Daask Raider
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for theirโฆ
| d6 | Command Word |
|---|---|
| 1 | Hazard pay! |
| 2 | EvilBGone! โฆ |
โ Use Minimum Hit Points and Damage Rolls for this creature.
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lipโฆ
Jeholrak Defenders are the rank-and-file guard of Jeholrak society. Their peacekeeping duties often see them intermingling with forces from many other species, and they tend to be well-rounded individuals, having been exposed to much of life outside of Jeholrak society. Jeholrak Defenders often utilise their pheromonal powers to enlist large and powerful beasts to help them in their guard duties.โฆ
Weapon (light hammer), uncommon (requires attunement) A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesnโt like you. If any creature attempts to wield this weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when anotherโฆ
Dark Bargains weave Druskenvaldโs essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into theseโฆ
Weapon (club), uncommon (requires attunement) A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesnโt like you. If any creature attempts to wield this weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creatureโฆ
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
Weapon (dagger), uncommon (requires attunement) A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesnโt like you. If any creature attempts to wield this weapon while not attuned to it, it has Disadvantage on attack rolls made using the weapon. Additionally, if you are attuned to this weapon when another creatureโฆ
Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patronโs aims are evilโthe corruption or destruction of all things, ultimately including youโand your path is defined byโฆ
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aโฆ
Become One with a Cosmic Being Your patron is a cosmic parasite, draining the vitality of entire peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within blurs. Level 3: Spell Siphon Your patron has taught you to siphon magic from your enemies and make itโฆ
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.