Medium Object Armor Class: 15 Hit Points: 25 Charge (Requires Elemental Core). A crew member must expend one level 1+ spell slot to charge the Sky Veil. Cloak (Requires Elemental Core and Charge). The ship has the Invisible condition, and while on board it, creatures are also Invisible. These effects last for 1 hour, until this station is destroyed, or until the crew member that took this action…
| AC: 18 | Crew: 2 |
|---|---|
| HP: 150 | Passengers: 2 |
| Damage Threshold: 5 | Cargo: 1/2 tons … |
Amahlia d’Lyrandar, the staid matriarch of a powerful family, has used divination magic to learn that one of her three close personal advisors is to betray her during a masquerade gala held aboard her house’s majestic airship. She has asked that investigators be brought in to uncover the traitor, and the adventuring party is hired by House Lyrandar for the job. The reward: 200 GP each.
A horse and rider stand before prop bookshelves and books, addressing the audience before him, expecting an answer. A book is propped on the horse, which has blinders on, and the rider is dressed as a knight. When the rider catches your eye, he beckons you over, inviting you to participate. This is a game of cleverness operated by a Reveler of Stories (Hero) * . Characters must bet one ticket,…
| Item | Price |
|---|---|
| Cinnamon roll | 1 SP (1 GP for a dozen) |
| Sweet bread (with blue, pink, or yellow frosting) | 3 CP … |
A recent innovation, the Lyrandar Skyskiff is a nimble and compact airship used for short-range travel and rescue missions. When larger airships are marooned in the sky due to elemental engine failures or other malfunctions, crews often enlist a fleet of skyskiffs to tow the marooned ships to a docking tower for maintenance.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
Divine Vitality. Skymir’s ability scores and HP maximum can’t be reduced except by means of a Wish spell. Icy Weapons. Skymir’s weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 2d8 Cold damage (included in the attack). Magic Resistance. Skymir has Advantage on saving throws against spells and other magical effects. Legendary Resistance (3/Day). If Skymir fails a…
Type: Adventuring Gear Cost: -- Weight: -- Combat In Yatamon, Tamh Gon’s confetti can be found littered across the streets for months after his arrival, and the enigmatic festival spirit never stays away too long, making his confetti as common as fallen leaves.
Type: Adventuring Gear Cost: -- Weight: -- Combat Dried Pilot Leech is hard to come by, as collecting the nasty thing can be quite a harrowing task. Because of this, most witches leave the hunting of pilot leeches to *adventurers and thrill seekers.
After the rescue, the head of Verdin Skyships refunds the costs of the party’s passage (25gp each) and offers them an additional 300gp compensation and free return flights. If they survive, Irjami and Yanus also thank the party profusely for their help.
With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets. Ultroloths strive…
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function. A Mechanical Wonder is a dormant object until activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the…
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you don’t have the Incapacitated condition. You must use the new roll. Loaded.…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Using the guidelines for travel in the Dungeon Master’s Guide, you can think about a sea voyage to Xen’drik in three stages:
| Item | Carrying Capacity | Cost |
|---|---|---|
| Axe Beak | 210 lb. | 50 GP |
| Flying Snake | 60 lb. | 25 GP … |
The prices of transportation may seem prohibitively expensive for commoners or poor adventurers. Airship travel is new and expensive, but when traveling by elemental galleon or lightning rail more inexpensive fares are available. Eberron: Rising from the Last War lists a price of 5 SP per mile, which represents the finest quality of travel, equivalent to a stay at an inn of Wealthy or…
Gamble with Life and Death Fortune is a fickle thing—unless you’re a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in one…
Sacred Services Handout May all who act with kindness and virtue Always stand upright. May neither claw nor steel nor darkness hurt you; Be shielded by the light.
*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.
*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a chatty patron. On a successful check,…
The residents of Skyway are the ludicrously wealthy and privileged: aristocrats whose feet literally never touch the ground and who believe that no crime could ever trouble them in their lofty estates. Indeed, though such luxurious homes can tempt thieves, burglaries remain rare—but are all the more notable when they do occur. What’s more, those complacent aristocrats might not realize their…
Vandy Banderdash Otari’s largest temple stands at the town’s westernmost edge, atop an upraised shelf that’s nevertheless far below the clifftop. The library is constructed in the Qadiran style of Sarenite temples, with two smaller minaret towers flanking a golden dome. The building’s position allows it to catch the rays of the rising sun, which transforms the central dome into a brilliantly…
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