Contract Loopholes
Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I had hoped. —ASTARION ON HARVESTER DEVILS
Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I had hoped. —ASTARION ON HARVESTER DEVILS
Type: Vehicle (Water) Cost: -- Weight: -- The smallest of the flat-keel longships, the karvi can traverse shallow waters to transport goods, fish, and even raiders. While a karvi can be used in battle, it is often used as a general-purpose river and coastal ship. Its size and shallow keel make it less ocean-worthy than other longboats. While a knarr is used for transporting livestock, it is…
Weapon (any simple or martial), common An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Weapons Name Simple Melee Weapons Silvered Club | 1d4 Bludgeoning | Light | Slow Silvered Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick …
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Weapon (any simple or martial), rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon. Weapons Name Simple Melee Weapons Dragon Slayer Club | 1d4 Bludgeoning | Light | Slow Dragon Slayer Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick …
Weapon (any simple or martial), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to…
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will be…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve. Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in…
Level 9 Bastion Facility Prerequisite: Renown 15+ with House Kundarak Space: Cramped Hirelings: 1 Order: Trade A Kundarak Vault occupies space in your Bastion like any other special facility, but it is an extradimensional space that can be accessed from other places. As a Kundarak facility, it provides exceptionally secure storage for your trade goods and other treasures. Only you and your…
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),…
Domain of Betrayal and Revenge Darklord: Ramya Vasavadan Adventure Genres: Gothic horror and dark fantasy Hallmarks: Monstrous leaders, family intrigue, war-torn nation Mist Talismans: Rusted tulwar, shield with a wyvern-and-lotus emblem, a polished skull Aligned Tarokka Card: Avenger Opposed Tarokka Card: Artifact Deceptively beautiful, Kalakeri is a land of verdant rainforests and a web of…
Abvekus are demons that embody assassins’ sadistic professionalism. Patient killers, they prefer to stalk targets from afar before striking. These targets might be the abvekus’ enemies or the enemies of demon lords or powerful villains the abvekus serve. Abvekus are bipedal, insectile demons whose arms end in scythe-like claws. They take pride in their kills and sometimes wear or otherwise…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you don’t want to break your narrative stride by looking up a rule, designate another player to be the rulebook reference expert. If you don’t like tracking Initiative, ask another player to do so.
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created…
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Weapon (crossbow bolts), uncommon When a target takes damage from this magical crossbow bolt, any ongoing spell of level 3 or lower on the target ends. Once it deals damage to a target, the bolt is no longer magical.
Ring, rare This ring’s tiny chains rotate slowly around your finger while worn. Whenever you are affected by a spell that restores Hit Points, such as Cure Wounds or Healing Word, you can take a Reaction to repeat the saving throw against an Enchantment spell that’s currently affecting you. Shatter Enchantment. When you fail a saving throw against an Enchantment spell, you can take a Reaction to…
Weapon (dagger), varies (requires attunement) The hilt of this magic weapon is adorned with ornate, decorative keyholes outlined in golden filigree. Three (Uncommon). Three ornamental keyholes adorn the weapon’s hilt. You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you take the Attack action, you can transform this weapon into a Handaxe or Mace. It remains…
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. The…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Once you’ve chosen the DM, follow the instructions below to begin play.
Origin Feat (Prerequisite: Dhakaani Ghaal’dar, Dhakaani Golin’dar, or Dhakaani Guul’dar) You gain the following benefits. Dreamwalker. You remain fully lucid when you dream and when you wake, you clearly remember everything that transpired. Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this spirit; they could be…
This content is part of the Astarion's Book of Hungers. You can unlock it by purchasing the book in our marketplace.