Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Creature Type: Monstrosity Size: Medium (about 4–5 feet tall) Speed: 40 feet As a Worg, you have the following special traits. Darkvision. You have Darkvision with a range of 60 feet. Keen Senses. You have proficiency in the Perception skill, and you have Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite. Your formidable jaws are a natural weapon, which you can use to…
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
Weapon (club), legendary (requires attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted…
Type: Gemstone Cost: 10 GP Weight: 1/4 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Weapon (repeater needler), rare Made from the claws, teeth, and bones of lycanthropes, this Repeater Needler is particularly effective against other lycanthropes or vampires. You gain a +2 bonus to attack and damage rolls made with this weapon. Additionally, on a successful attack against a lycanthrope, the target is forced back into its humanoid form unless it succeeds on a DC 10 Charisma saving…
General Feat (Prerequisite: Level 4+, Upper Planes Pact Feat) Elysium’s tranquility and serenity grants you the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Celestial Communicator. You learn two additional languages of your choice, chosen from the language tables in the Player’s Handbook. Divine Calm. A creature’s…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Jeholrak Defenders are the rank-and-file guard of Jeholrak society. Their peacekeeping duties often see them intermingling with forces from many other species, and they tend to be well-rounded individuals, having been exposed to much of life outside of Jeholrak society. Jeholrak Defenders often utilise their pheromonal powers to enlist large and powerful beasts to help them in their guard duties.…
Wondrous Item, legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube’s charges to cast…
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
Pluvenn Huntleaders are among the most vicious of Pluvenn society and generally spend their time in solitude preparing for their hunts. They are typically larger than most Pluvenn, adorn themselves with ritual armour, and are rigorously trained with all manner of weapons and trapping techniques. Their main purpose within Pluvenn society is to guide other Pluvenn through ritual hunts, teaching…
Type: Martial Ranged Weapon Cost: 500 GP Weight: 3 lbs Damage: 1 Piercing Properties: Ammunition, Light, Magazine, Repeater, Vex Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Repeater Needler, you must take the Advanced Weapon Proficiency feat. This weapon has the following mastery property. To use…
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Armor (studded leather), legendary You have a +3 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
| Base Potion Rarity | DC | Cost |
|---|---|---|
| Common | 10 | 10 GP |
| Uncommon | 15 | 50 GP … |
| Base Potion Rarity | DC | Cost |
|---|---|---|
| Common | 10 | 10 GP |
| Uncommon | 15 | 50 GP … |
Weapon (returning club), rare Made from the claws, teeth, and bones of lycanthropes, this Returning Club is particularly effective against other lycanthropes or vampires. You gain a +2 bonus to attack and damage rolls made with this weapon. Additionally, on a successful attack against a lycanthrope, the target is forced back into its humanoid form unless it succeeds on a DC 10 Charisma saving…
*Halve the value for a consumable item other than a Spell Scroll. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the Player’s Handbook).
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Weapon (any), varies (requires attunement by a Ranger) These weapons are carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Their hilts and shafts are bound in hair from a fey creature. This magic weapon channels the natural magic found in the elements of nature. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it,…
Crafting. Creating a Monster Hunter’s Weapon requires a Workshop and the following Components of rarity equal to the item’s rarity:
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