Potion of Mana
Potion, common You regain one expended level 1 spell slot when you drink this potion. The potion’s blue liquid glows with an inner light.
Potion, common You regain one expended level 1 spell slot when you drink this potion. The potion’s blue liquid glows with an inner light.
Potion, varies Drinking this potion grants you a brief surge of draconic power. Once within the next minute, you can replace one of your attacks when you take the Attack action with an exhalation of magical energy, which has the same effects as the Dragonborn’s Breath Weapon trait. The damage type for the exhalation is randomly determined from the Draconic Ancestors table in the Dragonborn…
Potion, uncommon When you drink this potion, you gain the effect of the Dragon’s Breath spell for 1 minute (save DC 13, no Concentration required). The damage type associated with that spell is determined by the color of the potion when the potion was created, as shown in the table below. Light catches off the glittery liquid inside this potion, which is made from the pulverized scale of a…
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Wondrous Item, artifact This bone comb is sized to assist with the weaving of cloth on a loom. It appears quite plain and unadorned. Using the Identify spell on the comb reveals its name but no other features. When someone views the comb using Detect Magic, it radiates extraordinarily powerful Divination magic. Loom of Fables. Created by the ancient Norns countless millennia ago, the Loom of…
Quadrones are among the most relatable modrons—and those most likely to go rogue. Modrons Beings of magic and machinery, modrons embody absolute law. These inhabitants of the clockwork plane of Mechanus tend to the incredible mechanisms of their orderly home and oppose chaotic forces across the multiverse. Modrons are parts of a vast hierarchy, spanning from quirky monodrones to the leader of…
Browse and create homebrew content for your games. You can also manage your saved homebrew and personal creations.
This section provides tools useful for adventures in Calimshan.
This section provides tools useful for Icewind Dale adventures, including guidance on renown, Bastions, and random encounters.
This section provides tools useful for adventures in Baldur’s Gate.
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables targets to understand the meaning of your message. You can send the message across any distance and even to other…
This chapter provides advice on rules for adventure elements such as poison and traps.
Nicrone Dendallen is a human Wizard whose passion for self-improvement has become an obsession, focused on removing the inherent limits of his own mortality. His focus on gaining power through sacrifice at any cost attracts dedicated sycophants. Their beliefs make them eager to recklessly endanger their lives for the chance to earn powerful rewards from his hand. Dedicated and tenacious followers…
| Magic Item Table D 1d100 | Magic Item |
|---|---|
| 01–20 | Bottled Abyss |
| 21–40 | Null Chalk … |
Wondrous Item (morningstar), very rare (requires attunement) You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. Trick Weapon. As a Bonus Action, you can switch between the Transformed and Untransformed states of this weapon. In both states, the weapon is a Morningstar with the Reach property. Untransformed. The flowers growing in the cradle exude a sickly sweet…
Potion, uncommon This sickly-looking potion contains a writhing mass of tentacles that animate and uncomfortably crawl down the imbiber's throat when consumed. The taste is pungent and fishy, and results in the sudden outbreak of random, but temporary, mutations. When you consume this potion, you gain the effects of one randomly determined Mutation until you start a Short or Long Rest. You can…
A group of characters can travel overland at a Normal, Fast, or Slow pace, as described in the “ Playing the Game ”. During any journey stage, the predominant terrain determines the characters’ maximum travel pace, as shown in the Maximum Pace column of the Travel Terrain table. Certain factors can affect a group’s travel pace.
You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell. Spell Tags:…
Potion, varies You regain one expended spell slot when you drink this potion. The level of the spell slot depends on the potion’s rarity, as shown in the table below. (When a level range is presented, you choose the spell slot you regain.) Whatever its potency, the potion’s blue liquid glows with an inner light. Potion
Planetars deliver the punishment of righteous gods. These angels innately know truth from lies, and they use magic and blessed weapons to protect the just and root out wickedness across the Multiverse. These angels act where they can against overwhelming evil, but to avoid the attention of the Lower Planes, they prefer to let mortals attend to affairs on the Material Plane. Planetars often choose…
This supplement includes the tools you need to play Dungeons & Dragons adventures set in ancient Netheril, a long-fallen empire in the Forgotten Realms. Monster stat blocks referenced appear in the Monster Manual or appendix B. This introduction gives an overview of ancient Netheril and its history. Although this introduction is suitable for all players’ eyes, the remainder of this supplement is…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
This magic item is part of the D&D: World of Warcraft Gameplay Expansion.