Dingpots are animated objects created to assist in magical and alchemical research—or simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
Weapon (breidox), uncommon A metal weapon made of songsteel rings like a bell or chime when it clangs against an object. When wielding the weapon, you can call out to Volund as a Bonus Action. Until the end of your next turn, you gain a +5 bonus to damage rolls with this weapon. Once you use this feature, you must finish a Long Rest before you can use it again. Essentially a greataxe with a…
An Adventure for Level 5-10 Characters A Measure of Debt is designed for level 5-10 characters and optimized for five level 8 characters. This adventure should be completed in four hours or less. A Measure of Debt largely occurs in the Black Dragon Inn and the University of Magical Arts, located in the Free City of Greyhawk in the Flanaess on Oerth. See the Dungeon Master’s Guide for more details…
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the rings…
Characters who hold the Scholar’s Pass Mark of Prestige are approaching the renewal of their membership with the Great Library of Greyhawk. Regardless of where they have been over the past month, a carrier pigeon arrives each week with a flyer to remind them: in deep dungeons, sewers, taverns, and other increasingly inconvenient places. If the character hasn’t already renewed their membership…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
Weapon (dart), uncommon A metal weapon made of songsteel rings like a bell or chime when it clangs against an object. When wielding the weapon, you can call out to Volund as a Bonus Action. Until the end of your next turn, you gain a +5 bonus to damage rolls with this weapon. Once you use this feature, you must finish a Long Rest before you can use it again. Proficiency with a Dart allows you to…
Type: Simple Melee Weapon Cost: 2 GP Weight: 1 lb Damage: 1d4 Piercing Properties: Finesse, Light, Thrown (range 20/60), Nick Silver isn’t an ideal material from which to craft edged weapons, but it possesses innate traits that pose a threat to certain supernatural creatures. Upkeep. When you make an attack roll with a silver weapon or piece of ammunition, it takes a cumulative -1 penalty to…
Type: Vehicle (Water) Cost: -- Weight: -- The smallest of the flat-keel longships, the karvi can traverse shallow waters to transport goods, fish, and even raiders. While a karvi can be used in battle, it is often used as a general-purpose river and coastal ship. Its size and shallow keel make it less ocean-worthy than other longboats. While a knarr is used for transporting livestock, it is…
Wondrous Item, artifact This cubical box measures 2 feet on each side. It appears to be made of oak and bound in silver, and its surface is engraved with motifs of marionettes and laughing children. When a nonmagical item is placed in the box and the lid is closed, a perfect duplicate of the item appears next to the box. Clone. As a Magic action, you can cause the pantograph to grow large enough…
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. The…
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a creature takes 12d6 Radiant damage and has the Blinded condition for 1 minute. On a successful save, it takes half as much damage only. A creature Blinded by this spell makes another Constitution saving throw at the…
Weapon (any simple or martial with the thrown property), uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll. Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To…
Armor (plate), legendary You have a +3 bonus to AC while wearing this armor. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Type: Martial Melee Weapon Cost: 300 GP Weight: 2 lbs Damage: 1d4 Bludgeoning Properties: Light, Thrown (range 20/60), Returning Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Returning Club, you must take the Advanced Weapon Proficiency feat. This weapon has the following Mastery Property. To use this…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Defy Death for Profane Power You’ve made a pact with a creature that defies the cycle of life and death: a powerful lich, a vampire, or another entity of undeath. Having once been mortal, these ancient patrons know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge and other secrets with those who work their will among the living.…
Armor (plate), very rare You have a +2 bonus to AC while wearing this armor. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
Type: Poison Cost: 1,000 GP Weight: -- Injury Poison A creature subjected to Ulcrun must succeed on a DC 15 Constitution saving throw or take 21 (6d6) Poison damage and gain 1 Exhaustion level.
Type: Heavy Armor Cost: 1,500 GP Weight: 65 lbs Armor Class: 18 Strength: 15 Stealth: Disadvantage Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
↑ Use Maximum Hit Points and Damage Rolls for this creature.
Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast events in the worst possible light to mislead their masters into following the imps’…
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