Daask Raider
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
| d6 | Command Word |
|---|---|
| 1 | Hazard pay! |
| 2 | EvilBGone! … |
Kindred Feat (Prerequisite: Kindred Class) The sun’s light doesn’t harm you as badly as it does other Kindred. You gain the following benefits. Dhampir’s Boon. When you take damage from sunlight, reduce the damage taken by 2. Endure Radiance. As a Bonus Action, you can expend 1 Blood Point to remove your Vulnerability to Radiant damage for 1 minute. Wake with Evening’s Freshness. When you start a…
Jeholrak Defenders are the rank-and-file guard of Jeholrak society. Their peacekeeping duties often see them intermingling with forces from many other species, and they tend to be well-rounded individuals, having been exposed to much of life outside of Jeholrak society. Jeholrak Defenders often utilise their pheromonal powers to enlist large and powerful beasts to help them in their guard duties.…
Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Elite warriors of Lolth lead raids and command garrisons in the Underdark.
Gamble with Life and Death Fortune is a fickle thing—unless you’re a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in one…
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, in…
Origin Feat You gain the following benefits. Entreat. You gain proficiency in one of the following skills: Insight, Performance, or Persuasion. Rallying Cry. When you roll Initiative and don’t have the Incapacitated condition, you can choose a number of creatures equal to your Proficiency Bonus that you can see within 30 feet of yourself. Those creatures gain Heroic Inspiration. Once you use…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
| 1d100 | Domain | Aligned Tarokka | Opposed Tarokka |
|---|---|---|---|
| 01–02 | The Agency | Abjurer | Mists |
| 03–05 | Barovia* | Darklord | Mists … |
Graveknights are undead warriors granted unlife by a cursed suit of armor. Even the lowliest of graveknights are deadly foes—graveknights are almost never encountered in less-powerful incarnations than those presented below.
Weapon (warhammer), legendary (requires attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The…
After the characters defeat the attacking creatures, they may repeat the check to continue tracking Phillip. On a success, they proceed to the next encounter after an hour of travel. On a failure, they wander for another hour and are attacked by the monsters of the Wytchwood once more.
The Random Car table doesn’t include the Passenger Car (area G1), which is always at the back, and the Tender (area G8), which is always at the front and can only be accessed once all six of the Wayward Haints * have been saved or destroyed. Level Up. The characters reach level 2, if they are still at level 1, after they save or destroy three wayward haints.
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If you’re holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonus…
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron.…
Some drow pursue arcane study, summoning Fiends from the Abyss in Lolth’s name.
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.