Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, in…
Festergut is one of two abominations created by Professor Putricide. Festergut has a childlike mind, calls Putricide “Daddy,” and seems to cherish its pet plague-dog, Stinky, but it shares Putricide’s loathing of all living things.
Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die.
Some rogues practice skulking in the shadows; others study where and when to strike—but you? You’ve got luck on your side. For reasons no one fully comprehends, fortune favors you in ways that defy explanation. You trip into treasure, stumble onto the missing key, or escape death by inches, surviving odds that would make a gambler faint. But your luck isn’t magic, and it isn’t something you…
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Wondrous Item, uncommon (requires attunement) This electrum coin has a smiling human woman’s face on one side (heads) and a scowling fiendish woman’s face on the other (tails). While you’re within 30 feet of the coin, you can take a Bonus Action and use a command word to magically summon it to either your hand or pocket. Despite its unique appearance, this coin can be spent like a normal Electrum…
Wondrous Item, Uncommon (Requires Attunement) This electrum coin has a smiling human woman’s face on one side (heads) and a scowling fiendish woman’s face on the other (tails). While you’re within 30 feet of the coin, you can take a Bonus Action and use a command word to magically summon it to either your hand or pocket. Despite its unique appearance, this coin can be spent like a normal Electrum…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Deepdrecks were miners long ago who found themselves far too deep beneath the earth, where they were cursed and corrupted by deforming powers. Now they tunnel and dig greedily, bloated with poisonous gases. Astute observers have noted that these monsters occasionally bear a resemblance to missing loved ones who have long been thought dead. Secret. The toxic essence of deepdrecks is disrupted by…
Weapon (greataxe), legendary (requires attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The…
Certain magic items are beyond compare and have played remarkable roles throughout the course of history. Some are made by powerful deities while others occur naturally, or supernaturally, on their own. Whatever the Artifact, these relics of power are virtually indestructible, and are often sought after by heroes and villains to better bend the world to their wills. These items must be given…
Curse Those You’re About to Strike You’ve matched your penchant for illicit activities with the ability to mark your enemies for mishap and misfortune. Whether you were imbued with magic by spending time among the Fey or you learned the art of cursing from a long line of hedge Wizards, you are a Misfortune Bringer. Although not universal, many Misfortune Bringers possess heterochromia iridum,…
Deepborn are a fish-like species native to Olmarsh, typically rising up from the abyssal depths of the province’s black sea — home to terrors beyond imagining known as the Hungry Ones. Immersed in a near constant eldritch presence that emerges from the deep and descends from beyond the stars, these folk manage their state of paranoia by embracing and harnessing the uncanny and cosmic. While they…
Barcumbuk is a skilled erinyes smith working for the contract devil Urevian. He prefers to produce weapons of high quality, taking his time, and he chafes at Urevian’s demands that he work quickly. Barcumbuk usually works in the hellforge (area G5) on the fifth level of the Abomination Vaults.
A character bound by the Thread of Rapture zealously serves a deity or other greater power as their chosen prophet. They hear the voice of their god, who wishes to gain a foothold in a godless realm by enacting a great feat of divine intervention in the hopes of leaving their mark upon the land and its people, who must be converted into the fold. Goal. The character must spread the word of their…
Weapon (greataxe), very rare (requires attunement) This axe has a fire-blackened blade, and its haft is wrapped with strands of unbreakable golden hair. You have a +1 bonus to attack and damage rolls made with this weapon. The weapon deals an extra 1d6 Fire damage on a hit. When you hit a creature with an attack made with this magic weapon, the target has Vulnerability to Fire damage until the…
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