Option 2: Coin from the Coffers
Characters selecting this option receive 125 GP.
Characters selecting this option receive 125 GP.
Wondrous Item, uncommon This bag made from rust cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual for…
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Sacred Magic. You learn the Light spell and can cast it without Material components. If you already know that cantrip, you learn a different Cleric cantrip of your choice. The spell’s spellcasting ability is the ability…
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Characters often find coins on their adventures and can spend those coins in shops, inns, and other businesses. Coins come in different denominations based on the relative worth of their material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a third…
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and…
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
Wondrous Item, legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube’s charges to cast…
Wondrous Item, common While carrying this blackened silver coin, if you fail a Death Saving Throw, you treat the save as a success instead. Then the coin crumbles into dust. If you carry more than one Hel’s Coin, you gain the following curse instead. If you succeed on a Death Saving Throw, you treat the success as a failure. Then one Hel’s Coin crumbles to dust. This curse remains until there is…
As part of casting this spell, you must expend nine Hit Point Dice or the spell automatically fails. Roll the Hit Point Dice expended to cast the spell and gain a number of Temporary Hit Points equal to twice the roll’s total. You gain the creature type of the spell’s target, in addition to your own type. While the spell lasts, you have Immunity to the Poisoned condition; you no longer need to…
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. This lock can’t be unlocked by any nonmagical means. You and any creatures you designate when you cast the spell can open and close the object despite the lock. You can also set a password that, when spoken within 5 feet of the object, unlocks it for 1 minute. Spell Tags: Utility, Warding Available…
Wondrous Item, common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv on one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the “heads” side of the coin, the other on the “tails” side. The coin has 1 charge and…
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for their…
Weapon (maul), rare (requires attunement) This Maul has a narrow Shield covering its handle that can be rotated to protect the wielder’s grip. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While wielding the guarded Maul, taking the Dodge action also gives you a +2 bonus to AC until the start of your next turn. In addition, when a creature within 5 feet of you…
Origin Feat You gain the following benefits. Cantrip. You learn the Fire Bolt cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Power Surge. When you cast an Evocation spell and deal damage with it, you can add your Proficiency Bonus to one damage roll of that spell. Once you use this benefit, you can’t do so again until you…
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Short On Time? If you’re running this adventure in a shorter time slot, you can skip either this encounter or the encounter in Part 3. Both of them communicate that Aeldwyn’s bloody past is catching up with her (and the characters). Yllani the aquatic elf has pestered Captain Gizor about investigating a shipwreck along the route, and judging by the stream of profanities he’s muttering, it seems…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Weapon (any), varies (requires attunement by a Ranger) These weapons are carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Their hilts and shafts are bound in hair from a fey creature. This magic weapon channels the natural magic found in the elements of nature. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it,…
Slinking Vermin Befouled by Magic Corrupted by a malevolent ex-adventurer’s magic, the rats of Elmshire are mottled and sickly. Their organs glow and bubble beneath their scabby hides as if ready to pop. These pests sometimes gather in squeaking tides, devouring everything in their path.
The charming werewolf Harkon Lukas manipulates those around him to satisfy his narcissistic needs for adulation and control. Endlessly seeking fame, Harkon travels widely, earning applause and accolades. Yet, whenever he returns to a town he’s performed in, he finds he’s been forgotten. Lukas believes he needs just the right song or inspiration to make himself unforgettable. To that end, he…
The creature rerolls the saving throw, either adding your spellcasting modifier to or subtracting it from the new roll. It must use the new result. Available For: Cleric (Legacy), Cleric
Jeholrak Defenders are the rank-and-file guard of Jeholrak society. Their peacekeeping duties often see them intermingling with forces from many other species, and they tend to be well-rounded individuals, having been exposed to much of life outside of Jeholrak society. Jeholrak Defenders often utilise their pheromonal powers to enlist large and powerful beasts to help them in their guard duties.…
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti.
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