Mystery Key
Wondrous Item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key d isappears.
Wondrous Item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key d isappears.
Sinister fleshwarpers reshape captive urdefhans into these juggernauts of war. Their clear skin is hardened into a thick, mirror-like carapace, creating an intimidating exoskeleton. Mulventoks don’t live long; within weeks—or, at most, months—their hyper-developed muscles split open their toughened skin, and they erupt in a shower of gore. A mulventok’s creator shapes their mind just as much as…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Curse Those You’re About to Strike You’ve matched your penchant for illicit activities with the ability to mark your enemies for mishap and misfortune. Whether you were imbued with magic by spending time among the Fey or you learned the art of cursing from a long line of hedge Wizards, you are a Misfortune Bringer. Although not universal, many Misfortune Bringers possess heterochromia iridum,…
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
This spell curses a creature with an uncontrollable temper and a lust for violence. The target must make a Wisdom saving throw against your spell save DC. Successful Saving Throw. On a successful save, the target takes 4d10 Psychic damage and is aware it was targeted by a curse. Additionally, for 1 minute, the target has Disadvantage on attacks made using Reactions. Initial Effect. On a failed…
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and…
Awareness. The mind flayer has Advantage on Initiative rolls and can’t be surprised as long as it doesn’t have the Incapacitated condition. Magic Resistance. The mind flayer has Advantage on saving throws against spells and other magical effects. Actions Tentacles. Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) Psychic damage. If the target is Medium or smaller, it…
Type: Heavy Armor Cost: 30 GP Weight: 40 lbs Armor Class: 14 Strength: -- Stealth: Disadvantage This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, confusion, and destruction, seeking to corrupt all that is good and undermine order in the multiverse. The demon lord is a meld of different forms. He has a saurian lower body and clawed, webbed feet; suckered tentacles sprout from the shoulders of his great apelike torso, which is…
Drive off the ghost that haunts an oasis. a location (calimshan) adventure for Level 5 characters Situation. A mind flayer named Yharaskrik has survived a sojourn on the Astral Plane and returned to the Dallabad Oasis, not far from Calimport. Hook. Caravans have used Dallabad safely for decades. But in recent months, anyone stopping there has been attacked by Undead and other strange creatures. A…
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
This magic item is part of the Dungeon Master’s Guide. You can unlock it by purchasing the book in our marketplace.