Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Wondrous Item, uncommon This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet…
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
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You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Content Warning Gothic horror, magical corruption, imprisonment, manipulative villains, substance use.
Groundling stalkers enjoy ambushing and murdering foes from afar with their crossbows. Stalkers rarely maintain the element of surprise for long, as they roar in bloodthirsty delight when they strike. Groundlings Groundlings are hairy, stinky bullies and insatiable carnivores. They use their claws not only to disembowel their victims but also to dig traps, tunnel beneath buildings, and excavate…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
| 1d100 | Domain | Aligned Tarokka | Opposed Tarokka |
|---|---|---|---|
| 01–02 | The Agency | Abjurer | Mists |
| 03–05 | Barovia* | Darklord | Mists … |
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a result…
“Zool” (after Zuul from Ghostbusters) As we moved over the rollin’ scrub, we came across somethin’ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldin’ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only – defence. We studied it in detail. Armoured back,…
Type: Equipment Pack Cost: 16 GP Weight: 47 1/2 lbs A Burglar’s Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin.
| 1d4 | Name | Description | Stat Block |
|---|---|---|---|
| 1 | Kyral Blacksteel | Dwarf retired assassin’s guild lieutenant; cruel | (Medium, Neutral Evil Assassin) |
| 2 | Dirk “Scarbrow” Jenkins | Human retired sailor; sadistic | (Medium, Chaotic Evil Pirate) … |
Wondrous Item, Legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube’s charges to cast…
Medium Undead, Unaligned AC 8 Initiative -2 (8) HP 30 (4d8 + 12) Speed 20 ft.
Those who have encountered calignis quickly learn that their method of death involves burning out instead of bleeding out. At times, this dramatic immolation is denied to a caligni and they arise as an undead bright walker. This moniker is a bit of a misnomer, because these undead don’t walk; they instead float a few inches above the ground. Though tied to caligni society, bright walkers don’t…
A groundling that learns subtlety and self-control becomes an efficient killer. These groundling slayers are often entrusted with solo missions of stealth or assassination or are assigned to keep fractious groundlings in line. Slayers usually wait until after a fight is over before consuming foes they’ve slain. Groundlings Groundlings are hairy, stinky bullies and insatiable carnivores. They use…
You are a force of charm and allure with which to be reckoned. While others fall over themselves to stumble into your good graces, you might find that you end up needing them more than they need you. Honeyed Words. As a Magic action, you can speak sweet words to a creature within 60 feet of you. The creature has the Charmed condition for 24 hours, until you use this feature again, or until you or…
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration, and the portal’s destination is visible through it. The portal has a front and a back on each plane…
Content Warning Mental health (delusions), environmental hazards (water, sewage).
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly without effect.…
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