Hello world!
As I mentioned in my 2025 Wrap-Up, the D&D Beyond team is committed to being more transparent about our development process and to keeping communication with you—our community—flowing.
Today, I’m happy to share D&D Beyond’s public development Roadmap hub! This is something we plan to keep updated for years to come, all from one central place.
D&D Beyond’s 2026 Development Roadmap
The new Roadmap hub lives on a static landing page. Check it out here:
Be sure to check back regularly for updates!
A few important caveats about the information included on the Roadmap hub:
- Quality-of-life improvements and bug fixes are not included. The roadmap will focus on larger features and projects.
- Priorities and scope can change, and sometimes a planned feature may never launch at all. Software development is a winding road, not often a linear path.
- We reserve the right to surprise and delight you sometimes.
Roadmap items are split into 3 categories:
- Now: Roll for Initiative! We’re actively working on this right now.
- Next: Make an Investigation check. We’re designing, scoping, researching. Active development has not yet begun.
- Complete: It’s live on D&D Beyond, ICYMI!
The team and I look forward to hearing what you think of the roadmap and the features we are working on. With that in mind, join Zac Cohn and me for a Reddit AMA on Feb 24 at 10 AM PT at r/dndbeyond. We look forward to answering your questions about D&D Beyond there.
Roadmap Priorities
Over the past few months, we’ve launched a new homepage, a revamped and more sortable content library, image reveals in the Maps VTT to help DMs immerse their players more easily, and several other quality-of-life improvements.
2026 is a year of refocusing and rebuilding D&D Beyond to make it easier to play D&D your way. Three major initiatives will drive most of our work:
- Rebuilding D&D Beyond’s Game Platform
- Improving Player Onboarding and Revamping the Character Builder Experience
- Launching a Suite of Dungeon Master Tools
I’d like to introduce you to a few members of the team to discuss these three major initiatives in detail.
Rebuilding D&D Beyond’s Game Platform

Laura Thompson (Software Engineering Manager, D&D Beyond Game Platform)
To power everything we have planned for D&D Beyond, we’re rebuilding our Game Platform from the ground up. D&D has grown to be more dynamic and interconnected, and our systems need to scale with this evolution.
The new platform is an opinionated set of modular, scalable services designed to work together seamlessly. It is fundamentally data-driven, so rules, content, access, search, and messaging can be defined and updated as data rather than hard-coded logic. In short: we’re building a true game engine for D&D Beyond.
For players and Dungeon Masters, that will mean faster load times, more responsive character updates, smarter search, and smoother rules validation. This multi-phase project will take time to complete, but you’ll begin to see benefits with releases this year.
Because rules will be defined as data instead of hard-coded logic, we can deliver updates and new options more quickly and reliably. And later this year, when the new Character Builder fully launches on this platform, you’ll experience expanded build flexibility, stronger compatibility with the rules, and a foundation ready for deeper play.
Improving Player Onboarding and Revamping the Character Builder Experience
Jeff Turriff (Director of Product Management, D&D Beyond)
Character creation is the front door to D&D, and we want to make that first experience more inspiring and more intuitive without sacrificing depth. That’s why in March, we’re launching Quickbuilder, the first public milestone in our Character Builder modernization project.
It’s a streamlined, art-forward way to build a level 1 character in just a few guided steps, letting you make the most impactful character decisions while using thoughtful, optimized defaults for the details so you can go from idea to playable hero in minutes. It’s designed to spark creativity and reduce cognitive load, whether you’re brand new to D&D or a veteran spinning up your next concept.
And importantly, it’s built on our new game platform foundation, so it’s fast, flexible, and ready to evolve.
Quickbuilder is just the beginning. Throughout the year, we’ll expand it into a fully modernized Character Builder that supports deeper customization, advanced options, and multiple creation paths, all powered by our new data-defined rules engine.
We’re taking a phased approach so players can jump in at the beginning, give feedback, and help shape what comes next.
The goal is simple: Build Your Character Your Way.
Launching a Suite of Dungeon Master Tools

Zac Cohn (Principal Technical Product Manager, D&D Beyond DM Tools)
We have two big focuses for our Maps VTT this year: Quality-of-life improvements and DM prep.
Our product development philosophy for Maps is “Honda Accord, not F-16." Anyone should be able to sit down and immediately know how to drive it. We’re continually looking for ways to make D&D easier to play and to introduce new features that improve the Maps experience. We’ve already released three quality-of-life updates this year, with features ranging from Copy and Paste, Polygonal Fog of War, and Monster Reveals, to 90 new stickers. Expect plenty more progress here, both big and small.
Speaking of making D&D easier to play, we know one of the biggest barriers for new and experienced DMs alike is the amount of prep work required to run a game.
That’s why, throughout the year, we’re rolling out a number of DM Prep features, including new ways to document what happened during a session, easier ways to embed rules, lore, and rollable tables, and embedding your prep directly into the tools you use to run the game.
These tools will reduce the cognitive overhead of DMing, reduce tab switching or the need to hunt for information in the middle of a game, and, most of all, help new and potential DMs build confidence running their first campaigns.
Let's Keep Talking
Brian touching base back at the end to close us out.
I truly believe D&D is the best way to spend time with your friends. Our job on D&D Beyond is to make it easier for everyone to experience that joy of playing—however they want to play. We love all the questions you keep asking and ideas you keep sharing to help us continue to make things easier. So, thank you so much for continuing to spend your time with us and for sharing your feedback. It really does help shape what we build next.
Speaking of feedback, don’t forget to join us for our next D&D Beyond Reddit AMA on Feb 24 at 10 AM PT over at r/dndnext. See you there!







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Posted Feb 25, 2026Can we get a better way to use the app while in an offline capacity? Love to play in more remote places.
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Posted Feb 25, 2026Sounds great, but I truly miss localization for german (and other) languages
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Posted Feb 25, 2026Statements made by individual members on the forums tend to not stick. Especially when they're no longer with the company as so often has been happening with their shakeup. Maps was not going to include shared content until the new VP got in there and said "Make it happen".
So I'd say keep making those posts, keep raising the point, and keep it going.
Personally I think it should become a templating tool that allows you to build an encounter, then go to Maps and stamp that set of monsters down onto the map.
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Posted Feb 25, 2026Current sheet appearance customization will still work in the new engine, right? I don't want to lose all the stuff I've collected.
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Posted Feb 25, 2026Is it going to find a way to separate out 2014 and 2024 rules?. I'm still playing with the 2014 rules, and no offense are refused to give in to the cash grab which is the 2024 rules. So is D&D beyond still going to support the 2014 rules in such a way that I don't have to ever necessitate or use the 2024 rules.
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Posted Feb 25, 2026I am so about to go back to 2nd edition Ad&d it's not even funny
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Posted Feb 25, 2026There’s nothing stopping you from doing that. Or from continuing to use the 2014 version of 5th edition.
But expecting them to continue developing tools for older versions of the game just because you don’t like the idea that there are newer versions is a little unrealistic.
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Posted Feb 25, 2026Wizards should absolutely still support 2014 within DDB, its 5e. 2024 is also 5e. So both options should be equally supported.
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Posted Feb 26, 2026Improving Player Onboarding and Revamping the Character Builder Experience:
SO new look but still no Agonizing Blast for other Warlock cantrips.
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Posted Feb 26, 2026They've made it pretty clear that implementing that will require them to do this exact thing: rebuilding the character builder.
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Posted Feb 26, 2026Excellent, thanks for the response!
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Posted Feb 26, 2026And no plans for localization? Amazing...
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Posted Feb 26, 2026So there hasn't been an official book for 2nd Ed in 20 years. Are you expecting them to keep supporting it?
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Posted Feb 26, 2026As this is a grounds up rebuild given the hard-coding that is tripping up certain things, how will that affect the characters we have made using the current system, will they be able to be ported over or should be making copies to avoid losing them?
Ditto with the campaign folders and the information put in the notes there?
Will the support for 2014 be maintained at least to the current level as we purchased books for 2014 and some of us play decades long campaigns and have no desire to switch to 2024 until the campaigns wrap?
Will 2014 be fully separated out so we get our 2014 rules without the white-out wash-over of plugging in 2024 rules in the pop-ups for how something works on a 2014 character sheet?
After all it's all 5e, so none of it is technically out of date given the statement?
There is a distinct opportunity here to mend fences with a portion of the community. Many of us play live at the table games, we use the character builder but because we want the social experience we use actual maps and miniatures on the table. Others do use Maps. Some use the Encounter Builder. We all come here for different reasons, to play the game as we want to. Please allow us to continue to do so as preferences are personal and should be respected.
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Posted Feb 26, 2026I second this so much at least the character sheets for sure, certain browser extensions do it better not gonna lie
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Posted Feb 27, 2026I can't speak for D&D Beyond and WOTC, but as a software developer, if my company was doing this, there would 100% be either support for existing data, or a conversion process pre-repease.
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Posted Feb 27, 2026What happens to the things that we have already created?
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Posted Feb 27, 2026Yes, MAPS is getting better by the week, but walls, lightning, vision or cover would be helpful.
It would be a great help if a player can click the target they want to attack and the VTT says if it has cover, line of sight... and change the AC concordingly. HP could also be substracted automagically :)
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Posted Feb 27, 2026This is awesome.
Still wish i could have full access buy buying the physical copies of the books.
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Posted Feb 27, 2026Hello,
I recently used the Character Builder feature to create a character I am currently running in a IRL campaign with some friends. The species of my druid is Harengon but I didn't see that as an option in the Character Builder tool. Will the list of possible species be updated to include all the additional species presented in the adventure books/modules to date and going forward? Btw, absolutely love how much transparency you all are showing us now. Especially the delivery roadmap. I work for an East Coast centered bank supporting roll out of new system features related to credit cards so everything you are doing echoes a lot of what I see/do in my day to day world. Thank you!