Hello world!
As I mentioned in my 2025 Wrap-Up, the D&D Beyond team is committed to being more transparent about our development process and to keeping communication with you—our community—flowing.
Today, I’m happy to share D&D Beyond’s public development Roadmap hub! This is something we plan to keep updated for years to come, all from one central place.
D&D Beyond’s 2026 Development Roadmap
The new Roadmap hub lives on a static landing page. Check it out here:
Be sure to check back regularly for updates!
A few important caveats about the information included on the Roadmap hub:
- Quality-of-life improvements and bug fixes are not included. The roadmap will focus on larger features and projects.
- Priorities and scope can change, and sometimes a planned feature may never launch at all. Software development is a winding road, not often a linear path.
- We reserve the right to surprise and delight you sometimes.
Roadmap items are split into 3 categories:
- Now: Roll for Initiative! We’re actively working on this right now.
- Next: Make an Investigation check. We’re designing, scoping, researching. Active development has not yet begun.
- Complete: It’s live on D&D Beyond, ICYMI!
The team and I look forward to hearing what you think of the roadmap and the features we are working on. With that in mind, join Zac Cohn and me for a Reddit AMA on Feb 24 at 10 AM PT at r/dndbeyond. We look forward to answering your questions about D&D Beyond there.
Roadmap Priorities
Over the past few months, we’ve launched a new homepage, a revamped and more sortable content library, image reveals in the Maps VTT to help DMs immerse their players more easily, and several other quality-of-life improvements.
2026 is a year of refocusing and rebuilding D&D Beyond to make it easier to play D&D your way. Three major initiatives will drive most of our work:
- Rebuilding D&D Beyond’s Game Platform
- Improving Player Onboarding and Revamping the Character Builder Experience
- Launching a Suite of Dungeon Master Tools
I’d like to introduce you to a few members of the team to discuss these three major initiatives in detail.
Rebuilding D&D Beyond’s Game Platform

Laura Thompson (Software Engineering Manager, D&D Beyond Game Platform)
To power everything we have planned for D&D Beyond, we’re rebuilding our Game Platform from the ground up. D&D has grown to be more dynamic and interconnected, and our systems need to scale with this evolution.
The new platform is an opinionated set of modular, scalable services designed to work together seamlessly. It is fundamentally data-driven, so rules, content, access, search, and messaging can be defined and updated as data rather than hard-coded logic. In short: we’re building a true game engine for D&D Beyond.
For players and Dungeon Masters, that will mean faster load times, more responsive character updates, smarter search, and smoother rules validation. This multi-phase project will take time to complete, but you’ll begin to see benefits with releases this year.
Because rules will be defined as data instead of hard-coded logic, we can deliver updates and new options more quickly and reliably. And later this year, when the new Character Builder fully launches on this platform, you’ll experience expanded build flexibility, stronger compatibility with the rules, and a foundation ready for deeper play.
Improving Player Onboarding and Revamping the Character Builder Experience
Jeff Turriff (Director of Product Management, D&D Beyond)
Character creation is the front door to D&D, and we want to make that first experience more inspiring and more intuitive without sacrificing depth. That’s why in March, we’re launching Quickbuilder, the first public milestone in our Character Builder modernization project.
It’s a streamlined, art-forward way to build a level 1 character in just a few guided steps, letting you make the most impactful character decisions while using thoughtful, optimized defaults for the details so you can go from idea to playable hero in minutes. It’s designed to spark creativity and reduce cognitive load, whether you’re brand new to D&D or a veteran spinning up your next concept.
And importantly, it’s built on our new game platform foundation, so it’s fast, flexible, and ready to evolve.
Quickbuilder is just the beginning. Throughout the year, we’ll expand it into a fully modernized Character Builder that supports deeper customization, advanced options, and multiple creation paths, all powered by our new data-defined rules engine.
We’re taking a phased approach so players can jump in at the beginning, give feedback, and help shape what comes next.
The goal is simple: Build Your Character Your Way.
Launching a Suite of Dungeon Master Tools

Zac Cohn (Principal Technical Product Manager, D&D Beyond DM Tools)
We have two big focuses for our Maps VTT this year: Quality-of-life improvements and DM prep.
Our product development philosophy for Maps is “Honda Accord, not F-16." Anyone should be able to sit down and immediately know how to drive it. We’re continually looking for ways to make D&D easier to play and to introduce new features that improve the Maps experience. We’ve already released three quality-of-life updates this year, with features ranging from Copy and Paste, Polygonal Fog of War, and Monster Reveals, to 90 new stickers. Expect plenty more progress here, both big and small.
Speaking of making D&D easier to play, we know one of the biggest barriers for new and experienced DMs alike is the amount of prep work required to run a game.
That’s why, throughout the year, we’re rolling out a number of DM Prep features, including new ways to document what happened during a session, easier ways to embed rules, lore, and rollable tables, and embedding your prep directly into the tools you use to run the game.
These tools will reduce the cognitive overhead of DMing, reduce tab switching or the need to hunt for information in the middle of a game, and, most of all, help new and potential DMs build confidence running their first campaigns.
Let's Keep Talking
Brian touching base back at the end to close us out.
I truly believe D&D is the best way to spend time with your friends. Our job on D&D Beyond is to make it easier for everyone to experience that joy of playing—however they want to play. We love all the questions you keep asking and ideas you keep sharing to help us continue to make things easier. So, thank you so much for continuing to spend your time with us and for sharing your feedback. It really does help shape what we build next.
Speaking of feedback, don’t forget to join us for our next D&D Beyond Reddit AMA on Feb 24 at 10 AM PT over at r/dndnext. See you there!







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Posted Feb 22, 2026I am so beyond excited!!! This is going to be such a good year for DnD. I am so happy with all the focus on the Beyond VTT. I have been a forever DM since 3e and playing in DnDBeyond has actually been the most fun and engaging gameplay my players and I have ever experienced. I had a friend START DMing just because of how easy it was to hop into Maps VTT and run campaigns and now I finally get to play too! LOL
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Posted Feb 22, 2026Please finish the encounter builder.
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Posted Feb 23, 2026Sounds good, big one for me is updating the custom background in the character creator to work with the 2024 rules. Not a fan of limiting backgrounds to a choice of 3 ability scores.
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Posted Feb 23, 2026This journal system better not be hidden somewhere inside the ******* VTT
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Posted Feb 23, 2026This. After years of neglecting the simplest of things, they want to mash all the good stuff in that stupid VTT, as if sygil wasn't enough of a loss for them.
They just keep on taking the worst decisions at every effing turn
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Posted Feb 23, 2026They abandoned that for their VTT, which houses the 'new' builder.
Sadly, the people who originally paid for a DM account are getting shafted.
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Posted Feb 23, 2026I hope we can get a player/character chat box like mRPG Chat had! R.I.P. to that great app!
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Posted Feb 23, 2026Please don’t abandon the encounter builder for Maps though. I want to be able to run a game using my phone.
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Posted Feb 23, 2026Please don’t abandon the encounter builder for Maps though. I want to be able to run a game using my phone.
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Posted Feb 23, 2026They've never officially abandoned it. They just haven't upgraded it.
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Posted Feb 24, 2026I remember reading a discussion in these forums some time ago that said WotC had said they would no longer be updating the Encounter Builder. This has been, and will likely always be, a major frustration for me. It’s the tool I rely on the most, and as someone who primarily plays in person (and uses Roll20 for online games), I have no intention of switching to Maps.
I’ve seen countless posts from others (myself included) begging for an update to the Encounter Builder. But it’s clear that Hasbro’s priority is monetization. Attracting new players brings in revenue, so the focus is on making the Character Builder as user-friendly as possible and developing a new VTT like Maps to pull users away from Roll20 and other platforms. How do you compete with established alternatives? By tying all the new features and improvements exclusively to Maps, of course.
I’ve voiced this concern repeatedly in these forums, and at this point, I’ve almost given up hope that anything will change. Still, I’ll add my voice to the chorus once again: PLEASE UPDATE THE ENCOUNTER BUILDER!
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Posted Feb 24, 2026This sounds fantastic. However what im afraid of and if you could answer and put fears to rest is if this is a rebuild of the site do we keep the books we have already purchased or is this either a going to remove them from out accounts as it doesn't port over or is this going to be a new site and going to keep this one for 2014+ edition??
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Posted Feb 24, 2026Please also give some love to the homebrew tools; in fact, give them a lot of love!
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Posted Feb 24, 2026So tl:dr you guys are finally going to use basic Object Oriented Programming practices (that are the basic fundamentals of computer science) instead of the trash spaghetti code method you all have been doing for the last 5 years of just appending more and more broken code onto an amalgamation of garbage?
Wow, can't say I'm impressed considering that's what the platform was before you bought it and RUINED it...
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Posted Feb 24, 2026lol maybe in 3 years when they have a basic understanding of how to program.
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Posted Feb 24, 2026Will we be able to make custom classes on DnDBeyond???
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Posted Feb 24, 2026It would be really cool if one of the improvements you made to the character builder was supporting the gestalt rule set.
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Posted Feb 24, 2026Any chance of going back to the microtransaction style of content purchasing? My players and I first got into D&D beyond because of it. It's hard to justify buying an entire book for one Feat/Race/Etc, but you bet we're willing to drop 3-5$ for stuff we want from it.
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Posted Feb 24, 2026Did anyone ask for any of the stuff on this roadmap? How about improving the character sheet UX? Or creating spell and feature toggles so that impacted stats can be updated with a single button while spell/feature durations are in play?
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Posted Feb 24, 2026THIS! Please make the app more intuitive