Hello world!
As I mentioned in my 2025 Wrap-Up, the D&D Beyond team is committed to being more transparent about our development process and to keeping communication with you—our community—flowing.
Today, I’m happy to share D&D Beyond’s public development Roadmap hub! This is something we plan to keep updated for years to come, all from one central place.
D&D Beyond’s 2026 Development Roadmap
The new Roadmap hub lives on a static landing page. Check it out here:
Be sure to check back regularly for updates!
A few important caveats about the information included on the Roadmap hub:
- Quality-of-life improvements and bug fixes are not included. The roadmap will focus on larger features and projects.
- Priorities and scope can change, and sometimes a planned feature may never launch at all. Software development is a winding road, not often a linear path.
- We reserve the right to surprise and delight you sometimes.
Roadmap items are split into 3 categories:
- Now: Roll for Initiative! We’re actively working on this right now.
- Next: Make an Investigation check. We’re designing, scoping, researching. Active development has not yet begun.
- Complete: It’s live on D&D Beyond, ICYMI!
The team and I look forward to hearing what you think of the roadmap and the features we are working on. With that in mind, join Zac Cohn and me for a Reddit AMA on Feb 24 at 10 AM PT at r/dndbeyond. We look forward to answering your questions about D&D Beyond there.
Roadmap Priorities
Over the past few months, we’ve launched a new homepage, a revamped and more sortable content library, image reveals in the Maps VTT to help DMs immerse their players more easily, and several other quality-of-life improvements.
2026 is a year of refocusing and rebuilding D&D Beyond to make it easier to play D&D your way. Three major initiatives will drive most of our work:
- Rebuilding D&D Beyond’s Game Platform
- Improving Player Onboarding and Revamping the Character Builder Experience
- Launching a Suite of Dungeon Master Tools
I’d like to introduce you to a few members of the team to discuss these three major initiatives in detail.
Rebuilding D&D Beyond’s Game Platform

Laura Thompson (Software Engineering Manager, D&D Beyond Game Platform)
To power everything we have planned for D&D Beyond, we’re rebuilding our Game Platform from the ground up. D&D has grown to be more dynamic and interconnected, and our systems need to scale with this evolution.
The new platform is an opinionated set of modular, scalable services designed to work together seamlessly. It is fundamentally data-driven, so rules, content, access, search, and messaging can be defined and updated as data rather than hard-coded logic. In short: we’re building a true game engine for D&D Beyond.
For players and Dungeon Masters, that will mean faster load times, more responsive character updates, smarter search, and smoother rules validation. This multi-phase project will take time to complete, but you’ll begin to see benefits with releases this year.
Because rules will be defined as data instead of hard-coded logic, we can deliver updates and new options more quickly and reliably. And later this year, when the new Character Builder fully launches on this platform, you’ll experience expanded build flexibility, stronger compatibility with the rules, and a foundation ready for deeper play.
Improving Player Onboarding and Revamping the Character Builder Experience
Jeff Turriff (Director of Product Management, D&D Beyond)
Character creation is the front door to D&D, and we want to make that first experience more inspiring and more intuitive without sacrificing depth. That’s why in March, we’re launching Quickbuilder, the first public milestone in our Character Builder modernization project.
It’s a streamlined, art-forward way to build a level 1 character in just a few guided steps, letting you make the most impactful character decisions while using thoughtful, optimized defaults for the details so you can go from idea to playable hero in minutes. It’s designed to spark creativity and reduce cognitive load, whether you’re brand new to D&D or a veteran spinning up your next concept.
And importantly, it’s built on our new game platform foundation, so it’s fast, flexible, and ready to evolve.
Quickbuilder is just the beginning. Throughout the year, we’ll expand it into a fully modernized Character Builder that supports deeper customization, advanced options, and multiple creation paths, all powered by our new data-defined rules engine.
We’re taking a phased approach so players can jump in at the beginning, give feedback, and help shape what comes next.
The goal is simple: Build Your Character Your Way.
Launching a Suite of Dungeon Master Tools

Zac Cohn (Principal Technical Product Manager, D&D Beyond DM Tools)
We have two big focuses for our Maps VTT this year: Quality-of-life improvements and DM prep.
Our product development philosophy for Maps is “Honda Accord, not F-16." Anyone should be able to sit down and immediately know how to drive it. We’re continually looking for ways to make D&D easier to play and to introduce new features that improve the Maps experience. We’ve already released three quality-of-life updates this year, with features ranging from Copy and Paste, Polygonal Fog of War, and Monster Reveals, to 90 new stickers. Expect plenty more progress here, both big and small.
Speaking of making D&D easier to play, we know one of the biggest barriers for new and experienced DMs alike is the amount of prep work required to run a game.
That’s why, throughout the year, we’re rolling out a number of DM Prep features, including new ways to document what happened during a session, easier ways to embed rules, lore, and rollable tables, and embedding your prep directly into the tools you use to run the game.
These tools will reduce the cognitive overhead of DMing, reduce tab switching or the need to hunt for information in the middle of a game, and, most of all, help new and potential DMs build confidence running their first campaigns.
Let's Keep Talking
Brian touching base back at the end to close us out.
I truly believe D&D is the best way to spend time with your friends. Our job on D&D Beyond is to make it easier for everyone to experience that joy of playing—however they want to play. We love all the questions you keep asking and ideas you keep sharing to help us continue to make things easier. So, thank you so much for continuing to spend your time with us and for sharing your feedback. It really does help shape what we build next.
Speaking of feedback, don’t forget to join us for our next D&D Beyond Reddit AMA on Feb 24 at 10 AM PT over at r/dndnext. See you there!







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Posted Feb 20, 2026Of course! But only as re-released content that you will have to pay for all over again to be sure.
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Posted Feb 21, 2026These are some great changes, but I would personally love a revamp of the homebrew section of the site. It can sometimes feel really clunky to create items, and having some of their effects not appear on character sheets can be extremely annoying.
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Posted Feb 21, 2026Very encouraging. I’m looking forward to see what happens.
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Posted Feb 21, 2026Somewhere within WotC is a frustrated researcher because this forum doesnt include a “Like” button to get a loose sense of how many customers agree with someone else.
im frustrated and I don’t even work there!
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Posted Feb 21, 2026How about a "See all Posts" under the "Media" tab.
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Posted Feb 21, 2026So...basically things already stated to be coming and cosmetic changes. I am sorry, but this really isn't what I was hoping to hear. We still have game rules that do not work on this site (as stated above), and homebrewing is a mess. It could be simplified. Furthermore, you have basically given up on announcing physical books and its years later and we are missing core subclasses for core classes...
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Posted Feb 21, 2026Lots of people here have made excellent points.
As numerous people have asked, improving the builder so that all current options are supported should be high priority - especially given the expansion of partnered content. I was a little dismayed to find that a significant portion of the Grim Hollow book was unavailable in the builder.
Improving homebrew would also be amazing - not just enhancing current options, but expanding them. Artificer Infusions, Warlock Invocations, Battle Master Manoeuvers, Cunning Strike, Metamagic etc. would be huge. A long-requested feature would be homebrew non-magical equipment, including poions, weapons, armour, miscellaneous etc, as well as "extras" like Charms, Blessings and the like (such as GH Transformations)
Finally, the ability to put our homebrew or creations into folders and then share specific folders with specific campaigns would be a dream! Currently my only fix for this is removing things I don't want shared from "My Creations", but a proper folder system would be so much better!
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Posted Feb 21, 2026That's somehow nice, but when do we get a roadmap for upcoming D&D books? And I mean real printed books.
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Posted Feb 21, 2026I'd really like the book content to be translated. My players do not all speak english.
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Posted Feb 21, 2026I would really like to have a way to catagorize my created characters, so its easier to keep track on.
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Posted Feb 21, 2026This is amazing I've always had a hard time with character builder now it will be easy.
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Posted Feb 21, 2026Top issue for me is being able to quickly and easily sort out 2014 vs 2024 materials.
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Posted Feb 21, 2026Please for the love of everything don't take your design cues for the new navigation either from the dreadful attempt at the end of last year, or the new library. The new library page is awful. It feels like it was designed by someone with no understanding of either design languages and conventions or who doesn't regularly use the feature, or both. Either way it's dreadful.
Tread on the navigation redesign with caution. If you mess it up you'll end up with a site that people don't actively want to use. And to be clear, I'm already on the fence about remaining with D&D Beyond just due to the awful library redesign.
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Posted Feb 21, 20262024 Warlock Class + XGE invocations = Now, please.
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Posted Feb 22, 2026Speaking of quality of life improvements... here are some of the most requested features for several years now:
- A Concentration toggle
- Custom Conditions
- Dynamic Conditions (i.e. when toggle on, the digital character sheet reflects the bonuses or penalties)
- An Advantage / Disadvantage option when customizing skills
- Better Search filters for Homebrew Creations and Homebrew Collection (e.g. search by spell level for spells....) If you have hundreds of homebrew, the current filters aren't that helpful.
- Ability to spend Hit Dice without having to take a Short Rest (so many features now allow this...)
- When managing Inventory on the digital character sheet, we need filters by Rarity !!! (this is really getting unwieldy with the amount of magic items now available in the game when you include 3rd party products and homebrew)
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Posted Feb 22, 2026Brian is really giving his best on this, either is it sincere (which i do believe it is) or else they're just selling their product to us (which is also understandable). Both ways we're gonna benefit so i choose first, because beyond suite and maps vtt really have a big potential — could even add that sigil stuff are always a later option.
But continuing, you can see the efforts, and we appreciate that as a community, even though there are things that are a "cool feature" like monster reveal, and things that are very important but behind schedule — but thats ok for now — like shared dice. Guys, come on, we dont need to reinvent the wheel here. Stick to the basics, layout isn't really a thing, we pretty much use your superior menus and sidebars. The character sheet, for example, is a piece of art. Everything is beautiful already.
Furthermore, Rules Assistant is awesome. This establishes a seal of approval of some sort. Journals also have a great potential, please look at that part with care, cause a lot of players really love lore and others sometimes do too, but lack the ability to systematize the whole thing. Which leaves us to a really good point: integration.
That's the whole context of your text. "Hey guys, we really want you to have fun in the easiest way as possible, were gonna take you by the hand wherever thats possible!". And thats really good, we once again appreciate that. The quickbuilder is all about interactivity, and younger or newcome players will take the basics nice. I expect only that this doesn't extends to deeper parts of the game, 'cause (and this is a personal thought) it could be, in a way, being complacent with an accelerated pace of learning and doing things, which goes against what a rpg ultimately means.
I also would like to say that the people you presented seem very, very capable. Some came from one of the biggest's retailer and marketplace, and that really tell us something: those people are really good, otherwise they wouldnt be amongst the succesful ones. I expect they also play some D&D here and there — and if they not, just wouldn it appears to be the best time to try something incredible for the first time?
Therefore, i am really excited and looking forward to the upcoming updates! Last but not least, i am a brazilian DM and i can tell you something: we would love some portuguese localization in the future. No hurries, just gonna leave this on table: its a huge fanbase. Roll for persuasion check!
At long last, thank you Brian and all the D&D Beyond Team, we acknowledge and value your hard work. May Selûne guides and Lathander iluminates you.
Nihil
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Posted Feb 22, 2026This is a good post for aspirations. I look forward to seeing all these things come to fruition.
Rules Engine:
The update to the rules engine sounds exactly like what's needed. Data driven rather than hardcoded lists etc. But this raises a few suggestions and questions:
1d20+5+1d4instead of only allowing a flat bonus? This would be beneficial for various elements including Bless and Guidance.I won't raise any of the existing bugs with things like Homebrew monsters "rolling a 1" during creation, because presumably it would be a new set of bugs that need to get worked through.
Character Builder:
DM's Tools:
Overall, these sound like really great ideas, but the biggest point when rebuilding the core engine is, DMs and Players will always want customization. Incorporate that customization in where the RAW are the default customization, and you'll be doing a much bigger service to the D&D community than any fancy new feature could provide.
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Posted Feb 22, 2026I'll second this as I am often mentoring new DMs and being able to have the same access either as a mentor DM or a full Co-DM would be phenemonal!
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Posted Feb 22, 2026This. This right here.
When my next campaign starts, if this feature still isn't present, I'll need to abandon D&D Beyond.
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Posted Feb 22, 2026I almost did give up because of that reason. Thankfully I was steered towards the desktop version!