Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Make Mischief and Challenge Authority The Trickery Domain offers magic of deception, illusion, and stealth. Clerics who wield this magic are a disruptive force in the world, puncturing pride, mocking tyrants, freeing captives, and flouting hollow traditions. They prefer subterfuge and pranks to direct confrontation. Gods of trickery are mischief-makers and instigators who stand as a constantโฆ
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiontโan unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinboundโฆ
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
In nearly all cases, the power that is proposing a Dark Bargain is uninterested in negotiating the duration or eventual cost of this gift. However, there may be extenuating circumstances. There could be roleplaying scenarios or simply the current events in the adventureโs narrative that could cause the power to brieflyโbriefly!โconsider negotiating. The GM has the final say on whether a givenโฆ
Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and the power of their deitiesโ discerning vision, charged with chasing away lies and burning away darkness. The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Someโฆ
Type: Gemstone Cost: 5,000 GP Weight: -- A blue white, canary, pink, brown, or blue gemstone worth 5000 gold pieces.
| 1d6 | In Lychgate, Adventurers Might Seek โฆ |
|---|---|
| 1 | Azalinโs spirit jar or other magical treasure. |
| 2 | The corpse of an ally whose body rose as a zombie and wandered into the Mists. โฆ |
Darklord Who Demands Adoration โWhat precocious moppets you are! Little ones who show Mother love get rewarded, but bad children get punished. Which sorts of tots are you?โ โMother Lorinda Mother Lorinda desires a family over all else, not realizing sheโs destroyed every family sheโs ever had. A creator of monstrosities, this ancient green hag obsesses over unnatural maternalistic pursuits. Overโฆ
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20. Clearcasting. When you score a Critical Hit with a spellโs attack roll, you can take a Reaction to cast a cantrip with a casting time of an action. Force Adept. When you roll damage for a spell you cast that deals Force damage, you can treat anyโฆ
Browse and create homebrew content for your games. You can also manage your saved homebrew and personal creations.
Darklord Who Wonโt Be Caged โIt is customary to kneel before your dread lord.โ โAzalin Rex In Darkon, Azalin was a tyrannical wizard-king obeyed by the living and the dead. When he first appeared before his people, he adopted an illusion of the form he possessed in life: that of a middle-aged human man with dark hair and a superior demeanor. However, his true form was that of a moldering lich,โฆ
Weapon (morningstar), rare (requires attunement) This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weaponโs charges to negate all of the creatureโs Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll forโฆ
Rod, very rare (requires attunement by a Druid) This simple, springy rod is made of twisting vines and twigs. While holding the rod, you can expend a use of your Wild Shape feature as a Bonus Action to activate it, magically transforming it into a weapon. It can take the form of any kind of Simple or Martial weapon of your choice that deals Bludgeoning or Piercing damage and lacks the Loading andโฆ
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage toโฆ
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aโฆ
Weapon (halberd or handaxe and quarterstaff), very rare (requires attunement) This Halberdโs haft is made of rough, dark wood and is miraculously easy to heft. The bladed end of the Halberd looks like a hatchet thatโs been absorbed by the hewn wood. While holding the Halberd with two hands, you can use a command word as a Bonus Action to magically split the weapon into its more basic components.โฆ
Weapon (any melee weapon), rare (requires attunement) This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weaponโs charges to negate all of the creatureโs Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn. Applicable Weapons: Name
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality toโฆ
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. โฆ |
Darkon is altered by Azalinโs presence, creating the following effects: Closing the Borders. While in his domain, Azalin can close or open the borders to Darkon at will. While the borders are closed, undead terrors fill the Mists surrounding Darkon. Whenever a creature enters the Mists, one Hostile Zombie Clot (see chapter 5) appears in a random unoccupied space within 30 feet of that creature.โฆ
Any bargain offered by an utterly unknowable, unfathomable power such as those that position themselves within the realm of Druskenvald must be carefully considered by you, your character, and the GM. These gifts are not to be offered lightly and should not be accepted lightly; their mere presence should herald significant roleplaying opportunities now and in the future.
Weapon (morningstar), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, thatโฆ
Weapon (morningstar), common As a Magic action while touching this weapon, you can transform it into a mundane item or back into its weapon form. It canโt be used to make attacks while transformed into a mundane item. Different Trick Weapons transform into different items. The DM chooses the mundane item or determines it randomly by rolling on the following table. 1d10 Proficiency with aโฆ
Type: Martial Ranged Weapon Cost: 500 GP Weight: 3 lbs Damage: 1 Piercing Properties: Ammunition, Light, Magazine, Repeater, Vex Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Repeater Needler, you must take the Advanced Weapon Proficiency feat. This weapon has the following mastery property. To useโฆ
Wondrous Item, common This thin rope belt is woven with strands of white and black oni hair. While wearing the belt, you can speak its command word to cause your height to become exactly 5 ft. 10 inches, and your size to become Medium. You can speak the command word again to return to your natural size. The original Oni Braid was designed by a hobgoblin artificer who wished to see eye to eye withโฆ
Lone dretches serve other demons or evil magic-users. They are erratic, filthy, and violent, and they demonstrate little sense of self-preservation. Dretches The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.
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