On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
NE agender (any pronouns) undead Llwyd is a preternaturally calm bartender at Death’s Door reading saloon. They provide a sympathetic ear to patrons. Sensitivity Note. As an evil-aligned bartender, Llwyd encourages patrons to indulge their worst impulses. This should be handled with care, especially if substance use is a sensitive topic for anyone at the table. If needed, portray Llwyd as…
↓ Use Minimum Hit Points and Damage Rolls for this creature.
| 1d6 | In Lychgate, Adventurers Might Seek … |
|---|---|
| 1 | Azalin’s spirit jar or other magical treasure. |
| 2 | The corpse of an ally whose body rose as a zombie and wandered into the Mists. … |
Read or paraphrase the following: Caset ushers you into their room with a quick glance toward the hall to see who might be paying attention to their strange visitors. Within, you find a sparsely furnished chamber with a bed, a wardrobe, and a writing desk, all of which have been pushed up against one wall. Blankets and pillows lie in a circle in the center of the chamber. “Chase told you the…
Caset (Medium, Chaotic Neutral Mage Apprentice; add Skills: Sleight of Hand +4, Stealth +6; add At Will: Detect Magic) is thrilled to have support on this job, as they have no real idea how they would accomplish it on their own. By and large, they are an open book and will share all the information they have honestly. However, Caset is visibly anxious and repeatedly asks whether the group can…
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
As a cat stalks a mouse, Fighters who practice the neko duelist tradition bide their time until the perfect moment to pounce upon a foe with drawn steel. These Fighters weave through battle, engaging multiple enemies at once, ready to dart out at any moment to deliver a staggering blow through their signature pounce technique. The neko duelist tradition is secretive, and it may trace its origins…
CN non-binary (they/them) human (Oeridian/Suel) Caset is a lean, nimble teenager with a mischievous smile and a shock of curly, sandy-brown hair perpetually escaping the hood of their student robes. Their carefree swagger still carries the habits of a petty thief, but now it mingles with the nervous excitement of someone who has stepped into the life they once only imagined. A few patched scars…
Before running the adventure, prepare as follows:
Dingpots are animated objects created to assist in magical and alchemical research—or simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
Read out the introduction, have the players enter the lighthouse on the ground floor, then continue:
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Bandit | 12 | 11 | +1 | Carries two weapons |
| Giant Scorpion | 15 | 52 | +1 | Attacks three times … |
Death's Door has the following features:
On the walls of this large chamber hang grisly paintings depicting various spectral beings cavorting among ruined neighborhoods, overgrown swamps, and foggy graveyards. Three large overstuffed chairs pair with small end tables, upon which sit empty wine glasses. To the south stands a cluttered writing desk with its own chair, while a large iron tub to the west is visible between standing screens…
This mark of prestige is granted to any character that completes the Queen’s Test in Part 2.
The vast Boritsi estate, Misericordia, hosts fields, greenhouses, and alchemy labs used to create Boritsi-branded perfumes and tinctures. Within the manor, the Darklord cultivates rare and unique plants in greenhouse-like conservatory wings only she can enter.
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| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Club (clipboard) |
| Draft Horse | 10 | 15 | +0 | Bludgeoning Hooves … |
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| CR | XP |
|---|---|
| 0 | 0 or 10 |
| 1/8 | 25 … |