Dreaming Dark Infiltrator
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Street-level agents deliver overt official messages. Thugs and brutes with some manners and basic business sense can beat both into a target when the need arises. In addition to common weapons, Syndicate enforcers favor fighting chains or “chain-knuckles” that give them the choice to strangle or bind their opponents. These have the benefit of being less conspicuous than a blade.
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make it…
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for their…
Latching onto the Thin Places between realities, a cackling chorus of chaotic laughter in hysterical and dissonant tones tears through the minds of those who bear witness to the cosmic being. As it peers out with its three unblinking dark pools of eyes, it observes and surveys the realities as its mass of fleshy tendrils dangle from its slimy form. It ripples with black voidlike hues and splashes…
The Syndicate's most skilled assassins concoct specialized compounds for each mission. They can make their target spasm in pain, suffocate in silence, or simply fall unconscious, allowing the agent to wisk them away or stage the murder as desired. Their smoke bombs help them escape or turn an unexpected fight in their favour.
Weapon (maul), rare (requires attunement) This Maul has a narrow Shield covering its handle that can be rotated to protect the wielder’s grip. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While wielding the guarded Maul, taking the Dodge action also gives you a +2 bonus to AC until the start of your next turn. In addition, when a creature within 5 feet of you…
Trained from a young age with the strange and powerful shauth lashes, urdefhan lashers would rather die than retreat from combat. Urdefhans Translucent-skinned scourges of the Darklands, urdefhans are born with certainty that they are the true foot soldiers of the world’s end. Their enclaves are terrifying abattoirs filled with gruesome trophies, training grounds, and blood sports.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
“Zool” (after Zuul from Ghostbusters) As we moved over the rollin’ scrub, we came across somethin’ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldin’ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only – defence. We studied it in detail. Armoured back,…
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
Wondrous Item, legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube’s charges to cast…
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and…
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
Necrichors are beings of sapient blood spawned from magical corruption, such as the gore of an obscene deity or a failed lich. They aspire to steal living bodies to fulfill megalomaniacal goals. Necrichors leave a trace of their essence within those they control, making necrichors difficult to destroy.
Whether riding on an Orien cart, guarding the lightning rail on a cross-continental journey, or using Orien Teleportation Circles to transport precious parcels in an instant, dragonmarked enforcers of House Orien (mostly humans) protect their house’s interests and maintain its reputation for dependability.
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.