Heirloom Rarity
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
Wondrous Item, rare When you cast the Counterspell spell and the target of the spell fails its saving throw, you can consume this magic item. When you do, if the target fails its saving throw, it loses any spell slot used to cast the spell, and takes 1d6 Force damage per level of the spell.
Weapon (spear), very rare (requires attunement) This crystalline Spear bends the light it generates in such a way that it becomes tangible. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which has the Light property. While you hold the Spear in one hand and have another hand free, you can use a command word as a Magic action to create a ghostly projection of the…
Wondrous Item, very rare This ornate hand mirror, made of carved iron and adorned with images of grasping hands, can be used to contact other planes. As a Magic action, you can speak the true name of an extraplanar being, such as a Fey, Fiend, or Celestial, into the mirror three times. This summons the named creature in an unoccupied space within 5 feet of the mirror. A creature summoned this way…
Armor (scale mail), uncommon Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Spiderlike hunters, ettercaps lurk in forested depths and seek prey to drag into their web-choked lairs. These vicious predators have arachnid features and hunched, bipedal frames, and they’re notorious for their venomous bites and ability to shoot out webs to entrap their victims. Ettercaps often hunt in small groups alongside giant spiders and mundane spider swarms. Ettercaps frequently…
Type: Adventuring Gear Cost: 5 GP Weight: 1/2 lb A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
Mitflits, also known as mites, are self-loathing and pitiful cowards with oversized heads, blue skin, and a penchant for befriending the ugliest of vermin. They tame insects, spiders, and other small creatures to serve as faithful allies. Mitflits have lost most of their ancestral magic, leaving them to feel incomplete and full of doubt and insecurity. Mitflits find companionship in the other…
Centaur troopers are knight-like guardians. Many are suspicious of non-Fey creatures.
Wondrous Item, very rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, HP 10, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points. If the mirror is hanging on a vertical surface and you are within 5 feet…
Bizarre beings that profanely unite features of alien insects and otherworldly fungus, mi-go bend their unfathomable intellects toward colonizing worlds and controlling the inhabitants. They work with bizarre precision, learning all they can about how other creatures think and define identity. To this end, mi-go extract creatures’ brains for research and experimentation. Occasionally they swap…
They were pinkish things about five feet long; with crustaceous bodies bearing vast pairs of dorsal fins or membranous wings and several sets of articulate limbs, and with a sort of convoluted ellipsoid, covered with multitudes of very short antenna, where a head would ordinarily be. . . Sometimes they walked on all their legs and sometimes on the hind-most pair only. —H.P. Lovecraft, The…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Each time a creature hits you with an attack roll during the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit…
Wondrous Item, uncommon This brass clockwork mechanism is 2 inches long and whirs with the hum of tiny gears inside. You can tap the head of the faefly twice as a Bonus Action. When you do, it magically begins to flutter 5 feet in the air until a creature grasps it or it is reduced to 0 Hit Points. The faefly has AC 10, HP 10, Immunity to Poison and Psychic damage, and Resistance to all other…
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. The…
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Assassin Heir to a Sinister Legacy After the death of patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than Karas Chembryl, a ruthless…
Armor (shield), very rare (requires attunement) This mirror-like Shield is enchanted with Abjuration magic that can reflect spells back at their source. While holding the Shield, you can take a Reaction when you’re hit by an attack to cast the Shield spell from it. You can’t use this property again until you finish a Short or Long Rest. The Shield has 10 charges and regains 1d6 + 4 expended…
Assassin Heir to a Sinister Legacy After the death of patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than Karas Chembryl, a ruthless…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
A mitflit with the ingenuity to both bully others and cajole loyalty rises to the boss of a mitflit gang.
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you. Using a Higher-Level Spell Slot. You can target…
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