Stat Block
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
Once the undisputed regent of Thay, Szass Tam is an old and powerful lich who plots to regain control over the nation. Although he still wields great power as the zulkir of necromancy and the tharchion of Thaymount (see chapter 1), Szass Tam believes it’s his destiny to rule Thay and use its living people as fodder for his undead armies. History An eloquent and inventive wizard, Szass Tam rose…
Weapon (shortsword), legendary (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon,…
Wondrous Item, Legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube’s charges to cast…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
For many years it was assumed that ankylosaurs used their clubs exclusively to fight off predators. However, recent studies of Zuul ’s holotype have revealed that several healed injuries were likely the result of tail-club attacks from other Zuul. This indicates that it engaged in intraspecific combat, although its club was undoubtedly also used as a defensive weapon. Additionally, an…
The tables here bear writing supplies and coins. Three serpentine figures are writing furiously. In this scriptorium, three Sarrukh Tyrants (see appendix B) scribe Spell Scrolls to help Szass Tam’s cause. They fight the characters on noticing them. Treasure. The tables hold three sets of Calligrapher’s Supplies, as well as Ink and Parchment. The tables also contain three Spell Scrolls of…
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
Weapon (shortsword), very rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon,…
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Weapon (shortsword), rare (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you…
Zuul is an ankylosaur from the Late Cretaceous (75 million years ago) Judith River Formation of North America. A close relative of Ankylosaurus that takes its name from the Ghostbusters franchise, it has recently revealed behavioural interactions of ankylosaurs. Design Philosophy Life is diverse. We find that the current 5.5e system of normal, proficiency, and expertise for…
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw gemstones, jewelry crafted from pure metals, or wondrous fossils. In exchange for such treasures, dao might reveal underground mysteries, such as paths through the Underdark,…
Weapon (club), legendary (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon, you…
Scheming Lich in a Monstrous, Frozen Form Zlan is a horrid, icy amalgamation of the seven liches who created the Artifact Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lich’s will predominates in the fused entity. All seven bodies are frozen together with ice and black crystal called chardalyn, fragments of the shattered Crystal Shard.…
Scheming Lich in a Monstrous, Frozen Form Zlan is a horrid, icy amalgamation of the seven liches who created the Artifact Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lich’s will predominates in the fused entity. All seven bodies are frozen together with ice and black crystal called chardalyn, fragments of the shattered Crystal Shard.…
| Level | Spell | School | Special | Class |
|---|---|---|---|---|
| 2 | Battle Familiar | Conjuration | M | Druid, Warlock, Wizard |
| 2 | Disruptive Tune | Abjuration | C | Bard, Sorcerer, Wizard … |
The Zhentarim—also known as the Black Network—is a loose affiliation of merchants, mercenaries, and malefactors. When a caravan needs escorts, a noble needs bodyguards, or a city needs soldiers, the Zhentarim provides the best-trained fighting forces money can buy. If the cargo is shady or the cause is questionable, the Zhentarim doesn’t mind one bit—if there’s money to be made, Zhents will…
Weapon (handaxe), legendary (requires attunement by a Dragonborn) These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and it deals an extra 1d6 damage of the same type as your Dragonborn Breath Weapon trait on a hit. In addition, while attuned to the weapon,…
Street-level agents deliver overt official messages. Thugs and brutes with some manners and basic business sense can beat both into a target when the need arises. In addition to common weapons, Syndicate enforcers favor fighting chains or “chain-knuckles” that give them the choice to strangle or bind their opponents. These have the benefit of being less conspicuous than a blade.
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
You make an area within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of security the spell provides, choosing any of the following properties:
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