second this. Hopefully this gets addressed regarding homebrew creations at the same time as the question regarding characters and campaigns being ported over.
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Posted Mar 1, 2026Can you please fix things that have been broken for years? Ritual Caster feat does not work, doesn’t check against character’s proficiency for number of spells and then doesn’t display them correctly on the sheet per the feat’s rules.
Sidekicks have technically been part of the game for a long time, yet building one is a painful experience of making a custom monster for each level.
the mobile app is a painful experience to use. I don’t want to see all the content I do not own but I cannot filter it to my content unless I check a lot of boxes everything time I want to search for something. I get that you want to sell, but making the experience worse for the purchaser is a silly concept.
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Posted Mar 1, 2026Maybe a warning and fixing ability to print out characters before the Major change so worst-case scenario we can rebuild our characters
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Posted Mar 1, 2026Unless you are willing to search DMsGuild.com for source material, you will probably not find any material for an AD&D campaign, or for an Edition 2.0 campaign, or for an Edition 3.0/3.5 campaign or for an Edition 4.0 campaign. I will admit it, the previous editions had some fun aspects that later editions lack. Unfortunately, the game designers at Wizards are compelled to continue forward and not go backward. If this does not please you, well, fare thee well.
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Posted Mar 1, 2026Except that certain spells in the 2014 PHB are significantly changed in the 2024 PHB. Compare the descriptions for the 'Sleep' in the 2014 rules and the 2024 rules. Compare the descriptions for 'Blight' in both rulesets. Also, 'Feeblemind' in the 2014 rule set is 'Befuddlement' in the 2024 ruleset. The 2014 PHB is OLD Fifth Edition, the 2024 PHB is NEW and CURRENT Edition. The 2014 rules are not compatible with the 2024 rules. Trying to have both options will drive you crazy: you will have to choose one or the other.
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Posted Mar 1, 20262014 material is usually tagged as 'Legacy'.
I note that the Change Log has said that 2014 content will be tagged as '5e' and 2024 content will be tagged as '5.5e'. This is acceptable as long as people remember that some of the 2014 content differs from the 2024 content. I am able to keep these things straight, though I have my doubts about other people.
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Posted Mar 1, 2026Unfortunately, Object Orientation is still somewhat of a new fangled contraption to some of us old codgers who began programming back around 1978, when Fortran, COBOL and PL/I, were the standard languages. (In the case of the Internal Revenue Service, COBOL is still the standard. COBOL was developed back in the 1950's by the U.S. Department of Defense.)
I am 74 years of age. I received my B.A. in mathematics in 1974 and my M.A. in computer science in 1980. I was a U.S. Chess certified chess tournament director from 1980 to 2000. I was a programmer/analyst from 1977 to 2008. I helped my institution survive the 1999/2000 date crisis. My institution's mainframe never had the ability to handle languages such as C++, Java or Eiffel; that is why I only used Fortran, COBOL and various derivatives of Algol. Sorry for the rant but remember this, some super critical information systems are definitely NOT object oriented. The North American air space Air Traffic Control system is a big example of software from the 1960's/1970's that is still in use today.
Sorry for my ramblings, but the discipline of software development is often beset by paradigm shifts that occasionally help while confusing others. OOP is one example, others include structured programming, forbidding the use of GOTO, MIS (Management Information System), relational data base and, last, a stupid thing called agile programming.
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Posted Mar 1, 2026I do have a question for the team and its about the character builder, since you all are going to change from hard code to module structure, is that going to effect our current PC sheets and homebrew that has been build with it? Should we download them has PDFs just in case and save the info of our homebrew stuff just in case? Cause me and my player have a ton of PCs and NPCs made in the website and it wouldn't be great if we suddenly lost everything out of nowhere cause of the update or things start not working well with cause of how the math behind the modules is being done.
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Posted Mar 2, 2026Also, OOP has nothing to do with their changes. They're going from static values in code to value lookups. They could even do it without OOP, despite the previous poster's ramblings.
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Posted Mar 2, 2026It would be nice to have something like pathbuilder has that you can build you character levels out ahead of time. I do like the look of the new character build screen that where shown.
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Posted Mar 3, 2026I'm a Japanese D&D fan and I hope Beyond will support multiple languages.
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Posted Mar 3, 2026Great to hear!
There are several pain points present in current character generation for both new players (eg spell selection) and experienced players - I'm hopeful with adequate player workflow testing of your new system you'll resolve these.
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Posted Mar 4, 2026I want to create non-magical items without using the magic item work around. Not to mention tools. I want miner's tools for a background. Can't make it to put in the proper place. Hope this is listened to.
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Posted Mar 4, 2026Is part of the roadmap a dashboard for the web similar to the dashboard campaign view in the app? Please????
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Posted Mar 4, 2026Are you volunteering to translate American style English into Japanese?