Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventure’s narrative that could cause the power to briefly—briefly!—consider negotiating. The GM has the final say on whether a given…
You untangle a single thread of fate to encourage a different result. The creature that failed the D20 Test can reroll it with Advantage, and the creature must use the new roll. If the D20 Test is successful, the creature gains 6d10 Temporary Hit Points from its strengthened fate. Available For: Bard (Legacy), Cleric (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Cleric, Warlock, Wizard
You cut a hole in the fabric of reality, sending a bolt of cosmic matter toward a creature in range. Make a ranged spell attack against the target, which gains no benefit from Half Cover or Three-Quarters Cover. On a hit, you deal 6d6 Force damage. If you roll a 6 on a d6 for this spell, you can roll another d6 and add it to the damage. When you cast this spell, the maximum number of these d6s…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Dark Bargains can also come about during play in a campaign. There might be times where inscrutable powers have their own designs and see an opportunity for a character to further those ends in exchange for gifts. Others might be willing to negotiate a bargain as an alternative price to death or worse. In these cases, the GM might alter terms of the bargains, such as increasing, lessening, or…
A distracting melody momentarily fills a 20-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a target loses Concentration, and it has Disadvantage on Constitution saving throws to maintain Concentration for the spell’s duration. Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard,…
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Whenever a character drops to 0 Hit Points in the Hellfire Dome, Dardew extends an infernal contract to that character. This event takes place outside the Initiative order, which resumes after the character accepts or declines Dardew’s offer. Read or paraphrase the following text: The scene around you freezes as Dardew appears and unfurls a lengthy contract. “I’ve got a good feeling about you.…
After the introductions, Corlie gives a grim smile. Continue reading: Corlie leads you north through the fortress. Workers repair walls, stack spears, and sharpen swords. “Five great cities of the Sword Coast have combined forces to restore this fortress,” she explains. “We expected it would give us better visibility into trouble on the frontier. But it seems that the Red Wizards of Thay don’t…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Strangling, Otherworldly Pest Demobats are slimy, winged pests endemic to demonic realms. A demobat has four serrated tentacles, which trail behind it during flight, and its eyeless head opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails if the corpse was the target of this spell within the past 10 days. Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what…
While she escorts the characters to their selected defense zone, Corlie answers questions they have, which might include the following: What’s in This Horde? “Our scouts haven’t been able to get too close, but they say we’ll face dozens or even hundreds of skeletons and zombies all around this part of the fortress. They have a few wagons, or perhaps large creatures, with them—that’s not clear.…
Control Others with Influence and Guile The Ventrue have elevated themselves to be the “Clan of Kings,” imposing their will on the clans and standing contemptuously against those who would defy them. After lifetimes of prudent rule, the Ventrue have earned their figurative throne. Level 3: Voice of Authority You can impose control over others while keeping others from imposing control over you.…
Provide the players the map for the defense zone they selected (see appendix B). A description of the siege weapon in each defense zone follows. Each weapon has sufficient ammunition to be fired 20 times.
Character Actions. The characters get to act first in this round of combat. Each character can use one action and one Bonus Action to attack Ri’all. This can be ranged or melee. If they wish, they can use this attack on the Thayan mercenaries instead of the Red Wizard. Immunities and Saves. Ri’all has Immunity to all conditions and automatically succeeds on all saving throws. Ri’all’s Attack.…
Armor (double mail), rare (requires attunement) This armor has 3 charges and regains 1d3 charges daily at dawn. Each time you would receive a level of Exhaustion, you may spend a charge to negate that Exhaustion. As long as the armor has at least 1 charge remaining, your cannot take penalties to your Speed. Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is…
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect. Everything that a targeted creature is wearing and carrying changes size with it. Any item…
Some rogues practice skulking in the shadows; others study where and when to strike—but you? You’ve got luck on your side. For reasons no one fully comprehends, fortune favors you in ways that defy explanation. You trip into treasure, stumble onto the missing key, or escape death by inches, surviving odds that would make a gambler faint. But your luck isn’t magic, and it isn’t something you…
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