Creature Type: Monstrosity Size: Medium (about 4โ5 feet tall) Speed: 40 feet As a Worg, you have the following special traits. Darkvision. You have Darkvision with a range of 60 feet. Keen Senses. You have proficiency in the Perception skill, and you have Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite. Your formidable jaws are a natural weapon, which you can use toโฆ
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Once a priestess committed to healing the sick through divine rites, the Weeping Widow abandoned the gods after a personal tragedy and turned to sinister science. Believing she knows how to best treat the suffering and make them stronger, she employs a harrowing regimen of alchemical and medical experimentation to wipe minds and alter bodies, whether the patient wants the treatment or not.โฆ
Chuuls that hail from Nhimbalothโs poisoned, swampy world of Voidbracken can feed on psychic energy as easily as flesh. Fortunately, voidbracken chuuls are exceptionally rare and lair only where Nhimbalothโs influence is strongest.
Type: Gemstone Cost: 10 GP Weight: 1/4 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings likeโฆ
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird. You have a +1 bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provokingโฆ
Chuuls originated in forgotten ages when aboleths and stranger beings ruled alien empires beneath the waves. The aboleths transformed numerous deep-sea predators into servants that could venture beyond the seas to claim more magic and creatures to exploit. Chuuls are the most enduring of these bizarre servants. Many chuuls serve aboleth overlords, carrying out their whims amid lightless seas andโฆ
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Type: Adventuring Gear Cost: -- Weight: -- Combat Much like soda slimes, this peculiar cat-shaped creatureโaptly named the canned catโis known to form inside colorful metal cans, which are kept pristine by the magics of the First Age and Obojima. You can find canned cats all over the island in old storehouses, convenience stores, and pantries.
Type: Adventuring Gear Cost: -- Weight: -- Combat A pluck of yanari hair is a versatile ingredient that can be used in dozens of potions recipes. However, you wonโt find many witches using it, as the magical properties of the hair are a trade secret held closely by the vendors of the Yanari Market.
The shaft of phosphorescence from the well brought a sense of doom and abnormality which far outraced any image their conscious minds could form. It was no longer shining out, it was pouring out; and as the shapeless stream of unplaceable colour left the well it seemed to flow directly into the sky. โH.P. Lovecraft, The Colour Out of Space A colour out of space is a sentient organism that is anโฆ
| Level Attained | Training Time | Training Cost |
|---|---|---|
| 2โ4 | 10 days | 20 GP |
| 5โ10 | 20 days | 40 GP โฆ |
A gugโs most horrid feature is their barrel-shaped head, which splits vertically to reveal numerous rows of sharp, yellow teeth, and an open throat. The eyes on either side of their head-jaw are small but keen. Bony ridges protect their eyes from the frantic flailing of their prey, as they prefers meals of raw and writhing meat over fungi and molds. They grip said prey with powerful arms thatโฆ
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropersโ toothy maws. If these tentacles are severed, ropersโฆ
When an individual places too much value on their own opinions and ability, and simultaneously mistrusts all others, they risk drawing the ire of those capable of afflicting them with a Curse of Fastidious Pride. The curse begins with an ever-growing sense of hubris regarding their own abilities and knowledge. As their narcissism grows, their feelings of being valued by others diminish.โฆ
A gogiteth is a slavering nightmare of teeth, eyes, and hairy spiderlike legs, and its appearance is invariably seared into the minds of any who witness it. Hives of these skittering monsters haunt the lowest reaches of the Darklands, competing with cave worms and other subterranean horrors for food and resources. A gogiteth is rarely alone, as they learned that the best means of survival isโฆ
The Sentinel Marshals of House Deneith, who are typically human, hold the honor of the house in their hands. The Treaty of Thronehold upheld their authority to pursue criminals across international borders, giving them the unique privilege and responsibility of upholding the law across Khorvaire. Only the most trusted heirs of the house are honored with a position in the Sentinel Marshals, eitherโฆ
In the golden age of the Empire of Dhakaan, bugbear cavalry would lead assaults mounted on worgs or dire tigers. Dolguuls are a brutal mockery of these champions. Formed from a blend of stone and bone, the dolguul has the upper torso of a mouthless bugbear merging into a hunched, eyeless quadrupedal shape with a vicious maw. One of the Dolguulโs limbs ends in a massive blade. The other terminatesโฆ
The massive creature slumps forward on two stocky legs with bloated and bleeding feet. Its huge gut drags along the ground with several open sores weeping with puss and ichor. Its face is buried in multiple chins as acidic drool drips down them, running down its belly. It opens its mouth as it lets out a gurgling moan, and it reaches into one of its open sores, pulling out a pile of pus-coveredโฆ
Magic Items for Starting Characters If youโre starting a campaign for characters above level 1, the Playerโs Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let theโฆ
Injury Poison A creature subjected to Lolthโs Sting must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour. If the creature fails the save by 5 or more, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Large Aberration (Mythos), Chaotic Evil AC 15 Initiative โ1 (9) HP 153 (18d10 + 54) Speed 60 ft., Fly 40 ft., Swim 60 ft.
Medium Humanoid, Lawful Neutral AC 14 Initiative +2 (12) HP 60 (11d8 + 11) Speed 30 ft.
Medium or Small Humanoid, Lawful Evil AC 19 Initiative +4 (14) HP 180 (24d8 + 72) Speed 30 ft.
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