Once you’ve chosen the DM, follow the instructions below to begin play.
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gestures…
You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing appears normal, seems to be written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical…
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Armor of the Vampire Lily Dragon Cherry Blossom Token Clematis-tainted Weapon Dandelion Hourglass Floral Dragon Grooming Rake Great Harvest Apple Hydrangea Dragon Antidote Ornithogalum Dragon Elixir Ornithogalum Dragon Honey Peony Dragon Essence Succulent Water of Life Wisteria Dragon Perfume
No two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun D&D; is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game along, and everyone contributes to the fun when they treat each other with respect and…
This section provides tools useful for adventures in Calimshan.
This section provides tools useful for Icewind Dale adventures, including guidance on renown, Bastions, and random encounters.
This section provides tools useful for adventures in the Dalelands.
This section provides tools useful for adventures in Baldur’s Gate.
You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube there for the duration. The webs are Difficult Terrain, and the area within them is Lightly Obscured. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the web collapses on itself, and the spell ends at the start of your next turn.…
Level 2 Conjuration (Sorcerer, Wizard) Casting Time: Action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube there for the duration. The webs are Difficult Terrain, and the area within them is Lightly Obscured. If the webs aren’t anchored between two solid…
This chapter provides advice on rules for adventure elements such as poison and traps.
This section provides tools useful for adventures in the Moonshaes, including guidelines on renown, Bastions, and an encounter table for seagoing adventurers.
Of course I’m furious! Even when they didn’t just dance away from our blows, we could barely scratch them. Three nimblewrights were too much for my squad to handle. A thousand will put every soldier in this land out of work. —Mafat A’Haddin, soldier
Level 2 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action Range: 30 feet Components: V, M (a drop of honey) Duration: Concentration, up to 8 hours You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal…
Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Graphic Designer: Andrea Enfedaque Senior Producer: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Siera Bruggeman, Vanessa Hoskins, Simonoe Rehbein, Andy Smith, Chris Tulach
Visit the community forums or find help with D&D Beyond. You can browse articles, contact support, and get answers to common questions.
You can include an optional colour and hyphened extras if you so desire:
The adventures in an anthology such as Dragon Delves are versatile resources that can fill a variety of needs at your gaming table: as one-shot adventures, as “filler episodes” in an ongoing campaign, or as a series that forms a campaign, bringing characters from level 1 to a climactic conclusion at level 12. These adventures are designed to require minimal preparation (see Running the Adventures…
Everybody Dies, Volume 1 contains fifteen stand-alone adventures for use with the fifth edition Dungeons & Dragons rulebooks. All are designed for 4-6 1st-level characters, all can be played in a single session, and all of them are utterly lethal. The introduction of each adventure provides ideas on adapting it to a variety of D&D; settings, but most of them can be placed almost anywhere.…
| Skill | Ability | Example Uses |
|---|---|---|
| Acrobatics | Dexterity | Stay on your feet in a tricky situation, or perform an acrobatic stunt. |
| Animal Handling | Wisdom | Calm or train an animal, or get an animal to behave in a certain way. … |
To use this supplement, you need the D&D; Beyond Basic Rules (available for free on D&D; Beyond). In Appendix A and Appendix B, you’ll find the necessary stat blocks and magic items from Arcana Unleashed. Each encounter features a map from various official sources, because that’s what Jasmine used in the show. When a creature’s name appears in bold type, that’s a visual cue pointing you to its…
To use this supplement, you need the D&D; Beyond Basic Rules (available for free on D&D; Beyond). In Appendix A, B, and C, you’ll find the necessary stat blocks, magic items, and character options from Arcana Unleashed. Each encounter features a map from various official sources, because that’s what Jasmine used in the show. When a creature’s name appears in bold type, that’s a visual cue…
Wondrous Item, rare (requires attunement) This magic tapestry can be hung on a wall or another suitable vertical surface. The tapestry magically unravels and reweaves itself to illustrate the content and emotions of your most recent dreams. You gain the following benefits while the tapestry is hung and you are within 30 feet of it. Dream Wisdom. During a Long Rest, you can spend an hour studying…
Staff, varies (requires attunement by a Spellcaster) Bound into this staff is a spell of level 8 or lower. The spell is determined when the staff is created and can be of any school of magic. The staff has 6 charges and regains 1d6 expended charges daily at dawn. While holding the staff, you can expend 1 charge to cast its spell. If you expend the staff ’s last charge, roll 1d20. On a 1, the…
Dungeons & Dragons is a cooperative game in which players create exciting fantasy stories guided by a Dungeon Master, or DM. Imagination and chance determine the fate of the players’ characters. An Ongoing Game. Each time you gather to play D&D;, you’re playing a single game session. These sessions connect to form adventures like the one in this set. The next time you play, the story picks up…
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